804 lines
37 KiB
Plaintext
804 lines
37 KiB
Plaintext
*=*=*=*=*=*=*=*=*=*=*=*=***=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
|
|
Syndicate ZMagazine ||| Issue #133 November 27. 1988
|
|
*=*=*=*=*=*=*=*=*=*=*=*=^^^=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
|
|
HOT Atari News and Reviews
|
|
|
|
This publication is not associated with ST-Report.
|
|
(C)1988 Syndicate Publishing Company
|
|
|
|
Publisher/Editor: Ron Kovacs
|
|
Post Office Box 74
|
|
Middlesex, NJ 08846-0074
|
|
_______________________________________________________________________
|
|
BBS Conveyance via PayBax BBS, Wilmington, De. 302-731-5558
|
|
-----------------------------------------------------------------------
|
|
Contents
|
|
|
|
(*) Editors Desk and News Review..................Ron Kovacs
|
|
(*) Atari Comdex Report Part 3...................Darlah Pine
|
|
(*) Compaction File Extenders on CompuServe........Don LeBow
|
|
(*) 800XL Split Chroma Modification...........Charles Koontz
|
|
(*) Submissions Desk (HELP).....................Dave Holden
|
|
(*) What is DigiSpec from Trio..............................
|
|
(*) Revolver Release Notes..................................
|
|
(*) Analog/ST-Log January Contents..........................
|
|
|
|
_______________________________________________________________________
|
|
Editors Desk by Ron Kovacs
|
|
|
|
I hope everyone enjoyed the holiday weekend and had a great Thanksgiving.
|
|
News material related to Atari has been slow this week. Earlier though,
|
|
Atari released a note that they sold their 26th millionth video game
|
|
system. Congrats....
|
|
|
|
The ST-Report -- ZMagazine split seems to have left many in query as to
|
|
why?? Well, I felt the press release issued and reprinted here last week
|
|
covered the facts. If not, Please leave me some email and perhaps I can
|
|
fill you in a bit better??
|
|
|
|
Once again for everyones knowledge: ST-Report has been given to Ralph
|
|
Mariano and it remains under his control and editorship. WE ARE NOT
|
|
aligned any longer. This means that the magazines are seperate and will
|
|
not be linked in the future to ANY project or promotion. This will become
|
|
more apparent in a few weeks. Please direct your commentaries about ST-
|
|
REPORT to Ralph Mariano and NOT ZMagazine. Thank you for your
|
|
cooperation.
|
|
|
|
Read December's Michigan Atari Magazine for some interesting information
|
|
in the CHAOS User Group section in the BACK of the magazine. Look for
|
|
more comments should they be required in a future edition of ZMag.
|
|
|
|
Thanks to John Nagy for the nice article in Computer Shopper about ZMag.
|
|
If you havent read it yet, purchase a copy. Thanks again John!!
|
|
|
|
______________________________________________________________________
|
|
Atari Comdex Report Part 2
|
|
|
|
Copyright 1988 Darlah J. Pine. All rights reserved.
|
|
|
|
Comdex Overview:
|
|
A Wealth of Items to Report On
|
|
By Darlah J. Pine and Sandy Wilson
|
|
|
|
(CONTINUED FROM LAST WEEK)
|
|
John Russel Innovations was displaying its JRI Genlock System for the ST.
|
|
Genlock allows you to use drawing and animated programs in low and medium
|
|
resolution mode to be combined with an outside video source such as a
|
|
camera, VCR or camcorder. You can install the printed circuit board inside
|
|
the Mega without any modifications or soldering. Genlock is hardware ONLY.
|
|
No software is required. Suggested tentative pricing is $500. Genlock is
|
|
currently awaiting FCC approval. A version for the 1040 and 520 ST is now
|
|
in development.
|
|
|
|
Neriki Computer Graphics from Australia was showing the Neriki Image
|
|
Master. This software allows the ST to interface with the Polaroid Palette
|
|
Image Recorder through the serial port. This combination enables a quick
|
|
transfer of the screen image to 35mm slide, print or overhead transparency
|
|
for graphic presentations. The software costs around $600, and the
|
|
Polaroid Palette lists for around $2,000.
|
|
|
|
Navarone was showing its new version of ST SCAN, which allows you to print
|
|
directly to the Atari SLM804 laser printer as if it were a copy machine.
|
|
The pictures may also be saved in DEGAS, IMG and Postscript format. The
|
|
quality of the laser prints was very impressive! Roger scanned a $100 bill
|
|
and it's a good thing it was not printed on a light green paper, otherwise
|
|
the Feds may be after him. Yes, the quality was that good.
|
|
|
|
Seymore-Radix was showing its image scanner with nothing new.
|
|
|
|
The Wuztek Omnimon GS monitor was being used in high resolution and looked
|
|
quite good. This monitor is capable of displaying all resolutions using up
|
|
to 128 grey scales. There were also a number of applications being shown
|
|
using the Viking 2/91 monitor.
|
|
|
|
Antic was showing Cyberpaint as well as kicking off its new magazine,
|
|
Amiga Plus. There was a box for Cyber Sculpt on the Cyberpaint desk, but
|
|
it was not being shown when we were there. Cyber Sculpt allows you to add
|
|
an array of 3D modeling tools and capabilities to Cyber Studio. Suggested
|
|
Retail $89.95
|
|
|
|
Human Technology was displaying ZZ-Lazy Paint, which is a drawing program
|
|
from France. The result on your printer is one of extreme quality. It has
|
|
all the functions of other paint programs plus a lot more. It utilizes
|
|
powerful filtering functions to obtain 64 levels of shading. You can save
|
|
your formats in IMG, PI3 and Postscript. Also being displayed was ZZ-Rough,
|
|
which is a computer-assisted tool for artistic drawing. With ZZ-Rough, you
|
|
can create renderings, sketches and drawings. In addition, there is a
|
|
photocopier and a library of 3-dimensional objects that you can move and
|
|
turn in space. No suggested retail price was available.
|
|
|
|
Abacus was showing Beckercad. The program lets you draw with ease with
|
|
drop-down menus for beginners. The program has an powerful toolbox and
|
|
an integrated programming language oriented toward standard page
|
|
description languages such as page script. No suggested retail price was
|
|
available.
|
|
|
|
Abacus was also showing its Computer Viruses book that describes not only
|
|
what computer viruses are but how to protect yourself from them. This book
|
|
is written with the PC in mind, but it includes some sample listings in
|
|
Basic, machine language and Pascal. Though it comes at a time of hype and
|
|
we wonder if such a book will create more activity instead of halting such
|
|
a problem, it certainly might be worth looking into. The suggested price
|
|
is $18.95
|
|
|
|
Biolog Systems was showing MEDI-ST, a flexible package designed for
|
|
physicians in private practice, that has been available in France for two
|
|
years. It includes all the functions of a database, word-processor and
|
|
telecommunication program, and allows graphics to be included with an
|
|
individual patient record and/or follow-up instructions. A password system
|
|
allows this package to be shared by more than one physician.
|
|
|
|
In the educational area, First Byte was showing its full line of
|
|
educational wares for children. Computer Curriculum Corporation has a
|
|
system designed for schools that allows you to have a complete educational
|
|
package including math, reading, language skills and computer education.
|
|
The system is available for all ages. For more information, call (415)
|
|
494-8450.
|
|
|
|
Several games were demoed. Electronic Arts was showing Zany Golf while we
|
|
were there. Zany Golf is a miniature golf program with a few twists. It
|
|
has jumping hamburgers, holes that move and lasers and energy orbs. It
|
|
looks like this game will hold your interest. Also noted to be shown was
|
|
Advanced Dungeon and Dragons -- Heroes of the Lance. We didn't get a
|
|
chance to see this one, though. They did say that they were putting out
|
|
a commercial version of Monopoly. Hmm, no wonder why all those pd versions
|
|
of this game disappeared. We were told it was to be much better, though
|
|
we did not get a chance to view it. Suggested retail price for the above
|
|
programs was $39.95
|
|
|
|
Spectrum HoloByte was showing -Falcon,- the F-16 fighter simulation
|
|
program. It looks like it is quite interesting and appears to be keyboard
|
|
intensive. It is slated to be out at the end of November. No suggested
|
|
retail price noted.
|
|
|
|
FTL's next entry in the Dungeon Master series, Chaos Strikes Back, will
|
|
hit the market around Christmas...hint disk will hit in about four weeks.
|
|
The preview disk to dealers will hit RSN. The hint disk will be able to
|
|
be loaded in when you get stuck at a certain point. The best part about it
|
|
is it senses where you are and will not give you any hints other than the
|
|
ones pertinent to where you are.
|
|
|
|
MichTron and Microdeal from England were sharing a booth. Viva was shown
|
|
from their booth again as well as well as GFA Raytrace and HiSoft Basic.
|
|
Microdeal products looked exciting. We saw a program called Tale Spin, and
|
|
that is exactly what you can do. It allows you to create an adventure with
|
|
graphics that can be reused on up to 50 different pages but using the
|
|
minimum amount of memory. With the ability to import NEO/DEGAS pictures
|
|
and an internal art package, it makes for a very easy creator for a new
|
|
user as well as a computer-experienced one. You can also import St-Replay
|
|
sound files for sound effects when a new page is displayed or when you
|
|
click on a character. The best part about this is you can create
|
|
adventures and lock them so no one can change your adventure, or leave it
|
|
unlocked so those you share it with can add to and create a more intensive
|
|
adventure. This is a must-have for any adventure lover. Approximate price
|
|
was not set, but $89.95 was discussed. Jug was also mentioned, but we did
|
|
not get a chance to see it.
|
|
|
|
(Next week we will conclude this series on Comdex)
|
|
|
|
_______________________________________________________________________
|
|
Compaction Extenders on CompuServe
|
|
by Don Lebow
|
|
|
|
QUESTION: how to deal with 'compacted' files downloaded from the Libraries?
|
|
|
|
Answer: They need to be 'decoded' before being used! Herewith, an
|
|
explanation....
|
|
|
|
UP FRONT: the reason for 'compacting' files is that it makes them easier
|
|
and faster to download. That's a given. It <does> take an 'extra step' to
|
|
make these files useable. But that step comes OFFLINE! And that's nice.
|
|
|
|
SOOOOO ... what kinds of 'compacted' files are here??
|
|
|
|
Easy enuff ... they can be identified by the filename extenders used. (An
|
|
extender is the three characters following the 'period' in filenames ...
|
|
you can find more info on the most common extenders used here in FILNAM.TXT
|
|
in Library 0.)
|
|
|
|
Normally, you'll run across these three that indicate a Compacted File.
|
|
|
|
.DCM .ARC .ALF
|
|
|
|
Here's the basics on each...
|
|
|
|
DCM
|
|
|
|
Stands for DISKCOM. This program, by Bob Puff (a great friend to all
|
|
8-bitters who, trust me, you will learn to know and love) converts WHOLE
|
|
DISKS into files which can easily be downloaded and uploaded via modem.
|
|
The key here is 'DISK.' DISKCOM files faithfully echo the 'format', 'boot
|
|
sectors', etc. of their source. It does, indeed, put a disk into a file!
|
|
|
|
TO DECODE DCM files you need to have DISKCOM 3.2. You can find it in
|
|
Library 3 with the command: BRO DISCOM which will pull up both the ML
|
|
program and the documentation.
|
|
|
|
*SPECIAL NOTE*
|
|
|
|
There's been some confusion on the DiskCom menu. But if you reason out
|
|
what the program actually DOES, you'll see that the menu really does make
|
|
sense.
|
|
|
|
[A] converts the DISK you specify into one or more files (DISKCOMs it!
|
|
this is the option you'll use when you're MAKING a DCM file.)
|
|
|
|
[B] converts files (mayhap, the DCM file you just downloaded?) back into
|
|
a whole DISK! This is the option to use when you are extracting a DCM
|
|
file.
|
|
|
|
A Hint here, on extraction, ALWAYS let the program FORMAT the destination
|
|
disk! It really does lead to fewer problems. See the DOCs for more info.
|
|
|
|
ARC
|
|
|
|
ARC is short for 'ARChive'. This is a Standard Format used on many
|
|
different brands of computers to 'compact' one or more files into a
|
|
package.
|
|
|
|
Note the difference: DCM is 'disk oriented' ... it encodes WHOLE DISKS
|
|
(and does so with minimum compaction .. the files really aren't that much
|
|
shorter.)
|
|
|
|
ARC is 'file oriented.' (And normally does a LOT of compaction. ARC files
|
|
will usually be a lot shorter than in their 'expanded' state.) Unless a
|
|
given application requires a specific disk format, DOS, sector layout,
|
|
etc., ARC is usually better for compacting files. Again, extracting ARC
|
|
files is made easy by Bob Puff (told ya!)
|
|
|
|
In Library 3: BRO UNARC2 and you'll find UNARC2.OBJ and UNARC2.DOC. The
|
|
.OBJ program lets you 'extract' ARC files to disk so you can run 'em.
|
|
<Do> get the DOC file (it's formatted for a printer dump.) It explains a
|
|
LOT of options available in this really nifty program.
|
|
|
|
ALF
|
|
|
|
The last, but by no means least, option is a variation on the ARC theme.
|
|
ALF 'compacts' individual files BUT, unlike ARC, it is '8-bit Specific.'
|
|
|
|
Meaning, ARC files created on, say, an ST can normally be 'un-arced' on
|
|
an 8-bit. ALF files are limited both ways to 8-bit computers. No bad
|
|
thing, unnerstan' ... but something to consider. Whatever, it's quick and
|
|
efficient!
|
|
|
|
The various ALF program files can also be found in Library 3:
|
|
BRO KEY:ALFCRUNCH 1.4 The decoder you want is ALFDZ.OBJ ... check out
|
|
also ALF14.DOC which explains the ins and outs (including use from the
|
|
SpartaDos command line!)
|
|
|
|
WOULD YOU BELIEVE ... ALF files are ALSO decoded quite nicely by UNARC2!
|
|
(by this time, I hope you're getting out your checkbook and SERIOUSLY
|
|
thinking about sending a check to The Redoubtable Puff in support of
|
|
Serious Shareware!)
|
|
|
|
(NB. I would be remiss if I didn't mention that SPARATDOS X <also>
|
|
contains an absolutely GREAT ARC program .. and it extracts ALF files too!
|
|
Who sez the 8-bits are 'orphaned!' .. grin)
|
|
|
|
That about covers it. If you have problems getting ANY file you download
|
|
to run, PLEASE DO NOT HESITATE TO YELL TO THE SYSOPS! We really are here
|
|
to try and make things easier...
|
|
|
|
_______________________________________________________________________
|
|
Z-Mods
|
|
|
|
Atari 800XL Split Chroma Modification
|
|
by Charles D. Koontz
|
|
|
|
This easy modification to the 800XL provides a true chroma output to the
|
|
800XL monitor jack. It allows the use of -split video- monitors for
|
|
sharper images and truer color.
|
|
|
|
This modification involves installation of one wire to the foil side of
|
|
the the 800XL main circuit board (motherboard).
|
|
|
|
The following warnings are necessary for my peace of mind and your safety.
|
|
|
|
Modification is installed at the risk of the user. Any warranty on the
|
|
800XL will be invalidated. The author assumes no responsibility for
|
|
damage done during, or by, the modification.
|
|
|
|
EQUIPMENT REQUIRED:
|
|
|
|
(1) Screwdriver - Phillips head
|
|
(1) Soldering iron & solder
|
|
(1) Wire cutters or knife
|
|
|
|
1. Disconnect all power, TV, stick, paddle, drive, MIO, or other
|
|
accessories from the 800XL.
|
|
|
|
2. Turn the 800XL upside down on your work surface.
|
|
|
|
3. Remove the six Phillips head screws securing the bottom of the 800XL
|
|
to its top.
|
|
|
|
4. Carefully holding top and bottom together, turn the unit upright.
|
|
Position it to the left side of your work surface with the keyboard
|
|
facing you normally.
|
|
|
|
5. Loosen the top, lifting it slightly above the bottom. Flip the top
|
|
over to the right of your work surface without disturbing the Plastic
|
|
ribbon cable connecting from the right side of the motherboard to the
|
|
top/keyboard assembly.
|
|
|
|
6. Grasp the sides of the ribbon cable and gently lift it free from the
|
|
black connector on the motherboard.
|
|
|
|
7. Set the top/keyboard assembly aside.
|
|
|
|
8. Remove the two Phillips head screws which attach the motherboard to
|
|
the plastic bottom shell. They are located at the rear of the metal
|
|
shield.
|
|
|
|
9. Work a finger under the left forward edge of the motherboard and lift
|
|
it slightly while pressing outward on the right side of the bottom
|
|
shell near the joystick ports. With a little jimmying, you should be
|
|
able to work the motherboard free of the plastic bottom shell.
|
|
|
|
10. Set the bottom shell aside and position the motherboard upside down on
|
|
your work surface.
|
|
|
|
11. Carefully note the positions of the ten Phillips head screws securing
|
|
the top and bottom metal shields to the motherboard. It is important
|
|
to mark their positions with magic marker or small pieces of tape
|
|
since one hole is used for another purpose.
|
|
|
|
12. After marking their positions on the bottom shield, remove the ten
|
|
Phillips head screws holding the shields, expansion slot clips, and
|
|
motherboard together. REMEMBER - THOSE SHIELD EDGES ARE SHARP.
|
|
|
|
13. Remove the expansion slot clip, metal shields, and bottom insulating
|
|
sheet from the motherboard.
|
|
|
|
14. Set the motherboard, component side up, on your work surface. The
|
|
joystick ports should be on the right; the metal R.F. module should
|
|
be at the rear.
|
|
|
|
15. Locate transistor Q5. It is the leftmost of three transistors in a
|
|
row, about two inches in front of the metal R.F. module.
|
|
|
|
16. The left lead of Q5, viewed from the component side of the
|
|
motherboard, is where the chroma signal is available. Put a finger
|
|
over Q5, turn the motherboard upside down, and locate the
|
|
corresponding connection on the foil side. Verify your choice by
|
|
holding the motherboard in front of a stong lamp and viewing the
|
|
connections with the shadow of Q5 visible through the motherboard.
|
|
|
|
17. Cut a piece of hookup wire to ten inches. Strip one end and solder it
|
|
to the connector you identified in the last step (on the foil side of
|
|
the board). Again, make sure this connector corresponds to the left
|
|
lead from Q5 when viewed from the component side of the board with the
|
|
joystick ports to your right.
|
|
|
|
18. Route the free end of the hookup wire straight toward the edge of the
|
|
motherboard occupied by the R.F. module.
|
|
|
|
19. About 1/2 inch from the edge of the motherboard, bend the hookup wire
|
|
at a right angle toward the five board connections of the monitor jack.
|
|
|
|
20. The free end of the wire will connect to the monitor jack connector
|
|
for pin 5. Of the five circuit board connectors, it is the second
|
|
nearest to the expansion slot. It has no foil lead. (The middle
|
|
connector of the five also has no foil lead so be careful not to pick
|
|
it.)
|
|
|
|
21. Cut off the excess length of hookup wire, strip the free end and
|
|
solder it to the connector for pin 5 of the monitor jack. Verify the
|
|
pin by examining the monitor jack pin identifiers printed on the
|
|
component side of the motherboard.
|
|
|
|
22. Reposition the top and bottom metal shields on the motherboard. Make
|
|
sure the insulating sheet is placed between the motherboard and the
|
|
bottom shield. Check to make sure the new wire exits the bottom
|
|
shield through the slight elevation in the shield edge near the R.F.
|
|
module.
|
|
|
|
23. Slide the metal extender slot clip into place and fasten it and the
|
|
two shields to the motherboard with two Phillips head screws.
|
|
|
|
24. Secure the shields to the motherboard with the remaining eight
|
|
Phillips head screws. These go in the holes you marked earlier (step
|
|
11).
|
|
|
|
25. Retrieve the plastic bottom shell and position the motherboard
|
|
assembly in it. It's helpful to start the joystick ports into their
|
|
holes first, then gently sliding the motherboard into place. You may
|
|
have to bend the plastic shell in the area of the power switch to get
|
|
everything seated.
|
|
|
|
26. Once the motherboard is seated in the bottom shell, secure it with the
|
|
two slim screws you removed earlier. One goes near the power jack, the
|
|
other goes near the peripheral (SIO port) connector.
|
|
|
|
27. Lay the top assembly to the right of the bottom assembly with the
|
|
keyboard ribbon cable near its long black connector on the motherboard.
|
|
Grasp the sides of the ribbon cable and gently insert it into the
|
|
connector.
|
|
|
|
28. Fold the top/keyboard assembly back over the bottom/motherboard.
|
|
Check to make sure the ribbon cable is not folded sharply or pinched
|
|
between the top and bottom.
|
|
|
|
29. Holding top and bottom together, turn the 800XL upside down and
|
|
replace the six Phillips head screws that hold it together. Do not
|
|
overtighten the screws. They are anchored in plastic that strips
|
|
easily.
|
|
|
|
30. You're done!!! Find a monitor cable terminated with four phono plugs
|
|
and you're in business.
|
|
|
|
Radio Shack has such a cable. (If its the same as mine, the plugs are:
|
|
BLACK - audio, RED - luminance, YELLOW - chrominance, WHITE -
|
|
composite video (unused) with a split video monitor like the Commodore
|
|
1702.))
|
|
|
|
On the chance your cable is wired differently, some experimenting will be
|
|
necessary to find the right hookup. Plug the DIN connector end into the
|
|
800XL monitor jack. Turn on the 800XL and run a disk or cartridge program
|
|
that uses sound and color. (A nice AMS selection?)
|
|
|
|
a. Find the audio plug by sequentially plugging each plug into your
|
|
monitor's audio input jack. When one plug yields the right sound,
|
|
MARK IT!
|
|
|
|
b. Find the luminance plug by sequentially plugging the remaining three
|
|
plugs into your monitor's COMPOSITE VIDEO jack (the one on the front
|
|
of the Commodore 1702). The jack may be marked simply -video-. You'll
|
|
know you have the right plug when you get a good picture, but
|
|
monochrome (black-and-white). MARK THIS PLUG as the luminance or
|
|
-luma- plug.
|
|
|
|
c. Find the composite video plug by sequentially plugging the remaining
|
|
two plugs into your monitor's COMPOSITE VIDEO jack. When you get a
|
|
fine color picture, that is NOT washed out, MARK THE PLUG. This
|
|
composite video plug is not used with split video monitors like the
|
|
Commodore 1702.
|
|
|
|
d. The remaining plug carries the chrominance signal. When plugged into
|
|
your monitor's COMPOSITE VIDEO jack, you should get either no picture
|
|
or a very washed-out color image. MARK THIS PLUG as the chrominance
|
|
or -chroma- plug.
|
|
|
|
e. Connect the audio, luma, and chroma plugs to the corresponding input
|
|
jacks of your split video monitor.
|
|
|
|
f. Why are you still reading? The modification is done and your computer
|
|
is correctly connected to a monitor. Play DONKEY KONG.
|
|
|
|
Seriously, if you have trouble, leave electronic mail for me at:
|
|
GEnie - CHARLEKOONTZ CompuServe - 74206,3444
|
|
|
|
_______________________________________________________________________
|
|
Submissions Desk
|
|
|
|
HELP! or whatever happened to-?)
|
|
by Dave Holden
|
|
|
|
Atari General Information Conference
|
|
|
|
PERMISSION TO REPRINT GRANTED AND GREATLY APPRECIATED!
|
|
|
|
As we all are aware of (and complain about most of the time), a great deal
|
|
of truely worthy software has been -lost in the shuffle- over the years,
|
|
starting with the demise of the APX and continuing to the -great EA
|
|
(Electronic Arts) gobble-. Some of this has been re-issued thanks to
|
|
ANTIC, THUNDER MOUNTAIN, MAIN STREET, and HI-TECH to name a few, but there
|
|
are many more titles which are -in limbo-. It creates an interesting
|
|
dilemma-most are copyrighted and -pirating- is definitely illegal. But
|
|
THEY CAN NOT BE PURCHASED!
|
|
|
|
Admittedly, some of the games and utility programs are out-dated, but
|
|
especially in the Educational field, there are many with on-going value.
|
|
Attempts to make contact with the authors or publishers of some of these
|
|
personally have been fruitless. So this broad-based appeal for
|
|
information is being made in the hope that Atarians can recover part of
|
|
this eroding software base by attracting the author's attention to either
|
|
re-issue them or allow them to become part of the rapidly expanding
|
|
network of user group Public Domain Libraries.
|
|
|
|
The following list is in no way complete, and will hopefully be added to
|
|
as it is re-printed and passed around the country. We complain and talk
|
|
about writing letters to obtain Atari versions of software currently
|
|
available for other computers- let's do what we can to preserve what was
|
|
already available! If you know how to contact (or are!) any of these,
|
|
please contact your local user group about public domain release follow-
|
|
up, or the MAGIC group through:
|
|
|
|
SECTOR ONE COMPUTERS
|
|
7288 Dequindre Rd.
|
|
Sterling Heights, MI 48077
|
|
PHONE 313 978-2208 (voice) or 313 978-8087 (BBS)
|
|
|
|
Reprinted from THE SOURCERER'S APPRENTICE 6-88 MICHIGAN ATARI GENERAL
|
|
INFORMATION CONFERENCE FILE UPDATE 11/22/88 dave holden:
|
|
|
|
To date there have been no replies to the above article directed to MAGIC.
|
|
As the author does not have direct access to either Genie or Compuserve,
|
|
this file was U/L to local boards in the hope that it would be -passed
|
|
around- - possibly this has not happened. ZMag readers may leave replies
|
|
to M. Lechkun CIS 70655,645, or to:
|
|
|
|
MAGIC
|
|
801 Martin Rd.
|
|
Warren, MI 48092
|
|
|
|
_______________________________________________________________________
|
|
What is DigiSpec?
|
|
|
|
DIGISPEC from TRIO Engineering, a 512-color conversion and display program
|
|
for the Computereyes video digitizer.
|
|
|
|
DIGISPEC is the first program for the Atari ST that makes it possible to
|
|
capture real-world images from the video camera or VCR in full color -
|
|
using all of ST's 512 colors in one picture.
|
|
|
|
Why do you need all these colors? To make your digitized pictures more
|
|
colorful, sure - but there's another even more important reason: shading.
|
|
Proper shading is what makes images look -real-, 3-dimensional - and it
|
|
requires A LOT of colors. Not 16, not even 512, but thousands and
|
|
thousands! That's why on top of 512 pure colors DIGISPEC has 2 dithering
|
|
options: 2-level and 4-level. They bring the effective number of colors
|
|
to 3375 and 24389, respectively. For those images where subtle shading
|
|
is essential (like full-screen human faces) dithering makes all the
|
|
difference between ridiculous and sublime. Instead of wide color bands
|
|
and patches you have exquisitely smooth color transitions that make the
|
|
objects look just like on good quality color TV screen.
|
|
|
|
To use DIGISPEC you need the Computereyes color video digitizer (and
|
|
Computereyes system software) from Digital Vision, inc.
|
|
|
|
DIGISPEC displays the 512-color image on the screen, allows you to make
|
|
any necessary adjustments (color balance, brightness and contrast) and
|
|
then saves your picture to disk using SPECTRUM 512 file format. You can
|
|
view your pictures later with the slide show program SPSLIDE.PRG provided
|
|
on your DIGISPEC disk. You can also use SPECTRUM 512 painting program
|
|
from TRIO Engineering (published by Antic Publishing) to edit and resize
|
|
your images, create compositions with other digitized and hand-drawn
|
|
images, etc. Like SPECTRUM 512 itself, DIGISPEC produces only low
|
|
resolution images (320x200). You can use it only with the color monitor
|
|
(or color TV).
|
|
|
|
How DIGISPEC works
|
|
|
|
Your DIGISPEC disk contains 2 versions of the program - one is a stand-
|
|
alone program (SPECCE.PRG) and another is a desk accessory (SPECCE.ACC).
|
|
You can use either one - the end result will be exactly the same. The desk
|
|
accessory version is faster and more convenient, but it can only be used
|
|
on ST's with 1 megabyte of memory (or more). If you have 520 ST without
|
|
the memory upgrade you should use the .PRG version.
|
|
|
|
When you capture an image with the Computereyes digitizer it's stored in
|
|
memory in the form of raw video data. This raw video data is what
|
|
DIGISPEC needs to produce the 512-color picture (obviously, you can't
|
|
restore 512 colors AFTER the image was converted to the usual 16-color
|
|
picture). If your machine has enough memory for both DIGISPEC and
|
|
Computereyes program (so you can use DIGISPEC as a desk accessory) then
|
|
DIGISPEC can process freshly captured image and produce the 512-color
|
|
picture in just a few seconds. If you don't have enough memory for both
|
|
programs you should first use the Computereyes program to capture the
|
|
image and save it on disk in the form of raw video data (not as a
|
|
NEOchrome or DEGAS picture!), quit the Computereyes program, then use the
|
|
.PRG version of DIGISPEC to load the raw data file back from disk and
|
|
convert it into 512-color picture.
|
|
|
|
Version 1.1 of DIGISPEC is available now by mail from Trio Engineering. To
|
|
place your order call 617-964-1673.
|
|
|
|
_______________________________________________________________________
|
|
Release Notes for REVOLVER Version 1.1 11/23/88
|
|
|
|
A text file with common questions and answers has now been included
|
|
on this disk.
|
|
|
|
The ST has a software clock and a hardware clock. The hardware clock is
|
|
not changed during switching or rolling in programs but the software clock
|
|
will lose accuracy during switching and when rolling in programs. If you
|
|
prefer to have the clock reflect accurate time you should add REVTIME.PRG
|
|
to your AUTO folder. This program will cause all accesses to the ST's
|
|
clock to be made from the hardware.
|
|
|
|
NOTE: The Set Time & Date function in REVOLVER set the hardware clock.
|
|
|
|
Partition copy is a new feature that copies the contents of one partition
|
|
to another one. To use it click -COPY- on the main menu, then select the
|
|
target partition. An example of a good use for this feature would be if
|
|
you have partitions that are the same size, you only need to boot one of
|
|
them, and copy the others, making startup faster.
|
|
|
|
Revolver 1.0 intercepted system crashes 2 and 3 by displaying a message in
|
|
the upper left hand corner of the screen. This display has been removed
|
|
in Version 1.1 so that a system crash is handled by the operating system
|
|
in the normal manner.
|
|
|
|
Revolver 1.0 could be fooled into not making a media change when switching
|
|
between single and double sided floppy disks. Version 1.1 forces a media
|
|
change to occur whenever a partition is switched to, thus fixing the
|
|
problem.
|
|
|
|
Version 1.1 will not activate the Forty Folder Fix when used with the
|
|
Version 1.4 Operating System (since this problem is solved in 1.4).
|
|
|
|
Version 1.1 allows the user to turn off REVOLVER's sounds and visual slide
|
|
in effect (selectable in the Configuration Menu).
|
|
|
|
A folder rename has been added the the Disk Commands Menu.
|
|
|
|
The file selector will now show folders when using a wild card pattern for
|
|
the file name.
|
|
|
|
REVOLVER dialogues may now be exited using either the left mouse click on
|
|
the EXIT button or by pressing the Return Key.
|
|
|
|
The Mouse Accelerator in version 1.0 conflicted with Word perfect and
|
|
several other programs that used their own mouse drivers. This has been
|
|
fixed in version 1.1 thus allowing the use of such programs with REVOLVER.
|
|
However if problems occur simply de-install the mouse driver and reboot
|
|
without it.
|
|
|
|
The partition allocation block size has been decreased from 256K to 128K
|
|
thus allowing for a greater combination of partition sizes. This is of
|
|
particular benefit to 1040 users. Additionally, the allocation of
|
|
REVOLVER's overhead across partitions can be handled in two ways... EVEN
|
|
allocation will allocate the overhead equally across all partitions (this
|
|
was the way Version 1.0 did it), PERCENTAGE will allocate the overhead
|
|
based on the percentage of memory in each partition. PERCENTAGE is
|
|
recommended if you wish to allocate a minimum size partition (1 block).
|
|
|
|
Version 1.1 will force partitions with less than 160K of memory to become
|
|
TOS only partitions. You may run only small TOS applications in such a
|
|
partition but REVOLVER will be accessible through them. This will allow
|
|
you to use REVOLVER with minimal overhead should you desire not to use the
|
|
GEM switching functions.
|
|
|
|
The mouse color has been changed so that it is easier to see on monochrome
|
|
systems.
|
|
|
|
The mouse driver has an added feature selectable in the Mouse Configuration
|
|
Dialogue that allows you to use the Right Mouse Button to simulate a Left
|
|
Mouse Double Click.
|
|
|
|
A boot manager has been added and can be turned on in the Configure
|
|
Dialogue. It allows you to select auto programs and desk accessories as
|
|
each partition is booted. Simply select ACC or AUTO on the lower left of
|
|
the dialogue then use the mouse to move your selections to the USE column
|
|
(if you want them) or the POOL column (if you wish to boot without them).
|
|
Pressing Return or clicking on Desktop will allow the boot process to
|
|
continue normally, clicking on the CLI will cause the booting partition to
|
|
boot only to TOS.
|
|
|
|
Normally REVOLVER can easily be called up using the ALT-LEFT SHIFT key
|
|
combination and switching to the next partition can be quickly accomplished
|
|
by pressing the CONTROL-ALT-LEFT SHIFT combination. Some programs will not
|
|
respond to these combinations unless you depress another key (such as the
|
|
space bar) while waiting for REVOLVER to acknowledge (the screen flash).
|
|
Some example programs that demonstrate this are DCOPY, DBMAN and GULAM.
|
|
|
|
Most programs that do not successfully work with REVOLVER are those that
|
|
place the keyboard into Joystick Monitor and/or Fire Button Monitor mode.
|
|
This includes many games. You can often successfully rollout then rollin
|
|
such games from their title screen or menu screens. Rolling them out from
|
|
the action screen will cause them to be fully restored when rolled back in
|
|
except that the Joystick Fire Button will not work.
|
|
|
|
Programs that must boot directly from the master disk will not allow
|
|
REVOLVER to load (since REVOLVER is not on the master disk). This category
|
|
is also usually games.
|
|
|
|
Programs that make major changes to the architecture of the operating
|
|
system (such as PCDITTO and MAGIC SAC) will remove REVOLVER and all of its
|
|
Partitions and should be run without REVOLVER loaded (Hold down the ALT-
|
|
LEFT SHIFT while booting to boot without REVOLVER).
|
|
|
|
REVOLVER has several functions that can be called through the trap 13
|
|
handler. They were designed to aid in integration of REVOLVER with
|
|
standard applications. See REVBIND.C for examples.
|
|
|
|
To upgrade send in your original disk and $6.25.
|
|
|
|
_______________________________________________________________________
|
|
Contents January '89 Analog/ST-Log
|
|
|
|
TABLE OF CONTENTS -- JANUARY '89 ANALOG COMPUTING
|
|
|
|
FEATURES
|
|
|
|
Number Editor....................................Mark Odendahl
|
|
Here's a machine-language subroutine that'll add the
|
|
equivalent of a PRINT USING statement to Atari BASIC.
|
|
|
|
Stellar Arena.......................................John Oritz
|
|
Can you survive the Stellar Arena of Khiv? Fast arcade action
|
|
for one or two players.
|
|
|
|
Edit Magic.....................................Bill Bodenstein
|
|
This patch to the XL/XE operating system will add many handy
|
|
features to your Atari's screen editor.
|
|
|
|
Master Memory Map, Part 6.........................Robin Sherer
|
|
The complete guide to your Atari continues.
|
|
|
|
Inferno..........................................Frank Martone
|
|
The building is in flames, and it's up to you to rescue as
|
|
many people as possible in this clever game written in
|
|
BASIC.
|
|
|
|
REVIEWS
|
|
|
|
Panak Strikes......................................Steve Panak
|
|
Dive Bomber (Epyx)...............................John S. Manor
|
|
|
|
COLUMNS
|
|
|
|
The End User................................Arthur Leyenberger
|
|
Game Design Workshop............................Craig Patchett
|
|
Database DELPHI...............................Michael A. Banks
|
|
|
|
DEPARTMENTS
|
|
|
|
Editorial............................................Andy Eddy
|
|
8-bit News....................................................
|
|
ST Notes...........................................Frank Cohen
|
|
M/L Editor......................................Clayton Walnum
|
|
BASIC Editor II.................................Clayton Walnum
|
|
|
|
|
|
TABLE OF CONTENTS -- JANUARY '89 ST-LOG
|
|
|
|
FEATURES
|
|
|
|
The Trans-Warp Drive...................David Small & Dan Moore
|
|
Double the speed of your floppy-disk operations!
|
|
|
|
DeTab Utility............................Matthew J.W. Ratcliff
|
|
Replace the tab characters in source code files with the
|
|
proper number of spaces for print-out.
|
|
|
|
Cartridge Port Interface.........................Randy Constan
|
|
For readers with electronic experience, here's an
|
|
interesting build-it-yourself project.
|
|
|
|
Software Engineering:
|
|
Module Madness...............................Karl E. Wiegers
|
|
This month, the ST-Log software engineering guru discusses
|
|
program modularization.
|
|
|
|
Omni-Life...........................................Tom Hudson
|
|
Atari veteran Tom Hudson presents a new twist to the game of
|
|
life--with eye-popping results.
|
|
|
|
Drama-cide.........................................A. Baggetta
|
|
Is it murder, or is it suicide? How did it happen? Who
|
|
is responsible? It's up to you to explore the castle and
|
|
find the answers.
|
|
|
|
REVIEWS
|
|
|
|
DynaCADD (ISD Marketing)..........................Ian Chadwick
|
|
Impossible Mission II (Epyx).........................Andy Eddy
|
|
BB/ST (QMS).......................................Blake Arnold
|
|
Desktop Publisher ST (Timeworks)..................Ian Chadwick
|
|
NeoDesk (Gribnif Software)...........................Andy Eddy
|
|
|
|
COLUMNS
|
|
|
|
Assembly Line.....................................Douglas Weir
|
|
Ian's Quest.......................................Ian Chadwick
|
|
Database DELPHI......................................Andy Eddy
|
|
ST User.....................................Arthur Leyenberger
|
|
Step 1.......................................Maurice Molyneaux
|
|
|
|
DEPARTMENTS
|
|
|
|
Editorial............................................Andy Eddy
|
|
Reader Comment................................................
|
|
ST News.......................................................
|
|
Footnotes........................................Kevin L. Pehr
|
|
|
|
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
|
|
Syndicate ZMagazine Issue #133 November 27, 1988
|
|
(C) 1988 Syndicate Publishing Company, Ron Kovacs
|
|
Independant publication which is NOT affiliated with any other online
|
|
magazine. Reprint permission granted as long as Syndicate ZMagazine and
|
|
the original author is credited.
|
|
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
|