141 lines
8.2 KiB
Plaintext
141 lines
8.2 KiB
Plaintext
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CONQUESTS OF CAMELOT: THE SEARCH FOR THE GRAIL
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I should mention right away that I'm a sucker for Arthurian Legends. Something
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about them strikes a chord deep within me, and no matter how many different
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versions I encounter, if the tale is well-told, it gets me. Looking back, I
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remember that one of the first books I read was about King Arthur, and to this
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day, I still follow a fair amount of the literature associated with him. When I
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travelled to England, I made a point of visiting not only Stonehenge, but
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Glastonbury Abbey, Glastonbury Tor, and the possible site of Camelot. My
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familiarity and love for these stories makes me all the more hypercritical of
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those who _don't_ relate the story well.
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So how do I react to Sierra's "3-D Animated Adventure Game"? With a big and
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heartfelt "Wow!" It's obvious that the game's designers and programmers feel the
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same way as I about Arthurian tales. (This review is based on the IBM-PC
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version; Amiga version notes follow.)
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You probably know the story as well as I. In Christy Marx's CAMELOT, England is
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under a blight, and can be saved only by finding the Holy Grail. The three
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boldest knights (Gawaine, Galahad, and Launcelot) all set out in search of the
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Grail, but not one has been heard from. Now it falls to you, King Arthur, to
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find the Grail, or else watch your kingdom wither and die. So explore Camelot,
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gather the possessions you'll need for your journey, and don't forget to stop in
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the chapel: Unless you appease the Gods (both Christian and pagan), you won't
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even get across the moat. And if you make the right offerings, you'll be granted
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visions to guide you in your quest ahead.
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An important factor is that once you've actually left Camelot, you won't be
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allowed back inside the castle until the quest is completed. So if there's
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something you need that you've forgotten, you'll have to begin the game over
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again from a point at which you're still inside the castle.
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Of course, the world outside your castle is a dangerous place. You have your
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horse and armor and Excalibur (for part of the quest, at least), and other
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weapons may be picked up along the way. Be prepared for swordfights, jousts,
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wild animals, and supernatural beings to pop up anywhere along the quest. And
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you'll have to be good at answering riddles -- the old-fashioned kind, presented
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in poems that point to logical answers.
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You're only allowed to visit places in England that will actually further your
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quest, but these visits still consume plenty of time. Many of the sequences look
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and feel "right," although Glastonbury Abbey is pictured as it appears today (a
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series of ruins), rather than the way it must have looked a thousand years ago.
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One odd element in this adventure is that about halfway through the game, you
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have to leave England and head for the Middle East. At this point, you could
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just as easily be a hero named "Bruce" -- the tangent has nothing to do with any
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King Arthur legend I've ever encountered. Some players may therefore consider
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these sequences a drawback, but I found them very well done, and every bit as
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enjoyable as the earlier, more "authentic," scenes.
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In the Middle East, you must make it across the desert, and fulfill a
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moderately difficult quest in the city's bazaar; this quest involves discovering
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the "heart's desire" of all the merchants in the marketplace, and then finding a
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way to fulfill each secret wish. You also must explore a series of deadly
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catacombs until an encounter with Aphrodite herself finally points the way to
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the end of the adventure (as well as the almost-obligatory sequel).
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Everything about this game package exudes quality, from the raised lettering on
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the box to its overstuffed contents: There's a 30-page "Liber ex Doctrina," a
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wall map of Europe circa 800 AD, (count 'em, _ten_) 5-1/4" diskettes, and four
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3-1/2" diskettes (not to mention assorted items like the 48-page Sierra catalog,
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and a well-written information sheet about sound boards). These diskettes are
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not copy-protected in any way, and may therefore be copied to your hard drive.
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The manual and map are important elements in the solution of your quest -- and
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not just because of the two-page walkthru that helps you get started. You'll
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also need to know "The Message of the Rose," "The Language of the Flowers," all
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about the six Goddesses, and the mythology of Aphrodite. This necessary
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information is detailed within the manual; the adventure is impossible to
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complete without it.
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Graphics support is provided for Tandy Graphics, CGA (grayscale only), EGA,
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MCGA, VGA, and Hercules Monochrome. In VGA mode, the graphics themselves are
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nothing to get excited about -- they're good, but not great; however, graphics
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fill up the entire screen, making it easy to "see" everything you need to see.
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When you type, or when a character speaks to you, windows open to contain the
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dialog. The animation is first-rate, down to every detail: When your characters
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"talk" (when a dialog window opens), their lips move! The program also accepts
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various types of audio support: the Roland MT32, AdLib, Game Blaster, and IBM
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Music cards, as well as "other music synthesizers."
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You can play CAMELOT via the keyboard, a joystick, or a mouse; the mouse is
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easier than in several other graphic adventures I've tried. Here, you position
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the onscreen arrow and click where you want your character to walk (or ride) to;
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click again after arriving, and you'll enter the room or town (or dark and
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perilous forest) at that location.
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Aside from the usual problem-solving tasks, several arcade sequences are
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incorporated, as well. Combat skills take a little while to fully master, but
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the game's interface allows you to adjust the speed and difficulty of these
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sequences so that they're not insurmountable obstacles.
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Clearly, Marx has done her homework (as indicated by the exhaustive
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bibliography provided). In the introduction, she explains that she brought in
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elements from other mythologies to "create a blend," and that her goal was to be
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true to the spirit -- more than the letter -- of the tale. Some might argue that
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she ultimately strays a bit too far. But the quality of the game itself never
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suffers, and the second half is, if anything, even more challenging than the
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first.
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While fans of the Arthurian legends will obviously want to check this game out,
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I don't believe that a love of those tales is a prerequisite for enjoyment of
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CONQUESTS OF CAMELOT. Anyone who appreciates a good animated adventure game will
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find that CAMELOT has a lot to offer, on many levels.
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AMIGA VERSION NOTES
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Sierra On-Line has so advanced its ability to convert games to the Amiga format
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that gamers can feel free to buy with confidence virtually any of the company's
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new releases. CONQUESTS OF CAMELOT: THE SEARCH FOR THE GRAIL is no exception.
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Sierra On-Line is turning out games that take considerable advantage of the
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Amiga's admirable sound and graphics capabilities, and such is the case with
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CONQUESTS.
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But there is a tradeoff for all the graphic and audio splendor that Sierra
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squeezes into its Amiga conversions. CONQUESTS is shipped on six floppy disks,
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which means you'll have to do some considerable disk-swapping, even with a
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second disk drive attached. But the game isn't copy-protected, so you can easily
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install it on a hard disk. CONQUESTS runs on A500s, A1000s, A2000s, and A3000s
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with at least 1Mb of RAM. Kickstart 1.2 or higher is required.
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Some gamers have complained that the graphics on the latest Sierra Amiga
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conversions aren't up to par. That doesn't seem to be the case in CONQUESTS: The
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graphics should please even the most demanding players. The music in the game is
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soothing and some of the sound bites are fun. There was the nifty stomping of
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the king's horse romping through the castle courtyard, and the clang of an iron
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gate opening was a treat. It also was neat to hear the soft jingle of coins
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being dropped into the king's purse by the castle treasurer.
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CONQUESTS is another fine Amiga conversion by Sierra, certainly worthy of the
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highest consideration.
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CONQUESTS OF CAMELOT: THE SEARCH FOR THE GRAIL is published and distributed by
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Sierra On-Line.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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