210 lines
9.2 KiB
Batchfile
210 lines
9.2 KiB
Batchfile
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Questron II
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Command card
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Typed by fast eddie of coast to coast
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Game control:
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A. Interacting with your computer
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Questron ii can be played from the keyboard ,with a joystick Or with a mouse
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1. Movement in the overhead view: in the overhead view you Can move up, down,
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right or left.With a joystick push in the Direction that you wish to go. With a
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mouse place the Pointer on the window in the direction you want to go and Click
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the left button. From the keyboard use the cursor to Move. The commodore 64 can
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use the "@" to move up,":" to Move left, ";" to move right, and "/" to move
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down. The Apple ii+ can use the return key to move up, and the "/" to Move down.
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2. Movement in the dungeons: in dungeons you can move Forward, turn right, turn
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left, or turn around. With the Joystick move left or right to turn, push forward
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to walk Forward and pull back to turn around. With a mouse place the Pointer to
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the left or right of the window to turn, to the Top of the window to go forward,
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and to the bottom of the Window to turn around. From the keyboard, you can use
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the Right and left cursor keys to turn, the up cursor keys to Move forward, and
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the down cursor key to turn around. The Commodore 64 can use the "@", ":",";",
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and "/" key to move Forward and turn.
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3. Giving commands: all current commands are listed on the Screen. To choose a
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command with a joystick hold the button Down until the commands are highlighted.
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Use the joystick to Position the cursor over the command you want and push the
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Button. With a mouse position the pointer over the command Name and click the
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left mouse button to choose a command. From the keyboard, press the first letter
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of the commands Name to choose the command.
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4. Making other choices: throughout the game you'll be with Small self
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explanatory menus. If there is a highlighted Cursor use the joystick or up and
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down keys to move the Cursor to the command. Press the button or type turn/enter
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Or space to make a choice. With a mouse, move the pointer to The command and
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click the left mouse button to choose. When A menu is numbered, type the
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commands number.
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B. Commands list
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These commands are always listed on the screen when they are Available. Some
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commands may be unavailable or deactivated In some situations.
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Arm - grab a weapon from your inventory. A weapon won't help you in combat until
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you are armed.
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Board - mount transportation. You can also board transportation by walking into
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it.
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Climb - move up and down in dungeons on ropes, ladders, and such.
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Dismount - get off of your transportation. end game - quit playing or save your
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character to disk. Note: you can only end a game outside.
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Exit - leave an area without having to walk out. Doesn't work in tombs,
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dungeons, or once the guards are trying to kill you.
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Fight - attack creatures with your armed weapon.
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Game speed - this affects how long messages are on the screen.
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Inventory - view your inventory list. Objects you are wearing or armed are
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highlighted.
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Load game - reload a saved game
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Loot - grab or steal items from people, chests,etc.
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Magic - use a magic spell. Certain spells only work in some areas.
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Speak - converse with others nearby. In some cases it is better to speak than
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fight.
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Use item - use an item from your inventory. Some items only work in the right
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place or time.
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Wear - wear your armor. Armor doesn't provide protection until you wear it.
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Xamine - examine the world around you for usefull information. For example, you
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use "examine" in the dungeons To search for and avoid traps.
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C. Combat:
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The wise player learns to pick and choose his battles. While you will have to
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fight to win the game, it is unwise to attack potential friends. There are times
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when cutting and running is better then standing and dying. Your success in
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combat depends on your attributes (strength, stamina, and Agility),the weapons
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you're armed with,the armor you're wearing,and the strengths and weaknesses of
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the creature you Are fighting. During battle you decide which direction to
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Attack(if necessary) and then you see if you how much Damage you do. You also
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see the monster you're fighting, how Often they hit and how much damage they do.
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Your character
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A. Attributes and status
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Your characters status is listed on the screen in the Following values:
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Hp or hit points: this represents how much damage you can Take before you are
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killed. If your hit point reaches zero, You die.
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Food: this is the number of days of food you have.
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Gold: this represents how much money you have to buy things With. You can
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also have money in the bank that is not shown Here. If you take an inventory
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of your characters possessions you Will also see your characters attributes
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and other status Information. The status values include:
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Level: this name represents how far along you are in your Quest. You begin as
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a plebe.
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Time: this measures how long since the beginning of the Quest. As it gets
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later your enemies get more powerful and The politics of landor begin to
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change.
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The characters attributes represent how fit he is in a Number of areas. The
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attributes include:
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Charisma: this helps you bargain for better prices on goods.
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Strength: this helps determine your ability to land blows And to avoid the
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return blows of your opponents.
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Intelligence: this helps determine how reliable your magic Spells are. Only a
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highly intelligent character can use Magic well.
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B. Magic You can buy 4 different kinds of spells. You pay for each Use of a
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spell individually. The spells are:
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Magic missile: this is a single target damage spell.
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Fireball: this is a more powerful single target damage Spell.
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Sonic whine: this is the spell that attacks all adjacent Enemies.
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Time spells: this spell slows the enemies sense of time to "Freeze" them.
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C. Your inventory
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All of your equipment is divided into three categories: Weapons, armor, and
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items. Weapons add to the damage you do And occasionally have other uses. Use
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the "arm" command to Get a weapon from your inventory or change weapons. Use the
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"Fight" command to strike at an opponent. Armor reduces the Damage you'll take
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from opponents blows. Use the "wear" Command to get armor from your inventory or
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change armor. Items include every thing else you carry. The "use item" Command
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activates an item if the item is useful in your Current situation. When you
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begin, your choices of arms and Armor are very limited. As you become more
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powerful you will Have the chance to obtain better arms and armor. In general,
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The more expensive the item the better it is. You can also Accumulate many
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valuable items necessary to complete your Quest.
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Landor
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A. Creatures
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Over60 different creatures inhabit landor. Each type of Creature looks
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different, reacts differently, and is best Attacked with certain weapons. Some
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should never be attacked At all ! By listening to rumors, reading the questron
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ii History booklet and through bloody experience you'll learn How to deal with
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each different type of creature.
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B. Outdoors
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Outdoor adventure is shown on a vast scrolling overhead Map. While outside
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you'll notice different types of terrain, As well as different symbols of
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towns,buildings, and other Places of importance. Be sure to check out any
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symbols on The map by moving onto them. This allows you to visit places And
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board transportation. You can also learn about the Terrain types by "examining"
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them as you walk through. Each Type of terrain has it's own characteristics and
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unique Monsters.
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C. Towns, cathedrals, and castles:
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While outdoors, any town, cathedral, or castle can be Entered by walking onto
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its symbol on the outdoor map. When You enter, the scale will expand and you'll
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be able to walk From room to room and building to building.
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Towns offer a place to rest,gamble, buy goods, rob Stores and otherwise
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partake in the joys of civilization. Your tongue will be useful as your sword as
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you seek out Rumors, gossip, and other information of import.
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Cathedrals are magical places controlled by holy ones. Nothing is obvious in a
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cathedral; there are both traps and Rewards. But you will ave to discover their
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secrets to Complete your glorious quest.
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Castles are important centers of government in landor. Here you can find
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important people, information, and items To help you on your quest.
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D. Tombs are secret labyrinths of corridors and rooms, filled With danger,
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treasure, and magic. You'll have to find the Tombs and brave their depths to
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gain information and power.
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Dungeons are evil places, shown in three dimensional perspective. You will need
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to be very powerful to survive the rigors of the dungeons. The deeper one
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delves into the dungeon, the more powerful the monsters And traps become, but,
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the greater the rewards you'll find in chests, Vases, coffins, and other magical
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devices.
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When you first enter a dungeon, take a moment to become familiar With the three
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dimensional view. When you turn left or right you Don't actually move, you just
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change your facing. If you stand next To an object and turn you'll always keep
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the object in front of you as you "Circle" it.
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A legendary scroll can help you navigate in the dungeons. The scroll Remembers
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every step you take to create a "map" as you stalk the Halls. The map
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disappears after you leave the dungeon.
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