Just use old glm for LO, the rest of LO is not keen on using C++ git add -A 1

This commit is contained in:
Michael Raskin
2014-12-05 10:51:40 +03:00
parent 761e5309b5
commit b4084d4913
3 changed files with 37 additions and 2 deletions
+35
View File
@@ -0,0 +1,35 @@
{ stdenv, fetchurl, unzip }:
stdenv.mkDerivation rec {
name = "glm-0.9.5.4";
src = fetchurl {
url = "mirror://sourceforge/project/ogl-math/${name}/${name}.zip";
sha256 = "0v14xssysy3q1h2mga6rqlz722mwbis4rrx76zmvhjqh17qh4l62";
};
buildInputs = [ unzip ];
outputs = [ "out" "doc" ];
installPhase = ''
mkdir -p "$out/include"
cp -r glm "$out/include"
mkdir -p "$doc/share/doc/glm"
cp -r doc/* "$doc/share/doc/glm"
'';
meta = with stdenv.lib; {
description = "OpenGL Mathematics library for C++";
longDescription = ''
OpenGL Mathematics (GLM) is a header only C++ mathematics library for
graphics software based on the OpenGL Shading Language (GLSL)
specification and released under the MIT license.
'';
homepage = http://glm.g-truc.net/;
license = licenses.mit;
platforms = platforms.unix;
maintainers = with stdenv.lib.maintainers; [ fuuzetsu ];
};
}