Update SFML to version 2.2, remove sfml_git, and update MARS (depended on sfml_git)
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@@ -1,12 +1,15 @@
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{ stdenv, fetchurl, cmake, mesa, sfml_git, fribidi, taglib }:
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{ stdenv, fetchgit, cmake, mesa, sfml, fribidi, taglib }:
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stdenv.mkDerivation rec {
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name = "mars-${version}";
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version = "0.7.2";
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src = fetchurl {
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url = "mirror://sourceforge/mars-game/mars_source_${version}.tar.gz";
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sha256 = "092y0y1dghkvs0syjg9cv8iq0w29hkin8bznqc8sqm21v0swk451";
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name = "mars-${version}-${rev}";
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version = "0.7.5";
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rev = "c855d04409";
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src = fetchgit {
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url = "https://github.com/thelaui/M.A.R.S..git";
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inherit rev;
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sha256 = "70fc4b5823f2efb03e0bcd3fe82dee88ee93ddfd81d53de0d7eb3fe02793d65e";
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};
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buildInputs = [ cmake mesa sfml_git fribidi taglib ];
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buildInputs = [ cmake mesa sfml fribidi taglib ];
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patches = [ ./unbind_fix.patch ];
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installPhase = ''
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cd ..
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find -name '*.svn' -exec rm -rf {} \;
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@@ -0,0 +1,19 @@
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diff --git a/src/System/window.cpp b/src/System/window.cpp
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index e9a099a..e3f6de9 100644
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--- a/src/System/window.cpp
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+++ b/src/System/window.cpp
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@@ -308,12 +308,12 @@ namespace window {
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glEnable(GL_TEXTURE_2D);
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if (shader)
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- shader->bind();
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+ sf::Shader::bind(shader);
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window_.draw(toBeDrawn, states);
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if (shader)
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- shader->unbind();
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+ sf::Shader::bind(NULL);
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window_.popGLStates();
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glPopMatrix();
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