105 lines
5.8 KiB
Plaintext
105 lines
5.8 KiB
Plaintext
|
|
|
|
POWER PLAY HOCKEY
|
|
|
|
POWER PLAY HOCKEY: USA VS. USSR is an ice hockey simulation inspired by the
|
|
1980 Winter Olympics at Lake Placid. The game is written by Dennis Kirsch and
|
|
Mark Madland, distributed by Electronic Arts, and offers as many as ten players
|
|
moving onscreen, three levels of difficulty, checking, fights, penalties, line
|
|
changes, joystick control, and my favorite: "advanced programming." The
|
|
Commodore 64/128 version is the basis of this review.
|
|
|
|
The instruction manual points out that the advanced coding techniques used
|
|
create HOCKEY might produce intermittent graphic glitches. Indeed they do, in
|
|
ways no one involved with the project seemed to think were important. The
|
|
occasional screen flicker, as well as the occasional flicker of details, is not
|
|
constant; in fact, it is barely noticeable. These "intermittent graphic
|
|
glitches" don't really detract from the game: Ten players moving on the ice do,
|
|
however.
|
|
|
|
Although there are five players on a side, you'll control only the center; in
|
|
theory, he wears the darker (red or blue) jersey. Should you successfully
|
|
complete a pass, you might as well sit down because play passes to the computer;
|
|
if the computer doesn't take over, it certainly seems to. With ten players
|
|
moving frantically about, it's not always easy to know which player you're
|
|
controlling, unless of course all movement ceases -- which is pointless, since
|
|
advanced coding was used to create a lot of movement in the first place.
|
|
|
|
What's more, the advanced coding results in offsides violations that aren't
|
|
called; it also keeps players fixed in one spot on the ice (their sticks
|
|
flailing wildly at nothing), or skating as if on a rink full of Jell-O. This is
|
|
not advanced coding: It's a trick that adds up to goals by your opponent. POWER
|
|
PLAY HOCKEY is not fun.
|
|
|
|
From the Option Screen, you can set up a game by way of the following menu
|
|
selections: Junior, Minor, or Olympic difficulty level, 1-on-1 or 5-on-5 team
|
|
size, computer or human opponent, USA or USSR, and periods 2, 8, or 20 minutes
|
|
in duration. Junior is the easiest level; Olympic is the most difficult. During
|
|
a 1-on-1 game, two centers vie for the puck and goals; a 5-on-5 game involves
|
|
advanced coding.
|
|
|
|
Selecting Single pits you against the computer; selecting Double sets play
|
|
against a human opponent. The blue USA team is controlled with a joystick in
|
|
port 1; the red USSR team is controlled with a joystick in port 2.
|
|
|
|
Periods can be two, eight, or 20 minutes long. Regardless of which length you
|
|
select, when a period ends, you'll see a Stats Screen listing shots attempted
|
|
and goals scored for each player.
|
|
|
|
Offensive moves include passes, wrist shots, and slap shots. Defensive
|
|
maneuvers include body checks, poke checks, and slide blocks; occasionally these
|
|
moves are indistinguishable from outright tripping. Crosschecking and roughing
|
|
penalties can be called (in HOCKEY, the referees are stingy about calling
|
|
penalties), and can lead to 4 minutes in the penalty box -- a lengthy visit.
|
|
|
|
The C64 screen display consists of a hockey rink, which scrolls left or right
|
|
as the teams move toward either net. The crowd at each end of the rink cheers
|
|
when a goal is scored. Above the rink is the scoreboard, which shows the current
|
|
score, period, and time remaining in the period. Penalties are indicated. Each
|
|
team has three lines which are depicted on the scoreboard by numbers and a
|
|
shrinking fatigue bar. A white dot above the bar tells you which line is
|
|
currently on the ice.
|
|
|
|
HOCKEY is controlled with a joystick. Moving the stick in a direction moves the
|
|
player likewise, and the different offensive and defensive maneuvers are
|
|
accomplished in various ways. Holding the button down, moving the stick in a
|
|
direction, and then releasing the button sends a pass or a wrist shot; this can
|
|
be done while skating. A slap shot, which must be done while gliding, is sent by
|
|
centering the stick and then pressing the button.
|
|
|
|
On defense, you can do a body check by holding the button down; poke checks are
|
|
accomplished by repeatedly clicking the button. Frantic clicking can send you to
|
|
the penalty box.
|
|
|
|
The "H" key toggles the Pause feature; "F5" aborts the current game or the
|
|
demo; the Up/Down cursor key changes the USA line, and the Commodore key changes
|
|
the USSR line.
|
|
|
|
The HOCKEY game package includes an instruction sheet that unfolds into a
|
|
poster of Gorbachev wearing a hockey suit and helmet.
|
|
|
|
For the most part, POWER PLAY HOCKEY looks good on the Commodore; everything is
|
|
visible, though not perfectly clear. A center, who is supposed to have a darker
|
|
(red or blue) jersey, looks much like the rest of the team; that is, the jerseys
|
|
appear alike -- a definite hindrance during all the screen action provided by
|
|
advanced coding.
|
|
|
|
Moving ten players on the ice is accomplished through indirection: All ten
|
|
players aren't always moving at once -- they're not even on the screen at the
|
|
same time. Send a pass the length of the ice, and you're liable to see one of
|
|
your players cowering behind the net. Keeping lots of moving objects onscreen is
|
|
laudable, I suppose, but it definitely detracts from play.
|
|
|
|
Someone once said: Sports are important, games aren't. POWER PLAY HOCKEY
|
|
verifies this. The game is not fun to play. It's confusing to watch and even
|
|
more confusing to control. The computer handles far too much of the action. The
|
|
inspiration for the game -- the stunning victory of the U.S. Hockey Team at Lake
|
|
Placid in 1980 -- is about as valid as a gambling game inspired by Pete Rose.
|
|
|
|
POWER PLAY HOCKEY is a run-of-the-mill sports simulation, rendered unplayable
|
|
by coding methods unsuitable for the Commodore 64. Skip it.
|
|
|
|
POWER PLAY HOCKEY: USA VS USSR is published and distributed by Electronic Arts.
|
|
|
|
*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
|
|
|