cataclysmDDA: add very basic framework for packaging mods

Add new namespace 'cataclysmDDA', in which package builders, games, and
mods are listed.
This commit is contained in:
Mitsuhiro Nakamura
2020-07-18 14:23:19 +09:00
parent bf71f12cb5
commit ac8555486f
9 changed files with 234 additions and 55 deletions
+49
View File
@@ -0,0 +1,49 @@
{ stdenvNoCC, lib, type }:
assert lib.elem type [
"mod"
"soundpack"
"tileset"
];
{ modName, version, src, ... } @ args:
stdenvNoCC.mkDerivation (args // rec {
pname = args.pname or "cataclysm-dda-${type}-${modName}";
modRoot = args.modRoot or ".";
configurePhase = args.configurePhase or ''
runHook preConfigure
runHook postConfigure
'';
buildPhase = args.buildPhase or ''
runHook preBuild
runHook postBuild
'';
checkPhase = args.checkPhase or ''
runHook preCheck
runHook postCheck
'';
installPhase = let
baseDir = {
mod = "mods";
soundpack = "sound";
tileset = "gfx";
}.${type};
in args.installPhase or ''
runHook preInstall
destdir="$out/share/cataclysm-dda/${baseDir}"
mkdir -p "$destdir"
cp -R "${modRoot}" "$destdir/${modName}"
runHook postInstall
'';
passthru = {
forTiles = true;
forCurses = type == "mod";
};
})