bazel: Fix build on darwin

* use default stdenv (clang 7)
* add no-arc.patch to make the xcode_locate tool compile without libarc-lite
* remove the `-mmacosx-version-min=10.9` flag from the bootstrap compile script
This commit is contained in:
Claudio Bley
2021-02-03 10:46:09 +01:00
parent e22cf98520
commit 5f71a0ff5d
3 changed files with 45 additions and 1 deletions
@@ -176,6 +176,14 @@ stdenv.mkDerivation rec {
# argument if it's found to be an empty string.
../trim-last-argument-to-gcc-if-empty.patch
# On Darwin, using clang 6 to build fails because of a linker error (see #105573),
# but using clang 7 fails because libarclite_macosx.a cannot be found when linking
# the xcode_locator tool.
# This patch removes using the -fobjc-arc compiler option and makes the code
# compile without automatic reference counting. Caveat: this leaks memory, but
# we neglect this fact.
./no-arc.patch
# --experimental_strict_action_env (which may one day become the default
# see bazelbuild/bazel#2574) hardcodes the default
# action environment to a non hermetic value (e.g. "/usr/local/bin").
@@ -371,6 +379,8 @@ stdenv.mkDerivation rec {
src/tools/xcode/stdredirect/BUILD \
tools/osx/BUILD
substituteInPlace scripts/bootstrap/compile.sh --replace ' -mmacosx-version-min=10.9' ""
# nixpkgs's libSystem cannot use pthread headers directly, must import GCD headers instead
sed -i -e "/#include <pthread\/spawn.h>/i #include <dispatch/dispatch.h>" src/main/cpp/blaze_util_darwin.cc