560 lines
21 KiB
Plaintext
560 lines
21 KiB
Plaintext
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LANDSTALKER - Frequently Asked Questions (FAQ)
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Revision 2.0
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Compiled and edited by Edward Girard
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Last Update: May 4, 1994
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Here is a list of Frequently Asked Questions and possible spoilers to the
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Climax Entertainment adventure/role-playing game called LANDSTALKER. Remember
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that you should attempt to solve the puzzles throughout the game yourself and
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refer to this FAQ only when you have basically given up (yea, right!). Using a
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FAQ and calling Sega's Gameplay Support are a form of cheating yourself out of
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truly solving the game yourself. However, there are times when you get
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frustrated and cheating is the only way to move onward in the game but for some
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gamers, cheating is the only way through a game ;-)
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All of the puzzles throughout LANDSTALKER have a logical solution and
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there is no way you can get stuck in the game unless your own skills prevent
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you from doing so. I will admit that I had called Sega regarding LANDSTALKER
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and when I heard the solution, I realized that I basically knew it and didn't
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try hard enough (the question I called Sega about is listed below).
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To help you through most of the labyrinths throughout LANDSTALKER, I
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highly recommend mapping it out although it really isn't necessary. However, if
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you decide not to map certain areas you may spend unnecessary time retracing
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your steps. Two locales that come to mind that need to be possibly be mapped
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are Greenmaze and the Undercaves of Kazalt. The Lake Shrine ranks up there as
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well.
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This new revision to the Landstalker FAQ is a result of other questions
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that have arisen in the game and the flurry of Email that has resulting in my
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mailbox since I first posted this FAQ. I really didn't think many people were
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playing this game and was I ever wrong.
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THE QUESTIONS (in the order in which they are presented):
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Water Shrine
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> On the road to the Water Shrine there is a cave with a rope. How do I
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> get to it?
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You can't; at least not at this point in the game. You have to conquer
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Greenmaze first and then reach this rope from the upper level. This will now
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allow you a two-way passage (Massan -- Greenmaze).
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Swamp Shrine
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> All I need to know is how to get into the Swamp Shrine.
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You need to go back to Gumi. On one of the shelves in the town is the
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Idol Stone. This is needed to open the stone door.
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Ryuma
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> Where do I find the Flame Sword? Someone said it is outside of
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> Mercator.
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It is, but quite a way. On the road from Gumi to Ryuma (before the
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Ryuma-Mercator crossroads) there is a little side path that branches off to the
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north. If you succeed in following this path to the end you will come upon a
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cottage. Enter this cottage (Kato's House) and the knight will present you
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with the Magic Sword.
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Thieves Hideout
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>I have recently begun this game, and I am stuck on a couple of rooms in
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>the pirate cave (Thieves Hideout):
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>
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> The room has a switch that opens a door and lifts the mine-like thing.
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> However, by the time you climb the stairs, the door closes and the
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> mine falls back down. Is there something else I need to do, or is
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> speed of the essence?
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Unfortunately, I found no other way to do it other than going VERY fast.
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It took me awhile but if you stay to the inside and make the distance as short
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as possible, you should get there.
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> The room which contains a rolling ball, a rolling mine, and 3 switches
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> that when stepped on raise a block. There is also a ladder. What do
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> I do here?
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If I remember this correctly, you have to ride the ball over the spiked
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pit, then jump up into the chamber above the pit. I can't remember what was in
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the chamber. I don't think the ladder has any significance.
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Mercator
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> I seem to need a pass to get into Mercator. Where do I get it?
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To get this pass you need to solve the puzzle in Ryuma where you will
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eventually save the Mayor from the Thieves Hideout. After you save the Mayor,
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he will present you with the pass.
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> What do I have to do to get into the Castle in Mercator?
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Getting into the Castle involves certain events that have to happen in
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succession. On the eastern side of the castle is a fountain and near the
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fountain you will (eventually) see a girl. Talk to her. Eventually 2 men will
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emerge from the castle and have a brief conversation. One of the men is Arthur.
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Listen to the conversation carefully and follow Arthur to his planned
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destination.
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> What does the Spell Book and Death Statue do?
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The Spell book cast the spell "Abracadabra". Beware of the Death Statue.
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It may give Nigel one of the various afflictions.
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> Where do I find the Casino ticket?
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Go into the Palace and go straight ahead. Arthur will give you one.
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> What is the purpose of the Bell?
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Rather than give this away I will say this, if you possess it, it will
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ring when you enter a room/screen that contains a special item. You'll figure
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it out.
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Witches House
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> I'm currently in the Witches house just outside of Mercator. I speak
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> to the dog and all he says is "I want to see bell", over and over. So
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> I go back to Mercator and purchase a bell in the shop and go back to
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> the Witches house but nothing happens. What am I supposed to do
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> here?
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Check the spelling of "Bell"; it will be capitalized. Bell is the name of
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the dog back in Massan which is where you need to go to solve the puzzle to get
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into the Witches house.
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> When I become the dog and have to solve the third puzzle, I always get
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> stuck behind the statue after I have solved the puzzle. Is there any
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> way past this?
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I think the puzzles in the Witches house were put there just to put some
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of us in our place who have been fortunate that reasoning and logic got you to
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this point. Here you need dexterity? I laugh now but the Witches House cost
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me a Sega controller so don't feel bad. The trick to the third room is simply
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to jump on the brown switch and quickly jump on the haystack, the head of the
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Golem and down on the other brown switch. Once on the brown switch you can plan
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you next sequence - which is basically the same. Patience and only patience
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will get you through this. After solving this third room, wait until you see
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the fourth and final room/puzzle. Oh and by the way, once you get to the final
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brown switch in the third room, you CAN get over the Golem.
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Mercator Crypt
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> In the crypt in the room with the yellow, red and white bubbles -
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> "Betty Ross Room" - what do you have to do?
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Kill the bubbles in the reverse order.
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> Could someone help me with the riddle concerning the "woman who took a
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> life with a boulder in her hands."?
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Kill the monster in that room by throwing the ball at the monster, but
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just in front of him (assuming it's a him). Do not swing your sword at any
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time.
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> In the Mercator Crypt I figured out 6 of the 8 puzzles. The one where
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> the 4 skeletons appear (Dirk the Dark). What am I supposed to do
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> here?
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Kill the dark-colored skeleton only.
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> I am in the crypt in Mercator. I solved the first 7 riddles easily,
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> but can't get the Whodini riddle!
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>
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> Here lies Whodini
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> Magician without peer
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> His body was so skinny
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> he'd turn, and disappear!
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>
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> Then a box drops down, and I have no clue what to do. Any help?
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I believe the answer to this one was: On the upper tier there is a secret
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door on the left hand Side.
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> How do you solve the puzzle after Room #9, "Dead and End" with the
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> mummy who just follows you around and sucks your life from a distance?
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> He can't be touched and if you remain close, he attacks and if you
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> remain far away, he just collapses until you come close again.
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This one drove me crazy at first, too. The term "stealth" in the riddle
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make one think that the mummy is invisible and what you do see as a mummy is
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its shadow or something. The only way I was able to defeat the mummy was to
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swing my sword around me on the edge of the top platform and from a distance
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away from the "shadow" and eventually you will start to hit him.
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Greenmaze
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> I'm stuck in Greenmaze and I have to find the Sun Stone but cannot get to it.
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I can see a dog and a man in the forest but I cannot find a way to get to them.
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Any clue?
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To help the dog Einstein, you must first make you way to the cave opening
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that's in the first screen of Greenmaze (where's Gol is standing) and make your
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way to the eastern (right) side of the screen. Follow Einstein's path directly
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(watch for the exact spot that he jumps from).
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> I am stuck in the greenmaze. I have mapped it all out, and I can't
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> get to the house in the lower left corner of the maze nor the dog
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> "Einstein" and perhaps more importantly the chest he is standing next
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> to?
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Get as close as you can to the place but a few screens to the right of it.
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Look for a hidden path (see previous question).
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Town of Verla
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> What am I supposed to do after I save the people in the Town of Verla?
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You have to follow the Duke's men to Destel. Go through the mine again
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but take the NW branch at your first opportunity. You will find a tunnel
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there.
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Verla Mines
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> I'm in the mine, and in a room with numerous floating haystacks, a
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> large and small spiked ball and a crate. How do I reach the chest?
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This one may take time but if you throw the crate on the left side between
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the large and small spiked ball, you should be able to use this as a platform
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to jump to the chests.
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> Would somebody please give me a hint how to find the dwarf village
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> (Destel)? I freed the prisoners from the Verla Mines and went back up
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> the tunnel that they dug, but all I found was some trails and a cliff
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> from which I can jump down but not back up.
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The way to Destel is through the Verla Mines but take the path to the west
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(left side path).
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> Between Mercator and Vela right after the tunnel with the mushrooms.
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> Their is a small hill in the lower right with chest with lifestock. I
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> got that one. On the left hand side at the top of the hill their is
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> another chest, how do you get that one.
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If I remember correctly the way to get there is to enter the Verla Mines
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and exit through the tunnel the townspeople dug while they were captured there.
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I believe it's the far right path through the mines.
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Destel
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> The Duke just sailed off to the "shrine" and I can't find him.
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If you are watching the Duke sail away go east and climb the hill at the
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end of the path to the top. This will trigger an event in Destel.
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> In the Destel caves I have three keys and there is a room/screen with
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> 2-lizard men, 2-knights, a jar and then on an upper level, a button
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> that temporarily activates a haystack that goes up to a locked door.
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> Does anybody have any idea how to do this?
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First of all you need four keys - go back and get them all. To get to
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that locked door kill all the monster except one. Then position the jar so you
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can jump up and let the remaining monster follow. If you time it correctly you
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can get the monster to trip the button so you can jump up to the door.
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> Just beyond Destel and on the way to the Lake Shrine there is a rope
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> coiled up on a high piece of ground. How can you reach the rope?
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The rope is in the Mountainous Area and the only way to reach is from the
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other side.
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> In the Caves Under Destel there's a room where you fight the
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> Thundering Knight. Once you beat him you receive the Healing Boots.
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> There's also a locked door. Where's the key for this door? Also, in
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> this same cave there's a room with two bubbles, 3 crates, and 4 holes
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> in the floor which have buttons in them. What's this room for?
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You just answered your previous question. This room with the four holes
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contains the key you seek. You must place a crate in 3 of the 4 holes and then
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jump in the 4th. It's a tight fit but the crates will fall in.
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Lake Shrine
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> I am currently at the Lake Shrine in the room where you can save you
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> game. There are 4 teleporters in this room which will transport you
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> to another room with 4 teleporters, four Golem statues and 2
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> locked doors. I have tried everything that I can think of but am
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> unable to proceed.
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Go back to the main entrance with the long carpet and Golem statues and
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exit to the room to the east (right). Proceed on until you come to a room with
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the floating spiked balls. Fall down through the big hole with the large
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spiked ball going in and out of it.
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> I'm in a room with a ball/boulder and a small rug on a slightly raised
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> floor and a locked door. When I place the ball on the rug the door
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> opens for a second and then closes. What is the trick to getting out
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> of this room?
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The obvious solution is to stand near the door with the boulder in hand
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and to throw it at the rug and quickly exit. However, this isn't always as
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easy as it appears as the timing is crucial. The trick here is to move
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slightly toward the rug while jumping and throwing and then to exit. After a
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while you'll get it.
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> I'm desperately stuck in here. Any help? A general direction? The
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> last key door I opened was after the Ice Sword in the 3 door
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> spiked-floor room. I would appreciate any help I can get...I spent 2
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> days looking for a way to get across that (one inch) gap (with bricks
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> blocking it).
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You're going to have to go back upstairs to get to that room by dropping
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down onto the doorway from the room with gold Golem Statues and the hole in the
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floor.
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> I've just defeated the Duke after which I get bopped on the head by
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> Mir who ultimately saves me, gives me the Axe Magic, and sends me on
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> my way. My problem is that I can't recall where Mir told me to get
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> to the mountain. On the other side of the Destel caves there is a
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> sign which points to the "Mountainous Area" but I can't get up there
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> because the rope is coiled up on the ledge.
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If you will recall, there is a second place to get to the mountains near
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the entrance to Greenmaze. To get there go back to east side of the Palace and
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through the tunnel.
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Mountainous Area
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> I just defeated Zak on the mountains. He gave me the Gola's Eye and
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> told me to use it somewhere. I missed what he said. Does anyone know
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> where I am supposed to use it?
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Find the Goddess Statue to the west and use the Gola's Eye at the Goddess
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Statue to teleport you to the Goddess Statue where you originally started the
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game.
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> The screen with the statue of the Goddess there is a cave in the upper
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> left hand side. I go in the cave, up some stairs and I can see a
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> ring. How do I get this ring?
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This one is an optical illusion but if you turn to your left as soon as
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you enter this cave and keep walking left you will drop down to the first step.
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>From there maneuver Nigel (blindly) to the stone.
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Kazalt
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> I'm now in the Underground City. I assume I'm almost done with the
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> game and I've wound everything up except for two loose ends: 1) Do I
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> need to defeat the Witch to win the game? I get stuck on the third
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> puzzle behind the statue. Am I just too slow? 2) The stones: I
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> bought a used copy with no manual. What do the stones do? Also, I
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> seem to be missing the first stone; there's a gap in my equipment
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> screen where the first one should be. Where would I find it?
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I'm not sure if you need to defeat the Witch to win the game. I really
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don't think so. With the help of a friend of mine, I was able to defeat her,
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however. Ironically I got past the third puzzle but couldn't get past the
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fourth (maybe next time). The first stone (ring) is the Saturn Stone and it's
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acquired at the Witches house. The actions of the stones are:
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Saturn: Double the rate at which an equipped magic sword
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recharges
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Mars: Increases Nigel's resistance to poisons
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Moon: Increases Nigel's resistance to mind-altering spells
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Venus: Triples the rate at which an equipped magic sword
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recharges
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Under Caves of Kazalt
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> I'm trying to find either the ice boots or the steel boots and I think
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> this room is the key to finding it. It has lizard men, a jar, a hole,
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> and a ledge with a jump to a brown switch that activates a raised
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> platform. Any hints?
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After you've dispatched the lizard men, take the jar and throw it
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correctly so it lands on the button. If it smashes you'll have to leave and
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try again. With the button and platform activated, follow it and continue on.
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> In that fire pit where you find the Venus Stone, can somebody tell me
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> how you defeat the monster (lava elemental) at the bottom?
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The best thing to do is to get the Fire Boots from that tree blocked cave
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aaaaall the way back in Massan. When you are wearing them, just stand in one
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of the fire pits right in front of the monster and wail on him when he comes
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up. It takes a while but it can be done.
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> I have beaten the first Guardian, the lava elemental, but now I'm at a
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> stand still. I assume I need some kind of boots to walk over areas
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> that look like ice. Please tell me their location.
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You need the Snow Boots. Find the screen with the floating hands (Gola's
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Claws); you'll know when you see them. Jump in and you will continue to fall
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over and over in a looping fashion. Maneuver Nigel over to one of the
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hands/claws where you will find a chest on one and the Snow Boots on another.
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> I've defeated all three Guardians; now what do I do?
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Go back to Mercator via the teleporter.
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King Nole's Underground Palace
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> Toward the end of the Palace near the top, there is a room with a
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> skeleton guarding a ladder, a ground switch, two brown switch boxes
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> and a blue and white Taurus Golems. How do I get past this room?
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The obvious solution is the solution that Sega will give you and it's a
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pain in the ass - to walk in and out of each gap to support each Golem as he
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walks to the switch. One of the support guys at Sega did this successfully
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after an hour - it would have taken me days. After 2 minutes and realizing
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this was what had to be done I figured there must be a trick to it and here it
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is. After jumping on the ground switch run under the blue Golem and start
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jumping. The Golem will jump over you and bounce all the way to the brown
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switch. Repeat the same for the white Golem. The guy at Sega screamed when he
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heard this.
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Miscellaneous
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> How high do Nigel's hit points go?
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I finished the game with 88 but I purchased around 15 during the course of
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the game. His hit points peak at 99.
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> There's a lifestock in the town of Massan that will magically appear
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> if you solve a specific puzzle. Do you know what it is? The gamers
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> at Sega didn't even know this one.
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To be continued..........
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For those of you who wondered where I got stuck in Landstalker, here are the
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questions. You will notice that I left the answer blank; I want you to figure
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them out ;-)
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1) In the caves below Destel I'm in a room with 4 holes, 3 crates and two
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bubbles. What is the trick to this room?
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I knew what to do in this room but just couldn't figure out how to do it.
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Oh well.
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2) I'm in a room in the Lake Shrine with a ghost generator and 2 locked doors
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and can't get out. What am I doing wrong?
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I nearly died <pun> when I heard the answer to this one.
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3) I've completed my way to the top of King Nole's Palace. I've pressed the
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switch that stops the big red ball and I have pressed the switch in the room
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with the sign, "Woe to those who covet the King's treasure! A curse on those
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who disturb his sleep". I jump through the hole there and land back in the
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room with the skeletons and transporter. What do I need to do now? What are
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the platforms for?
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At this point in the game I just wanted to finish it and when I called,
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they told me what I knew all along. Another easy puzzle that just didn't seem
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that easy.
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Unanswered questions; are there any?
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Bob Allen writes:
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What happened to Mir? What became of Madam Yards? What about the old man in
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the waterfall shrine? What about the people in Kazalt? King Nole's magic gave
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|
them eternal life.
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What about Destel? Do they need help replanting their flowers? What about
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Kayla, Ink, Wally? This could be a chance to put them on the straight and
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narrow. They are in fact the reason you knew about these treasures in the
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|
first place. The treasure is large enough to share.
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What about Arthur and Julie and did they actually get married?>
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Any New Questions?
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If anyone has any other LANDSTALKER questions, you may address them to me
|
|
and I will do my best to answer them. Please direct them to:
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egirard@delphi.com.
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Special FAQ thanks, in no special order, to: Jeff Tang, Joe Czagas, Charles
|
|
Mumford, Adam Scarborough, Scott Rider, Mark Schrader, Adam
|
|
Rixey, Richard Caley, Richard Marks, Ellen Merrick, Eujoon Lee, Steven Greco,
|
|
Christopher Knight, Bill Duerr, John Stiles, Jason McIntosh, Thomas Hoffend,
|
|
Jr., Jim Teresco, John Mancini, Bob Allen, Jacob Turner, James Bothwell Avison,
|
|
Mark Bradburn and Chris and Kevin for some of their questions and responses
|
|
above.
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|
Final Note: Andy Eddy, Senior Editor for GamePro Magazine is now offering an
|
|
FTP site for FAQ's. Just FTP to ftp.netcom.com and
|
|
"cd /pub/vidgames.faqs".
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Last Update: May 4, 1994
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COPYRIGHT INFORMATION: Copyright 1993, Edward Girard. This FAQ may be
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distributed freely as long as no modifications are made to the original text.
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All companies and video games mentioned in this text are trademarks of their
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respective companies. The author is in no way connected to Sega Corporation or
|
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any other company mentioned throughout the text.
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Edward J. Girard
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