464 lines
15 KiB
Plaintext
464 lines
15 KiB
Plaintext
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pg.41
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heavenly bodies intersect. Although the resulting collision
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is not physical in nature, due to the insubstantial properties
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of the alter-orb, it nonetheless precipitates utter chaos and
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destroys all life on Borg, except for the Lau themselves and
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certain portions of their habitat deep in the Borgian rifts
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(see Chapter 4).
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Survival is not guaranteed, however. In order for them to
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live through the catastrophic energy storm, the Lau themselves and
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that certain preparations must be made well in advance.
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These involve assembling a number of sacred objects - the
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so-called elements - which are employed in a ritual recre-
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ation of the universe in its proper image. The ritual is said
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to be performed in a sacred cavern deep in the rifts.
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I have never seen the cavern or its alleged contents. But I
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have observed apparent transmogrifications of Lau individ-
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uals from corporeal form into water, fire and other states.
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(Note: As I was the sole non-Lau witness, and given that my
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profound astonishment precluded a precise recording of
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my observations, this may be taken as a subjective field
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report of empirically observed phenomena, although, I
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humbly assert, something more that mere anecdote.) These
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transformations were apparently made possible by draw-
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ing energy from certain stones. Could these have been the
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elements alluded to previously?
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At the time of my visit with the Lau, they believed that
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the grand event, the collision of Borg and the alter-orb,
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Garbo, was imminent. As one of the more garrulous elders
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pg.42
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informed me, "The Creator wears a mask" when the cataclysm
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is nigh. The old Lau was an habitual user of Magic, the
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psychotropic narcotic unique to Borg (see Appendix B),
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and may not have been entirely reliable in an objective sense.
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"The Creator wears a mask" apparently refers to the chief
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constellation in the Borgian firmament, called the Crreator
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(or, sometimes, Garbo). The image imposed on the stars of
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the Creator is that of an ancient sage, his white hair and
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beard blowing in the solar wind, with arms outstretched in
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offering. In his left hand is a golden star, in his right, a blue
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star, and his forehead is marked by a red dwarf, equidistant
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from the two, which pulses blood-red, especially in the low
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sky where the constellation resides for most of the year.
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It seems that during the latter part of 4999, the Creator's
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face had begun to be occluded by a sort of celestial shadow.
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Indeed, the constellation looked rather dim to me, and the
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forehead stone seemed to shine bloodier each morning, but
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I was unable to distinguish any kind of shadow. Of course, I
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wasn't given to the use of Magic, either.
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My garrulous friend also informed me that his people
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were worried because the various diruptions and pressureds
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brought on by the gold rush had made it difficult for them
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to maintain control over the elements. Some of them con-
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fessed to deep fear that the elements would not be assem-
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bled in time to avert the end of the Lau race and of the
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planet Borg.
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pg.43
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When the Federation mandate of 4999 forced me to leave
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Borg, the Lau were in a state of deep trepidation, almost
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of shock.
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pg.44
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Riggs said, "Thank you, Druella". Then the young Terran
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sat thoughtfully for a while listening to the broken hum of
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worn-out machinery in the colony's gut and pondering what
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he had read. Abruptly, he said, "Druella, would you open that
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panel for me?"
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"Certainly Delbert," the perky voice replied. Then Riggs
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stood and put on a heavy plastacot shirt, slipped his pass-
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card into the pocket, and left the little room in D Module.
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pg.47
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Another meteor whacks the hull; a hollow boom shudders
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through the overgrown hydroponic beds, the domed
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administration module, the empty residential modules, and
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slowly fades. In its wake, structural stresses clang and
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groan in the pipes dripping rusted water and machine fluids.
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One maitenance bay attracts the roving intelligence with
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sighns of activity. The mind peers in at a lone, greasy Terran
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in overalls, working on a broken-down pump. He looks
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miserable. One of his fingers is bleeding, and there's blood
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on the rungs leading up to the hydroponic carrot beds on
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the agricultural level. The Terran stares at the gear assembly,
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trying to remember how he got it out of the pump. He keeps
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trying to tap it into place that's not quite its size. A pale
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insect scuttles along a puddle of dirty oil and disappears
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under a locker.
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Puzzled, the mind probes deeper into the colony. Where
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are the ones it seeks? Abruptly, it finds them - in the
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shuttle bay.
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A bug-eyed shuttle had just come in from Borg. Amid
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guffaws and wise cracks from lounging Gaks, six small golden
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beings clambered down the ladder. One of them carried a
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document. A Terran wearing a slouch hat and gray mask
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stood with his hands on his hips and regarded the group
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with amusement.
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pg.48
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"I understand you carry some sort of ultimatum, eh?
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Destruction! Oh, my goodness. And you want to tell the
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Federation that you people are being abused by this Mulcahy
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and his Breakers? What - tortured, killed, kidnapped, sold
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into slavery?" He shook his head. "That's tough. I feel for
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you." Motioning to a pair of smirking Gaks, he said, "Tell you
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what. Follow these gents topside, and you can present your
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grievances to the head megalope, Mr. Nathan Grey."
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The Gaks led the Lau to a wide lift. They rode on level up
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to a transfer bay, then filed through a hatch into a corridor.
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The intelligence began to worry, they were headed straight
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for the Gak station.
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Without warning the Gaks in the station turned on the Lau,
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beating them and then tying them up and loading them on
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the Gakmobile. But one of the six escaped and fled down the
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corridor. Two steps ahead of the Gaks, the golden being ran
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into the Breaker bar. A single mutant followed and beat the
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little creature savagely, then strolled out contentedly, leaving
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the Lau unconscious on the blood-stained dance floor.
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All the time, the Breakers looked on respectfully. They
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knew better than to get in a Gak's way.
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Hurt and reeling, the all-seeing mind pulls back. The great
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eyes blink outside the colony hull as the luminous, bubble-
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like cloud begins to dissipate.
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Nearby, the golden planet, a solar system unto itself,
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majestically orbits its two suns in seeming tranaquility. But
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the shining eyes, knowing where to look, spot the sinister
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shadow dogging Borg. The golden planet's curse! It seems
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closer than before, and has almost totally accluded the
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benign constellation known as Garbo - the Creator. The
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malevolent shadow has come on again to engulf and ravage
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the golden planet. Only a holy Lau, one of the seven Garbo
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shaman, can perform the ritual ceremony that will save Borg.
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Within hours, it will be too late!
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HOW TO TALK TO BREAKERS
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pg.63
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You enter a would of BREAKERS by typing on your computer keyboard. You can
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type whenever text appears on the screen and you are ready to respond. Your
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decisions and your dialogue with characters will determine how the novel
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unfolds.
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BREAKERS responds to a wide variety of commands. Some common ones are
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explained below, but you'll discover others as you begin play. In fact
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Electronic
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Novels recognize a vocabulary of over 1200 words. Many synonyms of com-
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mands are possible. For example, "get" works as well as "take", and "rub" is a
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synonym for "touch". For ease of typing, some commands can be abbreviated. You
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can also type commands in either upper or lower case. When you are finished
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typing
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a command, press the RETURN key.
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You can also take a greater part in the action by talking to characters and
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evaluating
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their responses. A note on how to use dialogue follows the discussion of
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commands.
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The universe of BREAKERS is constantly transforming itself. Even if you do
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nothing,
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characters will patrol Nimbus Colony, monsters will prowl the Borgian seas, the
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cosmic weather will continue to change.
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Occasionally, the text being displayed will be longer than your screen. Instead
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of
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"scrolling" information out of sight faster that you can read it, BREAKERS will
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pause
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and instruct you to Press any key to continue. When you press a key, the rest
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of
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the text will display on you screen.
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pg.64
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COMMANDS
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AGAIN: Repeats you last command, just as though you had typed it again. After
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this command, you must still press RETURN.
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BOOKMARK: Retains your progress in the novel by making a copy of your current
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position on a formatted diskette. Later you can resume the novel from that
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point with
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the RESUME NOVEL command. See the Special Features section of the com-
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puter reference card packaged with you novel diskette for details.
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CLOSE (object): Tries to close the object you specify.
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DROP (object): Frees you of an object you are carrying.
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EXAMINE or EX (object): Checks the characteristics of an object - works like
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LOOK
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FOLLOW or FOL (person): Allows you to follow a character who is going his won
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way. But be careful; some characters don't like to be followd.
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GET (object) Tries to pick up the object you specify. Prduces the same effect
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as
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TAKE.
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GIVE (object) TO (person): Giving objects to characters can be risky,
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innocuous, or
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crucial. You can also use this form: GIVE (person) (object).
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HEALTH: Checks your physical condition. Are you injured? Just stunned?
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HIT (object or person) WITH (object): This and commands like it exercise your
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aggressive tendencies.
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INVENTORY or INV: Tells you which objects you've collected and are currently
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carrying.
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LOOK (direction): Describes what lies in a particular direction from your
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position.
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pg.65
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LOOK AT (object): Describes the features of an object - works like EXAMINE.
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NORTH and others Allows you to move in the direction you specify. You can also
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abbreviate directions (N,S,E,W, etc.). GO TO (object) and WALK (direction)
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produce the same result.
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OPEN (object) Tries to open the object you specify.
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PAUSE NOVEL: Halts the changing world of the novel as long as you wish. You can
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resume the action by pressing any key. To stop the novel in a fster way, see
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the
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Using Special Keys section of the computer reference card packaged with your
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diskette.
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PLAY: Lets you indulge yourself with songs and musical instruments.
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PRINTER ON: Creates a printed record of your progress though BREAKERS. See
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the reference card packaged with you diskette for details.
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PROGRESS or PR: Reports on achievements of importance in your electronic
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mission.
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PUT (object) IN (object): Tries to merge objects. The results may be important
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or
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pointless.
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QUIT NOVEL: Ends your session of BREAKERS without saving your current position.
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READ (object): Obtains written information, such as priceless clues, from the
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object
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you specify.
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RESTART NOVEL: Begins BREAKERS again from the start.
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pg.66
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RESUME NOVEL: Reopens the novel from the point at which you typed the
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BOOKMARK command. For specific instructions, see the reference card pack-
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aged with you diskette.
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SHOW (object) TO (person): Displays an object to a character. You may recieve
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an
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interesting reaction.
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SING: Ventilates your vocal chords.
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TAKE or T (object): Allows you to collect objects which seem interesting or
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useful.
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You can take on thing or several at a time.
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THROW (object) (direction): Lets you toss precious things accurately at a
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crucial
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moment in BREAKERS.
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TIME FASTER: Speeds up the changing world of the Electronic Novel. This
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command does not change the speed at which your commands are responded to by
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the novel. It increases the rate at which characters and elements of the
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novel's
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physical world enter the scene, pop up, or fly by. Typing this command
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repeatedly
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will speed up the universe a little each time. To slow donw the changing world
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type TIME SLOWER.
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TIME SLOWER: The opposite of TIME FASTER. Typing TIME SLOWER
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repeatedly will slow down the changing universe of the Electronic Novel
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by degrees.
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BREAKERS will respond to many other commands; feel free to experiment. Some
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interesting examples might be:
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get and examine the red bal
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get the wire knife and the lava and drink it
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look at everyone but the cirdonian
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offer the medallion to nate grey
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spary the bolt with the spray can
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look at myself
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give 15 pieces of gold casey
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When you use numbers in commands or dialogue, use the numeral form; don't spell
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the numbers out (25 not twenty-five)
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DIALOGUE
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Electronic Novels allow you to talk to characters and creatures, real and
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imagined.
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You can ask them questions, order them to do your bidding, or tell them to do
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things
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with objects or to other characters. They will respond in their own unique
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ways. The
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FORM you use for this kind of dialogue is important. Here are two examples:
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betty, "who's mulcahy?"
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druella, "thanks for the information"
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Notice that it is not necessary to capitalize or to use periods at the ends of
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sentences.
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When your are finished typing a line of dialogue, be sure to press RETURN.
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To relieve you of some typing, dialogue also has a shorter form. You may omit
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the
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comma following the name of the character you're addressing. The second quota-
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tion mark may be omitted also. Example:
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pg.68
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Instead of
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bobo, "give me the vbx"
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you may type
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bobo "give me the vbx"
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Some other examples of BREAKERS dialogue might be:
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panface "where's delbert riggs?
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betty "please give me a drink
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beek "what does it all mean?
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cirdonian "you're a punk
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jones "what is west from here?
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corpse "you don't look so hot
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TIME AND SPACE
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Many of the characters in BREAKERS move around of their own volition. When you
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talk to a character in you area, he will answer you in his own special way. If
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he
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happens to move to the next room, he won't brush you off; he will still answer.
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However, if the character moves far away from your position, he'll no long
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berable
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to hear you. Examples:
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(betty in your area)
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betty "who are the gaks?
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"Not so loud - you're talking about the toughest cops in the galaxy",
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Betty cautions.
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(betty in the next room)
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betty "who are you?
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"Don't try to get personal with me", the bartender snaps.
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(betty far away)
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betty "let me take you away from all this
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Your words don't reach that far.
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Engaging characters in conversation allows you to enter teh world of BREAKERS
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completely. But remember, when you talk to an Electronic Novel, anything can
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happen.
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PERIOD
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By typing several periods (...) and pressing RETURN, you can watch the universe
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unfold over several time intervals. This is an advanced strategic tactic you
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may find useful.
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RETURN KEY
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Press RETURN whenever you are finished typing a command. If you press RETURN
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without typing any command, the world of the novel will still continue to
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change all
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around you. When ;you press only RETURN, time will pass and the universe will
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turn
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together with whatever else may be happening at the time: characters entering
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the
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vicinity, conversations beginning, etc. As in life, the universe of the
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Electronic Novel
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is constantly unfolding.
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check ya later dudes....
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