94 lines
5.9 KiB
Plaintext
94 lines
5.9 KiB
Plaintext
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PLAYMAKER FOOTBALL
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PLAYMAKER FOOTBALL by Broderbund is a football simulation that concentrates on
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the strategic elements of coaching a football team. From drafting players to the
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creation of specific plays, PLAYMAKER FOOTBALL gives the would-be coach complete
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control over practically every aspect of the game. The result is perhaps the
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most thorough and enjoyable simulation of the sport available on any
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microcomputer. (This review is based on the Macintosh version.)
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PLAYMAKER presents players with an overhead perspective of the playing field.
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Individual team members are represented by nicely animated figures. The entire
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field is not visible at once, so the screen scrolls to cover the action when
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necessary. The automatic scrolling, like most other features of the game, may be
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circumvented.
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Coaches pit their teams either against those included with PLAYMAKER, or those
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created by other players. Similarly, either the computer or a another player can
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coach the opposing team. Gameplay proceeds as each coach selects a play from his
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or her playbook. In the event that two people go head-to-head, the offense
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should determine which play to employ first, while the defensive coach looks
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away. After the offense has made its choice, the defense may then choose its own
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strategy. Once each side has selected its play, the action takes place as the
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animated players run, block, pass, kick, and tackle. When the computer is
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coaching the opponent, players may manually control exactly when and where the
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quarterback passes, or where the offense ball carrier and defense middle
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linebacker run. If two humans are coaching the opposing teams, they should
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probably forego manual control in the interest of fairness.
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After each play, a dialog box explains precisely what has transpired, including
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who caught a pass, who made the tackle, and how many yards were gained or lost.
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This play-by-play option may be toggled off, but most players probably won't do
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so because it's a great help in understanding the results of the sometimes
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confusing action onscreen. In addition to the play-by-play, you can save or
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print a text-file transcript of each play's results for the entire game.
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However, the real heart of PLAYMAKER -- and what distinguishes it from other
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computer football games -- is its ability to customize each team member's
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abilities and actions. Every team is composed of 30 players (including
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alternates) to whom 7,500 ability points are distributed. The ability points
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(allocable to each team member) affect his speed, strength, intelligence,
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discipline, and agility. Because of the limited number of ability points, care
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must be taken to distribute them effectively. This is where PLAYMAKER really
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shines, as the strategies are limited only by the player's imagination. For
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instance, will a team excel in passing and receiving and be blessed with a
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wonderful quarterback and receivers, or will it have an exceptionally strong
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defense and great runners? It's up to the coach to decide.
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Once the team has been drafted and the abilities apportioned, the coach can
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begin to train the recruits, taking advantage of their abilities by writing
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plays that capitalize on the team's strengths. This occurs in PLAYMAKER's
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Chalkboard editor mode, where individual team members are represented by
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standard football symbols. Double-clicking on a symbol reveals the player's
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name, position, and abilities. You can place team members in specific formations
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simply by dragging their symbols. Next, you may specify each player's actions
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(to a high degree of accuracy and detail) by choosing from an iconic palette.
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Just click on an icon, and actions will be assigned to each team member. The
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range of choices is great, and includes such complex instructions as the pump
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fake, push block, and scan pass. After the instructions have been assigned to
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each player, coaches can hone their plays on the practice field before saving
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them as a playbook. Playbooks may be password-protected in order to keep
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opponents from snooping; they may also be printed for reference.
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In addition to the detailed Chalkboard editor mode, PLAYMAKER includes an
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option that describes the artificial intelligence (AI) the computer uses for
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each play when you let it coach your team. This feature is also helpful whenever
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a friend wants to challenge your team to a game, but you can't coach your team
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in person. By customizing the AI options, you determine which play will be
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called when, allowing the computer to emulate your own personal coaching style.
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The AI governs such factors as the frequency of a certain play, where on the
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field the play should be called, specific situations in which a certain play
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should be called, and how to evaluate whether a given play is a success or
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failure against particular adversaries. The AI editor is a powerful and integral
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feature of successful coaching strategies in PLAYMAKER, and one of the most
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unique and exciting aspects of the game. Together with the ability points and
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Chalkboard editor, the AI editor gives coaches an unprecedented degree of team
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customization -- which is why PLAYMAKER FOOTBALL is such a satisfying game.
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Unlike some games (including some sports simulations) that eventually become
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boring and predictable, PLAYMAKER encourages constant tinkering. Whether it's
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re-allocating ability points, writing new plays, or changing your style of
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coaching, there's always the question "what if...?"
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The Macintosh version comes on two 800K diskettes, is MultiFinder compatible,
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and runs on all Macs; the documentation is excellent. Good animation,
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informative play-by-play, and digitized sounds all combine to make PLAYMAKER a
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successful and entertaining simulation of TV's Saturday afternoon games.
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Broderbund has a real winner in PLAYMAKER FOOTBALL!
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PLAYMAKER FOOTBALL is published and distributed by Broderbund.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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