godot: stop build process from looking in global directories
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@@ -23,10 +23,13 @@ in stdenv.mkDerivation rec {
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buildInputs = [
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gcc5 scons libX11 libXcursor libXinerama libXrandr libXrender
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libXi libXext libXfixes freetype openssl alsaLib libpulseaudio
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libGLU zlib
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libGLU zlib yasm
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];
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patches = [ ./pkg_config_additions.patch ];
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patches = [
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./pkg_config_additions.patch
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./dont_clobber_environment.patch
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];
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enableParallelBuilding = true;
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