113 lines
6.5 KiB
Plaintext
113 lines
6.5 KiB
Plaintext
|
|
|
|
MURDER CLUB
|
|
|
|
Bill Robbins has been murdered, and it's up to you, J. B. Harold, to discover
|
|
"whodunit." During your investigations, Robbins's lifestyle begins to take on a
|
|
seedy aspect: He was a philanderer and a ruthless businessman. And while you
|
|
might find yourself thinking, "This guy got what he deserved," your job is to
|
|
uphold law and order.
|
|
|
|
MURDER CLUB, by Riverhill Soft Japan, is touted as "Japan's most popular
|
|
mystery game." After playing for a good four hours, I can't see why. Yes, it has
|
|
an involving plot, but that's where the game's charm ends.
|
|
|
|
There is no parser. Instead, you're presented with a list of actions (a la
|
|
STARFLIGHT), and each action includes a list of questions. After selecting the
|
|
action, you are given a menu of possible questions you may ask. If you hate
|
|
wrestling with game parsers, you'll love this feature; however, this is one of
|
|
the major drawbacks of MURDER CLUB: You have to re-select the action in order to
|
|
continue.
|
|
|
|
For instance, you select the "Question Person" option when you first meet a
|
|
suspect. Next, you select one of the available questions you may ask the person
|
|
(e.g., Name, Age, Hobbies, etc.). When the suspect has answered the question you
|
|
select, you must choose the "Question" option again in order to continue your
|
|
questioning. This may not sound so bad, until you consider there are 33
|
|
characters -- each with a menu of eight main topics. Believe me, you'll wear out
|
|
the up- and down-arrows on your keyboard. It would have been much better if the
|
|
Questions menu remained on the screen until you pressed, say, ESCAPE to exit the
|
|
routine.
|
|
|
|
The "sparkling graphics" mentioned (and shown) on the back of the game box are
|
|
mundane, at best. It's obvious that American game companies could teach
|
|
Riverhill Soft Japan several lessons in what constitutes even good graphics, let
|
|
alone "sparkling" ones. Characterizations range from amateur to interesting --
|
|
as though several different artists worked on the project. I played MURDER CLUB
|
|
on a CGA. I'd hoped that the EGA version would display crisper graphics;
|
|
however, that wasn't the case. The sole difference between the two graphic mode
|
|
was the addition of color; otherwise, CGA and EGA were the same, in terms of
|
|
resolution.
|
|
|
|
The only animation in the entire game occurs during the game loading sequence:
|
|
You get to watch the "O" in KYODAI change to their logo. There is sound (AdLib
|
|
cards and Tandy), which can be toggled on or off, and a melody
|
|
(horrendous-sounding on my one-tone PC) that plays during the loading process.
|
|
(Thankfully, the sound toggle is available.) You must sit through the opening
|
|
graphics every time you start the game; there's no way to bypass them, although
|
|
the documentation says you can press the spacebar to skip them. And after the
|
|
opening sequence has finished, you'll see a pair of legs forever until you press
|
|
a key to start the game.
|
|
|
|
While VGA monitors are supported, the graphics display in EGA resolution only.
|
|
Also, the Tandy 1000's 16-color palette is supported. The instructions say that
|
|
384K of memory is required, but I was able to play the game with only 256K.
|
|
MURDER CLUB will also run on monitors with Hercules monochrome cards; it can be
|
|
played via keyboard, Microsoft (or compatible) mouse, or joystick. I preferred
|
|
the keyboard, but others may prefer one of the other two options. PC-DOS or
|
|
MS-DOS 2.1 or higher is required.
|
|
|
|
MURDER CLUB's diskettes (three 5-1/4") aren't copy-protected. You may play the
|
|
game from your floppy drive, or install the game on a hard drive; however,
|
|
playing from the hard drive requires that you insert the original "Disk 1" every
|
|
time you start the game. This is an acceptable method of copy protection, given
|
|
the limited verbiage in the documentation. You can also make copies of the
|
|
diskettes for archival purposes. The authors suggest you copy the game disks to
|
|
a 1.5MB disk to minimize disk swaps, if you're going to play the game on a
|
|
single drive computer. I found this interesting due to the fact that, in order
|
|
to perform this feat, you would normally have to copy the originals down to a
|
|
hard drive before you could copy them back to a high density disk. Why not just
|
|
play from the hard drive?
|
|
|
|
If you have a 3-1/2" disk drive, there is a coupon in the box that you may send
|
|
in (along with your original diskettes) to exchange your disks. There is no
|
|
charge for this service; however, read the front of the box carefully to make
|
|
sure you avoid delays in getting the proper format.
|
|
|
|
The documentation has a page for each of the characters you'll interrogate, and
|
|
blanks for filling in what you learn about them; lists of the various menus for
|
|
each of the phases; introductory letters to J. B. Harold; and complete
|
|
installation and interface guidelines.
|
|
|
|
If you play from a floppy drive, you must have a blank, formatted diskette on
|
|
which to save your game. Hard disk players' games will automatically be saved to
|
|
the MCLUB subdirectory. After saving a game, you can see how you're progressing
|
|
in five different categories: Collecting evidence, general investigation,
|
|
interrogation, vital information, and total investigation. You'll also be given
|
|
clues at this point about things you may have overlooked.
|
|
|
|
One interesting angle in MURDER CLUB is the investigation phase. As you
|
|
interview more and more people, someone you've already questioned will have
|
|
additional information to give you. For example, at one point, you learn the
|
|
color of the car seen leaving the scene of the crime. Now, everybody you've
|
|
already visited will have "Car" under their "Ask for Information" menu. Also,
|
|
suspects who aren't forthcoming with everything they know will answer more fully
|
|
if you ask them at a later time. So, as you can see, you'll be visiting the same
|
|
suspects over and over.
|
|
|
|
As you continue your investigation, you'll be able to ask for search and arrest
|
|
warrants. If you try to get a warrant before the game feels you've earned it,
|
|
your request will be denied. This is especially frustrating when you _know_
|
|
somebody's lying, or you've learned contradictory information. I found it
|
|
aggravating that I couldn't request a search warrant for someone's room, even
|
|
though I was able to obtain an arrest warrant for him.
|
|
|
|
MURDER CLUB could have been a much better game, both graphically and logically.
|
|
The plot's twisty, the clues are obtuse, and the method is maddening. But you
|
|
don't have to be a super sleuth to win this one: Brute force and patience are
|
|
enough.
|
|
|
|
MURDER CLUB is published by Kyodai and distributed by Broderbund.
|
|
|
|
*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
|
|
|