266 lines
10 KiB
Plaintext
266 lines
10 KiB
Plaintext
|
|
OGRE
|
|
Player Reference Card
|
|
Origin
|
|
Systems Inc.
|
|
340 Harvey Road, Manchester, N.H. 03103-3317
|
|
Apple // version, 64K.
|
|
|
|
Cleaved/Cracked by: The Talisman/First Class
|
|
Supported/Supplied: Dr. Fate & The Doc/EA
|
|
Documentation by : The Doc/Elites Anonymous
|
|
|
|
TO BEGIN PLAYING OGRE
|
|
---------------------
|
|
|
|
1. Place the OGRE disk, label side up, in the disk drive and turn on
|
|
the power.
|
|
|
|
2. Once past the title page, a dialogue box will prompt for the type of
|
|
input device: K-keyboard, M-mouse, or J-joystick. The options may vary
|
|
depending on what input devices are installed. The desired device is
|
|
selected by pressing the appropriate key. In addition, the joystick can
|
|
be selected by moving it or pressing its button.
|
|
|
|
3. OGRE will start in the Field Editor, from where the player can
|
|
either continue a previously saved game or start a new game.
|
|
|
|
OGRE CONTROL
|
|
------------
|
|
|
|
Making Choices. Choices are made in OGRE through the use of the
|
|
pointer, a black, triangular object that can be moved around with a
|
|
mouse, joystick or keyboard. A mouse (if available) or joystick is
|
|
highly recommended for playing OGRE.
|
|
OGRE can be played using the keyboard to move the pointer and to
|
|
simulate 'clicking' or pressing a button, or it can be played entirely
|
|
with 'pointing', 'clicking' and 'dragging' techniques using a mouse or
|
|
joystick.
|
|
|
|
Clicking. Some selections in OGRE are made by first moving the pointer
|
|
to the desired object or option, then pressing and quickly releasing the
|
|
button. This is referred to as clicking. When playing with the
|
|
keyboard, typing RETURN will simulate pressing or releasing the button.
|
|
|
|
Dragging. Another method of designating choices is by dragging.
|
|
Dragging is accomplished by placing the pointer over the desired object
|
|
then pressing and holding the button while moving the pointer to another
|
|
location. Releasing the button completes the drag. If playing with
|
|
keyboard control, typing RETURN will simulate holding the button down.
|
|
When the pointer is in the desired location, typing RETURN again will
|
|
release the button and complete the drag.
|
|
|
|
Pulling down the Menu. In the upper right corner of the screen are two
|
|
menus that can be pulled down. The first is titled 'Menu' and the
|
|
second is 'OSI'. To pull down either menu place the pointer over the
|
|
desired title and press and hold the button. The selected menu title
|
|
will become highlighted and a list of commands will appear beneath the
|
|
title. Releasing the button without moving the pointer will cause the
|
|
menu to disappear. The menus can also be pulled down by typing M (on a
|
|
//e or //c) or SHIFT-M (On a //, //+ or ///).
|
|
|
|
Choosing Menu Commands. Menu commands are chosen by using the dragging
|
|
technique. Position the pointer over the selected menu title and pull
|
|
down the menu by pressing the button. While holding the button down,
|
|
drag the pointer to the desired menu command. As the pointer moves
|
|
through the menu, each command is highlighted in turn. When the desired
|
|
command is highlighted, releasing the button selects it. If you change
|
|
your mind about choosing a command, move the pointer off the menu, or
|
|
back up to the title, then release the button. Nothing is chosen unless
|
|
you release the button while one of the commands is highlighted.
|
|
|
|
Dimmed Commands. When 'Menu' is pulled down, some of the commands are
|
|
less distinct than others. These less distinct commands are referred to
|
|
as dimmed. Dimmed options are ones that cannot be used at that time.
|
|
|
|
Dialogue Boxes. Whenever additional information is required to complete
|
|
a command, a dialogue box appears. Dialogue boxes usually have special
|
|
areas called 'buttons' to click, such as 'OK' or 'Cancel'. Sometimes,
|
|
they present further options for selection. Dialogue boxes are also
|
|
used to warn you if you're about to do something that is irreversible.
|
|
If keyboard control is used, the pointer will automatically move to a
|
|
dialogue box anytime one appears. Typing O or V will move the pointer
|
|
to the 'OK' button and typing RETURN will press it. Typing Ctrl-O or
|
|
Ctrl-V (or button 1 on the joystick) will automatically invoke the 'OK'
|
|
button.
|
|
|
|
Control Keys. In most cases, pressing single keys, such as O or V, will
|
|
move the pointer to a command area (i.e. the 'OK' button, or the 'Menu')
|
|
without invoking that command. The command must then be invoked by a
|
|
second keystroke, such as typing RETURN. This two-step process is a
|
|
safety precaution against accidently choosing the wrong command. This
|
|
precaution can, in most cases, be overridden by pressing the CTRL key
|
|
while simultaneously pressing the desired command key. This will
|
|
automatically invoke the desired command without requiring the
|
|
additional keystroke.
|
|
|
|
LOADING and SAVING GAMES
|
|
------------------------
|
|
|
|
A previously saved game can be loaded at any time. If a battle is in
|
|
progress when another game is loaded, the current game will be lost
|
|
unless it is saved first. To load a game, select "Load a Game" from the
|
|
Menu.
|
|
|
|
A dialogue box will appear from which one of five saved games can be
|
|
selected. Select the desired game and then click 'OK'.
|
|
|
|
The selected game will be loaded in and the battle will proceed from
|
|
where it was saved.
|
|
|
|
The current status of a battle can be saved for continued play later by
|
|
selecting "Save a Game" from the Menu.
|
|
|
|
A dialogue box will appear, from which one of five games can be selected
|
|
for saving. Select the desired game and then click 'OK'. The game will
|
|
be saved and play can continue.
|
|
|
|
MOVEMENT
|
|
--------
|
|
|
|
(I)
|
|
(Up Arrow)
|
|
.
|
|
/|\
|
|
(J) | (K)
|
|
(Left Arrow) <------------------+----------------> (Right Arrow)
|
|
|
|
|
\|/
|
|
|
|
(Down Arrow)
|
|
(M)
|
|
|
|
|
|
< slow pointer movement > fast pointer movement
|
|
, .
|
|
|
|
The movement keys are active only when the keyboard is selected for
|
|
input. Apple //, //+, and /// use IJKM only. //e and //c use arrows
|
|
only. All other keyboard shortcuts are active at any time during play,
|
|
except where noted.
|
|
|
|
Defender Attributes:
|
|
Defense Attack Attack
|
|
Defender: Strength Strength Range Movement
|
|
--------- ------------- ---------- ------- --------
|
|
CP 0 0 0 0
|
|
Heavy Tank 3 4 2 3
|
|
Missle Tank 2 3 4 2
|
|
Howitzer 1 6 8 0
|
|
GEV 2 2 2 4-3
|
|
INF3 3 3 1 2
|
|
INF2 2 2 1 2
|
|
INF1 1 1 1 2
|
|
|
|
Ogre Mark III and V Attributes:
|
|
|
|
Quantity Defense Attack Attack
|
|
Part: m v Strength Strength Range
|
|
----- --- --- ------------ ----------- ---------
|
|
Missiles 2 6 3 6 5
|
|
Main Battery 1 2 4 4 3
|
|
Secondary Bat 4 6 3 3 2
|
|
Antipersonnel 8 12 1 1 1
|
|
Treads 45 60 1 0 0
|
|
|
|
The Mark V is a larger, more formidable version of the Mark III.
|
|
|
|
GENERAL
|
|
-------
|
|
|
|
RETURN used to simulate holding and releasing a joystick
|
|
or mouse button
|
|
|
|
A Moves pointer to map scrolling arrows
|
|
|
|
M Moves pointer to menus and pulls one down (//e, //c only)
|
|
|
|
SHIFT-M Moves pointer to menus and pulls one down (//, //+, ///)
|
|
|
|
D Toggles Drop/Drag mode (active in Field Editor only)
|
|
|
|
1-0 Selects piece number 1-0 (active in Field Editor only)
|
|
|
|
U Moves pointer to Undo button (or Clear button)
|
|
|
|
Ctrl-U Invokes Undo function (joystick/mouse only)
|
|
|
|
C Moves pointer to Clear button (or Undo button)
|
|
|
|
Ctrl-C Invokes Clear function (or Undo function)
|
|
|
|
F Moves pointer to Fire button
|
|
|
|
Ctrl-F Invokes Fire function
|
|
|
|
S Moves pointer to Split button
|
|
|
|
Ctrl-S Invokes Split function
|
|
|
|
G Moves pointer to Group button
|
|
|
|
Ctrl-G Invokes Group function
|
|
|
|
R Moves pointer to Range button
|
|
|
|
Ctrl-R Invokes Range function
|
|
|
|
D Moves pointer to Done button
|
|
|
|
Ctrl-D Invokes Done function
|
|
|
|
E Examine and/or select piece pointed to
|
|
(keyboard control only)
|
|
|
|
T, SPACE BAR, or
|
|
joystick Button 1 Invokes targetting with/at selected defender
|
|
|
|
DIALOGUE BOX
|
|
------------
|
|
|
|
(Note:
|
|
If keyboard is being used, pointer goes to dialogue box automatically.)
|
|
|
|
O Moves pointer to OK button
|
|
|
|
Ctrl-O or Invokes OK button
|
|
joystick button 1
|
|
|
|
C Moves pointer to Cancel button
|
|
|
|
Ctrl-C or ESC Invokes Cancel function
|
|
|
|
USING THE KEYBOARD SHORTCUTS
|
|
----------------------------
|
|
|
|
Here are some examples of how keyboard controls can be used to speed up
|
|
game play.
|
|
|
|
Ogre attacking defender:
|
|
|
|
1. Move the pointer to the desired defender.
|
|
|
|
2. Press the SPACE BAR, T, or joystick button 1 to invoke the
|
|
targetting dialogue box. If the defender is within range the dialogue
|
|
box will appear.
|
|
|
|
3. Select the desired weapons then type Ctrl-O for 'OK'.
|
|
|
|
4. Type Ctrl-F to fire.
|
|
|
|
Splitting Infantry:
|
|
|
|
1. Move the pointer to the desired infantry.
|
|
|
|
2. Type E to examine the infantry's statistics. The main purpose in
|
|
this is to select the infantry without having to type RETURN twice.
|
|
|
|
3. Type Ctrl-S to split the infantry.
|
|
|
|
Ranging a unit:
|
|
1. Move the pointer to the desired unit.
|
|
2. Type E to examine/select the unit.
|
|
3. Type Ctrl-R to view the unit's range.
|
|
4. Type another key to continue.
|
|
|