Merge branch 'master' into staging
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@@ -25,7 +25,7 @@
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<!--============================================================-->
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<section xml:id="sec-cross-packaging">
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<title>Packing in a cross-friendly manner</title>
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<title>Packaging in a cross-friendly manner</title>
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<section>
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<title>Platform parameters</title>
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@@ -105,14 +105,15 @@
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This is the most important guiding principle behind cross-compilation with Nixpkgs, and will be called the <wordasword>sliding window principle</wordasword>.
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In this manner, given the 3 platforms for one package, we can determine the three platforms for all its transitive dependencies.
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</para>
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<para>
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Some examples will probably make this clearer.
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If a package is being built with a <literal>(build, host, target)</literal> platform triple of <literal>(foo, bar, bar)</literal>, then its build-time dependencies would have a triple of <literal>(foo, foo, bar)</literal>, and <emphasis>those packages'</emphasis> build-time dependencies would have triple of <literal>(foo, foo, foo)</literal>.
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In other words, it should take two "rounds" of following build-time dependency edges before one reaches a fixed point where, by the sliding window principle, the platform triple no longer changes.
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Indeed, this happens with cross compilation, where only rounds of native dependencies starting with the second necessarily coincide with native packages.
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</para>
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<note><para>
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The depending package's target platform is unconstrained by the sliding window principle, which makes sense in that one can in principle build cross compilers targeting arbitrary platforms.
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</para></note>
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<warning><para>
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From the above, one would surmise that if a package is being built with a <literal>(build, host, target)</literal> platform triple of <literal>(foo, bar, bar)</literal>, then its build-time dependencies would have a triple of <literal>(foo, foo, bar)</literal>, and <emphasis>those packages'</emphasis> build-time dependencies would have triple of <literal>(foo, foo, foo)</literal>.
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In other words, it should take two "rounds" of following build-time dependency edges before one reaches a fixed point where, by the sliding window principle, the platform triple no longer changes.
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Unfortunately, at the moment, we do <emphasis>not</emphasis> implement this correctly, and after only one round of following build-time dependencies is the fixed point reached, with target incorrectly kept different than the others.
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</para></warning>
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<para>
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How does this work in practice? Nixpkgs is now structured so that build-time dependencies are taken from from <varname>buildPackages</varname>, whereas run-time dependencies are taken from the top level attribute set.
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For example, <varname>buildPackages.gcc</varname> should be used at build time, while <varname>gcc</varname> should be used at run time.
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@@ -131,9 +132,23 @@
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<section xml:id="sec-cross-usage">
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<title>Cross-building packages</title>
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<note><para>
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More information needs to moved from the old wiki, especially <link xlink:href="https://nixos.org/wiki/CrossCompiling" />, for this section.
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</para></note>
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<para>
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To be written.
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This is basically unchanged so see the old wiki for now.
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Many sources (manual, wiki, etc) probably mention passing <varname>system</varname>, <varname>platform</varname>, and, optionally, <varname>crossSystem</varname> to nixpkgs:
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<literal>import <nixpkgs> { system = ..; platform = ..; crossSystem = ..; }</literal>.
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<varname>system</varname> and <varname>platform</varname> together determine the system on which packages are built, and <varname>crossSystem</varname> specifies the platform on which packages are ultimately intended to run, if it is different.
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This still works, but with more recent changes, one can alternatively pass <varname>localSystem</varname>, containing <varname>system</varname> and <varname>platform</varname>, for symmetry.
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</para>
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<para>
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One would think that <varname>localSystem</varname> and <varname>crossSystem</varname> overlap horribly with the three <varname>*Platforms</varname> (<varname>buildPlatform</varname>, <varname>hostPlatform,</varname> and <varname>targetPlatform</varname>; see <varname>stage.nix</varname> or the manual).
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Actually, those identifiers are purposefully not used here to draw a subtle but important distinction:
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While the granularity of having 3 platforms is necessary to properly *build* packages, it is overkill for specifying the user's *intent* when making a build plan or package set.
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A simple "build vs deploy" dichotomy is adequate: the sliding window principle described in the previous section shows how to interpolate between the these two "end points" to get the 3 platform triple for each bootstrapping stage.
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That means for any package a given package set, even those not bound on the top level but only reachable via dependencies or <varname>buildPackages</varname>, the three platforms will be defined as one of <varname>localSystem</varname> or <varname>crossSystem</varname>, with the former replacing the latter as one traverses build-time dependencies.
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A last simple difference then is <varname>crossSystem</varname> should be null when one doesn't want to cross-compile, while the <varname>*Platform</varname>s are always non-null.
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<varname>localSystem</varname> is always non-null.
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</para>
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</section>
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