Merge branch 'master' into staging

This commit is contained in:
Vladimír Čunát
2017-02-09 08:42:04 +01:00
282 changed files with 6518 additions and 4783 deletions
+23 -8
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@@ -25,7 +25,7 @@
<!--============================================================-->
<section xml:id="sec-cross-packaging">
<title>Packing in a cross-friendly manner</title>
<title>Packaging in a cross-friendly manner</title>
<section>
<title>Platform parameters</title>
@@ -105,14 +105,15 @@
This is the most important guiding principle behind cross-compilation with Nixpkgs, and will be called the <wordasword>sliding window principle</wordasword>.
In this manner, given the 3 platforms for one package, we can determine the three platforms for all its transitive dependencies.
</para>
<para>
Some examples will probably make this clearer.
If a package is being built with a <literal>(build, host, target)</literal> platform triple of <literal>(foo, bar, bar)</literal>, then its build-time dependencies would have a triple of <literal>(foo, foo, bar)</literal>, and <emphasis>those packages'</emphasis> build-time dependencies would have triple of <literal>(foo, foo, foo)</literal>.
In other words, it should take two "rounds" of following build-time dependency edges before one reaches a fixed point where, by the sliding window principle, the platform triple no longer changes.
Indeed, this happens with cross compilation, where only rounds of native dependencies starting with the second necessarily coincide with native packages.
</para>
<note><para>
The depending package's target platform is unconstrained by the sliding window principle, which makes sense in that one can in principle build cross compilers targeting arbitrary platforms.
</para></note>
<warning><para>
From the above, one would surmise that if a package is being built with a <literal>(build, host, target)</literal> platform triple of <literal>(foo, bar, bar)</literal>, then its build-time dependencies would have a triple of <literal>(foo, foo, bar)</literal>, and <emphasis>those packages'</emphasis> build-time dependencies would have triple of <literal>(foo, foo, foo)</literal>.
In other words, it should take two "rounds" of following build-time dependency edges before one reaches a fixed point where, by the sliding window principle, the platform triple no longer changes.
Unfortunately, at the moment, we do <emphasis>not</emphasis> implement this correctly, and after only one round of following build-time dependencies is the fixed point reached, with target incorrectly kept different than the others.
</para></warning>
<para>
How does this work in practice? Nixpkgs is now structured so that build-time dependencies are taken from from <varname>buildPackages</varname>, whereas run-time dependencies are taken from the top level attribute set.
For example, <varname>buildPackages.gcc</varname> should be used at build time, while <varname>gcc</varname> should be used at run time.
@@ -131,9 +132,23 @@
<section xml:id="sec-cross-usage">
<title>Cross-building packages</title>
<note><para>
More information needs to moved from the old wiki, especially <link xlink:href="https://nixos.org/wiki/CrossCompiling" />, for this section.
</para></note>
<para>
To be written.
This is basically unchanged so see the old wiki for now.
Many sources (manual, wiki, etc) probably mention passing <varname>system</varname>, <varname>platform</varname>, and, optionally, <varname>crossSystem</varname> to nixpkgs:
<literal>import &lt;nixpkgs&gt; { system = ..; platform = ..; crossSystem = ..; }</literal>.
<varname>system</varname> and <varname>platform</varname> together determine the system on which packages are built, and <varname>crossSystem</varname> specifies the platform on which packages are ultimately intended to run, if it is different.
This still works, but with more recent changes, one can alternatively pass <varname>localSystem</varname>, containing <varname>system</varname> and <varname>platform</varname>, for symmetry.
</para>
<para>
One would think that <varname>localSystem</varname> and <varname>crossSystem</varname> overlap horribly with the three <varname>*Platforms</varname> (<varname>buildPlatform</varname>, <varname>hostPlatform,</varname> and <varname>targetPlatform</varname>; see <varname>stage.nix</varname> or the manual).
Actually, those identifiers are purposefully not used here to draw a subtle but important distinction:
While the granularity of having 3 platforms is necessary to properly *build* packages, it is overkill for specifying the user's *intent* when making a build plan or package set.
A simple "build vs deploy" dichotomy is adequate: the sliding window principle described in the previous section shows how to interpolate between the these two "end points" to get the 3 platform triple for each bootstrapping stage.
That means for any package a given package set, even those not bound on the top level but only reachable via dependencies or <varname>buildPackages</varname>, the three platforms will be defined as one of <varname>localSystem</varname> or <varname>crossSystem</varname>, with the former replacing the latter as one traverses build-time dependencies.
A last simple difference then is <varname>crossSystem</varname> should be null when one doesn't want to cross-compile, while the <varname>*Platform</varname>s are always non-null.
<varname>localSystem</varname> is always non-null.
</para>
</section>