                           ETERNAL CHAMPIONS FAQ
                         -------------------------
                                version 1.3
                              by Dave Woodall
                         Updated on: June 30, 1994
                         -------------------------

                                PLEASE NOTE:
                --------------------------------------------
               |                                            |
               |   This document is the collective work of  |
               |   several  individuals,   and  is  public  |
               |   domain material.   Also, this  document  |
               |   is intended to be printed and used as a  |
               |   reference.  You will find  ^L  (Ctrl-L)  |
               |   codes  (the standard  page-eject  char)  |
               |   every so often,  noting start of pages.  |
               |                                            |
                --------------------------------------------

                           NEW IN THIS VERSION:
                         ------------------------

  1) Added Game Genie codes to play as the Eternal Champ and MANY more!
  2) Updated Rax's and Shadow's Character Guide.
  3) Added combos from the Sega Eternal Champions Strategy video.
  4) Split the FAQ into 2 parts - it is getting rather large.

                       ETERNAL CHAMPIONS FAQ CONTENTS:
                     ----------------------------------

  I.  Secret Codes
      Beginner Tips
      Complete Moves List
        (plus Damages, Top Moves, Combos, and Strategies)
  II. Opponent Strategies
      OverKill List
      Character Guides
      Miscellaneous Notes

                       ETERNAL CHAMPIONS FAQ CREDITS:
                     ----------------------------------
  woodall@adrs1.dseg.ti.com (David Woodall)
  ar2w+@andrew.cmu.edu (Adam K. Rixey)
  dsuggs@dvorak.amd.com (David Suggs)
  nbc2569@dbmsmail.dsac.dla.mil (Christopher L Schneider)
  ryandhoz@umich.edu (Ryan D Hose)
  adamsjd@NeXTwork.Rose-Hulman.Edu (Jason Adams)
  jrkst20+@pitt.edu (Jonathan R Kohn)
  davidliu@husc8.harvard.edu (David Liu)
  valgamon@cybernet.cse.fau.edu (Lord Valgamon)
  dauria@cs.bu.edu (David DAuria)
  andersen@snake17.cs.wisc.edu (Eric Andersen)
  bc15@ellis.uchicago.edu (The Vampire Lestat)
  stimson@leland.Stanford.EDU (Stephen F. Timson)
  hhahn@macc.wisc.edu (Harry Hahn)
 
                        ETERNAL CHAMPIONS SECRET CODES
                      ----------------------------------

  Normal Game Codes:

    NOTE:  As of 5/19/94, no "normal" codes are publicly known.

    This section will be updated and released as soon as any codes
    are known.

  Game Genie Codes:

	BEHT-GAD4	In a 2-player game, either player can choose 
			the Eternal Champion with the left button.
	9THT-HCP4 + 	In a 1-player game, Player 1 plays 
	BEHT-GAF6	as the Eternal Champion (can select any character,
			but will then play as Eternal Champion).  This WILL
			lock up the game after an undetermined amount of play.

	ACNT-LAE0	Insult uses no inner strength
	GCNT-LAE0	Insult uses more inner strength
	RGZT-L6XA	Inner strength is restored very quickly

	GWGA-JAFT	Blade starts with 1/2 energy
	ATRA-NAHA	Blade's snap when farther away does no damage
	ATRA-PASA	Blade's snap when farther away does more damage
	ATVA-NAHJ	Blade's snap when close in does no damage
	ATVA-PASJ	Blade's snap when close in does more damage
	G2RA-NAFN	Blade's thrust when farther away does no damage
	G2RA-PAPN	Blade's thrust when farther away does more damage
	AYVT-NAA6	Blade's thrust when close in does no damage
	AYVT-PAJ6	Blade's thrust when close in does more damage
	ANVT-NACT	Blade's wheel when close in does no damage
	ANVT-PALT	Blade's wheel when close in does more damage
	A2RA-NADN	Blade's wheel when farther away does no damage
	A2RA-PAMN	Blade's wheel when farther away does more damage
	AETT-NAFT	Blade's straight when close in does no damage
	AETT-PAPT	Blade's straight when close in does more damage
	AJVA-NABA	Blade's lunge when close in does less damage
	AJVA-PAKA	Blade's lunge when close in does more damage
	ANVA-NAF6	Blade's swing when close in does no damage
	ANVA-PAP6	Blade's swing when close in does more damage
	FYPT-NADA	Blade's swing when farther away does less damage
	FYPT-PAMA	Blade's swing when farther away does more damage

	GVYA-JAEW	Jetta starts with 1/2 energy
	ATET-NAE8	Jetta's snap when farther away does no damage
	ATET-PAN8	Jetta's snap when farther away does more damage
	ATKA-NAFG	Jetta's snap when close in does no damage
	ATKA-PAPG	Jetta's snap when close in does more damage
	FYKT-NAA0	Jetta's thrust when close in does less damage
	FYKT-PAJ0	Jetta's thrust when close in does more damage
	AYET-NAB4	Jetta's thrust when farther away does no damage
	AYET-PAK4	Jetta's thrust when farther away does more damage
	A2LA-NAC8	Jetta's wheel when close in does no damage
	A2LA-PYL8	Jetta's wheel when close in does more damage
	A2EA-NAG0	Jetta's wheel when farther away does less damage
	A2EA-PAR0	Jetta's wheel when farther away does more damage
 
	AEJT-NADR	Jetta's straight when close in does no damage
	AEJT-PJMR	Jetta's straight when close in does more damage
	AEDT-NADC	Jetta's straight when farther away does no damage
	AEDT-PLMC	Jetta's straight when farther away does more damage
	AJDT-NAGG	Jetta's lunge when farther away does no damage
	AJDT-PARG	Jetta's lunge when farther away does more damage
	AJJT-NAGG	Jetta's lunge when close in does no damage
	AJJT-PWRG	Jetta's lunge when close in does more damage
	ANEA-NAA8	Jetta's swing when farther away does no damage
	ANEA-PAJ8	Jetta's swing when farther away does more damage
	ANKA-NACR	Jetta's swing when close in does no damage
	ANKA-PALR	Jetta's swing when close in does more damage

	GVYA-LACY	Larcen starts with 1/2 energy
	AWDT-NAEE	Larcen's snap when farther away does no damage
	AWDT-PANE	Larcen's snap when farther away does more damage
	ERDT-NAF2	Larcen's thrust when farther away does no damage
	ERDT-PAP2	Larcen's thrust when farther away does more damage
	EWGT-NAA6	Larcen's wheel when close in does no damage
	EWGT-PAJ6	Larcen's wheel when close in does more damage
	ELGA-NADA	Larcen's snap when close in does no damage
	ELGA-PAMA	Larcen's's snap when close in does more damage
	A0GA-NAGE	Larcen's thrust when close in does no damage 
	A0GA-PARE	Larcen's thrust when close in does more damage 
	A4EA-NAAT	Larcen's wheel when farther away does no damage
	A4EA-PAJT	Larcen's wheel when farther away does more damage
	AGGT-NADY	Larcen's straight when close in does no damage
	AGGT-PAMY	Larcen's straight when close in does more damage
	ALHA-NAAN	Larcen's swing when close in does less damage
	ALHA-PAJN	Larcen's swing when close in does more damage
	F0JT-NAH2	Larcen's Swinging Hammer Fist does less damage
	F0JT-PAS2	Larcen's Swinging Hammer Fistdoes more damage

	GXKT-JADW	Midknight starts with 1/2 energy
	AT8T-NAEJ	Midknight's snap when farther away does no damage
	AT8T-PANJ	Midknight's snap when farther away does more damage
	FY8A-NAHY	Midknight's lunge when farther away does no damage
	FY8A-PASY	Midknight's lunge when farther away does more damage
	A28A-NAD2	Midknight's wheel when farther away does no damage
	A28A-PAM2	Midknight's wheel when farther away does more damage
	FY7T-NADJ	Midknight's lunge when farther away does no damage
	FY7T-PAMJ	Midknight's lunge when farther away does more damage
	FZCT-NAGJ	Midknight's lunge when close in does less damage
	FZCT-PARJ	Midknight's lunge when close in does more damage
	FZDA-NAC6	Midknight's swing when close in does less damage
	FZDA-PAL6	Midknight's swing when close in does more damage
	AN7T-NAFJ	Midknight's swing when farther away does no damage
	AN7T-PAPJ	Midknight's swing when farther away does more damage

	GTST-LAH0	Rax starts with 1/2 energy
	AVVT-NAHJ	Rax's snap when farther away does less damage
	AVVT-PASJ	Rax's snap when farther away does more damage
	AVZT-NACN	Rax's snap when close in does no damage
	AVZT-PALN	Rax's snap when close in does more damage
	AZVT-NAEE	Rax's thrust when farther away does no damage
	AZVT-PANE	Rax's thrust when farther away does more damage
	AZZT-NAEN	Rax's thrust when close in does no damage
	AZZT-PANN	Rax's thrust when close in does more damage
 
	DZZT-NAG2	Rax's wheel when close in does no damage
	DZZT-PAR2	Rax's wheel when close in does more damage
	A3VT-NAAY	Rax's wheel when farther away does no damage
	A3VT-PAJY	Rax's wheel when farther away does more damage
	AFTT-NAFN	Rax's straight when farther away does no damage
	AFTT-PAPN	Rax's straight when farther away does more damage
	AFZA-NAC6	Rax's straight when close in does no damage
	AFZA-PNL6	Rax's straight when close in does more damage
	AKTT-NAHN	Rax's lunge when farther away does no damage
	AKTT-PNSN	Rax's lunge when farther away does more damage
	AKZA-NAFJ	Rax's lunge when close in does no damage
	AKZA-PRPJ	Rax's lunge when close in does more damage
	APZT-NAAA	Rax's swing when close in does no damage
	APZT-PAJA	Rax's swing when close in does more damage
	APVA-NACE	Rax's swing when farther away does no damage
	APVA-PALE	Rax's swing when farther away does more damage

	GWEA-LAFJ	Shadow starts with 1/2 energy
	ACXT-LAC6	Shadow's High Jump Angle Kick uses no inner strength
	GCXT-LAC6	Shadow's High Jump Angle Kick uses more inner strength
	AWSA-NAFR	Shadow's Snap when close in does no damage
	AWSA-PAPR	Shadow's Snap when close in does more damage
	AWMT-NABL	Shadow's Snap when farther away does no damage
	AWMT-PAKL	Shadow's Snap when farther away does more damage
	A0SA-NAHR	Shadow's Thrust when close in does no damage
	A0SA-PASR	Shadow's Thrust when close in does more damage
	A0MT-NAD0	Shadow's Thrust when farther away does no damage
	A0MT-PAM0	Shadow's Thrust when farther away does more damage
	A4ST-NAER	Shadow's Wheel when close in does no damage
	A4ST-PANR	Shadow's Wheel when close in does more damage
	A4MT-NAGC	Shadow's Wheel when farther away does no damage
	A4MT-PARC	Shadow's Wheel when farther away does more damage
	FLVT-NAAR	Shadow's High Jump Angle Kick does no damage
	FLVT-PAJR	Shadow's High Jump Angle Kick does more damage
	EGWT-NAAG	Shadow's Short Slide does less damage
	EGWT-PAJG	Shadow's Short Slide does more damage
	EGWT-NAAW	Shadow's Medium Slide does less damage
	EGWT-PAJW	Shadow's Medium Slide does more damage
	ALNA-NAE0	Shadow's lunge when farther away does no damage
	ALNA-PAN0	Shadow's lunge when farther away does more damage
	ALTA-NABG	Shadow's lunge when close in does no damage
	ALTA-PAKG	Shadow's lunge when close in does more damage
	ARNT-NAAG	Shadow's swing when farther away does no damage
	ARNT-P0JG	Shadow's swing when farther away does more damage
	ARTA-NAD8	Shadow's swing when close in does no damage
	ARTA-PAM8	Shadow's's swing when close in does more damage

	GVDA-LAHL	Slash starts with 1/2 energy
	AZ5A-NAC8	Slash's snap when farther away does no damage
	AZ5A-PAL8	Slash's snap when farther away does more damage
	AV7T-NADG	Slash's snap when close in does no damage
	AV7T-PAMG	Slash's snap when close in does more damage
	AZ7T-NAE4	Slash's thrust when close in does no damage
	AZ7T-PAN4	Slash's thrust when close in does more damage
	BK5A-NAEW	Slash's thrust when farther away does less damage
	BK5A-PANW	Slash's thrust when farther away does more damage
	A35A-NAH0	Slash's wheel when farther away does no damage
	A35A-PAS0	Slash's wheel when farther away does more damage
 
	AK7T-NAGN	Slash's wheel when close in does no damage
	AK7T-PARN	Slash's wheel when close in does more damage
	AF8A-NAAC	Slash's straight when close in does no damage
	AF8A-NAAC	Slash's straight when close in does no damage
	AF8A-PAJC	Slash's straight when close in does more damage
	AK8A-NAB0	Slash's lunge when close in does no damage
	AK8A-PAK0	Slash's lunge when close in does more damage
	AP8A-NAD0	Slash's swing when close in does no damage
	AP8A-PAM0	Slash's swing when close in does more damage
	AK9A-NAB4	Slash's Massive Club Swing does less damage
	AK9A-PAK4	Slash's Massive Club Swing does more damage
	ALAT-NAB4	Slash's Spinal Crush does less damage 
	ALAT-PAK4	Slash's Spinal Crush does more damage

	GX9T-JAHA	Trident's starts with 1/2 energy
	AZKA-NAA8	Trident's thrust when farther away does no damage
	AZKA-PAJ8	Trident's thrust when farther away does more damage
	A3JT-NACC	Trident's wheel when farther away does less damage
	A3JT-PALC	Trident's wheel when farther away does more damage
	A3RA-NACG	Trident's wheel when close in does less damage
	A3RA-PALG	Trident's wheel when close in does more damage
	AFHT-NAE8	Trident's straight when farther away does no damage
	AFHT-PAN8	Trident's straight when farther away does more damage
	AKHT-NAH0	Trident's lunge when farther away does no damage
	AKHT-PAS0	Trident's lunge when farther away does more damage

	GW2A-JABA	Xavier starts with 1/2 energy
	BJ4A-NAB0	Xavier's snap when close in does less damage
	BJ4A-PAK0	Xavier's snap when close in does more damage
	AY4A-NAFW	Xavier's thrust when close in does less damage
	AY4A-PAPW	Xavier's thrust when close in does more damage
	AE3A-NAF0	Xavier's straight when close in does less damage
	AE3A-PAP0	Xavier's straight when close in does more damage
	ANYT-NADW	Xavier's swing when farther away does no damage
	ANYT-PAMW	Xavier's swing when farther away does more damage
	EE6T-NAER	Xavier's Attack and Smash do no damage 
	EE6T-PANR	Xavier's Attack and Smash do more damage


 
                       ETERNAL CHAMPIONS BEGINNER TIPS
                     -----------------------------------

  1. When just beginning, choose a well balanced character and stay with
     him/her.  The folks on Sega's Game Play lines recommend Xavier as a
     good starting character.

  2. Go into the 1-player practice mode and set your Inner Strength to
     "Off" (which gives you unlimited Special Move power), set the CPU
     to 4 (the default), and set the time to "Infinite".  Cycle through
     all the characters until you can beat them easily.  Slowly increase
     the CPU's ability until you are at 8.

  3. Now, turn your Inner Strength "On" and the time to "90 seconds".
     Practice until you can usually win.  The difference here is that you
     will have to rely more on normal moves, and can let the clock help
     you in certain cases.  

  4. Be willing to change your attacks!!!  If you try a particular move
     or combo, and it fails every time (against a particular opponent),
     don't keep doing it!!!  For instance, in some cases a leaping punch
     will counter a leaping attack where a leaping kick won't.

  5. When playing in a "Contest", keep an eye on the clock.  Try to get
     an early advantage (in terms of damage), then mainly play in a
     defensive mode, only taking advantage of obvious opportunities.
     When the clock runs low (under 10 seconds), don't attack at all
     (unless your behind) - just run and block until the clock runs out.

  6. Once a move is started, it will complete unless interrupted by a
     counter attack.  For fastest response time, prepare your next move
     by pressing the first set of buttons before your current move is done.
     This is especially handy when you get knocked down - you can often
     come out of it doing a Throw.

  7. Make use of your character's special abilities - like being able to
     stun your opponent or using extra jumping abilities to avoid attacks
     or projectiles.

 
                         ETERNAL CHAMPIONS MOVE LIST
                       -------------------------------
  NOTES:

  1) For each Special Move, I tried to figure out how much Inner Strength
     is needed to execute the move, and how much it consumes.   I mainly
     did this by Insulting the opponent until my I.S. was gone, then 
     repeatedly tried executing the move until I had enough I.S. for the
     move to be allowed.  I found out a few curious things:

     a) Sometimes when your I.S. is full, executing a Special Move will not
        drain it at all - at least the gauge doesn't change.  I suspect that
        you can have more I.S. than the gauge shows.

     b) It seems that the more I.S. you have, the more it will consume when
        performing some moves.  Several of the moves will consume either 0.5
        or 0.75 of the total I.S. - depending on how much you started with.
        The numbers I have listed are when the I.S. is low (more critical).

  2) Some moves can be performed by different button sequences.  In this
     case, I only listed the simpler sequence - or put the additional
     button sequence in parentheses.

  3) Some moves will have a different name listed in parentheses - for
     example:  Medium Kick (knee smash).  The name in parentheses is
     the move that occurs when you use the same button sequence but
     your character is standing next to your opponent.

  4) The damages listed for the Regular Moves is the MAXIMUM damage that
     move CAN do.  However, some moves have multiple hits and can be
     blocked mid way through.  This will reduce the amount of damage done.

  5) Once a Special Move is initiated, Special Moves are disabled until
     the current S.M.'s attack, mode or whatever is over.

  6) Special Moves marked with "*" are those that will stun or freeze the
     opponent - making for an easy attack.

  7) Regular Moves marked with "@" are those that will provide "extra air"
     by moving up again (while in the air).  For Rax, press U + F > Y to
     leap, then hit Y again.  Massive air time!!!

  8) There is a "total damage" number listed with each Combo move.  This
     number is the MAXIMUM damage for the entire combo.  Usually, the 
     computer can and will start blocking during the move.  This will
     reduce the amount of damage done.
 
  9) The Top 5 moves are those that can be used very frequently for
     effective matches, not necessarily those that do the most damage.

     Legend:
     --------------------------------------------------------------
       CB = Charge (Hold) Back (back means away from opponent)
        U = Up
        D = Down
        F = Forward (forward means toward opponent)
        + = press buttons at the same time
        , = press buttons sequentially
        > = hold button(s) while pressing the next ones
 
        BBBBBB   L         AAAAA   DDDDD    EEEEEEE           Ratings:
       B     B  L        A     A  D    D   E                  ---------------
      B     B  L        A     A  D     D  E                   Speed:        2
     BBBBBB   L        AAAAAAA  D     D  EEEE                 Endurance:    4
    B     B  L        A     A  D     D  E                     Power:        5
   B     B  L        A     A  D    D   E                      Recovery:     3
  BBBBBB   LLLLLLL  A     A  DDDDD    EEEEEEE                 Defense:      3
                                                              Equilibrium:  4


                                 Regular Moves:

    move name:                    |% damage| button presses:
    ------------------------------+--------+---------------------------------
    Kick (knee kick)              |  7 ( 8)| A
    Lunge Kick (knee kick)        | 11 (11)| B
    Spin Kick (side kick)         | 12 (14)| C
    Jumping Side Kick             |  8     | U > A
    Jumping Crouch Kick           | 10     | U > B
    Jumping Spin Kick             | 13     | U > C
    Power Spike Dive              | 14     | U + F > C
    Crouching Kick                |  8     | D > A
    Double Crouch Kick            | 12     | D > B
    High Kick                     | 14     | D > C
    Punch (double punch)          | 16 ( 9)| X
    Reverse Punch                 | 10 (11)| Y
    Overhead Combo Pnch (dbl pnch)| 18 (16)| Z
    Throw                         | 20     | F > Z (or F > Y)
    Jumping Punch                 |  7     | U > X
    Jumping Chop                  | 10     | U > Y
    Jumping Long Punch / Spin     | 13     | U > Z
    Crouching Elbow Smash         | 10     | D > X
    Crouching Double Fist Punch   | 10     | D > Y
    Crouching Palm Thrust         | 12     | D > Z
    Block                         |  0     | CB

                                 Special Moves:
                                                                   | IS | IS
    move name:                    |% damage| button presses:       |used|reqd
    -----------------------------------+---+-----------------------+----+----
  * Stun Beam                          | 0 | CB .5, F + Z          |.75 |.75
    Personal Shield                    | 0 | X + Y + Z             |.75 |1.0
    Tracking Blade                     |15 | CB .5, F + X + Y      |.25 |.50
    Straight Blade                     |15 | CB .5, F + Y + Z      |.25 |.25
    Projectile Containment Field       | 0 | A + B                 |.25 |.50
    Wild Fury Attack                   |20 | A + B + C             |.50 |.75
    Backfire                           | 0 | A + C                 |.50 |.75
    Power (I.S.) Drain                 | 0 | CB .5, F + C          |.25 |.50
    Insult                             | 0 | X + Z                 |.25 |.50

                              Blade's Top 5 Moves:

    1. Power Spike Dive (U + F > C)
    2. Tracking Blade (CB .5, F + X + Y)
    3. Throw (F > Z)
    4. Wild Fury Attack (A + B + C)
    5. side kick (D > C)
 
                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    U + F > B             | Jumping Crouch Kick
    Y                     | Reverse Punch (close)
    Z                     | Overhead Combo Pnch
    CB .5, F + X + Y      | Tracking Blade
                          | (total damage: 54%)

    U + F > C             | Power Spike Dive
    D > Z                 | Crouching Palm Thrust
    D > B                 | Double Crouch Kick
    A + B + C             | Wild Fury Attack
                          | (total damage: 57%)


    U + F > A             | Jumping Side Kick
    Z                     | dbl pnch (close)
    C                     | side kick (close)
    C                     | Spin Kick
                          | (total damage: 50%)

    U + F > C             | Power Spike Dive
    D > X                 | Crouching Elbow Smash
    D > Z                 | Crouching Palm Thrust
    CB .5, F + Z          | Stun Beam
    F > Z                 | Throw
                          | (total damage: 56%)

    CB .5, F + X + Y      | Tracking Blade
    F > Z                 | Throw (while CPU is blocking)
                          | (total damage: 20%)

    CB .5, F + X + Y      | Tracking Blade
    U + F > C             | Power Spike Dive
    Z                     | double punch (close)
    F                     | move in
    F > Z                 | Throw
                          | (total damage: 65%)

    U + F > A             | Kick (while leaping)
    F                     | move in
    D > X                 | Crouching Elbow Smash
    A + B + C             | Wild Fury Attack
                          | (total damage: 38%)
    ----------------------+------------------------
 
                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    U + F > C             | Power Spike Dive
    D > B                 | Double Crouch Kick
    F                     | move in
    A + B + C             | Wild Fury Attack
    CB .5, F + Z          | Stun Beam
    F > Z                 | Throw
                          | (total damage: 66%)

    U + F > C             | Power Spike Dive
    D > B                 | Double Crouch Kick
    F                     | move in
    Z                     | Overhead Combo Punch
    CB .5, F + Z          | Stun Beam
    F > Z                 | Throw
                          | (total damage: 64%)
    ----------------------+------------------------


                              Offensive Strategies:

    1. When standing, use Blade's arms for more damage.  When jumping or
       crouching, use his legs and feet.

    2. Stun opponents with the Stun Beam, then move in and hammer away.


                              Defensive Strategies:

    2. Use Tracking Blades (CB .5, F + X + Y) or side kicks (D > C) to
       stop charges.

 
              J  EEEEEEE  TTTTTTT  TTTTTTT   AAAAA            Ratings:
             J  E           T        T     A     A            ---------------
            J  E           T        T     A     A             Speed:        5
           J  EEEE        T        T     AAAAAAA              Endurance:    2
    J     J  E           T        T     A     A               Power:        4
   J     J  E           T        T     A     A                Recovery:     3
   JJJJJ   EEEEEEE     T        T     A     A                 Defense:      4
                                                              Equilibrium:  3


                                 Regular Moves:

    move name:                    |% damage| button presses:
    ------------------------------+--------+---------------------------------
    Medium Kick (low kick)        |  5 ( 4)| A
    Low Kick High (flurry kick)   |  8 (17)| B
    Somersault (high kick)        | 14 (14)| C
    Jumping Low Kick              |  6     | U > A
    Jumping Vertical Spin Kick    |  9     | U > B
    Jumping Medium Kick           | 10     | U > C
    Flying Toe Kick               | 5,9,11 | U + F > A  (A, B, C)
    Spring Back then Forward      |  4     | D > A
    Crouching Kick                | 11     | D > C
    Punch                         |  5 ( 4)| X
    Palm Thrust (dbl palm thrust) |  8 (11)| Y
    Hand Jab (uppercut)           | 10 (11)| Z
    Throw                         | 16     | F > Z (or F > Y)
    Jumping Chop                  |  4     | U > X
    Jumping Punch                 |  8     | U > Y
    Flying Spin                   | 10     | U > Z
    Flying Double Fist Pull       |  6     | U + F > X
  @ Ceiling Dive                  | 12     | U + F > Z
    Flip Away                     |  5     | D > X
    Crouching Double Fist Pull    |  9     | D > Y
    Uppercut                      | 11     | D > Z
    Block                         |  0     | CB

                                 Special Moves:
                                                                   | IS | IS
    move name:                    |% damage| button presses:       |used|reqd
    -----------------------------------+---+-----------------------+----+----
    Flying Choke Hold                  |15 | CB .5, F + Z          |.50 |.75
    Phase                              | 0 | X + Y + Z  (1 sec)    |.25 |.50
    Resonate (do while Phased)         | 0 | A + C (.5 sec)        |.50 |.50
    Ricochet Left                      |12 | D .5, U + A           |.50 |.75
    Ricochet Right                     |12 | D .5, U + C           |.50 |.75
    Bladerang (single hit)             |10 | CB .5, F + X          |.25 |.50
    Bladerang (double hit)             |10 | CB .5, F + Y          |.25 |.50
    Ceiling Grab                       | 0 | D .5, U + Y           |.25 |.75
    Death Dive (do after Ceiling Grab) | 0 | C                     |.00 |.00
    Moving Cork Screw (left)           | 8 | A + B                 |.25 |.50
    Moving Cork Screw (right)          | 8 | B + C                 |.25 |.50
    Insult                             | 0 | X + Z                 |.25 |.50
 
                              Jetta's Top 5 Moves:

    1. Phase (X + Y + Z)
    2. Ceiling Dive (U + F > Z)
    3. Spring Back then Forward (D > A)
    4. Somersault (C)
    5. Flurry Kick (close B)


                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    U + F > C             | Flying Toe Kick
    D > X                 | Flip Away
    Ricochet              | D .5, U + (A or C)
                          | (total damage: 28%)

    U + F > C             | Flying Toe Kick
    C                     | high kick (close)
    Z                     | Hand Jab
    CB .5, F + Z          | Flying Choke Hold
                          | (total damage: 50%)

    U + F > Z             | Ceiling Dive
    D > A                 | Spring Back then Forward
    D .5, U + Y           | Ceiling Grab
    C                     | Death Dive
                          | (total damage: 16%)

    U + F > C             | Flying Toe Kick
    Z                     | uppercut (close)
    C                     | Somersault
    A + B (or B + C)      | Moving Cork Screw
                          | (total damage: 44%)

    U + F > C             | Flying Toe Kick 
    D > Y                 | Crouching Double Fist Pull 
    A + B (or B + C)      | Moving Cork Screw (left or right)
                          | (total damage: 28%)

    D > A                 | Spring Back then Forward
    D > X                 | Flip Away
    CB .5, F + Y          | Bladerang (double hit)
                          | (total damage: 19%)

    U + F > Z             | Ceiling Dive
    A + B                 | Moving Cork Screw
    B                     | flurry kick (close)
                          | (total damage: 37%)

    U + F > A             | Jumping Low Kick
    Z                     | Hand Jab
    F                     | move in
    B                     | Low Kick High
    CB .5, F + Z          | Flying Choke Hold
                          | (total damage: 38%)
    ----------------------+------------------------
 
                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    D > A                 | Spring Back then Forward
    CB .5, F + Z          | Flying Choke Hold
                          | (total damage: 19%)

    D .5, U + Y           | Ceiling Grab
    C                     | Death Dive
    F > Z                 | Throw
                          | (total damage: 16%)
    ----------------------+------------------------


                              Offensive Strategies:

    1. When standing or jumping (straight up), use Jetta's kick moves.
       When crouching or leaping forward, use her punch moves.

    2. Phase often (and Resonate too).

    3. Attack quickly, then run.  Repeat.


                              Defensive Strategies:

    1. Use Bladerangs to keep opponents away.
 
        L         AAAAA   RRRRRR    CCCCC   EEEEEEE  N     N  Ratings:
       L        A     A  R     R  C     C  E        NN    N   ---------------
      L        A     A  R     R  C        E        N N   N    Speed:        3
     L        AAAAAAA  RRRRRR   C        EEEE     N  N  N     Endurance:    4
    L        A     A  R   R    C        E        N   N N      Power:        4
   L        A     A  R    R   C     C  E        N    NN       Recovery:     4
  LLLLLLL  A     A  R     R   CCCCC   EEEEEEE  N     N        Defense:      4
                                                              Equilibrium:  2


                                 Regular Moves:

    move name:                    |% damage| button presses:
    ------------------------------+--------+---------------------------------
    Advancing Kick (low kick)     |  5 ( 8)| A
    Medium Kick (high kick)       |  9 ( 8)| B
    High Kick (low kick)          | 12 (11)| C
    Jumping Kneel Kick            |  5     | U > A
    Jumping High Kick             |  9     | U > B
    Jumping Reverse Kick          | 11     | U > C
    Flip Kick                     |  9     | U + A
    Flying Knee Smash             |  7     | U + F > A
    Flying Leg Jab                | 10     | U + F > B
    Flying Toe Kick               | 12     | U + F > C
    Grappling Hook Attack         |  6     | D > A
    Undercut Kick                 |  8     | D > B
    Sliding Undercut Kick         | 10     | D > C
    Punch                         |  5     | X
    Uppercut (straight punch)     |  8 (10)| Y
    Straight Punch (dbl uppercut) | 12 (13)| Z
    Throw                         | 18     | F > Z      (or F > Y)
    Jumping Straight Punch        |  7     | U > X      (or U + F > X)
    Jumping Low Punch             |  8     | U > Y      (or U + F > Y)
    Jumping High Punch            | 11     | U > Z
    Flying Knuckle Sweep          | 13     | U + F > Z
    Crouching High Punch          |  6     | D > X
    Crouching Hard Punch          |  9     | D > Y
    Crouching Uppercut            | 11     | D > Z
    Block                         |  0     | CB

                                 Special Moves:
                                                                   | IS | IS
    move name:                    |% damage| button presses:       |used|reqd
    -----------------------------------+---+-----------------------+----+----
    Ceiling Crawl                      | 0 | D 1.0, U + C          |.25 |.50
    Ceiling Drop                       |25 | D + Y (or Z)          |.00 |.00
    Air Sweep                          |15 | A + C                 |.50 |.75
    Long Distance Sweep                |15 | CB .5, F + Z          |.25 |.25
    Power Sweep                        |18 | A + B + C (1.5 sec)   |.50 |.75
    Reflect Back Projectiles           |?? | CB + X                | ?? | ??
    Sai Throw                          |11 | CB .5, F + Y          |.25 |.50
    Swinging Hammer Fist               |17 | X + Y + Z             |.25 |.00
    Insult                             | 0 | X + Z                 |.25 |.50
 
                              Larcen's Top 5 Moves:

    1. Flip Kick (U + A)
    2. Grappling Hook Attack (D > A)
    3. Power Sweep (A + B + C)
    4. Swinging Hammer Fist (X + Y + Z)
    5. Sliding Undercut Kick (D > C)


                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    U + F > C             | Flying Toe Kick
    CB .5, F + Y          | Sai Throw
    Z                     | dbl uppercut (close)
    Z                     | Straight Punch
                          | (total damage: 48%)

    U + F > A             | Flying Knee Smash
    A                     | low kick (close)
    B                     | high kick (close)
    X + Y + Z             | Swinging Hammer Fist
                          | (total damage: 40%)

    U + F > C             | Flying Toe Kick
    D > B                 | Undercut Kick
    D > Z                 | Crouching Uppercut
    CB .5, F + Z          | Long Distance Sweep
                          | (total damage: 46%)

    U + F > C             | Flying Toe Kick
    D > Z                 | Crouching Uppercut
    D 1.0, U + C          | Ceiling Crawl
    D + Y (or Z)          | Ceiling Drop
                          | (total damage: 48%)

    U + F > B             | Flying Leg Jab
    D > B                 | Undercut Kick
    F                     | move in
    U + F > C             | Flying Toe Kick
    CB .5, F + Y          | Sai Throw
                          | (total damage: 41%)

    U + F > C             | Flying Toe Kick
    D > B                 | Undercut Kick
    D > B                 | Undercut Kick
    X + Y + Z             | Swinging Hammer Fist
                          | (total damage: 45%)

    U + F > B             | Flying Leg Jab
    Z                     | double uppercut (close)
    A + C                 | Air Sweep
                          | (total damage: 37%)
    ----------------------+------------------------
 
                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    U + F > B             | Flying Leg Jab
    D > B                 | Undercut Kick
    B                     | Medium Kick
    Z                     | Straight Punch
                          | (total damage: 39%)

    A + B + C             | Power Sweep
    X + Y + Z             | Swinging Hammer Fist
                          | (total damage: 35%)
    ----------------------+------------------------


                              Offensive Strategies:

    1. Overall, Larcen's kicks are slightly more potent than his punches.
       When leaping forward however, the punches are stronger.

    2. Use repeated Z punches (normal and close) against male characters.
       Use jump kicks and hit-n-run against the female.


                              Defensive Strategies:

    1. Use the Flip Kick (U + A) to counter aerial attacks.

    2. Use the Power Sweep (A + B + C) when cornered.

    3. Use Reflect Back Projectiles (CB + X) to counter flying objects.
 
 M     M  I  DDDD    K    K  N    N  I   GGGG   H    H  TTTTTT  Ratings:
 MM   MM  I  D   D   K   K   NN   N  I  G    G  H    H    T     ---------------
 M M M M  I  D    D  K  K    N N  N  I  G       H    H    T     Speed:        5
 M  M  M  I  D    D  KKK     N  N N  I  G  GGG  HHHHHH    T     Endurance:    3
 M     M  I  D    D  K  K    N  N N  I  G    G  H    H    T     Power:        4
 M     M  I  D   D   K   K   N   NN  I  G    G  H    H    T     Recovery:     2
 M     M  I  DDDD    K    K  N    N  I   GGGGG  H    H    T     Defense:      4
                                                                Equilibrium:  3


                                 Regular Moves:

    move name:                    |% damage| button presses:
    ------------------------------+--------+---------------------------------
    Medium Kick (high kick)       |  5 ( 7)| A
    Advancing High Kick (pounding)|  9 ( 8)| B
    High Kick  (high foot sweep)  |  9 (11)| C
    Jumping High Kick             |  5     | U > A
    Jumping Spin Kick             |  9     | U > B      (or U > C)
    Flying Leg Jab                |  6     | U + F > A
    Flying Spin Kick              |  9     | U + F > B
  @ Flying Power Leg Jab          | 10     | U + F > C
    Crouching Low Kick            |  5     | D > A
    Back Roll Twirl Kick          |  8     | D > B
    Tornado Attack                | 10     | D > C
    Punch (double thrust)         |  6 (10)| X
    Palm Strike (triple hit)      |  9 (13)| Y
    Arm Sweep (triple combo)      | 12 (16)| Z
    Shoulder Slam Throw           | 18     | F > Z      (or F > Y)
    Jumping Medium Punch          |  6     | U > X
    Jumping High Punch            | 10     | U > Y
    Jumping Downward Arm Sweep    | 10     | U > Z
    Flying High Punch             | 10     | U + F > X
    Flying Boxing Punch           |  9     | U + F > Y
    Flying Downward Thrust        | 11     | U + F > Z
    Crouching Double Punch        |  8     | D > X
    Crouching High Punch          |  9     | D > Y
    Crouching Uppercut            | 11     | D > Z
    Block                         |  0     | CB

                                 Special Moves:
                                                                   | IS | IS
    move name:                    |% damage| button presses:       |used|reqd
    -----------------------------------+---+-----------------------+----+----
    Life Drain (be close)              |17 | F + X + Y + Z         |.50 |.75
    Ceiling Ram (be close)             | 8 | D .5, U + C           |.25 |.50
  * Bedazzle                           | 0 | X + Y + Z             |.50 |.50
    Dispel                             | 0 | A + B + C             |.75 |.50
    Mist Attack                        |15 | A + C                 |.50 |.75
    Flying Wall Smash                  |13 | CB .5, F + Z          |.50 |.75
    Overhead Stomach Punch (be close)  |18 | F + A + B + C         |.25 |.50
    Insult                             | 0 | X + Z                 |.25 |.50
 
                            Midknight's Top 5 Moves:

    1. Tornado Attack (D > C)
    2. Shoulder Slam Throw (F > Z)
    3. Palm Strike (triple hit) (close Y)
    4. Ceiling Ram (D .5, U + C)
    5. Crouching Uppercut (D > Z)

                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    U + F > A             | Flying Leg Jab
    D > A                 | Crouching Low Kick
    B                     | Advancing High Kick
    CB .5, F + Z          | Flying Wall Smash
                          | (total damage: 33%)

    U + F > A             | Flying Leg Jab
    Z                     | Arm Sweep
    A                     | Medium Kick
    X + Y + Z             | Bedazzle
    F > Z                 | Throw
                          | (total damage: 41%)

    U + F > B             | Flying Spin Kick
    Y                     | triple hit (close)
    B                     | Advancing High Kick
    C                     | High Kick
    CB .5, F + Z          | Flying Wall Smash
                          | (total damage: 53%)

    D > C                 | Tornado Attack
    F + A + B + C         | Overhead Stomach Punch
                          | (total damage: 28%)

    U + F > A             | Flying Leg Jab 
    Y                     | triple hit (close)
    D > B                 | Back Roll Twirl Kick
    CB .5, F + Z          | Flying Wall Smash
                          | (total damage: 36%)

    U + F > A             | Flying Leg Jab 
    D > Z                 | Crouching Uppercut
    F                     | move in
    D > X                 | Crouching Double Punch
                          | (total damage: 25%)

    U + F > A             | Flying Leg Jab 
    F + X + Y + Z         | Life Drain (be close)
                          | (total damage: 24%)

    U + F > A             | Flying Leg Jab 
    D > X                 | Crouching Double Punch
    D > C                 | Tornado Attack
    A + C                 | Mist Attack
                          | (total damage: 39%)
    ----------------------+------------------------
 
                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    D > C                 | Tornado Attack
    D > C                 | Tornado Attack
    X + Y + Z             | Bedazzle
    F > Z                 | Shoulder Slam Throw
                          | (total damage: 38%)
    ----------------------+------------------------


                              Offensive Strategies:

    1. Across the board, Midknight's punches are better than his kicks.

    2. Keep Midknight up close where he's very deadly.  Use repeated
       Y, Z , F > Y or F > Z when you have'em cornered.

    3. Get up close fast with the Flying Wall Smash (CB .5, F + Z).


                              Defensive Strategies:

    1. Break out of an attack with the Tornado Attack (D > C).
 
        RRRRRR    AAAAA   X     X                             Ratings:
       R     R  A     A   X   X                               ---------------
      R     R  A     A    X X                                 Speed:        3
     RRRRRR   AAAAAAA     X                                   Endurance:    5
    R   R    A     A    X X                                   Power:        4
   R    R   A     A   X   X                                   Recovery:     3
  R     R  A     A  X     X                                   Defense:      2
                                                              Equilibrium:  4


                                 Regular Moves:

    move name:                    |% damage| button presses:
    ------------------------------+--------+---------------------------------
    Medium Leg Sweep (knee kick)  |  7 ( 7)| A
    Medium Kick (hard knee kick)  |  9 (10)| B
    Power Kick (toe pounding)     | 11 (35)| C
    Jumping Medium Kick           |  7     | U > A
    Jumping Reverse Kick          |  8     | U > B
    Jumping Burners               | 11     | U > C
    Flying Knee Smash             |  8     | U + F > A
    Flying Leg Drive              | 10     | U + F > B
    Flying Afterburner Drive      | 13     | U + F > C
    Undercut Kick                 |  6     | D > A
    Foot Sweep                    |  9     | D > B
    Afterburner Thrust            | 12     | D > C
    Light Punch (lght elbow smash)|  5 ( 6)| X
    Medium Punch (med elbow smash)|  6 ( 7)| Y
    Hard Punch (hard elbow smash) | 11 (12)| Z
    Body Slam                     | 18     | F > Z   (or F > Y)
    Jumping Medium Punch          |  7     | U > X
    Jumping High Punch            |  8     | U > Y
    Vertical Twirl                | 12     | U > Z
    Flying Medium Jab             |  7     | U + F > X
  @ Flying Powered High Punch     |  7     | U + F > Y
    Flying Downward Hit           | 12     | U + F > Z
    Crouching Medium Punch        |  5     | D > X
    Crouching High Punch          |  6     | D > Y
    Powered Forward Thrust        | 11     | D > Z
    Block                         |  0     | CB

                                 Special Moves:
                                                                   | IS | IS
    move name:                    |% damage| button presses:       |used|reqd
    -----------------------------------+---+-----------------------+----+----
  * Lock and Load                      |10 | A + B                 |.50 |.50
    Air Jets                           | 5 | D .5, U + B           |.50 |.75
    Cyber Punch                        |16 | X + Y + Z             |.25 |.50
    Cyber Kick                         |18 | A + B + C             |.25 |.50
    Jet Knee Smash                     |15 | CB .5, F + C          |.50 |.75
    Overload                           |20 | A + C                 |.50 |.75
    Turbine                            | 0 | CB .5, F + A          |.50 |.75
    Insult                             | 0 | X + Z                 |.25 |.50
 
                               Rax's Top 5 Moves:

    1. Afterburner Thrust (D > C)
    2. Flying Downward Hit (U + F > Z)
    3. Lock and Load (A + B)
    4. toe pounding (close C)
    5. Overload (A + C)


                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    U + F > B             | Flying Leg Drive
    A                     | knee kick (close)
    A                     | Medium Leg Sweep
    A + B + C             | Cyber Kick
                          | (total damage: 42%)

    Z                     | hard elbow smash (close)
    CB .5, F + A          | Turbine
    C                     | toe pounding (close)
                          | (total damage: 47%)

    U + F > Z             | Flying Downward Hit
    Z                     | Hard Punch
    X + Y + Z             | Cyber Punch
                          | (total damage: 39%)

    U + F > B             | Flying Leg Drive
    B                     | hard knee kick (close)
    Z                     | hard elbow smash (close)
    CB .5, F + C          | Jet Knee Smash
                          | (total damage: 47%)

    U + F > A             | Flying Knee Smash
    CB .5, F + A          | Turbine
    C                     | toe pounding (close)
                          | (total damage: 43%)

    U + F > Z             | Flying Downward Hit
    C                     | toe pounding (close)
    A + C                 | Overload
                          | (total damage: 67%)

    U + F > B             | Flying Leg Drive
    Y                     | Medium Punch
    A                     | Medium Leg Sweep
    F                     | move in
    X + Y + Z             | Cyber Punch
                          | (total damage: 39%)

    U + F > B             | Flying Leg Drive
    D + A                 | Undercut Kick
    D + A                 | Undercut Kick
    CB .5, F + C          | Jet Knee Smash
                          | (total damage: 37%)
    ----------------------+------------------------
 
                              Offensive Strategies:

    1. Generally, use Rax's legs more since they inflict more damage.

    2. Stun or surprise opponents, get in close, then utilize the
       "toe pounding" (C) move - 35% damage!

    3. Close distances with the Jet Knee Smash (CB .5, F + C).

    4. Use Rax's Undercut Kick (D > A) or Afterburner Thrust (D > C)
       to knock your opponents down.


                              Defensive Strategies:

    1. Use Turbine (CB .5, F + A) to escape from being cornered.

    2. Use Flying Downward Hit (U + F > Z) to counter aerial attacks
       or to scrape someone off the ceiling.

    3. Grab "extra air" (U + F > Y, then Y again) to stay out of harm's
       way for a short time.

 
         SSSSS   H     H   AAAAA   DDDDD     OOOOO   W     W  Ratings:
       S     S  H     H  A     A  D    D   O     O  W     W   ---------------
      S        H     H  A     A  D     D  O     O  W     W    Speed:        4
      SSSSS   HHHHHHH  AAAAAAA  D     D  O     O  W  W  W     Endurance:    3
          S  H     H  A     A  D     D  O     O  W  W  W      Power:        3
   S     S  H     H  A     A  D    D   O     O  W W W W       Recovery:     2
   SSSSS   H     H  A     A  DDDDD     OOOOO    W   W         Defense:      5
                                                              Equilibrium:  4

                                 Regular Moves:

    move name:                    |% damage| button presses:
    ------------------------------+--------+---------------------------------
    Fast Kick (low kick)          |  3 ( 5)| A
    Medium Kick (high kick)       |  8 ( 8)| B
    Reverse Kick (360 kick)       | 11 (12)| C
    Jumping High Kick             |  8     | U > A
    Jumping Low Kick              |  4     | U > B
    Jumping 360 Kick              | 11     | U > C
  @ Flying Powered Twirl Kick     |  6     | U + F > A
    Flying Leg Jab                |  9     | U + F > B
    Flying High Kick              | 10     | U + F > C
    Fast Undercut                 | 10     | D > A
    360 Leg Sweep                 | 10     | D > B
    Tumbling Attack               | 12     | D > C
    Fast Punch (elbow smash)      |  5 ( 7)| X
    Medium Punch (left hand punch)|  8 ( 9)| Y
    Hard Punch (straight punch)   | 11 (11)| Z
    Throw                         | 15     | F > Z      (or F > Y)
    Jumping Medium Jab            | 10     | U > X      (or U + F > X)
    Jumping High Punch            | 13     | U > Y      (or U + F > Y)
    Jumping Low Punch             |  8     | U > Z      (or U + F > Z)
    Crouching Fast Punch          |  4     | D > X
    Crouching Medium Punch        | 10     | D > Y
    Tumbling Hard Punch           | 11     | D > Z
    Block                         |  0     | CB

                                 Special Moves:
                                                                   | IS | IS
    move name:                    |% damage| button presses:       |used|reqd
    -----------------------------------+---+-----------------------+----+----
    Shadow Mode                        | 0 | A + B + C (3 sec)     |.75 |1.0
    Twirling Fan Attack (1 twirl)      | 4 | CB .5, F + A          |.50 |.75
    Twirling Fan Attack (2 twirls)     | 8 | CB .5, F + B          |.50 |.75
    Twirling Fan Attack (3 twirls)     |12 | CB .5, F + C          |.50 |.75
    High Jump Angle Kick               |12 | D .5, U + B           |.25 |.50
    Smoke Screen (appear at opp.)      | 0 | X + Y + Z             |.25 |.50
    Smoke Screen (appear at left)      | 0 | X + Y + Z, A + B      |.25 |.50
    Smoke Screen (appear at right)     | 0 | X + Y + Z, B + C      |.25 |.50
    Smoke Screen (appear at left ceil.)| 0 | X + Y + Z, X + Y      |.25 |.50
    Smoke Screen (appear at rght ceil.)| 0 | X + Y + Z, Y + Z      |.25 |.50
    Ninja Shuriken (slow or fast)      |11 | CB .5, F + (X or Y)   |.25 |.50
    Ninja Knife (slow or fast)         |11 | CB .5, U + F +(X or Y)|.25 |.50
    Ninja Smoke Bomb (slow or fast)    |11 | CB .5, D +F +(X or Y) |.25 |.50
    Flying Mine Uzume-Bi               |18 | CB .5, F + Z          |.50 |.75
    Flying Step Tobi Ashi (short)      | 8 | A + B                 |.25 |.50
    Flying Step Tobi Ashi (medium)     | 8 | B + C                 |.25 |.50
    Flying Step Tobi Ashi (super)      | 8 | A + C                 |.25 |.50
    Insult                             | 0 | X + Z                 |.25 |.50
 
                               Shadow's Top 5 Moves:

    1. Smoke Screen (X + Y + Z)
    2. Throw (F > Z)
    3. Flying Mine Uzume-Bi (CB .5, F + Z)
    4. Tumbling Attack (D > C)
    5. Jumping Low Punch (U + F > Z)


                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    U + F > B             | Flying Leg Drive
    D > Y                 | Crouching Medium Punch
    Z                     | Hard Punch
    B + C                 | Flying Step Tobi Ashi (medium)
                          | (total damage: 38%)

    U + F > C             | Flying High Kick
    C                     | 360 kick (close)
    D .5, U + B           | High Jump Angle Kick
    Z                     | Hard Punch
                          | (total damage: 45%)

    D > Z                 | Tumbling Hard Punch
    D .5, U + B           | High Jump Angle Kick
    Z                     | Hard Punch
                          | (total damage: 34%)

    U + F > Z             | Jumping Low Punch
    D > Y                 | Crouching Medium Punch
    D > Z                 | Tumbling Hard Punch
    D .5, U + B           | High Jump Angle Kick
    B                     | Medium Kick
                          | (total damage: 48%)

    U + F > B             | Flying Leg Jab
    D > Y                 | Crouching Medium Punch
    CB .5, F + C          | Twirling Fan Attack (3 twirls)
                          | (total damage: 31%)

    U + F > B             | Flying Leg Jab
    D > Z                 | Tumbling Hard Punch
    B                     | high kick (close)
    CB .5, F + (X or Y)   | Ninja Shuriken (slow or fast)
                          | (total damage: 39%)

    D > Z                 | Tumbling Hard Punch
    C                     | 360 kick (close)
    CB .5, F + Z          | Flying Mine Uzume-Bi
                          | (total damage: 40%)

    A + B + C (3 sec)     | Shadow Mode
    D > C                 | Tumbling Attack
    Z                     | Hard Punch
    F > Z                 | Throw
                          | (total damage: 38%)
    ----------------------+------------------------
 

                              Offensive Strategies:

    1. Almost without exception, Shadow's punches are better than her
       kicks.  Many are even stronger than some of her Special Moves!!!

    2. Start matches with the Shadow mode and punch quickly!!!

    3. Use the Smoke Screen (X + Y + Z) followed by (X+Y) or (Y+Z) to
       knock opponents out of the air.

    4. Use Flying Mine Uzume-Bi (CB .5, F + Z) to stop a charging
       opponent in their tracks (does well against Slash & Trident).

    5. Play her using a "hit-n-run" offense.


                              Defensive Strategies:

    1. Use the Smoke Screen (X + Y + Z, ...) or Throw (F > Z) if cornered.

 
         SSSSS   L         AAAAA    SSSSS   H     H           Ratings:
       S     S  L        A     A  S     S  H     H            ---------------
      S        L        A     A  S        H     H             Speed:        3
      SSSSS   L        AAAAAAA   SSSSS   HHHHHHH              Endurance:    4
          S  L        A     A        S  H     H               Power:        5
   S     S  L        A     A  S     S  H     H                Recovery:     4
   SSSSS   LLLLLLL  A     A   SSSSS   H     H                 Defense:      2
                                                              Equilibrium:  3

                                 Regular Moves:

    move name:                    |% damage| button presses:
    ------------------------------+--------+---------------------------------
    Low Kick (knee smash)         |  6 ( 5)| A
    High Kick (low kick)          |  8 ( 7)| B
    Tumble Forward                | 11     | C
    Jumping Leg Lift              |  5     | U > A
    Jumping Leg Extend            |  8     | U > B
    Jumping Foot Drive            | 11     | U > C
    Flying Pounce                 |  8     | U + F > A
    Flying Club Ram               | 10     | U + F > B  (or U + F > Y)
    Flying Foot Drive             | 11     | U + F > C
    Crouching Toe Jab             |  6     | D > A
    Crouching Low Kick            |  7     | D > B
    Crouching 360 Club Swing      | 16     | D > C     (or D > Z)
    Upward Club Swing (lght punch)|  6 ( 5)| X
    Downward Club Swing (med pnch)|  8 ( 9)| Y
    Horiz Club Swing (hard punch) | 12 (11)| Z
    Throw Straight Up             |  0     | F > Z
    Jumping Upward Club Swing     |  6     | U > X
    Jumping Downward Club Swing   |  8     | U > Y
    Jumping Horizontal Club Swing | 11     | U > Z
    Flying Claw Scratch           |  7     | U + F > X
    Flying Overhead Club Swing    | 13     | U + F > Z
    Crouching Finger Jab          |  6     | D > X
    Crouching Club Jab            |  9     | D > Y
    Block                         |  0     | CB

                                 Special Moves:
                                                                   | IS | IS
    move name:                    |% damage| button presses:       |used|reqd
    -----------------------------------+---+-----------------------+----+----
    Massive Club Swing                 | 6 | X + Y + Z             |.50 |.75
    Double Footed Swing Kick           |14 | A + C                 |.25 |.50
    De-Claw                            |12 | CB .5, F + Z          |.25 |.50
  * Power Thud Club Swing              | 0 | Y + Z                 |.50 |.75
    Spinal Crush (be close)            |16 | F + Y                 |.75 |1.0
    Running Head Butt                  |15 | CB .5, F + C          |.25 |.50
    Bat Back Projectile                | 0 | X + Y (just bfore hit)|.25 |.50
    Insult                             | 0 | X + Z                 |.25 |.50

                              Slash's Top 5 Moves:

    1. Power Thud Club Swing (Y + Z)
    2. Flying Overhead Club Swing (U + F > Z)
    3. Spinal Crush (F + Y)
    4. Crouching 360 Club Swing (D > Z)
    5. Tumble Forward (C)
 
                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    U + F > C             | Flying Foot Drive
    B                     | low kick (close)
    Z                     | Horiz Club Swing
    CB .5, F + Z          | De-Claw
                          | (total damage: 43%)

    U + F > C             | Flying Foot Drive
    A + C                 | Double Footed Swing Kick
    C                     | Tumble Forward
    Z                     | Horiz Club Swing
                          | (total damage: 48%)

    U + F > C             | Flying Foot Drive
    B                     | low kick (close)
    X + Y + Z             | Massive Club Swing
    Z                     | Horiz Club Swing
    CB .5, F + C          | Running Head Butt
                          | (total damage: 51%)

    U + F > C             | Flying Foot Drive
    D > B                 | Crouching Low Kick
    D > C                 | Crouching 360 Club Swing
    Y + Z                 | Power Thud Club Swing
    F > Z                 | Throw (use Z when coming down)
                          | (total damage: 46%)

    Y + Z                 | Power Thud Club Swing
    CB .5, F + C          | Running Head Butt
    F + Y                 | Spinal Crush
                          | (total damage: 31%)

    U + F > C             | Flying Foot Drive
    B                     | low kick (close)
    Z                     | Horizontal Club Swing
    CB .5, F + C          | Running Head Butt
                          | (total damage: 46%)

    U + F > Z             | Flying Overhead Club Swing
    A + C                 | Double Footed Swing Kick
    Z                     | Horizontal Club Swing
                          | (total damage: 39%)

    U + F > Z             | Flying Overhead Club Swing
    D > B                 | Crouching Low Kick
    D > C                 | Crouching 360 Club Swing
    CB .5, F + Z          | De-Claw
                          | (total damage: 46%)

    U + F > C             | Flying Foot Drive
    X + Y + Z             | Massive Club Swing
    C                     | Tumble Forward
    Z                     | Horizontal Club Swing
                          | (total damage: 40%)
    ----------------------+------------------------
 
                              Offensive Strategies:

    1. Slash's strongest feature is his club.  Use it crouching, up close,
       leaping, etc...

    2. When close execute the Spinal Crush (F + Y).

    3. Stun opponents with the Power Thud (Y + Z) then move in and
       stomp on 'em.

    4. Don't try to Throw (F > Z) unless you're good at hitting the
       opponent when he/she comes down - if you miss, you'll be tired
       (watch Slash's tongue wag) which is just as bad as being stunned!


                              Defensive Strategies:

    1. Get out of a corner with the Running Head Butt (CB .5, F + C).
 
     TTTTTTT  RRRRRR   I  DDDDD    EEEEEEE  N     N  TTTTTTT  Ratings:
       T     R     R  I  D    D   E        NN    N     T      ---------------
      T     R     R  I  D     D  E        N N   N     T       Speed:        4
     T     RRRRRR   I  D     D  EEEEE    N  N  N     T        Endurance:    2
    T     R   R    I  D     D  E        N   N N     T         Power:        4
   T     R    R   I  D    D   E        N    NN     T          Recovery:     3
  T     R     R  I  DDDDD    EEEEEEE  N     N     T           Defense:      3
                                                              Equilibrium:  5

                                 Regular Moves:

    move name:                    |% damage| button presses:
    ------------------------------+--------+---------------------------------
    Stationary Somerslt (side kick|  6 ( 6)| A          (or D > B)
    High Kick                     | 10     | B
    Adv. High Kick (dbl high kick)| 14 (14)| C
    Jumping High Kick             |  6     | U > A
    Jumping Trident Jab           | 11     | U > B
    Jumping Foot Jab              | 13     | U > C
    Flying Leg Jab                |  7     | U + F > A
    Flying Toe Drive              |  9     | U + F > B
    Flying Double Leg Strike      | 12     | U + F > C
    Crouching Side Kick           |  5     | D > A
    Crouching Heel Thrust         | 11     | D > C
    Fast Trident Jab (light punch)|  5 ( 4)| X
    Medium Trident Jab (med punch)|  8 ( 7)| Y
    Trident Sweep (hard punch)    |  9 ( 9)| Z
    Leg Grab Throw                | 18     | F > Z     (or F > Y)
    Jumping Upward Trident Sweep  |  5     | U > X
    Jumping Downward Trident Sweep|  7     | U > Y
    Jumping Vert. Trident Thrust  | 10     | U > Z
    Flying Medium Punch           |  4     | U + F > X
    Flying Upward Trident Sweep   |  8     | U + F > Y
    Flying Downward Trident Sweep |  9     | U + F > Z
    Crouching Hard Punch          |  3     | D > X
    Crouching Trident Jab         |  8     | D > Y
    Defensive Roll                | 10     | D > Z
    Block                         |  0     | CB

                                 Special Moves:
                                                                   | IS | IS
    move name:                    |% damage| button presses:       |used|reqd
    -----------------------------------+---+-----------------------+----+----
    Depth Charge Field                 | 0 | X + Y                 |.50 |.75
    Bio-Drain Field                    | 0 | Y + Z                 |.50 |.75
  * Bio-Stun Field                     | 0 | A + B                 |.75 |1.0
    Repulser Field                     | 0 | B + C                 |.50 |.50
  * Spinning Trident                   |30 | X + Y + Z             |.50 |.75
    Sliding Spinning Trident           |11 | CB .5, F + Y          |.25 |.50
  * Plasma Bolt                        |15 | CB .5, F + Z          |.25 |.50
    Liquid Mode                        | 0 | A + B + C             |.25 |.50
    Insult                             | 0 | X + Z                 |.25 |.50
 
                             Trident's Top 5 Moves:

    1. Plasma Bolt (CB .5, F + Z)
    2. Spinning Trident (X + Y + Z)
    3. Flying Double Leg Strike (U + F > C)
    4. Leg Grab Throw (F > Z)
    5. Advancing High Kick (C)

                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    CB .5, F + Y          | Sliding Spinning Trident
    C                     | dbl high kick (close)
    Z                     | Trident Sweep
    CB .5, F + Z          | Plasma Bolt
    F > Z                 | Throw
                          | (total damage: 67%)

    U + F > C             | Flying Double Leg Strike
    D > A                 | Crouching Side Kick
    CB .5, F + Y          | Sliding Spinning Trident
    F > Z                 | Throw
                          | (total damage: 46%)

    U + F > C             | Flying Double Leg Strike
    D > A                 | Crouching Side Kick
    D > B                 | Stationary Somerslt
    CB .5, F + Z          | Plasma Bolt
    F > Z                 | Throw
                          | (total damage: 56%)

    U + F > A             | Flying Leg Jab
    A + B + C             | Liquid Mode
    Z                     | hard punch (close)
    CB .5, F + Z          | Plasma Bolt
    F > Z                 | Throw
                          | (total damage: 49%)

    CB .5, F + Z          | Plasma Bolt  (this combo needs full I.S.)
    X + Y + Z             | Spinning Trident
    F                     | move in
    X + Y + Z             | Spinning Trident (wait for .75 I.S.)
    F                     | move in
    F > Z                 | Leg Grab Throw
                          | (total damage: 93%)

    U + F > C             | Flying Double Leg Strike
    D > Z                 | Defensive Roll
    CB .5, F + Z          | Plasma Bolt
    F > Z                 | Leg Grab Throw
                          | (total damage: 55%)

    U + F > A             | Flying Leg Jab
    A + B + C             | Liquid Mode
    X + Y + Z             | Spinning Trident
                          | (total damage: 37%)
    ----------------------+------------------------
 
                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    U + F > A             | Flying Leg Jab
    X                     | light punch (close)
    X + Y + Z             | Spinning Trident
                          | (total damage: 42%)

    CB .5, F + Y          | Sliding Spinning Trident
    D > A                 | Crouching Side Kick
    X + Y + Z             | Spinning Trident
                          | (total damage: 46%)
    ----------------------+------------------------


                              Offensive Strategies:

    1. In the air and on the ground, Trident's kicks rule!  Use the
       strongest kicks (C, U + C,...) and use Z for Plasma Bolts and
       Throws.

    2. Trident has lots of ways to stun his opponent.  Pick one, then
       follow it with a Throw (F > Z) or a Spinning Trident (X + Y + Z).


                              Defensive Strategies:

    1. Use Liquid Mode (A + B + C) to get out of a corner.
 
         X     X   AAAAA   V     V  I  EEEEEEE  RRRRRR        Ratings:
         X   X   A     A  V     V  I  E        R     R        ---------------
         X X    A     A   V   V   I  E        R     R         Speed:        3
         X     AAAAAAA   V   V   I  EEEEE    RRRRRR           Endurance:    3
       X X    A     A    V V    I  E        R   R             Power:        4
     X   X   A     A    V V    I  E        R    R             Recovery:     2
   X     X  A     A     V     I  EEEEEEE  R     R             Defense:      5
                                                              Equilibrium:  4

                                 Regular Moves:

    move name:                    |% damage| button presses:
    ------------------------------+--------+---------------------------------
    Low Kick (fist/knee combo)    |  4 ( 8)| A
    Medium Kick (kick/cane strike)|  8 ( 9)| B
    High Kick (double leg kick)   |  9 (10)| C
    Jumping Double Leg Kick       |  7     | U > A    (or U + F > A)
    Jumping High Kick             |  7     | U > B    (or U + F > B)
    Jumping Power Kick            |  8     | U > C    (or U + F > C)
    Fast Toe Sweep                |  4     | D > A
    Cane Propelled Slide          |  7     | D > B
    Powerful Toe Sweep            | 10     | D > C
    Fast Cane Strike (triple hit) |  5 (16)| X
    Powerful Cane Strike (sngl hit|  9 ( 8)| Y
    Boomerang Cane Throw (cane jab| 10 (11)| Z
    Cane Throw                    | 16     | F > Z    (or F > Y)
    Jumping Low Cane Strike       |  6     | U > X    (or U + F > X)
    Jumping Medium Cane Strike    |  8     | U > Y    (or U + F > Y)
    Jumping Overhead Cane Twirl   |  9     | U > Z
    Flying Forward Cane Attack    |  9     | U + F > Z
    Crouching Double Cane Attack  |  6     | D > X
    Crouching 360 Cane Attack     |  8     | D > Y
    Crouching Combo Cane Attack   | 12     | D > Z
    Block                         |  0     | CB

                                 Special Moves:
                                                                   | IS | IS
    move name:                    |% damage| button presses:       |used|reqd
    -----------------------------------+---+-----------------------+----+----
    Dragon Trap                        |15 | CB .5, F + Z          |.50 |.75
    Snap Back                          | 8 | CB .5, F + X          |.25 |.50
    Identity Change                    | 0 | X + Y + Z             |.75 |.75
  * Midas Touch                        | 0 | CB .5, F + Y          |.50 |.75
    Attract & Smack                    |12 | A + B + C             |.50 |.75
    Swap Spell                         | 0 | X + Y                 |.25 |.50
    Confusion Spell                    | 0 | A + C                 |.50 |.50
    Insult                             | 0 | X + Z                 |.25 |.50

                              Xavier's Top 5 Moves:

    1. Boomerang Cane Throw (Z)
    2. Flying Forward Cane Attack (U + F > Z)
    3. Midas Touch (CB .5, F + Y)
    4. Cane Throw (F > Z)
    5. Powerful Toe Sweep (D > C)
 
                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------
    U + F > A             | Jumping Double Leg Kick
    A                     | fist/knee combo (close)
    Y                     | Boomerang Cane Throw
    A                     | Low Kick
    CB .5, F + X          | Snap Back
                          | (total damage: 36%)

    U + F > A             | Jumping Double Leg Kick
    X                     | triple hit (close)
    Y                     | Boomerang Cane Throw
    CB .5, F + Y          | Midas Touch
    F > Z                 | Throw
                          | (total damage: 48%)

    U + F > Z             | Flying Forward Cane Attack
    D > X                 | Crouching Double Cane Attack
    D > A                 | Fast Toe Sweep
    Y                     | Boomerang Cane Throw
    CB .5, F + Z          | Dragon Trap
                          | (total damage: 43%)

    U + F > Z             | Flying Forward Cane Attack
    D > B                 | Cane Propelled Slide
    C                     | High Kick
    A + B + C             | Attract & Smack
                          | (total damage: 37%)

    U + F > A             | Jumping Double Leg Kick
    D > X                 | Crouching Double Cane Attack
    D > Y                 | Crouching 360 Cane Attack
    A + B + C             | Attract & Smack
                          | (total damage: 33%)

    U + F > C             | Jumping Power Kick
    X                     | triple cane hit (close)
    CB .5, F + Z          | Dragon Trap
                          | (total damage: 28%)

    U + F > C             | Jumping Power Kick
    D > X                 | Crouching Double Cane Attack
    Y                     | Powerful Cane Strike
    CB .5, F + Y          | Midas Touch
    F > Z                 | Cane Throw
                          | (total damage: 39%)

    U + F > C             | Jumping Power Kick
    D > X                 | Crouching Double Cane Attack
    D > C                 | Powerful Toe Sweep
    X + Y + Z             | Identity Change
                          | (total damage: 24%)
    ----------------------+------------------------
 

                              Offensive Strategies:

    1. Xavier's cane is his strong point.  Use punching attacks to make
       the best use of his cane.

    2. Use the Flying Forward Cane Attack (U + F > Z) to counter any aerial
       attack, or to flick opponents off the ceiling.

    3. Keep opponents away with Boomerang Cane Throws (Z).  Tip:  You can
       defeat Slash with this one key!  He will just keep walking into it.

    4. Freeze opponents with the Midas Touch (CB .5, F + Y), then Throw
       (F > Z) them.


                              Defensive Strategies:

    1. Use the Swap Spell (X + Y) to swap positions with opponent, or the
       Confusion Spell (A + C) - if you become cornered.
 
   CCCCC   H     H   AAAAA   M     M  PPPPPP   I   OOOOO   N     N
  C     C  H     H  A     A  MM   MM  P     P  I  O     O  NN    N
  C        H     H  A     A  M M M M  P     P  I  O     O  N N   N
  C        HHHHHHH  AAAAAAA  M  M  M  PPPPPP   I  O     O  N  N  N
  C        H     H  A     A  M     M  P        I  O     O  N   N N
  C     C  H     H  A     A  M     M  P        I  O     O  N    NN
   CCCCC   H     H  A     A  M     M  P        I   OOOOO   N     N



    NOTE:  This section is included for undocumented moves when 
           playing the game as the Eternal Champion.  Now that
           a few codes are known (at this time only Game Genie
           codes are known) - we need someone with a G. Genie
           to help fill in the tables below.




                                 Regular Moves:

    move name:                    |% damage| button presses:
    ------------------------------+--------+---------------------------------




                                 Special Moves:
                                                                   | IS | IS
    move name:                    |% damage| button presses:       |used|reqd
    -----------------------------------+---+-----------------------+----+----




                               Combination Moves:

    button presses:       | move name:
    ----------------------+------------------------




                             Champion's Top 5 Moves:




                              Offensive Strategies:




                              Defensive Strategies:

 


