vulkan-validation-layers: 1.1.82.0 -> 1.1.85.0
This requires knock-on upgrades for glslang and spirv-tools. I have also made the validation layers easier to use: - library files identified by layer definitions now use absolute paths - the layer definition path is prepended to XDG_DATA_DIRS Previously, one would have to modify LD_LIBRARY_PATH or install the derivation in a known location for vulkan-loader to find relevant files. These changes make using validation layers in a nix-shell work automatically. Use XDG_DATA_DIRS environment variable rather than VK_LAYER_PATH
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@@ -2,23 +2,15 @@
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stdenv.mkDerivation rec {
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name = "glslang-git-${version}";
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version = "2018-07-27";
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version = "2018-09-26";
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src = fetchFromGitHub {
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owner = "KhronosGroup";
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repo = "glslang";
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rev = "e99a26810f65314183163c07664a40e05647c15f";
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sha256 = "1w11z518xfbnf34xgzg1mp3xicpw2qmpcvaixlzw79s9ifqg5lqs";
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rev = "91ac4290bcf2cb930b4fb0981f09c00c0b6797e1";
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sha256 = "0q477pm0n495acnss16ddlf82a6i5l2dfmvc7r8yi0bgmgpzi4av";
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};
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patches = [
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# spirv-tools bump for vulkan sdk 1.1.82.1; remove on update
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(fetchpatch {
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url = "https://github.com/lenny-lunarg/glslang/commit/c7f4e818ac55f545289f87f8c37571b2eadcde86.patch";
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sha256 = "197293alxjdpm3x1vd6pksdb1d9za42vlyn8yn2w786av0l7vf1k";
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})
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];
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buildInputs = [ cmake bison jq ] ++ spirv-tools.buildInputs;
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enableParallelBuilding = true;
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