33 lines
1.7 KiB
Plaintext
33 lines
1.7 KiB
Plaintext
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THE LOST PATROL (IBM VERSION NOTES)
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The IBM version of THE LOST PATROL comes on six 5-1/4" floppies (3-1/2"
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diskettes available separately), which can be copied onto your hard disk. A
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batch file is provided to simplify the process, if you prefer. Keep those
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original diskettes handy, though, because THE LOST PATROL uses the key disk
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method of copy protection. DOS 3.3 or later is required, as is a full 640K of
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RAM.
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Once you've booted the game, you're greeted with a series of configuration
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menus. First, select the language (French and Spanish are available as well
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as English). Next, select keyboard or joystick control. Finally, select the
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graphics mode: VGA, EGA, or Tandy 16-color modes (note no support for CGA or
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Mono). VGA mode seems to represent EGA emulation; the more detailed screens
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only offer 16 colors. Audio is limited to sound effects here and there, and
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no audio boards are supported.
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THE LOST PATROL offers a still-frame intermission screen after each move.
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Since there are a limited number of these, it quickly becomes repetitive.
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There's no way to disable this "feature," nor does there seem to be a way to
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speed it up. You'll just have to sit there and count to ten after each move.
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Another, perhaps more important, problem with THE LOST PATROL is that there
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is no way to save a game in progress. With a lengthy, multi-character game
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such as this, one would think that this would be an essential feature.
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There's a small error in the manual, which lists the Control-Escape key
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combination as a way to quit the game. Hitting these keys merely restarts the
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game; the only way to quit is to reboot.
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THE LOST PATROL is published and distributed by Ocean Software.
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