pkgs/games: stdenv.lib -> lib
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@@ -6,7 +6,7 @@
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The engine is relatively small and quick to build, so this is not much of a problem.
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Building a mod will result in a wrapper script that starts the mod inside the specified engine.
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*/
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{ stdenv
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{ lib, stdenv
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, packageAttrs
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, patchEngine
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, wrapLaunchGame
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@@ -14,7 +14,7 @@
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, engine
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}:
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with stdenv.lib;
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with lib;
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let
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engineSourceName = engine.src.name or "engine";
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