1203 lines
57 KiB
Plaintext
1203 lines
57 KiB
Plaintext
BTN: Birmingham Telecommunications News
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COPYRIGHT 1993 ISSN 1055-4548
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August 1993 Volume 6, Issue 8
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Edition 1
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Table Of Contents
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-----------------
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Article Title Author
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Policy Statement and Disclaimer................Staff
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From The Editor................................Scott Hollifield
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The Last Hegemony..............................Christopher Mohney
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Review: Pirate's Gold..........................Richard DeVaney
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Local Music in August..........................Judy Ranelli
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BBS Spotlight: Metromac BBS....................Eric Hunt
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BTN ProFile: Scott Kelley......................The Bishop
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Welcome To Dark Sun............................Jeff Vaughn
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Special Interest Groups (SIGs).................Eric Hunt
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Known BBS Numbers..............................James Minton
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Disclaimer and Statement of Policy for BTN
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We at BTN try our best to assure the accuracy of articles and
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information in our publication. We assume no responsibility for damage
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due to errors, omissions, etc. The liability, if any for BTN, its
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editors and writers, for damages relating to any errors or omissions,
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etc., shall be limited to the cost of a one year subscription to BTN,
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even if BTN, its editors or writers have been advised of the likelihood
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of such damages occurring.
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With the conclusion of that nasty business, we can get on with our
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policy for publication and reproduction of BTN articles. We publish
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monthly with a deadline of the last day of the month prior to
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publication. If you wish to submit an article, you may do so at any
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time but bear in mind the deadline if you wish for your work to appear
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in a particular issue. It is not our purpose to slander or otherwise
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harm a person or reputation and we accept no responsibility for the
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content of the articles prepared by our writers. Our writers own their
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work and it is protected by copyright. We allow reprinting of articles
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from BTN with only a few restrictions. The author may object to a
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reprint, in which case he will specify in the content of his article.
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Otherwise, please feel free to reproduce any article from BTN as long as
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the source, BTN, is specified, and as long as the author's name and the
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article's original title are retained. If you use one of our articles,
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please forward a copy of your publication to:
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Mark Maisel
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Publisher, BTN
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606 Twin Branch Terrace
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BHAM, AL 35216
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(205) 823-3956
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We thank you for taking the time to read our offering and we hope that
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you like it. We also reserve the right to have a good time while doing
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all of this and not get too serious about it.
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F R E E B I E : G E T I T W H I L E I T S H O T !
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The following boards allow BTN to be downloaded freely, that is with no
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charge to any existing upload/download ratios.
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ADAnet One Alter-Ego Bone Yard
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Bus System The Castle Channel 8250
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C.A.B. The Comfy Chair! Crunchy Frog
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DC Info Exchange Final Frontier Hardware Hotline
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Homewood's Hell Hole Joker's Castle Lemon Grove
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Lion's Den Martyrdom Again?! The MATRIX
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Milliways BBS The Outer Limits Owlabama BBS
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Owl's Nest Playground Safe Harbor
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Southern Stallion Starbase 12 Thy Master's Dungeon
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Weekends BBS
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(This list includes some systems which are not local to Birmingham and
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therefore not included on our BBS Numbers list.)
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If you are a sysop and you allow BTN to be downloaded freely, please let
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me know via The Matrix or Crunchy Frog so that I can post your board as
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a free BTN distributor. Thanks.
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NOTE: Boards on this list get favored status when it comes to
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distributing BTN every month!
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NOTE (x2): I get the feeling I've left someone off this list that
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requested they be added, but I forget who, and I can't seem to find any
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record of the request. If you've asked to be included and weren't, my
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apologies--please leave me another note on the Matrix and I'll make
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sure you're listed next month.
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-----------------------------------------------------------------------
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N E W S F L A S H
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ANSI AD CONTEST!
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Do our work for us! Got any
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flashy graphic ideas as to how
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we could promote BTN more
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effectively? Stay tuned...
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DETAILS NEXT MONTH!
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YOU CAN WRITE!
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Become a published writer by submitting to BTN.
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Scribble out a message's worth of thoughts, upload them
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to The MATRIX or Crunchy Frog as a private file,
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, and bingo--you've got something to add to your resume!
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Leave a message to SCOTT HOLLIFIELD to close the deal,
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or for more details.
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-----------------------------------------------------------------------
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From The Editor
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by Scott Hollifield
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Well, try as I might, there's not much to say this month. I'm kind
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of pressed for time seeing as how this issue is already a few days late
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(again).
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A cursory glance at the table of contents will reveal that this
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issue is a little skimpy, even when compared to our usual shameless
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skimpery. Submissions were a bit scarce this month, and I'm not sure
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who to blame for that, but the fact was that I got pretty busy in
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handling personal stuff the last couple of weeks, and didn't have time
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to crack the whip too much.
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However, there are a couple of bright spots this month. One is the
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first in a three-part series by Chris Mohney. Back when he lived in
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Birmingham, when peace and harmony ruled the land and all was right with
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the world, Chris helmed the BTN ProFile, and wrote the odd article as
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well. Now he's gone off to one of them university things, and gotten
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his head full of ideas, some of which he spills out in this issue. His
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article should be considered required reading, in my opinion; present
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are some very interesting thoughts concerning these things you and I use
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called bulletin boards.
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Also, we'd like to clasp a big, furry, lemon-scented paw in
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handshake to welcome Richard DeVaney to this forum. Richard was a
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seminal force on the Birmingham BBS scene, lo these many years ago. He
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ran a board called The Holt, which was hands-down one of the coolest
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boards I remember from my feckless youth. Richard was the first sysop I
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ever left a message to, although both he and I--and wisely, history
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itself--have forgotten its content. I think I've successfully snagged
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Richard for a new game review column, and if things work out, we'll be
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reviving the old "Gamer's Corner" title just for him.
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That plus the usual suspects comprise this month's lean, mean issue.
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I do admit that I have long-term plans for BTN that involve the "bigger
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and better" principle, and are contigent upon expanding our staff...
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look for these plans to come to fruition in the coming year. In the
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meantime, consider this a "summer vacation" issue, and enjoy the
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weather. Sayonara.
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-----------------------------------------------------------------------
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========================================================================
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The Last Hegemony: An Information Age Cosmology
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========================================================================
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by Christopher Mohney
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-------------------
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Author's Preface
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-------------------
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"The Last Hegemony" is an essay in three parts. I started writing it
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when I began to feel like I needed to write about what's happening to
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our society as electronic links become more and more commonplace and
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vital. That sounds droll and probably doesn't really explain what I set
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out to do; originally I started composing the kind of article that I
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mention in Part 1, a kind of "here's what I saw" thing that has been
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done a million times before to no real purpose. I thought that might
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help me figure out what I was trying to say. However, once I began, I
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saw how banal and foolish it all sounded, and after a few cognitive
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flashes I decided to leap right into what I really wanted to talk about.
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Without jumping into the essay itself, the subject I'm looking into is
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not really anything to do with "our society" as much as the new parallel
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society created by the information age. I'll be using an informal first
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person perspective as I'll occasionally delve off into personal
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recollections and the like. In brief, Part 1 will be concerned with the
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general propositions, Part 2 with applying those propositions to the
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Birmingham, Alabama BBS scene, and Part 3 with the Internet and related
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issues. I don't think there's any real need for me to supply a long
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list of my qualifications to write this sort of piece. As a rule of
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thumb, though, when it comes to computers and computer-age society, if I
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didn't do it myself I probably know someone who did. I make no claims
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that I have discovered any absolute truths, and I welcome any comments
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or criticism on these essays. I can be reached over the Internet at
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cmohney1@ua1vm.ua.edu, or through the editorship of Birmingham
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Telecommunications Newsletter. Lastly, I release these essays into the
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public domain; they can be reproduced and republished freely as long as
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they are reproduced completely and without alteration. [Editor's note:
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Please see Statement of Policy in this month's issue for other notes on
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reproduction of articles.]
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Let's begin.
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-----------------------------
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Part 1: A BOY AND HIS DOG
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-----------------------------
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That corpse you planted last year in your garden,
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Has it begun to sprout? Will it bloom this year?
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Or has the sudden frost disturbed its bed?
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O keep the Dog far hence, that's friend to men,
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Or with his nails he'll dig it up again!
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- T.S. Eliot
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Junior really wanted a puppy. His birthday was coming up, and he
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pleaded and pleaded with his parents to buy him one. He promised to
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take care of it completely and love it without reservation, but he had
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made similar promises about the goldfish his mother once bought him and
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his parents were no longer so easily fooled (the goldfish had been
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dropped into Junior's toilet bowl after said toilet had been utilized;
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Junior claimed ignorance as to the identity of the felon). So, instead,
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his parents bought him a computer and a modem, which he named Spot.
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Spot was a sturdy beast and served Junior like a true friend. He
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fetched like no dog his master had ever heard of, retrieving reams and
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reams of data and files at a simple, concise command. Spot was always
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willing to play, and required little maintenance and virtually no
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housebreaking. Soon enough, Junior and Spot were playing almost all the
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time, cavorting about in places Junior had never dreamed existed. There
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were thousands of other boys and girls out there, and they were playing
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with their dogs and each other, and Junior and Spot joined in with a
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joyful screech of parity. With Spot's sensitive nose, there was almost
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nothing that Junior couldn't sniff out if he was willing to go far
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enough. See Spot run.
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What is a bulletin board system, a BBS? Ask a dedicated BBSer:
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"It's a computer set up to receive phone calls, where you can call in
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and leave messages and get files and stuff. And chat." Look at a BBS's
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introductory bulletins and you will get much the same thing. The
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mainstream media usually regurgitates up the old-line answer "It's a
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place where people can use computers and phones to `talk' to each other"
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(the quotes around "talk" are very important and illuminating here).
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But none of these answers really mean anything, deeply. It's like
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some alien visitor asking "What is abortion?" or "What is AIDS?" You can
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give them a straightforward, substantive answer: "It is when a human
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fetus is surgically removed before birth" or "Acquired Immunodeficiency
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Syndrome, a usually fatal condition believed to be largely caused by the
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virus HIV" but unless you give them a substantial further context, the
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alien will not have anywhere near the reaction a human would to these
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terms. In the case of BBS's, indeed in the case of most aspects of
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information age culture, we have created a substance before a context.
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More clearly put, the question is not "What is a BBS?" but "What does a
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BBS mean?"
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A BBS means information, pure and simple. The advent of the
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telelectronic community has birthed an information cloudburst so
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gargantuan that it dwarfs every previous human achievement. Not a
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single facet of life on this planet has escaped its influence. Is this
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good or bad? Both, of course. Asking that question is like asking is
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science good or bad, or is sex good or bad. Depending on the
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circumstances, the entire spectrum of goodness or badness can be found,
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usually in equal quantities.
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Most people concur that BBSes are about disseminating information;
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they might even go so far as to say they're about freedom of
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information. "Information wants to be free," as the old hacker adage
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goes. A simplification, of course; what that saying really means is
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"People want information. Information should not be controlled, not
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being a material good. Information should be free, as in free of
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charge." Perhaps, in the limited sense of hard information implied in
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that first saying, this might be true ... if we lived in Paradise. The
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sad fact is that information is a commodity like anything else, and
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always has been. The reason we have trouble dealing with this is that
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we abruptly have a a brutally efficient way to transfer this commodity
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long before an economy has evolved around it to regulate its fair
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exchange. Technology has far outstripped both government and industry,
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as was bound to happen - technology evolves geometrically, while
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societies tend to evolve fairly linearly.
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But that is changing. In response to the demand for a market, the
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BBS community has materialized. What you must understand is that BBS's
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are not about freedom of information. They are about compressing,
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limiting, enslaving and channeling information, minting it like
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kruggerands to be jealously guarded by those who control it: its high
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priests, tyrants and sovereigns. BBS's are not gilded pathways into a
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virtual world, they are fortified installations used to parcel out
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information to whomever their masters decide are worthy, or more
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importantly, whomever can pay. Just like any commodity is gradually
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co-opted by larger cooperative organizations (Mom & Pop's Grocery bought
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out by the multi-state foodservice conglomerate), BBS's are being forced
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to realize that the more information they can control and channel the
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more powerful they can become. Already there is the threat of being
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consumed or eclipsed by one of the large commercial info-nets like
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Compuserve, or of fighting the phone companies (who are belatedly
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realizing that they are being relegated to little more than a palace
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adviser to a monarch they thought they controlled). Certainly, there
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will always be the swarms of hobbyists who run BBS's as an avocation
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rather than a vocation, living their boy-and-his-dog lives amongst the
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telelectronic roads, but they have no more impact on the larger
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information market than garage sales do on the furniture industry. In
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fact, they are the most likely customer demographic for the commercial
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information services to target.
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A typical example of how the system of simultaneously "freeing" and
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limiting information works is the chat function. Here is an
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opportunity for one to meet hundreds of people one would otherwise have
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no contact with, in a safe and perhaps even anonymous environment. But
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in the same way that the larger BBS scene is really about refining
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information, online chat functions are really about suppressing
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information, squeezing it down such that all you know about them is what
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they tell you - a perfectly anonymous method of communication. At
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least, if you talk to someone on the phone, you hear a voice; from the
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way a person speaks, one can deduce things like accent, articulation,
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and in some cases how successful a liar the other party appears to be.
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However, such things do not obtain in an online chat; a superbly
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educated person may type text slowly and full of errors because they
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are a bad typist, while your average neo-teen turbohormonal computer
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geek may type at 80 wpm with minimal errors, simply because that's how
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he spends all his time. Here, as in the larger BBS scene, information is
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widely disseminated but thinly distributed; width with little depth, as
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it were.
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Some might deny that information can be a true commodity, because
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when you sell it you still have it. In the issue of value, this is
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irrelevant. Value is determined by how easy something is to sell. In
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this case, information is not only a true commodity, but probably the
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most quickly depreciable commodity there is, since anyone you sell to
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can just as quickly give that information to an almost unlimited number
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of people if they know which paths to tread, for free if they choose.
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The great majority of the debate over software copyrights and/or phone
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hacking has this issue at its root. Every time you sell information,
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that is at least one less person you can sell it to, and the value of
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the information decreases.
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Claims might also be made that people who pay for a BBS
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subscription are paying for access, not the information itself. This is
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no more true than saying that when you buy something at Wal Mart, you
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are paying for just access to the store as opposed to that wheelbarrow
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you purchased. Information can be bought and sold, and that undeniable
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state of affairs proves it to be a real commodity, albeit an abstract
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one.
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But there is precedent for the abstract commodity. The science of
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economics was revolutionized when it was realized that the movement of
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capital, a completely abstract force, determined the movement of goods
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(as opposed to vice versa) and concurrently heavily influenced the
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actions of politics, social reaction, etc. Now, in the information age,
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it is becoming apparent that there is yet another level to this
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equation, even more intangible: information determines the movement of
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capital.
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Every BBS is a storefront in a global information marketplace, a net
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thrown over a commodity so vast we are only seeing its true shape now
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that the net settles over it. What these stores sell is information,
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which can be most generally measured in "bandwidth" - how much of the
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BBS's information exchange capacity is used to transfer a particular
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chunk of data. Information's value is not always based on its sheer
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quantity, as opposed to how fast it can be exchanged. Of two separate
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BBS's with the same information, the one with the faster transfer rates
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will do better business because its information is a better "value."
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The parallel society called the telelectronic community has a
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radically different structure than its standard human counterpart. It
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can be most easily understood as an almost feudal arrangement of
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competing fiefdoms vying for informational dominance; in fact, the
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telelectronic community even interacts with standard society along these
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lines. This analogy will be explored in depth in Part 2 of this essay.
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---------------------------
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Next: KNOW YOUR NEIGHBOR
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---------------------------
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-----------------------------------------------------------------------
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Pirate's Gold
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reviewed by Richard DeVaney
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Well well.... I made it. I didn't realize how easy it is to become a
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BTN writer. (To editor: I have no firstborn to give you yet but me and
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my wife will get to work on it right away.) Seriously though, I have a
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confession to make. Ladies and gentlemen, I am a hopeless PC game
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addict. I take comfort in the knowledge that I am not the only one.
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While staring glassy-eyed at another cinematic scene from Wing Commander
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II, it occurred to me that the world just hasn't heard my opinion of
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things. So this article, and hopefully the others that follow, is my
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humble review of current games available for the PC. The review this
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month is for Microprose's re-make of a classic IBM/Commodore64 favorite
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of mine: Pirates Gold.
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I, like so many others, have been looking forward to the release of this
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game for some time. It was a favorite of mine back in my Commodore 64
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days. (64k of memory...gawd...) Concerning remakes, it is my hope that
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Electronic Arts will follow Microprose's idea and release an old EA
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favorite of mine, M.U.L.E. Alas, nothing has been said on the subject.
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Now back to our review already in progress. I can't help comparing this
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version with the old version to see what has gotten better or worse.
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Here are some of the comparisons I have made.
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1. Gameplay : Old version vs. New Version
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Practically identical. If you knew how to play the old version, you
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will have no problems with the new version. This is a little
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disappointing to me. Surely there were some new ideas to try with the
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game. The interface is essentially the same. A player interacts with
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the game by choosing options, typically yes or no style answers. Ship
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combat is identical to the old version, if somewhat more pleasing to
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the eye. Duels with evil pirate Whats-his-name seemed just a little too
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easy to me. Admittedly I have only played this up to the Adventurer
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level so higher levels may be harder. Most of my duels I spent turning
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my opponent's leg into hamburger meat and the fight was over quickly.
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Invading cities guarded by forts is just a tad harder than the old
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version. Try to take a fort with anything larger than a barque and you
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had best hope that the gods of the sea take favor upon you and give you
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a stiff wind to get there quickly. This, in my opinion, makes planning
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to take a town more interesting than just blindly sailing in and
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dropping anchor.
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2. Graphics : Old vs. New
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Untouchable. The quality of the graphics has grown
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(understandably) from the old version. I have not seen the VGA-16color
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version of the game to judge it but the 256color SVGA version is
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outstanding. The aquamarine color of the water in the town scenery
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makes me want to jump right in. The ships are rendered nicely as is the
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backdrops where various actions take place. The price for all this eye
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candy is steep. Pirate's Gold will plunder approximately twenty meg of
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hard drive space. Of course this is typical of your modern PC game. One
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year from now 40 megs will be the norm. (For non CD-ROM games that is.)
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Well, there is my comparison. Now on to the official GRIPE LIST(TM):
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1. For goodness sakes, DO NOT under any circumstances sail your ship
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into a narrow channel. The second your ship touches land, you are
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booted off your ship. Just try to get back onboard. Your ship sails
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away and hits the opposite shore. Get back on your ship and it....
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...well you get the idea...continue ad infinitum. It took me close to
|
|
10 minutes to get myself out of a channel. (Anyone else had this
|
|
problem?)
|
|
|
|
2. Here's what I call the Odo-ship (ST:DS9 reference) syndrome. Ok,
|
|
sample fleet: 1 - Barque, 1 - Frigate, 1- Merchantman. Well, my sailing
|
|
ship (the one used to navigate across the Carib) changes every time I
|
|
change the ship I take into battle. Now you are probably saying that
|
|
this is a "Gee Whiz" complaint but from what I understood, the
|
|
navigation ship is based on your slowest and/or largest ship. Minor
|
|
gripe.
|
|
|
|
3. Lastly is my unending complaint about Microprose software. The
|
|
games they release do what they should, they are entertaining. However,
|
|
every time I open the shrink wrap on a MPS product, I cringe. I can
|
|
practically SEE the virtual cockroaches crawling out of the box.
|
|
Pirate's Gold didn't disappoint me in that respect. Again, here I am
|
|
enjoying myself, soon to defeat the person who knows where my sister
|
|
is..... Here's the scenario: It is an empty street in Tortuga. Just me
|
|
and Evil Spaniard Baron Whats-his-face. Before I can even get my sword
|
|
out of it's scabbard. ZAP! I had just gotten sucker punched by another
|
|
Microprose product. Thankfully a patch exists now. Almost every
|
|
Microprose product I have ever bought (no I don't have all of them) came
|
|
to me with a ticking bomb courtesy of MPS inside that innocent looking
|
|
3.5" disk. I say almost because F-15III and Gunship 2000 have yet to
|
|
give me any problems whatsoever. Darklands, Pirates Gold, Mantis, B-17
|
|
however, were extremely buggy right out of the box.
|
|
|
|
Ladies and Gentlemen...survey says!:
|
|
+ + + + + + + + + +
|
|
0 ^ 10
|
|
7.5
|
|
|
|
Recommendation: If you enjoyed the old one version and aren't looking
|
|
for much in the way of new gameplay, you'll enjoy Pirates Gold. Just
|
|
make sure you get the patch from your local BBS or from Microprose's
|
|
BBS (don't have the number handy).
|
|
|
|
Questions or suggestions for a game YOU would like me to review can
|
|
be sent to the following places:
|
|
The Matrix
|
|
The Outer Limits
|
|
Crunchy Frog
|
|
Internet:richard.devaney@the-matrix.com
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
Local Music In August
|
|
by Judy Ranelli
|
|
|
|
|
|
Mondays in August
|
|
GLEN AND LAINE an The Nick
|
|
Glen Tolbert, veteran picker of The Country Boy Eddie Show and
|
|
bluegrass man, is my hero. Laine, skinny and earnest with the mandolin,
|
|
is his prophet. Each Monday in August--and ya'll come back now, y'hear?
|
|
|
|
Tues. 3
|
|
ITCHY WIGS at The Nick
|
|
Mystery of the Month: Is Mark Kimbrall just here for the summer or
|
|
has he moved permanently from New York to exciting Birmingham, Alabama,
|
|
which he left two years ago? I hope so, for me; I hope not, for him.
|
|
Cool band, by the way.
|
|
|
|
Thurs. 5
|
|
CACTUS PIE/SHAME IDOLS at The Nick
|
|
Shame Idols is Tim Boykin's new band, so it's bound to be good.
|
|
Cactus Pie is an unknown.
|
|
|
|
Sat. 7
|
|
THE BISQIUTS at Zydeco
|
|
Featuring Will Kimbrough (of the Bushmen)--remember them? I want
|
|
to confess something. I have never seen this band. But I can guess
|
|
that they're poppy and happy and very good at being poppy and happy.
|
|
'Nuff said.
|
|
|
|
Sun. 8
|
|
WALT MINK/SHALLOW at The Nick
|
|
Ears go pop! Soupy, not like Soupy Sales but like melted ice cream.
|
|
|
|
Thurs. 12
|
|
FUZZY SUNS at The Nick
|
|
If you thought that last review was weird, don't go see this band;
|
|
you'd never recover. Beautiful silly string entanglements.
|
|
|
|
Fri. 13
|
|
TOPPER PRICE AND THE UPSETTERS at The Back Alley
|
|
What? In that tiny room? Or the (tiny for a loud, raucous bar
|
|
band) back porch? Go shake the timbers off the roof with a truely
|
|
maniacal man.
|
|
|
|
Sat. 14
|
|
SPUNKADILLY at Louie Louie
|
|
Ok, this guy that looks like a sort of anorexic harlequin twists and
|
|
sings like tight pants Bowie while rest of band plays strange melodies.
|
|
|
|
Thurs. 19
|
|
SPACE CAMP at The Back Alley
|
|
Don Tinsley, talented though he is, once predicted that I'd be an
|
|
herb doctor. Good good good band.
|
|
|
|
Fri. 20
|
|
THE TICKS at The Nick
|
|
I'll be at the Nick; where will you be?
|
|
|
|
Sat. 21
|
|
ERIC ESSEX AND MODERN MAN at On The Avenue
|
|
This guy could take all us guitarists for a lesson in style.
|
|
Another national recording artist from Birmingham that the city is
|
|
barely aware of. (The other one I know is in Fuzzy Suns.)
|
|
|
|
Sun. 22
|
|
NAIL/LOCK BODY at The Nick
|
|
Different, I promise you. Children of the '80s who would be
|
|
pissed at me if they read this review.
|
|
|
|
Thurs. 26
|
|
BIG DIXIE at Zydeco
|
|
Hear Rockabilly reverberate off the hard surfaced Zydeco dining room
|
|
and beg for Sukiyaki by Sakamoto.
|
|
|
|
|
|
The former Club 312 is now the NEW Club 312, and I wish I had a schedule
|
|
from them to give them a push; we need MORE venues in Birmingham. Maybe
|
|
next month.
|
|
|
|
The former Crazy Cafe is now the new Mr. Hyde's, courtesy of Jeff who
|
|
owned Dr. Jeckell's on Morris Avenue years ago...it's a metal showcase.
|
|
I guess that's a way to put it. See tattooed men play LOUD. I think
|
|
they should post that over the door, a sort of mutated strip joint
|
|
advertisement. Count on some hardcore there too, boys and girls.
|
|
|
|
ALL DATES AND ACTS SUBJECT TO CHANGE
|
|
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
Bulletin Board Spotlight
|
|
by Eric Hunt
|
|
|
|
This Month: METROMAC BBS
|
|
|
|
1) Name of the BBS:
|
|
MetroMac BBS
|
|
|
|
2) Name of the sysop:
|
|
Steve Creel
|
|
|
|
3) BBS software used:
|
|
TeleFinder Group Edition Host 3.1
|
|
|
|
4) How long have you been sysoping:
|
|
Going on 4 years now.
|
|
|
|
5) Are you a subscription only / completely free / hybrid of the
|
|
two BBS?
|
|
MetroMac's currently completely free, but time limits and some
|
|
restrictions are imposed. Unlimited access is provided by our
|
|
sponsors to qualified users, ie: clients of Communication Arts
|
|
and members of the Birmingham Apple Core.
|
|
|
|
6) How many incoming phone lines and approximate disk space? Do
|
|
you support high speed modems?
|
|
If so, what type(s)? MetroMac currently has two incoming high
|
|
speed lines with Hayes 144 modems. The BBS is running on a
|
|
Macintosh IIFX with 180 megabytes of disk space and an on-line
|
|
CD-ROM.
|
|
|
|
7) Is your BBS primarily a files BBS, primarily a message based
|
|
BBS, or a combination of the two?
|
|
MetroMac is both a message and files BBS, but file transfers
|
|
easily make up 90% of BBS activity.
|
|
|
|
8) If you've sysop'd more than just this BBS, briefly list previous
|
|
endeavours and their lifespans.
|
|
MetroMac's an only child, so to speak, although it has evolved
|
|
from earlier incarnations. The BBS started out as MacPro BBS,
|
|
running on a Mac Plus at 2400 bps, using Hermes BBS software,
|
|
and tailored strictly to desktop publishing professionals. As
|
|
the board and our user base expanded, it became MetroMac and now
|
|
easily has something for everyone.
|
|
|
|
9) What made you decide to take the masochistic plunge and become a
|
|
sysop:
|
|
I thought Birmingham needed a Macintosh BBS, and nobody else
|
|
stepped forward. There have been a few others over the years,
|
|
but no one else has had our staying power without either closing
|
|
up or shutting out the public.
|
|
|
|
10) What is the general 'thrust' or area of specialty for your BBS:
|
|
Anything and everything to do with Mac computing and desktop
|
|
publishing.
|
|
|
|
11) (optional) What is your regular job/career to support this
|
|
leeching hobby of sysoping?
|
|
I've been lucky to have the sponsorship and support of
|
|
Communication Arts, a local pre-press service bureau, without
|
|
whom this BBS would not be possible.
|
|
|
|
12) What are your plans for the coming year?
|
|
Before the end of the year, I hope to see a Window's version of
|
|
TeleFinder, and I plan to setup a Window's area tailored
|
|
specifically to desktop publishing with Windows and surviving in
|
|
a multi-platform environment.
|
|
|
|
13) Where would you like your BBS to go over the next 5 years?
|
|
I'd like to see every Mac user in Birmingham online with us, and
|
|
be able to expand the BBS to accommodate them all. I also hope
|
|
to see some standards evolve to allow data and mail exchange
|
|
with Internet and many of the PC networks. Of course, I'd also
|
|
like to see a stack of gig drives and on-line video, too. ;-)
|
|
|
|
14) What do you feel the highlights of your BBS are?
|
|
Ease of use. If you've mastered clicking and dragging in the
|
|
Mac's Finder, then you know all you need to know to use
|
|
MetroMac's TeleFinder software. Of course, it helps that the
|
|
interface is pretty, with full-color icons, messages, and online
|
|
sound and graphics.
|
|
|
|
15) What is your personal vision of the 'ideal user?'
|
|
Hmmm. Maybe a lonely Cindy Crawford? Or a close second would be
|
|
users who participate, whether by uploading or posting messages,
|
|
jokes, questions or whatever. I've tried to create the feeling
|
|
of an online community instead of a BBS for access by a mass
|
|
audience, so I really appreciate users who contribute to the
|
|
whole in whatever capacity.
|
|
|
|
16) What is the thing you've enjoyed most about providing your BBS?
|
|
Having access to all these wonderful toys, and meeting (or at
|
|
least chatting with) lots of interesting people.
|
|
|
|
17) What is the thing you've enjoyed least about providing your BBS?
|
|
Having to start from scratch in learning how to do all this.
|
|
There's a wealth of information out there about running a BBS on
|
|
a PC, but hardly anything on trying to accomplish the same
|
|
things on a Mac. It's all been trial and error so far, mostly
|
|
error of course.
|
|
|
|
Here's a space to write a paragraph or two to cover any
|
|
points/details/questions I missed, yet you feel should be addressed.
|
|
|
|
For those of you unfamiliar with MetroMac BBS or TeleFinder, the
|
|
BBS is accessed with it's own user software that emulates the
|
|
Mac's icon- & mouse-driven interface. Libraries, conferences and
|
|
other areas appear as icons on your computer's desktop, and you
|
|
open these icons and folders by simply double-clicking with the
|
|
mouse. Downloading files is as simple as dragging the file's
|
|
icon to your hard disk. The interface works in full color or
|
|
black & white; features on-line sound (muck like America
|
|
Online); lets you customize messages with multiple fonts,
|
|
styles, sizes and colors; lets you preview graphics files and
|
|
movies before downloading them; allows display of file libraries
|
|
by icon, name, or date; and features a fast Find File function
|
|
and the new multiline Chat Rooms and instant messages. Access is
|
|
available after 5 pm at 323-6306, or 24-hours daily at 252-0582
|
|
to members of the Birmingham Apple Core.
|
|
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
BTN ProFile
|
|
by The Bishop
|
|
|
|
-----------
|
|
The ProFile is a light-hearted attempt at allowing the BBS community
|
|
to get to know the selected user or sysop better. The harassees...er...
|
|
candidates for the ProFile are selected purely by random(or maybe not -
|
|
read up on 'chaos'). If anyone has any suggestions for questions to be
|
|
included in the ProFile or for users to be harassed by the ProFile, then
|
|
feel free to E-Mail them to me(The Bishop on Crunchy Frog, or Aaron Dees
|
|
on most other boards in town)...
|
|
-----------
|
|
|
|
|
|
PRO FILE: Scott Kelley, author of several small programming utilites
|
|
and YAMR.
|
|
|
|
|
|
|
|
Age: 22, or thereabouts. It depends on when you read this.
|
|
|
|
Birthplace: Your typical boring hospital room, in Mobile, AL.
|
|
|
|
Occupation: Grad. Student / Computer Consultant / Programmer / Network
|
|
Installer
|
|
|
|
My hobbies include: Sleeping, eating -- no, those aren't hobbies. Hmm.
|
|
Can I include programming here, too? Doesn't
|
|
matter, I'll include it here anyway. I like writing
|
|
programs which never get released. :) Not to mention
|
|
playing pinball. I also like roller coasters. One
|
|
summer, I'm going to go to all of the classic roller
|
|
coasters in the US.
|
|
|
|
Years telecomputing: Close to 5 years.
|
|
|
|
Sysop, past/present/future of: Not a sysop, never a sysop. Perhaps, one
|
|
day, I will open a hobby shop system,
|
|
with a SLIP connection to the Internet, a
|
|
UseNet interface, a MUD client, and make
|
|
it private use only. It just depends.
|
|
|
|
My oddest habit is: Writing alpha-test programs that never make it to
|
|
beta.
|
|
|
|
My greatest unfulfilled ambition is: To be a sucessful software writer,
|
|
with several large packages on the
|
|
market. Or just moderately
|
|
successful, living comfortably.
|
|
However, I'll probably end up poor
|
|
and discontent, like the rest of
|
|
the masses. And that's being
|
|
optimistic. :)
|
|
|
|
The single accomplishment of
|
|
which I am most proud is: Graduating from college. And getting into
|
|
the Master's degree program at UAB.
|
|
|
|
My favorite performers are: Martin Kolbe, Ralf Illenberger, Michael
|
|
Hedges
|
|
|
|
The last good movie I saw was: I don't watch many movies; however, I
|
|
recently went to the opening of _Jurassic
|
|
Park_. Great movie, but don't sit too
|
|
close to the speakers.
|
|
|
|
The last good book I read was: I've read several books, but none were
|
|
great. Terry Brooks is now a hack writer,
|
|
so I stick to old SF. Jet Thomas had
|
|
several good SF books I read, of which
|
|
all the titles escape me.
|
|
|
|
If they were making a movie of my life,
|
|
I'd like to see my part played by: So, who does dry wit well? One
|
|
of the Monty Python brothers,
|
|
because my life should have been
|
|
a comedy.
|
|
|
|
My pet peeves are: Wot's a pet peeve? Ah. People who act like complete
|
|
fools, just to get the attention. Microsoft
|
|
software. Buggy programs. Unstable system
|
|
configurations. Crashed hard drives, mine
|
|
especially. Flaky motherboards. I'll stop.
|
|
|
|
When nobody's looking, I like to: Do the exact same thing I would do
|
|
when they were looking, but pretend
|
|
I'm doing something horrible.
|
|
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
"Welcome to Dark Sun"
|
|
by Jeff Vaughn
|
|
|
|
Hello gaming types. I hate to blow the top of your minds on this
|
|
one, but it's not a RPG article. Nope, I'm concentrating on the novels.
|
|
Sorry people, maybe next time.
|
|
|
|
Okay, let's get a firm grip on what we're dealing with here. Dark
|
|
Sun is a TSR "Advanced Dungeons & Dragons" world. It's basically a
|
|
planet that's mostly been used to waste by sorceror-kings, and it's
|
|
prime arts are sorcerory and psionics. Believe it or not, it makes for
|
|
good reading.
|
|
|
|
Let's focus on some of the book's main characters so we can an idea
|
|
on where this will be going.
|
|
|
|
Kalak: The sorceror-king of the city of Tyr. Kalak is one old and
|
|
ruthless guy who rules with an iron hand and a deadly mind. He's one
|
|
powerful hombre in sorcery and "The Way". The Way is the name for the
|
|
psionic arts on the world of Athas. Kalak intends to partially rule
|
|
this world by becoming a dragon. Kalak is also immortal to top it all
|
|
off.
|
|
|
|
Borys: Borys is Athas' ONLY dragon. I know that's a little unusual
|
|
for AD&D to come up with a world with only one dragon, but someone had
|
|
to think up the idea sooner or later. He was transformed into a dragon
|
|
by use of the Dark Lense (which is the main subject in the 4th novel).
|
|
|
|
Agis of Asticles: Every book has it's hero, but this book had to
|
|
make room for a few of them. Agis is the hero type who's always in
|
|
control. Agis is a noble on Athas. He started out as a senator until
|
|
he ran into some people from an underground orgaization called "The
|
|
Veiled Alliance", more good guys. Agis is also a master of psionics as
|
|
well and nothing to be sneezed at with a sword either.
|
|
|
|
Rikus: Rikus is a "mul", a cross between a dwarf and a human. In
|
|
layman's terms, he gets the best of both worlds. Rikus has one stout
|
|
bod and he's a cunning warrior. Rikus is also one of the many slave
|
|
population. The only problem is, slavers know his kind are the best for
|
|
the gladiatorial games, so he is constantly pushed on to push it to the
|
|
limit. He wants to be free very badly, and beat the sense out of Kalak
|
|
as well.
|
|
|
|
Sardia: A beautiful half-elvin slave girl. Yes, every book's gotta
|
|
have one. Sardia is a sorceroress and a member of The Veiled Alliance
|
|
as well. She's walking on the edge of using forbidden sorcerory. There
|
|
are two types of sorcery as well. She's got a thing for Rikus. The
|
|
only problem is, he and Agis don't get started out to well. There are
|
|
jealousy problems with Rikus when she gets around Agis.
|
|
|
|
Tithian: Tithian is a templar, and one who rose up in the ranks
|
|
quickly due to his deceptive ways and a lot of murdering along the way.
|
|
Kalak likes that in a templar. Tithian is also Agis' childhood friend.
|
|
This also causes a lot of problems, but Tithian is mostly looking out
|
|
for number one.
|
|
|
|
Neeva: Neeva is another slave who fights in the gladatorial games.
|
|
She's a human and has gone a few rounds in the sack with Rikus. She's
|
|
just a little pissed at the fact that Rikus has decided to go for Sardia
|
|
and it causes personal conflicts along the way with the trio. Neverthe-
|
|
less, she still fights for the same freedom.
|
|
|
|
*
|
|
Now that we've got the names out of the way, let's get down to the
|
|
meat of the matter. Athas is pretty much a barren wasteland type planet
|
|
that's been almost used to it's end. It hasn't always been this way.
|
|
Once there was green and oceans. The sorceror-kings ended all that REAL
|
|
quick. The big problem with sorcery on Athas is that most of the power
|
|
comes from its plant life. The sorceror-kings sucked the planet dry of
|
|
it's plant life to around the 90% mark. People like sorceror-kings are
|
|
called 'defilers' because they abuse the land.
|
|
|
|
The Veiled Alliance is an underground organization that's determined
|
|
to bring the sorceror-kings to their knees. They've got their
|
|
resources, but they are somewhat limited. The Veiled Alliance also
|
|
wants to brings slavery to an ABRUPT halt. The best I can define it is,
|
|
they're working on it.
|
|
|
|
The basic concept of all four books is about this small group
|
|
fighting to free Athas' slave population. There's also that little
|
|
thing about killing the dragon and ending his reign of terror on Athas.
|
|
Athas has its secret history about how the dragon was created and all
|
|
the races that WERE once in existance, but were targeted for
|
|
termination. Only a few basic races remain and a place called The
|
|
Pristine Tower has transformed some of the previous races and made new
|
|
ones as well.
|
|
|
|
Athas has its quirks, like all planets do. There's slave labor, lack
|
|
of water, very thin plant life, very little metal, and obsidian is the
|
|
big mineral on the plant. Obsidian is what the majority of the weapons
|
|
are made of and obsidian is used to harness the power of The Way and
|
|
sorceries as well. There's gold and silver, but only in small
|
|
proportions.
|
|
|
|
One point i must press about some Advanced Dungeons & Dragons novels
|
|
is that IT'S NOT ALL FIGHTING DRAGONS and stuff. There are actual plots
|
|
to these books, and some darn good ones. "Dragonlance Chronicles" was
|
|
one of the best I've ever read in all the series. I am also one picky
|
|
dude when it comes to AD&D and the books relating to the games. I've
|
|
gamed for several years and hate it when a novelist writes something
|
|
like "vampires are more powerful than death knights". That's a little
|
|
personal bit i have aginst author James Lowder of "Vampires in the
|
|
Mist". Fortunately, Troy Denning, the author of all the Dark Sun
|
|
novels, doesn't have this problem.
|
|
|
|
My point to this article is, IF you read fantasy, check out the AD&D
|
|
"Dark Sun" series. I think you will be quite satisfied.
|
|
|
|
The Dark Sun novels are as follows:
|
|
|
|
The Verdant Passage - Book 1
|
|
The Crimson Legion - Book 2
|
|
The Amber Enchantress - Book 3
|
|
The Obsidian Oracle - Book 4
|
|
The Cerulean Storm - Book 5 (coming in September 1993)
|
|
|
|
-----------------------------------------------------------------------
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SIG's (Special Interest Groups), Computer Related
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BIPUG Alabama UniForum
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Birmingham IBM-PC Users Group Homewood Public Library
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UAB Nutrition Science Blg 1st Tuesday
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RM 535/541 Shawn Cleary 870-6130
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1st Sunday (delayed one week
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if meeting is a holiday)
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Marty Schulman 967-5883
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Birmingham Apple Core
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Informal breakfast meeting every Saturday, 9am - 11am
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@ Kopper Kettle, lower level Brookwood Village Mall
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Formal meeting held second Saturday of each month, location
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variable (to be announced at breakfast meetings and in the
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user group's newsletter "The PEEL".)
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President: Sam Johnston - 322-5379
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Vice-Prez: Marie Prater - 822-8135
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The SIG listing is being re-verified. If you know of an active
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Computer Related user's group, please let me know.
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I can be reached via Internet email at
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eric.hunt@the-matrix.com or drop me a note directly on the
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MATRIX.
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Known BBS Numbers For The Birmingham Area
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Sysops, PLEASE check your listing to make sure everything is correct,
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especially the networks. Corrections should be mailed on the Matrix to
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James Minton or in a Sysop Comment on Outer Limits.
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Starting in the September edition of the BBS list, I'll be making a note
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in the list as to which BBS's support RIP graphics. If your BBS does,
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please let me know as soon as possible.
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Also, if anyone has any information about networks listed at the bottom
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with "uncertain at press time", let me know.
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NAME NUMBER BAUD RATES MODEM BBS SOFTWARE
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SUPPORTED TYPE
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ADAnet One (Nodes 1-3) 854-9074 1200-2400 PCBoard 14.5
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[ez, fi, ad]
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ADAnet One (Node 4) 854-5863 2400-14400 USR DS PCBoard 14.5
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[ez, fi, ad]
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Alcatraz BBS 608-0880 300-9600 VBBS 6.0
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[he, vi]
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Alter-Ego BBS 925-5099 1200-9600 USR HST PCBoard 14.5
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[ez, mn]
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Asgard 663-9171 300-9600 V.32 WWIV 4.21a
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[ez, al, te]
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Baudville (Node 1) 980-1089 300-2400 Major BBS 6.10
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[none]
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Baudville (Node 2) 991-2095 300-14400 Major BBS 6.10
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[none]
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Baudville (Node 3) 991-9144 300-2400 Major BBS 6.10
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[none]
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Baudville (Node 4) 995-0013 300-2400 Major BBS 6.10
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[none]
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Bone Yard, The 631-6023 300-9600 USR HST PCBoard 14.5
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[fi, ez]
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Boy's Room 674-8117 300-2400 Wildcat! 3.55
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[none]
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Bus System 987-5419 300-2400 PCBoard 14.2
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[none]
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Byte Me! 979-BYTE! 2400-14400 USR HST WWIV 4.12
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[ez, th, al]
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Castle, The 841-7618 300-2400 Image 1.2
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[none]
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Channel 8250 (Node 1) 744-8546 300-14400 USR DS PCBoard 14.5
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[ez, un]
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Channel 8250 (Node 2) 744-5166 300-14400 USR DS PCBoard 14.5
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[ez, un]
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Christian Apologetic 808-0763 1200-14400 V.32bis Wildcat! 3.55
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[ez, wi, bc, ru]
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Confederates BBS 967-2626 1200-14400 V.32bis ???
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[none]
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Crocodile Country BBS 477-6283 1200-16800 USR DS Searchlight 3.0
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[sl]
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Crunchy Frog (Node 1) 823-3957 300-14400 USR DS PCBoard 14.5
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[ez, mn, lu, ll]
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Crunchy Frog (Node 2) 823-3958 300-14400 USR DS PCBoard 14.5
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[ez, mn, lu, ll]
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Den, The 933-8744 300-9600 USR HST ProLogon/ProDoor
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[ez, mn, il]
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Digital Publishing 854-1660 300-9600 V.32 Wildcat! 3.01
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[pl]
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Electro-BBS 491-8402 300-14400 V.32/42 ??
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[fi]
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Family Smorgas-Board 744-0943 300-2400 PCBoard 14.5
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[ez, fi, mj, bc, fa, ic, cf, cd, np, ag, ve, ad]
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Final Frontier 838-5634 300-14400 VBBS 6.10
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[al, he, re, fn]
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Flip Side 798-3961 300-2400 Renegade 8.27
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[none]
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Genesis Online(Nodes 1-6) 620-4150 300-14400 V.32bis Major BBS 6.11
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[mr]
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Guardian, The 425-1951 1200-14400 V.42bis VBBS 6.0
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[vi]
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Hardeman's BBS 640-6436 1200-14400 Wildcat! 3.51
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[wi, di, bc]
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Hardware Hotline 631-6629 300-14400 V.32/42 PCBoard 14.5
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[mn, fi, ca]
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The Holodeck BBS 663-7229 1200-9600 V.32 TriBBS 4.02
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[cc]
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Homewood's Hell Hole 870-9067 2400-14440 V.32bis VBBS 5.6
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[he]
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Intruder Enterprizes 969-0870 300-9600 V.32 VBBS 5.6
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[vi, al]
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Joker's Castle 664-5589 300-14400 USR DS PCBoard 14.5
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[ez, mn, un]
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KickAxis BBS 733-0253 1200-14400 USR DS VBBS 6.0
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[he]
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Last Word 663-4721 300-2400 VBBS 6.0
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[sn]
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Lemon Grove 836-1184 300-12000 V.42bis SLBBS 3.0
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[fi, sl]
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Lions Den 969-5733 300-14400 USR DS Wildcat! 3.60
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[none]
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Lumby's Palace 520-0041 300-14400 VBBS 6.0
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[he]
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Magic City 664-9883 300-14400 USR DS Wildcat! 3.55
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[cc, di, tr, wi]
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Magnolia BBS 854-6407 300-14400 USR HST PCBoard 14.5
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[ez, mn]
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MATRIX, The (Nodes 1-10) 323-2016 300-2400 PCBoard 15.0
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[ez, mn, th, il, in, al, sh, sc, gl, ic, ri, fr]
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MATRIX, The (Nodes 11-20) 323-6016 9600-14400 PCBoard 15.0
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[ez, mn, th, il, in, al, sh, sc, gl, ic, ri, fr]
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MetaBoard 854-4814 300-14400 USR DS Opus CBCS 1.73
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[fi, ad]
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MetroMac BBS 323-6306 300-2400 TeleFinder 3.0
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[none]
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Milliways BBS (Node 1) 956-3177 1200-2400 Major BBS 6.11
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[none]
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Milliways BBS(Nodes 2-6)956-2731 1200-2400 Major BBS 6.11
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[none]
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Missing Link 853-1257 300-16800 USR DS C-Net Amiga 2.63
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[cl, cn]
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Neon Moon 477-5894 300-14400 TriBBS 4.0
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[dx]
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Nirvana 942-6702 300-14400 V.32bis VBBS 6.0
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[al, vi, at, rp]
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Optical Illusion 995-9145 1200-14400 V.32bis VBBS 6.0
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[al]
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Outer Limits (Node 1) 426-5611 1200-2400 Wildcat! 3.90
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[fi, do, er, er, pn]
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Outer Limits (Node 2) 425-5871 1200-14400 USR HST Wildcat! 3.90
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[fi, do, ec, er, pn]
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Outer Limits (Node 3) 426-2939 1200-16800 ZyXEL Wildcat! 3.90
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[fi, do, ec, er, pn] (V.32/42b)
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Owlabama BBS 856-2521 1200-14400 GTPower 17.06
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[gt, ez, mn, cc, tr, sc, ab]
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Owl's Nest 680-0851 300-14400 USR DS PCBoard 14.5
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[ez, mn]
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Party Line 856-1336 300-14000 V.32bis TriBBS 4.0
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[cc, tr, di]
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Penny Arcade 699-4625 300-2400 Running Force! 3.75
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[none]
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Playground 681-5070 2400-14000 V.32 TriBBS 4.0
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[tr, di, cc, ez, al, fr]
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Posys BBS 854-5131 300-9600 V.32 PCBoard
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[none]
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Programmer's Shack 988-4695 1200-9600 HST DS Renegade
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[fi, it]
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Quiet Zone 833-2066 300-2400 ExpressNet
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[none]
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Razor's Edge 995-0412 1200-2400 VBBS 5.6
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[he, al]
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Safe Harbor (Node 1) 665-4332 300-2400 GTPower 17.06
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[gt, ez, mn, il]
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Safe Harbor (Node 2) 665-4355 300-14400 USR DS GTPower 17.06
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[gt, ez, mn, il]
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Sam's Domain 956-2757 1200-14400 VBBS 6.0
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[da, he]
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Safety BBS 581-2866 300-2400 RBBS-PC 17.4
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[none]
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Southern Stallion 322-3816 300-16800 ZyXEL PCBoard 15.0
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[an, ez, lu, pr, th] (V.32/42b)
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Sperry BBS 853-6144 300-2400 V.32/42b PCBoard 14.5
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[none]
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ST BBS 836-9311 300-2400 PCBoard 14.2
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[ez]
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StarBase 12 647-7184 300-2400 TriBBS 4.0
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[ez, mn, cc]
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The Light 979-0368 300-14400 V.32bis PCBoard 15.0
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[none]
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Thy Master's Dungeon 940-2116 300-57600 V.32/42b PCBoard 14.5
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[fr]
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Torch Song 328-1517 300-9600 V.32 Wildcat 3.6
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[pr, se, st, do]
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Venus BBS 424-2872 300-2400 WWIV 4.22
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[cy, te, al]
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Weekends BBS 841-8583 2400-16800 USR DS Wildcat! 3.9
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[ca]
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Willie's DYM (Node 1) 664-9902 300-2400 Oracomm Plus
|
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[or]
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Willie's DYM (Node 2) 664-9903 300-2400 Oracomm Plus
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[or]
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Willie's DYM (Node 3) 664-9895 300-2400 Oracomm Plus
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[or]
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Willie's DYM (Node 4) 664-9896 300-2400 Oracomm Plus
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[or]
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Ziggy Unix BBS 991-5696 300-1200 UNaXess
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[none]
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The two-letter abbreviations you see on the line below the names of
|
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many of the bbs' in the list signify that they are members of one or
|
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more networks that exchange or echo mail to each other in some organized
|
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fashion.
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ad = ADAnet, an international network dedicated to the handicapped
|
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ag = AgapeNet, a national Christian network, multi-topic
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al = AlaNet, a local network, multi-topic
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an = AnnexNet, an international network, multi-topic
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at = AdultNet, a national network, adult-oriented
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bc = BCBNet, a local network, religion-oriented
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bh = BhamTalk, a local network, multi-topic
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ca = CafeNet, a local network, restaurant/dining, recipes, etc.
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cc = City2City, a national network, multi-topic
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cd = CDN, a national Christian network for file distribution
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cf = CFN, a national Christian network, multi-topic
|
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cl = CLink, uncertain at press time
|
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cn = CNet, multi-topic
|
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cy = Cybernet, uncertain at press time
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da = DateNet, uncertain at press time
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de = DevNet, an international network for programmers and developers
|
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di = Dixie Net, a regional network, multi-topic geared toward the south
|
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eastern United States
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do = DoorNet, a national network for the distribution of BBS doors
|
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ec = EchoNet, an international network, multi-topic
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er = ErosNet, an international network, adult oriented, files & messages
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ez = EzNet, a local IBM compatible network
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fa = FamilyNet, an international network, multi-topic
|
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fi = FidoNet, an international network, multi-topic
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fn = FrontierNet, uncertain at press time
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fr = FredNet, a regional network, political discussion
|
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ga = GameNet, a local network, uncertain at press time
|
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gl = GlobalLink, an international network, multi-topic
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gt = GTNet, an international network, multi-topic
|
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he = HellNet, a local network, multi-topic
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ic = ICDM, an international Christian network, multi-topic
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ie = Intelec, a national network, multi-topic
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il = ILink, an international network, multi-topic
|
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in = InterNet, an international network, linking businesses,
|
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universities, and bbs', multi-topic
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it = ITCNet, uncertain at press time
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ll = LlamaNet, a national network, freeform correspondence
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lo = LocalNet, uncertain at press time
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lu = LuciferNet, an international network, adult oriented
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ma = MAXnet, a local network, connecting WWIV and VBBS systems
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mj = MJCN, an international network for Messianic Jews
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mn = Metronet, an international network which echoes RIME, multi-topic
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mr = MajorNet, an international network, multi-topic
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np = NPN, a national network for new parents
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or = OraNet, a national E-mail network
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pl = PlanoNet, a national network, multi-topic
|
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pn = PoliceNet, an international network, law-enforcement only
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pr = PrideNet, a local homosexually oriented network
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rf = RF Net, a national network for ham radio users and hobbyists
|
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ri = RIME, an international network, multi-topic
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rb = RoboLink, a national network, multi-topic
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re = RealityNet, uncertain at press time
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rp = RPGnet, a local network for role-playing games
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rs = RoseNet, a national network, technically oriented
|
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ru = RushNet, a national network for Rush Limbaugh fans
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sc = Science Factor Net, a national network, science and technology
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oriented
|
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se = SEC, a regional network, homosexually oriented geared toward the
|
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southeastern United States
|
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sh = Shades N Shadows Net, a national network for role-playing games
|
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sl = SearchlightNet, a national network, multi-topic
|
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sm = SmartNet, a national network, multi-topic
|
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sn = ShadowNet, a national network for role-playing games
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st = StudsNet, a national network, homosexually oriented
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te = TECHnet, a local network, hardware and utility oriented
|
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th = ThrobNet, an international network, adult oriented
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tr = TTN, a national network, multi-topic
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un = U'NI-Net, an international network, multi-topic
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ve = VETLink, a national network for military veterans
|
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vi = VirtualNet, an international network, multi-topic
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wi = WildNet, a national network, multi-topic
|
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ww = WWIV-Net, an international network, multi-topic
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There were a WHOLE lot of changes made to the list this month, so if I left
|
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anything out, please forgive me. If you notice any mistakes or items that
|
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need to be updated/changed, please let me know. -James
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-----------------------------------------------------------------------
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