396 lines
12 KiB
BlitzBasic
396 lines
12 KiB
BlitzBasic
|
|
Soft-Docs
|
|
|
|
By
|
|
|
|
|
|
|
|
:::::::
|
|
:: ::
|
|
:::::::
|
|
:: ::
|
|
: :: andom
|
|
|
|
|
|
|
|
:::::::
|
|
:: ::
|
|
:::::::
|
|
:: ::
|
|
:: :: ccess
|
|
|
|
|
|
|
|
Welcome to Gamestar Stadium
|
|
---------------------------
|
|
|
|
Congratulations. You're in the midle of a tight pennant race
|
|
and momentum is on your side. But everone's out to beat you,
|
|
especially the hard-hitting computer tem. So if you want to win the
|
|
pennant, please read this official progam. When the right
|
|
combination of pitching, hitting and stategy, you may even become a
|
|
Star Leaguer! Have Fun.
|
|
|
|
The Scouting Report
|
|
-------------------
|
|
|
|
You get to choose your starting pitchr in Star League
|
|
Baseball, as well as bring in a relieve. Here's the latest scouting
|
|
report:
|
|
|
|
"Heat" Muldoon --
|
|
|
|
Overwhelming fast ball.
|
|
Good screwball and slder.
|
|
Tendency to miss the trike zone when he goe for the corners.
|
|
Tires quickly if fastball used too often.
|
|
|
|
|
|
"Curves" Cassidy --
|
|
|
|
Great curve ball an incredible sinker.
|
|
Excellent control ad good stamina.
|
|
Clearly the most baanced pitcher in the league.
|
|
|
|
"Knuckles" Flanagan --
|
|
|
|
"Liveliest" knucleball this side of the Rockies.
|
|
Good control and stamina.
|
|
Only used for short-term relief work.
|
|
|
|
Pre-Game Cerimonies
|
|
-------------------
|
|
|
|
1. Press the '1' key on the computr console to choose between playing a
|
|
GAME or taking BATTING PRACTICE.
|
|
|
|
2. Press the '2' key to select beteen a 1 PLAYER or 2 PLAYER game.
|
|
|
|
3. Press '3' key to go to the NEXTMENU or PLAY BALL when you choose the
|
|
BATTING PRACTICE opton. If you take BATTING PRACTICE, you will face
|
|
"Heat" Muldoon in a series of random pitches until you press the
|
|
'1'key.
|
|
|
|
4. To Re-Start a game press CONTROL-RESET
|
|
|
|
5. If you choose to play a GAME, a new menu will come up when you press
|
|
'3':
|
|
|
|
1 HOME CURVES-LIERS
|
|
2 VSTR HEAT-SLUGERS
|
|
3 PLAY BALL
|
|
|
|
6. The HOME team uses the 1 key to select its starting team and pitcher.
|
|
The LINERS hit for aveage; the SLUGGERS hit for the fences
|
|
|
|
7. The VISITOR team uses the 2 key to select its starting team and
|
|
pitcher.
|
|
|
|
8. Both teams can have the same combinations if you choose. When
|
|
playing solo against the computer, the scoreboard and menus will read
|
|
COMP in place of HOME
|
|
|
|
9. When both teams have made their selections, press the 3 key to PLAY
|
|
BALL!
|
|
|
|
|
|
Play Ball
|
|
---------
|
|
|
|
As in real baseball, your goal in star League Baseball is to outscore
|
|
your opponent in 9 innings (exra innings if necessary). If you beat the
|
|
computer team, consider yourself a Star Leaguer!
|
|
|
|
Pitching & Holding Runners
|
|
--------------------------
|
|
|
|
1. Each half inning begins with th pitcher stating in the PITCHING MODE.
|
|
This mode allows you to pitch to the batter and is indicated when the
|
|
pitchr bends over to look for a "sign" from the catcher.
|
|
|
|
2. To designate a pitch press and hold Button #0 on the joystick. The
|
|
pitcher will move upright, pause position.
|
|
|
|
3. Move the joystick to pitch:
|
|
|
|
High Sider
|
|
Medium (Bal) Slow
|
|
Slider ______________________________ Slider
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
Fast Ball | | Change-Up
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
|______________________________|
|
|
|
|
Medium Slow
|
|
Screwball Low Srewball Screwball
|
|
(Bll)
|
|
|
|
|
|
"Heat"Muldoon
|
|
--------------------------------------------------------------------
|
|
|
|
|
|
High Cuve
|
|
Medium (Ball Slow
|
|
Curve ______________________________ Curve
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
Medium | |
|
|
Fast Ball | | Change-Up
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
|______________________________|
|
|
|
|
Medium Slow
|
|
Sinker Low Sinker Sinker
|
|
(Bll)
|
|
|
|
|
|
"Curve" Cassidy
|
|
--------------------------------------------------------------------
|
|
|
|
|
|
High Knuckler
|
|
(Ball Slow
|
|
Knuckler ______________________________ Curve
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
Fast Ball | | Change-Up
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
|______________________________|
|
|
|
|
Slow
|
|
Knuckler Low Knuckler Sinker
|
|
(Bll)
|
|
|
|
"Knuckle" Flanagan
|
|
|
|
|
|
4. To get out of PITCHING MODE to pick off a runner, just RELEASE Button
|
|
#0 BEFORE moving the joystick. You can then throw to any base as
|
|
follows:
|
|
3rdBase
|
|
______________________________
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
Home | | 2nd Base
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
|______________________________|
|
|
|
|
1stBase
|
|
|
|
|
|
5. Press button #0 TWICE to return the ball to the pitcher from any
|
|
player. Press Button #0 TWICE again to go back into PITCHING MODE. The
|
|
pitcher will now bend over and look to the catcher for a sign. YOU MUST
|
|
BE IN THE PITCHING MODE FOR A NEW BATTER TO COME UP AFTER A HIT OR AN
|
|
OUT.
|
|
|
|
|
|
Batting
|
|
-------
|
|
|
|
1. Press an HOLD Button #0 on the joystick right BEFORE the pitch is
|
|
thrown to BUNT Release the Button BEFORE the ball reaches the plate to
|
|
"take" the pitch - if you try to bunt and miss, it's a strike.
|
|
|
|
2. Press the red button AFTER the pitch is thrown to SWING AWAY
|
|
|
|
*Note*
|
|
The joystick is used for all functons when playing against the computer.
|
|
When playing against another person, the joystick is used for fielding
|
|
and pitching only. Batting and base running are controlled by the
|
|
keyboard. Players shold alternate between keyboard and joystick
|
|
depending upon whom is at bat.
|
|
|
|
KEY FUNCION
|
|
--- -------
|
|
|
|
X Swing
|
|
Z Stop Swing
|
|
-> Run ahead
|
|
<- Run back
|
|
Space Stop Runner
|
|
|
|
Running
|
|
-------
|
|
|
|
1. Once the ball is hit fair, the batter automatically runs to 1st
|
|
base.
|
|
|
|
2. To move him AHEAD, push and hold the joystick to the LEFT. To STOP
|
|
the runner on or between bases, return the joystick to the CENTER
|
|
position (just release it).
|
|
|
|
3. If there are runners on base, you control the LEAD runner; the other
|
|
runners will run automatically if forced. As soon as your LEAD runner
|
|
scores or is put out, control QUICKLY shifts to the next LEAD runner.
|
|
Don't daydream or your new LEAD runner may wander off base and be tagged
|
|
out.
|
|
|
|
|
|
Fielding
|
|
--------
|
|
|
|
1. After the ball is hit FOUL or a HOMERUN is hit, the ball is returned
|
|
to the catcher. You must throw it back to the pitcher (Press Button#0
|
|
twice) and go into the PITCHING MODE (Press button again TWICE to
|
|
continue pitching.
|
|
|
|
|
|
2. When the ball is hit FAIR, the player nearest the ball's PATH becomes
|
|
eligible to field it.
|
|
|
|
3. Use the joystick to move your eigible fielder to the ball.
|
|
|
|
4. A ball with a shadow is a FLY ball; a ball without a shadow is a
|
|
GROUNDER. FLY balls can be CAUGHT for an out; GROUNDERS require you to
|
|
take some action to force an out (throw to base, tag runner, etc.).
|
|
|
|
5. To catch a FLY ball, keep your eye on the ball's SHADOW. As the ball
|
|
descends. position you outfielder so he'll collide with the ball's
|
|
SHADOW. If you miss the ball, move your fielder to pick it up.
|
|
|
|
|
|
Throwing
|
|
--------
|
|
|
|
1. Press and RELEASE button #0 on he joystick controller to DESIGNATE a
|
|
throw.
|
|
|
|
2. Move the joystick to THROW to a base; press Button #0 again to THROW
|
|
to the pitcher.
|
|
|
|
3rdBase
|
|
______________________________
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
Home | | 2nd Base
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
|______________________________|
|
|
|
|
1stBase
|
|
|
|
The positions on the joystick areset up just like the bases on the
|
|
screen - throwing from base to base will soon be like second nature to
|
|
you.
|
|
|
|
3. If a runner tries to steal HOME you must MOVE your catcher to TAG the
|
|
runner coming home, If you don't MOVE your catcher the runner will run
|
|
by you and score.
|
|
|
|
|
|
Scoring
|
|
-------
|
|
|
|
1 STRIKE - pitch that crosses homeplate between batter's shoulders and
|
|
knees. Three stries result in an out.
|
|
|
|
2 BALL - pitch that is high or lowour of strike zone. Four balls results
|
|
in a walk
|
|
|
|
3 OUT - catching fly balls, striking out batters and forcing tagging
|
|
runners results in an out. There are three outs per half-inning.
|
|
|
|
4 BATTING ORDER - visitors bat top of inning; home or computer bats
|
|
bottom of inning.
|
|
|
|
5 RUNS - score runs by moving runnrs around the bases and home. Team
|
|
ahead after 9 innings wins game. If score is tied after 9 innings, extra
|
|
innings will be played until one team wins. HOME or COMP doesn't bat at
|
|
the bottom of the 9th or extra innings if it is ahead
|
|
|
|
|
|
|
|
As the game progresses, the starting pitchers "tire" They'll begin to
|
|
lose their "stuff" and/or start missing the strike zone. Between the 7th
|
|
and 8th innings there will be a 7th inning stretch, complete with music.
|
|
A menu will come up for you to change pitchers. When both teams have
|
|
made their selections press to re-start the game.
|
|
|