games/crawl: add support for MacOS/Darwin builds

games/crawl: Add support for darwin builds.  Also,
compression/advancecomp: Add support for darwin builds in meta (which already worked).
This commit is contained in:
Dave Nicponski
2019-07-28 02:25:17 -04:00
parent bed7e5aaf2
commit b3b4184786
3 changed files with 26 additions and 4 deletions
+12 -3
View File
@@ -1,6 +1,9 @@
{ stdenv, lib, fetchFromGitHub, fetchpatch, which, sqlite, lua5_1, perl, python3, zlib, pkgconfig, ncurses
, dejavu_fonts, libpng, SDL2, SDL2_image, SDL2_mixer, libGLU_combined, freetype, pngcrush, advancecomp
, tileMode ? false, enableSound ? tileMode
# MacOS / Darwin builds
, darwin ? null
}:
stdenv.mkDerivation rec {
@@ -15,7 +18,7 @@ stdenv.mkDerivation rec {
};
patches = [
./crawl_purify.patch # Patch hard-coded paths
./crawl_purify.patch # Patch hard-coded paths and remove force library builds
(fetchpatch { # Use a nice high-res app icon
url = "https://github.com/crawl/crawl/commit/2aa1166087e44e6585b26cedf1fe81b3f3ba547f.patch";
sha256 = "1jqrdv4wy18shg1fdabdb421232hg5micphkixcyzxd1lrmvadg0";
@@ -28,7 +31,13 @@ stdenv.mkDerivation rec {
buildInputs = [ lua5_1 zlib sqlite ncurses ]
++ (with python3.pkgs; [ pyyaml ])
++ lib.optionals tileMode [ libpng SDL2 SDL2_image freetype libGLU_combined ]
++ lib.optional enableSound SDL2_mixer;
++ lib.optional enableSound SDL2_mixer
++ (lib.optionals stdenv.isDarwin (
assert (lib.assertMsg (darwin != null) "Must have darwin frameworks available for darwin builds");
with darwin.apple_sdk.frameworks; [
AppKit AudioUnit CoreAudio ForceFeedback Carbon IOKit OpenGL
]
));
preBuild = ''
cd crawl-ref/source
@@ -64,7 +73,7 @@ stdenv.mkDerivation rec {
with dangerous and unfriendly monsters in a quest to rescue the
mystifyingly fabulous Orb of Zot.
'';
platforms = platforms.linux;
platforms = platforms.linux ++ platforms.darwin;
license = with licenses; [ gpl2Plus bsd2 bsd3 mit licenses.zlib cc0 ];
maintainers = [ maintainers.abbradar ];
};