205 lines
12 KiB
Plaintext
205 lines
12 KiB
Plaintext
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STORM ACROSS EUROPE
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STORM ACROSS EUROPE is an intermediate, strategic-level World War II simulation
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from Dan Cermak (COLONIAL CONQUEST), Strategic Simulations, and Electronic Arts.
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The setting is Europe, the time frame is 1939-45, and the protagonists are
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Germany, Russia, and the Allies. The program offers good graphics and game play,
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six historical scenarios, scenario alteration, three-player mode, joystick
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control, save option, and no copy protection. This review is based on the
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Commodore 64/128 version; Amiga and IBM-PC version notes follow.
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STORM ACROSS EUROPE is not a tactical exercise. You'll be in control of the
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armies, the production/research and development, and the overall strategy of
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entire countries and their war efforts. The detail of STORM is different than
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the usual SSI game; here, you don't deal with individual weapons, but rather
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with all-out assaults and territorial invasions. This opens up a whole new area,
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one that requires a different way of thinking and attentiveness.
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The six scenarios of STORM -- Autumn 1939, Spring 1940, and the Summers of
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1941-44 -- are actually starting points; selecting any one will update the map
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setup to historical conditions. The startup sequence involves setting the Allies
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and Russia for computer or human control (Germany is always under human
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control). Startup values range from 0 to 9 (0 is historical, 9 is most
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difficult), which adjust the Strength of countries' units, beginning Industrial
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Capacities, and how politics affect the armies. This last is called
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Non-Interference (for Germany), Allied Cooperation Level (for the Allies), and,
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for Russia, the Stalin Sanity Level (makes sense, eh?).
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Each game turn covers three months. The player controlling Germany goes first,
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followed by those controlling the Allies and the Soviet Union. Each player's
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turn is divided into phases: Reinforcement/Replacement, Strategic Options,
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Combat, and Casualty Reports. The Strategic Options phase is further divided
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into Land, Naval, and Air Options, and it is through these options that you give
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orders to your armies, navies, and air units. All orders can be countermanded
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and redone (if necessary) before being put into operation.
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The Combat Option ends the Strategic phase and carries out your orders. On
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completion of combat, the Casualty Report screens list your exact losses and
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estimates of enemy losses, after which the turn ends. In the Spring of each
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year, another phase is available: Production/Research and Development, during
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which the computer figures out your current economic point level, based on all
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areas that are under your control. These points can be used to buy units
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(Production) or increase the technical level of your weapons (Research and
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Development).
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The Disk Option is available during the Strategic Options phase, and from it
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you can format a disk, get a directory, and save or reload a game in progress.
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You can also reload a saved game from the opening screen.
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The C64 graphics display consists of a scrolling map of 37 countries which have
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been divided into 224 strategic areas: from Sweden at the north to Africa at the
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south, and from Spain on the west to Russia's Ural Mountains on the east. (A
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glossy cardboard duplicate of the screen map comes with the package.) During a
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game, the colors of a screen area will change to reflect the current conditions.
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Below the map is the text area, where messages, information, and game menus
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appear.
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STORM is controlled completely by the joystick. Moving the stick highlights a
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menu selection, and the button activates it; in some cases verification is
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required.
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The Scenario Builder is divided into two parts. Part 1 lets you modify the
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terrain and units contained in the scenario you've selected; or, you can develop
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a scenario from scratch by changing the terrain and its controlling power,
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erasing all units, and creating new armies, navies, and air units. Part 2 of the
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Builder lets you alter the Research, Reinforcement, Effectiveness, and
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Submarine-strength starting levels of the three powers.
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The STORM ACROSS EUROPE package comes with one disk that is not copy-protected;
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all games begin with a documentation check. The manual is clear and concise,
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like all SSI manuals, and contains an "Invasion of Poland" tutorial to get you
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started.
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STORM ACROSS EUROPE is different from what you're used to in the usual SSI
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simulation. The tactics of individual units do not enter the game at all, and
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the yearly Production/Research and Development phase brings up the technical
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possibility of German atomic bombs and guided missiles, a wonderful (if bleak)
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"what if?" scenario enhancement.
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Also of interest is the once-per-turn, computer-controlled "freedom fighter"
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activity, in which Spain, Norway, Eastern Poland, Yugoslavia, Turkey, and Russia
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are participants. Thirty partisan points are generated, and are then used to
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attack any enemy garrisons in the area. This can sometimes result in a change of
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control.
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The graphics are good on the Commodore; the sound is cheesy, but effective. The
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joystick-controlled menu system worked fine. While STORM ACROSS EUROPE is
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neither earth-shaking nor remarkable, it is a typically solid SSI effort. With
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its ten difficulty settings, multitude of variations inherent in the Builder,
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and general strategic depth, STORM ACROSS EUROPE offers wargamers plenty to
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think about.
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AMIGA VERSION NOTES
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STORM ACROSS EUROPE has been improved nicely in the graphics department on the
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Amiga: Maps use crisp colors and symbols, and menu characters are easy to read
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and elegant-looking. Additionally, control has been transferred from the
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joystick to the mouse.
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You input all commands via the mouse, which makes for a very smooth and simple
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command interface. The left button selects a command that's highlighted by a
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surrounding black box when the mouse pointer is moved over it. The right button
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backs up one level in the menu hierarchy.
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One of the nicest things about the design of STORM is the thinking that went
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into the command structure. The balance between vertical depth and horizontal
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range of choices is pretty good; you don't have to struggle back up through
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fifteen layers of one command hierarchy to get over to another one. It would
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have been preferable if SSI had converted completely to an Amiga-style windows
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menu system (as Koei has done recently in its conversion of BANDIT KINGS OF
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ANCIENT CHINA), but that apparently wasn't in the cards for this one. Maybe with
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SECOND FRONT?
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STORM ACROSS EUROPE is a real treat if you've always wanted to play a WWII
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strategy game that includes all the areas the Nazis were involved in during the
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war. The resource management phases of the game add a new dimension to your
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scheming during the course of a turn. Finally, the detailed scenario-edit
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capabilities built into the program allow you to test out all sorts of "what if"
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hypotheses (such as, what if the Germans, Allies, or Soviets had had missiles
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and/or atomic weaponry earlier in the war?). While the game verges on being a
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little too complex for the beginning war/strategy gamer, aficionados of the
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genre will find much here that fills in what other computer wargames leave out.
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The game comes on one copyable disk, can be started from either Workbench or
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the CLI, is hard-disk installable, and runs on A1000s, A500s, and A2000s. STORM
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ACROSS EUROPE starts up from, and exits to, a normal Workbench/CLI without
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causing any trouble. During play, if you want to stop and do something else,
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there is a pause command that both halts the game, and returns all CHIP RAM back
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to the system. A small "Storm Game in Progress" icon appears in the upper left
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corner of the screen; clicking on it returns to the game. Nice!
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File saves are simple, using a standard requester. Games can be saved to a
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separate disk, but can also be saved to the default Scenarios drawer on the game
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disk, if you wish (there's plenty of room for save files, which are small).
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STORM ACROSS EUROPE represents SSI's continuing committment to releasing solid
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editions of their Commodore 64 and IBM games for the Amiga. However, all of
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SSI's conversions make clear the legacy of their original designs: The games'
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interfaces are a kind of hodge-podge combination of IBM, C64, and Amiga
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facilities. Fortunately, this is becoming less of an issue with each new
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release.
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IBM-PC VERSION NOTES
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In the IBM version, STORM is played out on an area map of Europe, Western Asia,
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and Northern Africa. Units move across areas, on land and at sea. While this may
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seem a bit odd at first, at the scale of this game, area movement is probably
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more accurate than hexes or squares.
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STORM allows players to modify existing scenarios using various factors. This
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can be used to set difficulty levels or to create random set-ups. Entirely new
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scenarios can be constructed using the scenario builder.
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A tutorial is provided in the manual to help players with the rudiments of land
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movement and combat. The manual also includes several tables of data. Some of
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this information is available in the game, but having it collected in succinct
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tables is very handy.
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Play in STORM is menu-driven and can be executed via keyboard or mouse in any
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combination. Most players will find that a mouse facilitates play, though the
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keyboard is acceptable. The interface goes a long way toward helping to manage
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the complexity of the game, though it's a bit rigid at points. For instance,
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during production, if any resource is completely expended, you're locked out of
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any further production activity. Thus, it's all too easy to make a mistake and
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be forced to live with it for the next year.
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Graphically, STORM is pedestrian. The map and units are functional, and no real
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animation or sound is used to spice up the presentation. It should be noted,
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though, that STORM is a strategy game, and it does not intend to attract the
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kind of players who prize style over substance.
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The AI is competent, though it seems to miss opportunities for flanking or
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encirclement attacks at times. It is, however, aggressive and will exploit any
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obvious gaffes on the part of the human player. And as mentioned before, the
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game allows the player to set the difficulty level for various factors.
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STORM ACROSS EUROPE supports VGA/EGA (320x200x16), CGA (320x200x4), and Tandy
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graphics modes. It requires 512K RAM and may be installed on a hard disk. Copy
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protection is manual-based. The mouse is supported, as well as the keyboard.
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There is no sound board support. STORM ACROSS EUROPE comes on 5-1/4" diskettes.
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I confess, I loved STORM ACROSS EUROPE. It's the best new strategy game this
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year. There is a wealth of play buried in this gem; yet a single game can be
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completed in an evening. Strategic options abound, and those who have wondered
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whether a more aggressive U-boat campaign could have won the war can try it in
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STORM. Indeed, virtually any what-if scenario you might think of can be tried in
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STORM. What if the Allies tried to invade France in '43? What if the Axis forces
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attacked Turkey? Or Spain?
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The are a few minor problems with STORM. The aforementioned production phase
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gotcha can be annoying. Also, despite what the rules say, replacements cannot be
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given to units separated from their capital by a sea area. And airdrops can only
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be conducted if the unit is in a _port_! Still, these are small problems that do
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not have a dramatic impact on play.
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Fan of World War II games should definitely drop everything and rush out for
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this one. Those who enjoy games of economic production or grand strategy may
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also want to give this one a look. But fair warning: Other games may well fall
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by the wayside as you are consumed by the STORM ACROSS EUROPE.
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STORM ACROSS EUROPE is published by Strategic Simulations, Inc. and distributed
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by Electronic Arts.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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