142 lines
2.9 KiB
Plaintext
142 lines
2.9 KiB
Plaintext
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WAR IN RUSSIA
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BY: DOS TOYEVSKI AND PALANTIR COMPUTING
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THIS IS A COMPLICATED PROGRAM AND MANY OF THE ALGORITHMS TAKE MUCH
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TIME TO COMPLETE. IF THE SCREEN GOES BLANK DURING ANY STAGE IN THE
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GAME FOR AN UNSEEMING AMOUNT OF TIME, DON'T WORRY. IF YOU ARE THE
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CURIOUS TYPE, FROM THE MAIN PAGE, PLAY A SAVED GAME, THEN CAT WITH THE
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ORIGINAL DISK IN THE DRIVE. CHOOSE ALL YOUR OPTIONS THEN HIT <SPACE>
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TO PLAY.
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ADJUSTMENT PHASE
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1. DIVIDE GROUP:TAKES UNIT AND SPLITS IT AS ORDERED INTO TWO GROUPS.
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2. TRANSFER GROUP:FORMS A LARGER GROUP BY COMBINING TWO SMALLER
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GROUPS WITHIN THE SAME HEX.
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3. TRANSFER AIR:FERRY STRENGTHS BETWEEN LUFTFLOTTE GRUPPES IN THE
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IMMEDIATE AREA.
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4. CHECK MAP:TACTICAL DISPLAY WITH SCROLLING OVER THE ENTIRE FIELD
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WITH UNIT IDENTIFICATION IF DESIRED.
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5. CHECK STRATEGIC MAP:STRATEGIC DISPLAY OF THE ENTIRE PLAYING
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FIELD.
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6. BUILD FACTORY:WHAT IT SAYS;YOU GET A LIST OF CITIES AND SUPPLIES
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WITH WHICH TO WORK.
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7. BUILD UNIT:CITIES HAVE FACTORIES AND MEN; HERE YOU CHOOSE THE
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OUTPUT TO PUT INTO ACTION IN THE FOLLOWING PHASE.
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N. NAVAL MOVEMENT:I HAVEN'T SEEN IT VALID YET.
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ONCE YOU HAVE FORMED YOUR COMBAT GROUPS THEN IT IS TIME TO PLOT YOUR
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MOVE.
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AXIS MOVE
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DEPOT SUBMOVE
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AUTO MOVE:
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WATCH IT GET THE SUPPLIES TO THE NEXT LOCATION FOR YOU
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MANUAL MOVE:
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YOU GET THE SUPPLY PACKET THERE YOURSELF
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DISTRIBUTE:
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SUPPLIES ALL UNITS IN THE PRESENT HEX
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TERRAIN:
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SHOWS THE TERRAIN UNDERNEATH
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ALL UNITS ON THE BOARD
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SUPPLY SCAN:
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YOU GOT ME
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BUILD A RAIL:
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EXTEND A PRESENT RAIL NETWORK
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MOVE COMBAT SUBMOVE
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1-6:
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MOVE THE UNIT IMMEDIATELY
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GET UNIT:
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MOVE THE UNIT ON WHICH THE CURSOR IS POSITIONED
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REPLACE:
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REFORM PREVIOUSLY SPLIT UNITS INTO A MORE POWERFUL, LARGER GROUP.
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TAC PLOT:
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MOVEMENT PROGRAMMING FOR THE UPCOMING COMBAT PHASE
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XRAIL:
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MOVE BY RAIL IMMEDIATELY
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ABORT:
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CLEAR ALL DECISIONS AND START FRESH WITH THIS UNIT
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NEXT UNIT: FINISHED WITH THIS UNIT, CONTINUE
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STATUS INDICATORS:
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S->SU UNIT NEARBY
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M->MOVED IN THIS PHASE
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N->NO MORE MOVES ALLOWED
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U->UNCOMMITTED, NO SU UNIT NEARBY
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QUIT:
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END MOVE WITH ALL UNITS AUTOMATIC ENTRENCHMENT OF ELIGIBLE UNITS
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AIR OPERATIONS SUBMOVE
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1-6:
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FLY IN THAT DIRECTION IN PREPARATION FOR A FURTHER ACTION, RANGE IS 4
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HEXES
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BOMB CITY:
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ONLY AN ENEMY CITY
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GROUND ATTACK:
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AGAINST ENEMY SU UNITS
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ABORT:
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START THIS LUFTWAFFE UNIT'S MOVE FRESH
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QUIT:
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DONE WITH ALL LUFTWAFFE UNITS
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COMPUTER PROCESSING OF COMBAT
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SAVE GAME?
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X)IT GAME? IF YES SEE SU STATUS?
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BACK TO MAIN MENU
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THIS IS AN IMCOMPLETE DOCUMENT, IF YOU COME ACROSS ANY IMPROVEMENTS
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PLEASE POST A REVISED VERSION. IT WILL BE APPRECIATED. I WILL IMPROVE
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IT AS TIME GOES BY.
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DOS TOYEVSKI CALL SATAN'S HOLLOW---> 409/744\6477
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