
                     S E G A  M A S T E R  S Y S T E M
                        Frequently Asked Questions 
                                  v1.06

LOOK FOR REVISION 2.00 SOON!

****>>>> NOTE:  Due to email problems, I've lost some of the initial votes
of recommended SMS software.  If your name is not listed in question #21,
please send your recommendation list again.  Sorry folks...<<<***
        
Maintained by:  Jeff Bogumil (aj809@yfn.ysu.edu)
    
Contributors:  John Daniels (ah499@cleveland.freenet.edu)
               Brett K. Carver (brett@sr.hp.com)
               Jesse Telephone Booth (boothj@rpi.edu)               
               Matt Kasdorf (kasdorf@eta.uleth.ca)               
               Galen Komatsu (gkomatsu@uhunix.uhcc.hawaii.edu)
               Ryan H. Osborn (rosborn@ecn.purdue.edu)
               Jack Laughlin (laughlin@soeil.acomp.usf.edu)
               Cap Scott (CapScott@aol.com)              
               Steve Wills (gt2378b@prism.gatech.edu)            
               Dominick Roman
               Jeremy Statz
               Russ Perry Jr. 

With the 8-bit machines joining the ranks of the "classics", I figured it
was about time that the SMS received its own FAQ list.

                                  :
Special thanks to Dominick,       :    Dominick Roman 
a primary contributor             :    Calle Haiti, BL-7
to this document.                 :    Santa Juanita
                                  :    Bayamon, PR 00956
                                  :

COPYRIGHT NOTICE:  This document is copyright (c) 1994 Jeff Bogumil.  Feel
free to distribute this FAQ in whole - NOT in part - to the ends of the
Earth.  If you wish to include this FAQ in any form of publication or
compilation (newsletter or book; electronic or paper product, CD-ROM or
disk), please contact me first at aj809@yfn.ysu.edu, or via snail mail:

Jeff Bogumil
187 N. State RR 2
Apt. B-201
New Martinsville, WV 26155-1631

DISCLAIMER:  I cannot be held responsible for false or mistaken
information.  This FAQ is in no way endorsed by Sega of America or
affiliates.

This FAQ is available via e-mail:  aj809@yfn.ysu.edu

This FAQ is available by FTP, courtesy of GamePro magazine's Andy
Eddy.  Just FTP to ftp.netcom.com and cd /pub/vi/vidgames/faqs, file
sms1_06.txt

*** RECOMMENDED SOFTWARE POLL ***

If you'd like to contribute to question #21 (What SMS software is
recommended?), please send an e-mail message listing your 5 favorite SMS
games.  Everyone who participates will be credited.  THANKS!

|--------------------------------------------------|
|*** SMS CHEAT TIPS COMPILATION NOW IN PROGRESS ***|
|--------------------------------------------------|

Satisfied that I've gathered enough tips/cheats/hints/strategies (thanks
Brett!), I've begun to prepare everything for Internet access.  I've
started with the letters of the alphabet (currently working on all titles
starting with C).  If you'd like to receive the files, write to
aj809@yfn.ysu.edu.  
 
UPDATED SINCE v1.05
-------------------
- Detailed info concerning F-16 Fighting Falcon/PBC incompability (#10)
- Added Master System with built-in Hang On info (#3)
- Product codes: Ghouls 'n Ghosts, Psycho Fox, Strider (#5)
- New Question:  What SMS software is recommended? (#21)
- Typos corrected throughout.
 
INFO WANTED
-----------
- Is my Japan SMS info correct? (#3)
- GG to SMS adapter/hack? (#9)
- U.K. pack-in verification (#3)
- Japan pack-in verification (#3)
- More SMS software and hardware sources (#4)
- More 3-D to 2-D codes (#14)
- SMS games that do not work with Genesis controllers (#4)
- Hack to make all SMS games work with Genesis controllers (this possible?)
- Answers to questions in U.S.A. software list (#5)
- Can anyone clarify the Ghostbusters and Power Strike packaging info? (#5)
- Answer to possible bilingual SMS carts? (#5)

CONTENTS
--------
1)   What _is_ the SMS, and if it was such a great system, why didn't it
     gain popularity?
2)   What are the technical specs of the SMS?
3)   What variations of the SMS are available?
4)   Where can I find SMS software and hardware?
5)   What games are available?
6)   Are there any magazines available with SMS coverage?
7)   What accessories are available for the SMS?
8)   I've heard about a built in, hidden game?  What gives?
9)   Can I play Game Gear games on my SMS?
10)  Can I play SMS games on the 16-bit Genesis?
11)  Can I play SMS games on the Game Gear?
12)  Is U.K. SMS software compatible with the U.S. unit?
13)  Is Japanese SMS software compatible with the U.S. unit?
14)  Can I play SMS 3-D games without the 3-D glasses?
15)  Where can I find SMS cheats, tips, and strategy guides?
16)  Is there a way to move the SMS pause button from the system to a
     controller?
17)  Did SMS software really start the "meg" thing?
18)  I've heard about a limited edition SMS game.  Info?
19)  What would I find if I compared the SMS and Game Gear?
20)  The instruction manual says <such and such>, but the game does/says   
     <such and such>.  Info?
21)  What SMS software is recommended?

*** 1) What _is_ the SMS, and if it was such a great system, why didn't it
gain popularity? ***  

The SMS (Sega Master System) was Sega's answer to Nintendo's 8-bit NES
(Nintendo Entertainment System).  As for its lack of popularity:  many
reasons, I suppose, but here are those that are considered the most
significant:

- The Nintendo Entertainment System came first.  With it, Nintendo's third
party policy (at the time, if you programmed for the Big N, you programmed
for the Big N only).  Thus, Sega suffered.

- Poor management by Tonka, who handled the SMS here in the states.  Sega
took over after the release of the Genesis, at which time, there was a
noticeable commitment to quality software, even though it contained mostly
downscaled 16-bit titles.

- Poor software.  I admit, the SMS sported some retched stuff with its
introduction, with most of it leaning toward the sports/action spectrum
(i.e. didn't appeal to the entire crowd).

While the system failed in the U.S., it is currently the strongest 8-bit
machine in the U.K. (just now feeling the pinch of the 16-bit systems). 
Software support is still strong overseas.

*** 2)  What are the technical specs of the SMS? ***

The following has been reprinted from the rec.games.video FAQ (statistics
by Corey Kirk):

Bits (CPU):  8
Bits (Gx):  8
CPU:  Z80
MHz:  3.6
Graphics:  240 x 226
Colors:  52/256
Sprites:  16
Sprite size:  8 x 8
Audio:  mono
RAM:  ?

>From SMS I packaging:

ROM:           1024K Bits
RAM:           64K Bits
Video RAM:     128K Bits
Colors:        64
Resolution:    256x192 Dots
Screen Scroll: Horizontally, Diagonally, Vertically, Partial
Audio:         3 Sound Generators, Each Four Octaves, 1 White Noise
Characters:    8x8 Pixels, Max 488
Sprites:       8x8 Pixels, Max 256

Some Text from the Box:
"4 way scrolling", "up to 4194K Bit memory", "256K Bit Memory Sega Cards",
"up to 4194K Bit Memory Sega game Cartridges", "with lithium Back Up RAMs"
    
From Matthew Kasdorf:
Guts:
RF Converter: MGB3-VU3401, 8E388
PCB Component Side Markings: (c) SEGA 1988
                             SEGA (R) M4  POWERBASE / NTSC  171-5533-01
                             837-6629  19 AUG 1988
CON2: 35 Pin Card Slot  209-5020 K16R
CON3: 50 Pin Cartridge Slot  PSB4D255-4R1 M18R
CON4: 50 Pin Card Edge
IC1:  Zilog Z0840004PSC Z80CPU 8828 SL0965
IC2:  0821EX SEGA MPR-11460 W46
IC3:  NEC JAPAN D4168C-20 8829P5007
IC4:  SEGA (R) 315-5216 120U 8820 Z79
IC5:  SEGA 315-5124 2602B 84 18 89 B
IC6:  NEC JAPAN D4168C-15-SG 8828XX215
IC7:  NEC JAPAN D4168C-15-SG 8828XX215
IC9:  SONY 8M09 CXA1145

*** 3)  What variations of the SMS are available? ***

THE ORIGINAL MODEL (SMS I): a large, tech-looking system measuring 14 3/8 W
- 6 5/8 D - 2 3/4 H, with sharp corners (unlike the Genesis or SMS II) and
black plastic casing.  In comparison, the NES looks like a Cessna
single-engine compared to the SMS' SR-71 design.  After a one inch base,
the machine is formed upward and inward to form the cartridge slot plateau.
Rather snazzy...

     AC                                          ORIGINAL MODEL SMS I
     |  RF OUT     A/V OUT                          Overhead view
     |   |            |                            
     |   | CHANL 3/4  |   Extension port (never used)
     |   |    |       |              |
 ------------------------------------------------------------------------
 | \                                                                   / |
 |   \     ############## VENT ##################################    /   |
 |     \                                                           /     |
 |      |---------------------------------------------------------|      | 
 |      |                             | -----CART SLOT ----------||      |
 |      |                             | -------------------------||      |
 |      |---------------------------------------------------------|      |
 |     /                              |                         |  \     |
 |    /                               |  RESET          PAUSE   |   \    |
 |   /                                |                         |    \   |
 |  /                                 ---------------------------     \  |
 | /                                              ------------         \ |
 |                                                |          |           |
 -----[-----]----------------(---)-(---)----------|----------|------------
         |                     |     |                  |
       POWER                 JOYPAD PORTS          CARD SLOT


   ________________
  /________________\      ORIGINAL MODEL (SMS I)          
 |__________________|   Nondescriptive front view


When released, SMS I pack-ins included (product # shown): 

3000      Hang On/Safari Hunt ("Master" package; including base unit, 2
          controllers, combo cart, light phaser, and hook-ups; original
          retail price of approx. $200 (I paid $230 for mine <Grin>))

3005      Hang On/Astro Warrior ("Base" package; including base unit, 2
          controllers (maybe only 1?), combo cart, and hook-ups; original
          retail of approx. $120)  

3001      Missile Defense 3-D ("SegaScope" package; including base unit, 2
          controllers, cart, 3-D Glasses, light phaser and hook-ups;
          original retail price of approx. $???)  

Unlike the NES, the SMS had an instructional screen that would appear if
you turned on your system without having a cart or card inserted.  Later
on, Sega switched to built-in software, which would automatically load if
you turned on your machine without a game present.  This resulted in 3
(possibly 4) different built-in variations (probably with reduced retail
prices).  They are:

#1.  Hang On/Safari Hunt
#2.  Missile Defense 3-D
#3.  Hang On/Astro Warrior (exist?  I have yet to encounter one)
#4.  Hang On

THE SMS II: the "2nd generation" SMS (comparable to the Atari 2600 Jr.
and newly remodeled NES), measuring _ x _ x _.  Very much the opposite of
the original model, the SMS II looks similar to the newly remodeled 16-bit
Genesis system.  Smooth curves, rounded corners, variable degrees of black
and gray colored plastic, plus an enlarged, white Pause button for those
"dive for the system" type of action games.  As an incentitive, Sega
included Alex Kidd in Miracle World as a built-in freebie, and offered the
package with one controller and hook-ups.  Unlike the SMS I however, the
SMS II has no card port, resulting in the inability to play card based
games and 3-D carts (since the 3-D glasses use the card slot).  The SMS
II's cart slot is of a different design than the original; instead of
swinging, hinged doors, the SMS II operates by a sliding mechanism.  Also
note that the SMS II lacks the opening logo music tune, and the text
"Master System", when powered up.  Nor does it possess a reset button,
power-on light, A/V output, and extension port (all of these features were
removed in order to drop the price of manufacture).

Original retail price:  approx. $50.

                    2ND GENERATION MODEL (SMS II)
                           Overhead view           
                     ASCII art by Ryan H. Osborn

               RF-OUT
          POWER  | CH4/CH3
            |   _|   |
           { } {  } { }
         ____________________________________________________
        /                                                    \
       / ____________                                 _______ \ 
      /_/            \                               /       \_\
     |                \                             /          |
     |                |_____________________________|          |
     |     _____      |\                           /|          |
     |    /     \     | \_________________________/ |          |
     |   |       |    | |                         | |          |
     |   | PAUSE |    | |                         | |          |
     |   |       |    | |_________________________| |          |
     |    \_____/     |/___________________________\|          |
     |                                                         |
     |                      ^ CARTRIDGE INPUT                  |
     |   ||POWER||                                             |
     |   (****---)                               S E G A       |
     \    OFF  ON                            MASTER SYSTEM II / 
      \                                         POWER BASE   / 
       \____________________________________________________/
    
                             {____}  {____}
                               |        |
                         CONTROL 1   CONTROL 2

For those interested in playing SMS games, but who don't want to shell out
the cash for the system, you should check out the "puesdo-SMS" systems:
Power Base Converter (SMS to Genesis adapter) and Master Gear (SMS to Game
Gear adapter).

In the U.K., players were given the same pack-ins as those in the states --
concerning the original "Sega Master System."  The U.K. was also blessed
with the "Sega Master System Plus" (unfortunately, I have no idea what the
"Plus" entails).  Later, with the "Sega Master System II", Sonic the
Hedgehog (cart) soon accompanied Alex Kidd in Miracle World (built in) as a
pack-in, but then later replaced Alex as the built in feature.

In Japan (the birth place of the Sega Master System), the "SG-1000" (early
Japanese SMS) came and went pretty quickly.  Later, the "Sega Mark III"
appeared, which is similar to the U.S. SMS unit, except for some added FM
chips.  Also available in Japan was the "Sega Master System" (which
featured built-in 3-D hardware) and from Samsung came the "Gamboy" (a
licensed Master System with FM sound).  I have no idea what pack-ins or
built-in games may have come with these systems.         

*** 4)  Where can I find SMS software and hardware? ***

Best bet:  yard and garage sales, flea markets, and pawn shops.  'Course,
rec.games.video.marketplace wouldn't be a bad place to start.  :)

If you'd like to avoid used items, Sega still offers SMS games,
accessories, and base units.  1-800-USA-SEGA (voice).

Telegames USA offers accessories and U.K.-imported software, but they have
a reputation for being both expensive and slow in filling orders.  You can
request a catalog and other information:  (214) 227-7694 (voice).

Tenex Computer Express has some compatible controllers available in their
Commodore/Amiga catalog; the Beeshu Ultimate Superstick (joystick with
turbofire), Kraft Systems TripleTrack (rollerball), and Beeshu Zoomer
Control Yoke (flight simulator controller with turbofire).  They can be
contacted at:  1-800-PROMPT-1 (voice).

If you're in serious need of SMS controllers, you should look to see what
games in your collection are compatible with the standard Genesis 3-button
and 6-button joypads.  You'll find that many games do function properly. 
Following is a list of games that _are not_ compatible with Genesis pads
(this is very much incomplete - please let me know of possible additions):

Shanghai
Wonderboy in Monsterland

The following is a list of U.K. based electronic games dealers.  Thanks to
Jeremy Statz for these locations.

Select Consoles (mail order only)
(052) 587-3573

KC's Computers and Console Magic
3 High Street
Loughbrough
Leics LE11 !py
(050) 921-1799

Whizz-kid
22 Station Square
Petts Wood
Kent BR5 1NA
(068) 989-1000

Raven Games London
74 Bromley Road
Beckingham
Kent BR3 2NP
(081) 663-6810

Surfcliff LTD
34 Norton Road
Southbrough
Tumbridge Wells
Kent TN4 0HE

SoftScan
P.O.  Box 84
Station Approach
Hereford HR4 9YU

*** 5)  What games are available? ***

A U.K. released software list is available upon request from
aj809@yfn.ysu.edu.  Updated bi-monthly.

Following is a list of U.S.A. released software.  Originally created by
Greg Alt (galt@asylum.cs.utah.edu), I've modified it a bit by adding my own
comments and alphabetizing the entries.  This is a finite listing, as Sega
has dropped software support for the SMS in the states.

KEY
---
4xxx =              Sega card (? kbytes)
5xxx =              Mega cartridge (i.e. 128 kbytes)
6xxx =              ?
7xxx =              Two-Mega cartridge (i.e. 256 kbytes)
8xxx =              3-D carts (requires 3-D glasses unless otherwise noted)
9xxx =              4 Mega cart (i.e. 512 kbytes)
x5xx =              battery back-up RAM

r?   =              released in the states?  questionable...
tso  =              thru Sega only; haven't seen these games on store
                    shelves, but Sega offered them through Sega Visions
                    magazine a while ago
lp   =              light phaser required
sp   =              sports pad required
pc   =              paddle controller required
A    =              by Activision (3rd party)
PB   =              by Parker Brothers (3rd party)

shooter =           space ship (usually) based shoot 'em up.  Examples: R-
                    type [SMS, Turbografx-16, arcade, Gameboy], Astro
                    Warrior [SMS], Lifeforce [NES]
action shooter =    "non-rail" (but usually vertical scrolling) shooter;
                    usually as a human character.  Often two player
                    capable.  Examples:  Time Soldiers [SMS, arcade?],
                    Ikari Warriors [NES]   
action =            side scrolling, sideview action platform.  Examples:
                    Shinobi [SMS, NES, arcade], Mega Man [NES, SNES,
                    Gameboy, Genesis]
sports =            fitting into a sports category.  Will be defined in
                    listing.
Action/adventure =  action game with adventure-like overtones.  Unless
                    stated, action-adventure games are sideview.  Examples:
                    Legend of Zelda [NES], Wonderboy in Monsterland [SMS]  
Full RPG (FRPG)  =  complete role playing game set-up, with experience
                    point system.  Examples:  Phantasy Star [SMS], Final
                    Fantasy [NES]

overhead =          birds eye view of the gameplay area.  Usually provides
                    scrolling in all four compass directions, or vertical
                    only. Example:  Legend of Zelda [NES], Golden Axe
                    Warrior, Astro Warrior [SMS]
sideview =          view of the gameplay area while oriented on the same
                    plane.  Usually provides horizontal scrolling only. 
                    Example:  Altered Beast [SMS, Genesis, arcade]
1st person =        game in which the viewpoint is from directly behind the
                    player controlled object.  Examples:  Space Harrier
                    [SMS, Turbografx-16, arcade, Game Gear], Afterburner
                    [SMS, NES, arcade]
Full 1st person =   game in which the viewpoint is from the "inside" of the
                    player controlled object.  Examples: F-16 Fighting
                    Falcon [SMS], Air Diver [Genesis], Doom [IBM PC]

An asterisk (*) after the title name indicates that a help sheet is
available through Sega of America.

Product numbers can be found by noting the last 4 digits in a game box UPC
code (applies to U.S. releases only).

And now, the actual list...

TITLE                              ####      NOTES
-----                              ----      -----
Action Fighter                   * 5055      overhead racing
Aerial Assault                     ?         sideview shooter
Afterburner                      * 9001      1st person shooter
Alex Kidd in High Tech World     * 5116      action-adventure;3rd in series
Alex Kidd in Miracle World       * 5067      action-adventure;1st in series
Alex Kidd in Shinobi World       * ?         action-adventure;4th in series
Alex Kidd: The Lost Stars        * 7005      action;2nd in series
Alf                              * 5111      action-adventure
Alien Syndrome                     7006      action shooter
Altered Beast                    * 7018      action
Assault City                       ?         r?;lp?;shooting
Astro Warrior                    * 5069      overhead vertical shooter
Aztec Adventure                  * 5100      action-adventure
Bank Panic                         ?         lp?;shooting
Basketball Nightmare               ?         r?;fantasy basketball
Battle Outrun                      ?         r?;fantasy racing?
Black Belt                       * 5054      action
Blade Eagle 3-D                  * 8005      overhead vertical shooter
Bomber Raid                      * 5003      A;overhead shooter
California Games                   7014      various sports
Captain Silver                   * 5117      action
Casino Games                     * 7021      gambling
Choplifter                       * 5051      sideview shooter; nonlinear
Cloud Master                     * 7027      sideview shooter
Columns                            5120      action-puzzle;tetris clone 
Combat & Rescue                    ?         r?;?
Cyber-Shinobi                      ?         tso;action
Cyborg Hunter                    * ?         A;action-adventure
Dead Angle                       * 7030      1st person Gangster shooter
Dick Tracy                         ?         action
Donald Duck: The Lucky Dime Caper  ?         action-adventure
Double Dragon                    * 7012      action;2 player sim.
Dynamite Dux                     * 7029      action
E-Swat                           * ?         action
Enduro Racer                     * 5077      overhead angled m.cycle racing
F-16 Fighting Falcon             * 4005      full 1st per. flight simulator
Fantasy Zone                     * 5052      sideview shooter
Fantasy Zone II                  * 7004      sideview shooter
Fantasy Zone: The Maze             5108      shooter-maze
Gain Ground                        ?         r?;action-shooter
Galaxy Force                     * ?         A;1st person shooter
Gangster Town                      5074      lp;shooting
Gauntlet                           ?         r?;action-shooter
Ghost House                      * 4002      action
Ghostbusters                     * 5065      action & driving
Ghouls 'n Ghosts                 * 7055      action
Global Defense                     5102      sideview shooter
Golden Axe                       * 7032      action
Golden Axe Warrior               * 7505      overhead action-adventure
Golvellius: Valley of Doom       * 7017      overhead action-adventure
Great Baseball                   * 5071      baseball
Great Basketball                 * 5061      basketball
Great Football                     5058      sp?;football
Great Golf                       * 5057      golf
Great Ice Hockey                 * ?         sp;ice hockey
Great Soccer                       5059      soccer
Great Volleyball                   5070      volleyball
Hang On/Astro Warrior           /* ?         p;motorcycle racing/o. shooter
Hang On/Safari Hunt             /* ?         p;m. racing/lp;shooting
Impossible Mission                 ?         action
James "Buster" Douglas Boxing    * ?         boxing
Joe Montana Football             * ?         football
Kenseiden                        * 7013      action
King's Quest                     * ?         PB;action-adventure
Kung Fu Kid                      * 5078      action
Lord of the Sword                * 7016      action
Marksman/Trap Shooting             6003      lp;shooting/lp;shooting
Maze Hunter 3-D                  * 8003      overhead action-shooter
Maze Hunter 3-D II                 8008      overhead action-shooter?
Mickey Mouse: Castle of Illusion   7053      action
Miracle Warriors                 * 7500      full RPG
Missile Defense 3-D                8001      lp;shooting
Monopoly                         * 5500      boardgame
Montezuma's Revenge                ?         PB;action
Moonwalker                       * ?         action-adventure
My Hero                          * 4001      action
Ninja, The                       * 5066      overhead action-adventure
Outrun                           * 7003      1st person racing
Outrun 3-D                         ?         r?;1st person racing
Paperboy                           5121      deliver papers;avoid obstacles
Parlour Games                      5103      various parlour games
Party Games                        ?         r?;various party games?
Pat Riley Basketball               ?         basketball
Penguin Land                     * 5501      action
Phantasy Star                    * 9500      full RPG                     
Pit Pot                            ?         r?;puzzle
Poseiden Wars 3-D                * 8006      lp;shooting;2-D code
Power Strike                     * 5109      overhead shooter;"limited" ed.
Pro Wrestling                    * 5056      wrestling
Psycho Fox                       * 7032      action-adventure
Quartet                          * 5073      sideview action-shooter
R-Type                           * 9002      sideview shooter
R.C. Grand Prix                    ?         A;overhead racing
Rambo III                        * 7015      lp;side scrolling shooting
Rambo: First Blood Part II       * 5064      overhead action-shooter
Rampage                          * ?         A;as monster,destroy buildings
Rastan                           * 7022      action
Reggie Jackson Baseball          * 7019      baseball
Rescue Mission                   * 5106      lp;overhead shooting
Rocky                            * 7002      boxing
Scramble Spirits                   7031      overhead vertical shooter
SDI                                ?         r?;?
Shanghai                         * 5110      boardgame-puzzle-matching
Shinobi                          * 7009      action
Shooting Gallery                   5072      lp;shooting
Slap Shot Hockey                 * ?         ice hockey
Sonic the Hedgehog                 ?         action-adventure
Space Harrier                    * 7001      1st person shooter
Space Harrier 3-D                * 8004      1st person shooter;2-D code
Spellcaster                      * 9002      action-adventure
Spider-Man                       * ?         action
Sports Pad Football                5061      sp;football
Spy vs. Spy                      * 4010      action-adventure
Super Basketball                   5117      basketball
Super Monaco GP                    ?         1st person racing
Super Tennis                     * 4007      tennis
Strider                          * 9005      action-adventure
Teddy Boy                        * 4003      action
Tennis Ace                         7028      tennis
Thunder Blade                      7011      1st person shooter
Time Soldiers                    * 7024      overhead action-shooter
Transbot                         * 4004      sideview shooter
Ultima IV                          9501      tso;full RPG
Vigilante                        * 7023      action
Walter Payton Football           * 7020      football
Wanted!                            5118      lp;shooting
Warrior Quest                      9003      r?;?
Where in the World is C. S.diego * ?         PB;education-search
Wonderboy                        * 5068      action
Wonderboy in Monsterland         * 7007      action-adventure;2nd in series
Wonderboy III: The Dragon's Trap * 7026      action-adventure
Woody Pop                          ?         pc;breakout clone
World Grand Prix                   5053      1st person racing
Y's: The Vanished Omens          * 7501      action-RPG
Zillion                          * 5075      action-adventure
Zillion II: Tri Formation        * 5105      sideview action-shooter
Zaxxon 3-D                       * 8002      1st person shooter;2-D code

UPDATE:  Could SMS carts be "bilingual?"  Galen Komatsu
(gkomatsu@uhunix.uhcc.hawaii.edu) comments that his version of World Grand
Prix sports a title screen stating "The Circuit" when ran thru his Power
Base Converter via his Megadrive (Japanese Genesis).  Question is:  Is this
common of all World Grand Prix (i.e. the title screen dissimilarity) carts
even when played on "full" U.S. systems, or could it be a possible
English/Japanese ROM, in much the same way as Sega Genesis carts?   

Note that Bomber Raid is packaged with a black box instead of the usual
white.  I believe this signifies that the game was distributed by
Activision (the 3rd party responsible for Bomber Raid).

Note that Ghostbusters seems to have been distributed by both Sega (in
typical white packaging) and Activision (in black packaging).  The black
packaging may be limited to Puerto Rico, where it was reported.  Info?  

Note that the Canadian version of Captain Silver contains extra material,
as implied by a Sega of America help sheet (extra levels and boss
characters).  Why these were deleted from the U.S. version is not
known.  I also have no idea if the U.K. version contains the extra
material, or if other Canadian games have major dissimilarities.

Note that Alex Kidd in Miracle World is available in THREE slightly varied
versions:  one with rice balls, one with hamburgers, and one with root
beer.  (The ball/hamburger/beer is the item Alex is eating/drinking on the
intermission map screen.)  It appears that the root beer version is limited
to cart only, although cart versions with the rice ball exist.  The
hamburger version has been found in the SMS II only (thus far).  I have no
idea how rare the root beer or hamburger versions of AKIMW are.  Note that
the root beer cart was reported in Puerto Rico, and the hamburger
variation in Indiana.  No actual gameplay differences have been reported.

Note that Power Strike appears to have been packaged in two ways:  black &
white box, and color box.  See question #18 for more information.

And for those who are unaware, SMS games were sold in much the same
way as 16-bit Genesis carts: a box resembling a VCR tape case, with the
instructions, game, and any pamphlets/advertisements held on the inside
walls.  The major factor between the 8-bit and 16-bit packaging is the
color; SMS boxes are white with a checkered pattern - in effect, the
negative of early Genesis packaging.  Card boxes are thinner than those for
carts.

Also, Absolute Entertainment did sign on as a 3rd party, but during the
SMS' death, handed over their R.C. Grand Prix to Sesmic, who (I suppose)
turned it over to Activision.  AE canceled James Bond 007 for a U.S. SMS
release.  These are the only two games I'm aware of (concerning AE's
involvement with the SMS).

Most games that were released in a card format in the U.S. were also
released as carts in the U.K. (in conjunction with the SMS II).

A few folks have mentioned that the card F-16 Fighting Falcon does not work
with the Power Base Converter (SMS -> Genesis adapter).  

*** 6)  Are there any magazines available with SMS coverage? ***

Yes, but only in the U.K.  They are:

Sega Power
Future Publishing Ltd.
Freepost
Somerton, Somerset TA11 7BR
Phone: 0458 74011 (subscription only)
Price per issue: 2.25 UK
Subscription price outside UK: 51.95 UK

Sega Magazine
Tower Publishing
Tower House
Soverign House
Lathkill Street, Market Harborough
Leics, LE16 9EF
Phone: 0858 468888 (subscription only)
Price per issue: 2.25 UK
co-published by Emap Images and Sega Europe

Here in the states, only a couple video game newsletters/fanzines
have any coverage.  "SMS Unlimited", by yours truly, will soon
be available on the Internet.  It's available via email 
(aj809@yfn.ysu.edu) or snail mail ($1.25, which covers postage and copy
costs):

NOTE:  Look for SMSU #1 in January '95.

Jeff Bogumil
187 N. State RR2, Apt. B-201
New Martinsville, WV 26155-1631

Another is "MASTERminds"(Genesis & SMS coverage), edited by Todd Lintner. 
Available for $1.50 via snail mail:

Todd Lintner
6406 Jacobs Way
Madison, WI 53711-3209

*** 7)  What accessories are available for the SMS? ***

Here are those offered by Sega.  Other companies also developed various
peripherials, including joypads, joysticks, and light guns.  In Europe,
Sega released a "Handle Controller", and in Japan, a BASIC program language
attachment, keyboard, and light pen.  Also available in Europe is the Pro
Action Replay (a cheat code device similar to the Game Genie).

PRODUCT #      ACCESSORY                NOTES
---------      ---------                -----

?              Paddle Controller        Only one game supports this device
                                        (Woody Pop; a card).

3040           Sports Pad (Power Ball)  A rollerball controller developed
                                        for a couple early sports
                                        games (Sports Pad Football and
                                        Great Ice Hockey; possibly others).

3050           Light Phaser             Similar to the NES Zapper, but of
                                        higher quality.  A sleek, jet black
                                        pistol, with "hair trigger" (no
                                        clunky "recoil" found, unlike the
                                        Nintendo counterpart).  Light
                                        Phaser compatible games required
                                        (see game listings).

3073           3-D Glasses              Quite innovative at the time of
                                        release, Sega's SMS 3-D glasses
                                        still draw rave reviews from video
                                        game players.  3-D compatible
                                        games required (see game listings).
                                        A SMS I is required for this
                                        device, as the 3-D glasses hook up
                                        to the system via the card slot.

3060           Control Stick                          /----\
                                                      \----/     ASCII art
                                                        ||         by
                                                _   _   ||        Jesse 
                                            /-----------------\
                                            \-----------------/

                                        The Control Stick was a joystick
                                        designed for right handed control,
                                        instead of the typical left handed
                                        set-up.  It was sold separately for
                                        $20-25, and was also packaged with
                                        the SMS cart Outrun (sold together
                                        for $45-65).  Black, gray and red
                                        design.


3045           Rapid Fire Unit          From Brett Carver:  A small device
                                        that is inserted between a
                                        two-button controller and the game
                                        system.  It provides an auto-repeat
                                        capability for the control buttons
                                        which saves a lot of wear-and-tear
                                        on fingers for games like
                                        Astro-Warrier.  The auto-repeat
                                        could be turned on for each button
                                        independently.
    
                                                Switches to turn on
                                                   |     off auto-repeat
                                Plug for           V
                                 system     -----------------
                                   |        |               |
                                   V        |      2 [X ]   |
                                  ---       |               |
                                  | |=======|  RAPID FIRE   [<- Plug for
                                  ---       |               |  controller
                                            |      1 [ X]   |
                                            |               |
                                            -----------------
    
                                        ASCII art by Brett Carver

                                        This unit was seen offered
                                        through Sega in their early "SEGA  
                                        Challenge" newsletters.  Buying 3  
                                        games would get you the item.

3020           Control Pad              The joypad which comes packaged
                                        with SMS systems.  Resembling the
                                        1st generation NES pads, the
                                        Control Pad was equipped with 3
                                        buttons in its early years, with
                                        the extra sitting in the center of
                                        the thumb section.  Later pads
                                        sported mini-joysticks
                                        (thumbsticks) which could be
                                        inserted into the center of the
                                        thumbpad once the central button
                                        cap was removed.  Later pads had
                                        the entire central button idea
                                        removed.
       CONTROL PAD
         Top View
    ____________________________________________________________ 
   |                          |                                 |
   | |  --------------------  |                                 |     
   | |  | /--------------\ |  |---------------------------------|
   | |  | |              | |            ----------  ----------  |
   | |  | |   THUMB      | |            |        |  |        |  |
   | |  | |    PAD       | |            |BUTTON 1|  |BUTTON 2|  |
   | |  | |              | |            |(START) |  |        |  |
   | |  | |              | |            |________|  |________|  |
   | |  | \--------------/ | -----------------------------------|
   | |  --------------------                                    |
   |____________________________________________________________|

                                        From Matthew Kasdorf:    
                                        SMS Control Pad Information:
                                        -female plug on end view: 5 4 3 2 1
                                                                   9 8 7 6
                                        -pin 1: Up
                                        -pin 2: Down
                                        -pin 3: Left
                                        -pin 4: Right
                                        -pin 5: No Connection
                                        -pin 6: Button 1 (Start)
                                        -pin 7: No Connection
                                        -pin 8: Common (Ground?)
                                        -pin 9: Button 2

*** 8)  I've heard about a built in, hidden game?  What gives? ***

The original model of the SMS has a built in, code accessible maze game;
your goal is to guide a small snail through a series of different levels. 
Not much play value, but it's a nice extra to have.

If you own an original model SMS without a built in game...
Turn on your SMS and wait for the instruction screen to appear.  With
controller 1, press up and hold buttons 1 and 2.

If you own an original model SMS with a built in game...
First, hold down the sequence given above.  While holding, turn the machine
on and wait.

The SMS II does not have the snail maze game.

*** 9)  Can I play Game Gear games on my SMS? ***

Someone once mentioned that a pre-Christmas '92 issue of VG&CE contained a
mailorder ad offering a GG to SMS adapter, but my VG&CE collection is
incomplete, and I haven't been able to confirm its existence.  Any
information is welcome.

*** 10)  Can I play SMS games on the 16-bit Genesis? ***

With the aid of a device called the Power Base Converter, it's possible to
play all (*) SMS games (including 3-D, light phaser, and cards) on the
original model Genesis.  The converter retails for $40-50, but can be found
discounted for as low as $15.  Note that a Power Base Converter for the
Genesis II is available in Europe only.    

* It has been reported that the card F-16 Fighting Falcon does not work on
the Power Base Converter.  The title screen and music begin as usual, but
pushing the Start button blanks out the screen, although the sound effects
and pause button are unaffected.

*** 11)  Can I play SMS games on the Game Gear? ***

Yes.  A few adapters exist, with Sega's own being the "Master Gear."  Only
cartridges can be used, and those requiring special accessories or a second
controller won't function properly.  Another problem:  small text and
objects become difficult to make out on the GG.  UPDATE:  It seems that 
4-meg SMS carts have minor (i.e. graphics problems) difficulties when used
in a SMS->GG converter.  (This is due to Game Gear limitations, and not the
converter itself.) 

*** 12) Is U.K. SMS software compatible with the U.S. unit? ***

Yes.  Although folks may be wondering about PAL and NTSC electrical
definitions, there appears to be no problems playing U.K. games.

*** 13) Is Japanese SMS software compatible with the U.S. unit? ***

I haven't had anyone confirm the fact, but from what I've seen, I think it
is possible to play Japanese SMS software (from all Japanese system
variations) on U.S. hardware.  Cart ports appear the same in size and
design, and electrical definitions are similar.

*** 14) Can I play SMS 3-D games without the 3-D glasses? ***

A few games do have special codes or options to disable the 3-D feature,
and they're listed below.  If anyone knows of any other 3-D games with a
2-D option, please let me know.

Zaxxon 3-D:  Press pause at the title screen to bring up an option menu. 
Simple enough.  :)

Poseiden Wars 3-D:  Plug a control pad into the 2nd port.  With this
controller, press button #1.

Space Harrier 3-D:  Play the game in 3-D until you reach the first boss. 
Let him kill you.  If you obtained a high enough score, you'll get an
initials input screen after the Game Over message.  With the 2nd
controller, and holding button #1, enter T-H-R-E-E.  Note that the word
will not be displayed on the screen.

*** 15) Where can I find SMS cheats, tips, and strategy guides? ***

The SMS Cheat Tips Compilation is under way.  Check out the header of this
FAQ for more info.

Check out the Game Gear FAQ for a nice listing of common SMS
cheats.  Available via FTP: ftp.netcom.com, directory /pub/vi/vidgames/faqs,
file gamegear.faq

Also check out early issues of Electronic Gaming Monthly, Video Games &
Computer Entertainment, and GamePro.

Jeff Rovin published a nice (though not free of errors) listing of cheats
and short strategy guides in his "How To Win At Sega & Genesis Games"; the
fourth paperback in a series of video game strategy books.  Search your
local bookstore -- they should have a copy on hand.  Published by St.
Martin's Paperbacks.

Help sheets are available from Sega of America, although you'll be limited
to 3 games per request.  Check out the U.S.A. software list (question 5)
for a listing of games with help sheets available. 

*** 16) Is there a way to move the SMS pause button from the system to a
controller? ***

Following is a hack reprinted from "SMS Unlimited #1."  It's a bit messy,
but it'll work.
 
DISCLAIMER:  Neither Jeremy Statz, Jeff Bogumil, nor "SMS  Unlimited" are
responsible for any damages or losses made, be they to the system,
controller, materials, or individual, if this modification procedure is
performed. 

              HOW TO GIVE YOUR SMS CONTROLLER A PAUSE BUTTON 
 
                        Procedure by Jeremy Statz  
                         Written by Jeff Bogumil 
 
[The following hack was submitted by Jeremy Statz, who performed the
original procedure on his Power Base Converter.  I've rewritten the concept
to make it more easily readable, and given notes for SMS I owners.  I HAVE
NOT given instructions for the SMS II, but I would guess that only some
minor changes, if any, would need to be made - ed.] 
 
MATERIALS NEEDED: 
 
"Wand" soldering iron 
Solder 
VERY small clippers 
Liquid Latex 
Plastic Cement  
Insulated wire connectors, set of 4  
4 pieces of wire, each approx. 1 foot in length  
4 pieces of wire, each approx. 7 feet in length  
Small pair of needle nose pliers (for SMS owners) 
Small Phillips screwdriver 
Electrical tape 
 
NOTE:  It's recommended that you color code the wires together 
(i.e. a red 1 footer with a red 7 footer, etc...) 
 
STEP 1:  Using a phillips screwdriver, remove the top black 
casing from your PBC (or SMS).  The pause button should be easily seen. 
(SMS owners will have to use the screwdriver and pliers to remove a large
metal shield before they can proceed.) 
 
STEP 2:  Take the clippers and VERY CAREFULLY snip the 4 
attachment prongs of the pause button.  Remove it. 
 
STEP 3:  Solder each wire (7 feet long) to each prong of the pause button.
 
STEP 4:  Solder each wire (1 foot long) to the appropriate points on the
PBC (or SMS).  Be sure to match up the color codes with their respective
connections (i.e. The upper left pause button prong should be matched with
the upper left location on the system).  
 
STEP 5:  Carefully work the 4 wires (attached to the system) through the
pause button port of the cover (and shielding, for SMS owners).  Do not
replace the covers yet (i.e Do not replace the screws). 
          
STEP 6:  Take the wire connectors (it really doesn't matter what type they
are, as long as they are insulated) and solder them to their appropriate
wires.  
 
STEP 7:  After all the solder has dried, and all the connections have been
checked for sturdiness, place liquid latex over any exposed wires to
prevent electric shock and/or corrosion. 
 
STEP 8:  Replace all the wires and shields. 
 
STEP 9:  Use plastic cement to glue the pause button to a comfortable and
reachable spot (during gameplay) on your favorite SMS controller. 
          
STEP 10:  To clean up the wire pollution, you may want to tape the four
wires together with electrical tape.

END OF PROCEDURE

*** 17)  Did SMS software really start the "meg" thing? ***

I won't claim that the SMS was the first home video game system to break
the 1-megabit barrier, but yes, SMS carts were the first to use the term
"mega" as a means of sales promotion.  Later, Sega picked up "meg" when
promoting their 16-bit Genesis game, Strider.  You'll find "mega" plastered
on boxes and labels of certain SMS titles. 

*** 18)  I've heard about a "limited edition" SMS game.  Info? ***

The overhead, vertical shooter called Power Strike was promoted by Sega as
a limited edition game, offered through their user-base club.  Later, it
popped up in decent quantities in various toy store chains.  The game's
packaging is in black and white; screen shots and all (giving the
appearance of a counterfeited item).  Power Strike is known as Aleste in
Japan.  NOTE:  It has been reported that Power Strike is also avaiable in
a full color packaging.  More info, anyone?

*** 19)  What would I find if I compared the SMS and Game Gear? ***

The Game Gear is actually a slightly scaled down SMS, with its own play
screen (of course) and controller features built into the portable unit. 
The systems are extremely similar:  it's known that the Master Gear (SMS to
GG adapter) is only a vehicle which connects the SMS cart and GG port pins,
with little or no electronics used in the process.  This being the case,
I've printed the following information in the hopes that some technical
maven out there can use these statistics in order to create a GG to SMS
adapter (no matter the cost <Grin>).  Thanks to Matthew Kasdorf for
providing all this stuff.

    Sega Master System Cartridge Information:
    -two sided printed circuit board
    -50 pin edge connector: Component Side: pins 1 - 49  (cartridge
     forward)  Solder Side:    pins 2 - 50
    
    Sega Game Gear Cartridge Information:
    -single sided printed circuit board
    -PCB Component Side Markings: 837-7846-01, MB98536-015, 9119 K12
    -PCB Solder Side Markings: (c) SEGA, 1990, MADE IN JAPAN, 171-5953-A
    -surface mounted die, blob protected
    -2 surface mounted capacitors
    -45 pin edge connector: 2 4 6 8 ... 42  44
                            1 3 5 7  ...   43  45
    -No connection on pins: 1, 26, 27, 36, 37, 38, 39, 40, 44, and 45
    -V+ connection on pins: 2, 35, and 43
    -V- connection on pins: 16, 17, 18, 41, and 42

    
    SMS to GG Adapter Information:
    SMS Pin Number:  GG Pin Number:     SMS Pin Number:  GG Pin Number:
       1                  2, 35, 43       26                 11
       2                  3               27                 10
       3                 --               28                  9
       4                 26               29                  8
       5                 34               30                  7
       6                 33               31                  6
       7                 32               32                  5
       8                 31               33                  4
       9                 30               34                 --
      10                 29               35                 2, 35, 43
      11                 27               36                 28
      12                 25               37                 36
      13                 24               38                 --
      14                 23               39                 38
      15                 22               40                 --
      16                 21               41                 --
      17                 20               42                 --
      18                 19               43                 --
      19                 16, 18, 41       44                 --
      20                 17               45                 --
      21                 16, 18, 41       46                 39
      22                 15               47                 40
      23                 14               48                 --
      24                 13               49                 --
      25                 12               50                 --

*** 20) The instruction manual says <such and such>, but the game does/says
<such and such>.  Info? ***

Following is a list of instruction manual corrections:

CAPTAIN SILVER:  There are only four rounds and three bosses -- the Joker,
the first Pirate, and Captain Silver.

GOLVELLIUS:  The Ring of Invisibility - as mentioned in the game - is
actually a Ring of Invincibility.

Name corrections --
MANUAL         GAME
------         ----
Saipa          Rolick
Taruba         Bachular
Waruso         Warlick
Jaspa          Crawky
Heidi          Haidee

GREAT BASEBALL:  You are unable to select your catchers.

PSYCHO FOX:  Typo correction - the words "stages" (on pg. 20 and 21) should
read as "rounds."

SPACE HARRIER 3-D:  The correct continue code is - when you die, press Up,
then buttons 2, 1, 2, 1, 1, on controller #1.

SPELLCASTER:  To use a spell, continously press the joypad Up and Down,
while holding the fire button down.

TIME SOLDIERS:  Once the two continues are used, the game ends.  This
corrects the manual's statement that if there are two players playing at
the same time, a player will always be revived, as long as the other player
remains alive.

ZILLION:  Don't enter the suicide code in room C-4 as instructed by the
instruction manual.  Such kidders, Sega...

ZAXXON 3-D:  The W capsule lets you access the different weapons.  The E
capsule lets you receive an extra ship.

*** 21)  What SMS software is recommended? ***

This is a matter of opinion, so I've set up an easy voting system.  If
you'd like to participate, please send a list of your five favorite SMS
games to aj809@yfn.ysu.edu, and I'll update the votes.

Contributors thus far:  Cap Scott, Jeff Bogumil

GAME                          VOTES
----                          -----
Columns                       1
Golden Axe Warrior            1
Phantasy Star                 2
Psycho Fox                    1
Shinobi                       1
Space Harrier                 1
Wonderboy III                 1
R-Type                        1
Golvellius                    1

THANKS FOR READING!!!

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