kodi: add option for GBM backend
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@@ -30,6 +30,7 @@
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, vdpauSupport ? true, libvdpau ? null
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, useWayland ? false, wayland ? null, wayland-protocols ? null
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, waylandpp ? null, libxkbcommon ? null
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, useGbm ? false, mesa ? null, libinput ? null
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}:
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assert dbusSupport -> dbus != null;
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@@ -183,6 +184,11 @@ in stdenv.mkDerivation {
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wayland waylandpp
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# Not sure why ".dev" is needed here, but CMake doesn't find libxkbcommon otherwise
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libxkbcommon.dev
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]
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++ lib.optional useGbm [
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libxkbcommon.dev
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mesa.dev
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libinput.dev
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];
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nativeBuildInputs = [
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@@ -206,6 +212,9 @@ in stdenv.mkDerivation {
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] ++ lib.optional useWayland [
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"-DCORE_PLATFORM_NAME=wayland"
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"-DWAYLAND_RENDER_SYSTEM=gl"
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] ++ lib.optional useGbm [
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"-DCORE_PLATFORM_NAME=gbm"
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"-DGBM_RENDER_SYSTEM=gles"
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];
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enableParallelBuilding = true;
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