613 lines
32 KiB
Plaintext
613 lines
32 KiB
Plaintext
:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:
|
|
-----=====Earth's Dreamlands=====-----
|
|
(313)558-5024 {14.4} (313)558-5517
|
|
A BBS for text file junkies
|
|
RPGNet GM File Archive Site
|
|
.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.
|
|
|
|
Article #550 (555 is last):
|
|
Newsgroups: alt.tv.liquid-tv
|
|
From: ed@cwis.unomaha.edu (Ed Stastny)
|
|
Subject: Interview with Peter Chung and proposal
|
|
Date: Tue Mar 2 17:04:57 1993
|
|
|
|
|
|
|
|
SOUND Interview with Peter Chung
|
|
by Ed Stastny (ed@cwis.unomaha.edu)
|
|
11-92
|
|
|
|
(print version, with picture of Chung and 12 pictures from the
|
|
production sketches for Aeon Flux is available for $2 (to cover postage,
|
|
packing and issue 10 of SOUND) from: Ed Stastny/ 9018 Westridge
|
|
Dr./ Omaha, NE 68124 USA)
|
|
|
|
note: The final interview came out slightly different than this earlier
|
|
draft, but it's basically the same. I changed a few of my own wordings
|
|
and corrected some spelling.
|
|
|
|
note: GIFs available at sunsite.unc.edu
|
|
(/pub/multimedia/pictures/OTIS/aeonflux)
|
|
|
|
-------------------------------------------------------------------------
|
|
"Plop"
|
|
When I first saw a commercial for LIQUID TELEVISION's premiere
|
|
back in May of 1991, I fell in love with a particular 10 second
|
|
clip...that of a dark haired, scantily clad, agile goddess soaring down
|
|
the corridor of some megalithic structure dodging bullets and mowing down
|
|
guards in robotish masks. It was an absurd display of extreme violence
|
|
interplayed with an obvious appeal to carnal lick-chops of the "young
|
|
male" demographic by way of the more-flesh-than-not outfit of a viscious
|
|
Rambette. That, though, was only PART of it's appeal. The artwork was
|
|
like no other I'd seen in any animated short, a very "European" look to
|
|
it. Thin, sinewy characters rather than the musclebound look so common
|
|
to most animated heroes.
|
|
|
|
LIQUID TELEVISION (LTV) premiered on MTV in June of 1991, it's
|
|
first season featuring six half-hour episodes. It's second season,
|
|
consisting of ten episodes, began in September of 1992. Created by
|
|
Colossal Pictures and sold to MTV and BBC-2, LTV features animated short
|
|
films from all over the world. Eleven of the 16 episodes featured that
|
|
hellfire assassin, her leather straps, clacking boots, rumbling guns,
|
|
pointy hair and her drastic spin on the wheel of fate. Her name, as well
|
|
as the title of the short, Aeon Flux. If you haven't seen it, do. If
|
|
you have, you're probably pretty sick of my gratuitous lip-service by
|
|
now. Without further a-do-do, we'll get to it...the interview with Aeon
|
|
Flux's creator, writer, designer, director and manacurist...Peter Chung.
|
|
|
|
BIOLOGICANIACAL INFO
|
|
Chung, 31, was born in Korea but attended high school in
|
|
Virginia. He studied animation at Cal Arts in Valencia, California.
|
|
From there, he went to work at Disney for two and a half years doing live
|
|
action projects. For the past decade, he's been working all over the Los
|
|
Angeles animation industry for places like Ralph Bakshi Studios, Marvel
|
|
and Colossal, the producers of LTV. His credits include: directing the
|
|
pilot of Nickelodeon's Rugrats, character design for C.O.P.S.,
|
|
Transformers work and a commercial for Levis. He started to work on a
|
|
project called "Secret Agent X9" for Colossal, but it's now dead in the
|
|
water.
|
|
|
|
Ed: "How did this Aeon Flux thing come about?"
|
|
|
|
Peter: "Originally I had the idea of doing something like Aeon Flux for
|
|
quite a long time. It's basically my reaction to seeing Hollywood
|
|
action/adventure movies and wanting to do something that kind of showed
|
|
viewers what was always implicit but what those films never really
|
|
delivered. Which was basically having the main character doing all the
|
|
standard heroic things, but doing so in what I would call a 'moral
|
|
vacuum' in which you don't really know why she's doing the things she's
|
|
doing but you're kind of caught up in the action. And seeing how viewers
|
|
would, how far along you could lead them on (laugh) until the point where
|
|
she dies in a very ridiculous manner and it's been interesting to see
|
|
what people think of that. I mean some people hate to see her die and
|
|
other people think it's funny. The intention was to make you wonder
|
|
about whether she was a good person or a bad person to begin with...and I
|
|
don't know what YOU thought..."
|
|
|
|
Ed: "I never really made a decision as to whether she was good or bad. I
|
|
thought of it as more a barrage of imagery, violent and strange, to
|
|
stimulate the viewer to pay attention..."
|
|
|
|
Peter: "Well, that was an attempt to get it to tie into the whole Liquid
|
|
TV concept which was to, basically, do a show that was satire and spoofed
|
|
various genres of things that were out there. The thing that I chose was
|
|
heroic action/adventure movies. I don't think it's that far from what
|
|
you actually see in say, an Arnold Schwartzenegger movie where the
|
|
exaggerated level of the one-against-all battle scenes is pretty absurd."
|
|
|
|
Ed: "Some people took it more seriously, I thought it had a different
|
|
level, that it was more than JUST a spoof."
|
|
|
|
Peter: "I had arguments with MTV about...they didn't understand it and
|
|
the only way I was able to sell it to them, to sell them on the idea of
|
|
doing it or letting me do it was to tell them that it was a spoof. My
|
|
intentions were much more...I guess you'd say academic. I was interested
|
|
in experimenting with visual narrative, telling a story without dialogue
|
|
and also trying to create a style of telling a story with animation that
|
|
wasn't influenced by the usual kinds of things that you see. For me
|
|
there is a solid storyline going on under all the action. It's not
|
|
really that important to me whether or not everybody agrees on what that
|
|
story is. There were very specific demands that had to be met working
|
|
for that format. One thing that was very important to me was doing
|
|
something that could be watched more than once and that you could look at
|
|
again and still read other things into it. Because the fact that MTV's
|
|
been running that show over and over and over again and is still going to
|
|
do that. And so, I think a way to do that is to get people involved and
|
|
thinking about it and talking about it."
|
|
|
|
Ed: "And they are. I've heard people sit around at parties discussing it
|
|
and people on the computer network are putting forth their own theories.
|
|
There are a few people I know who watch tapes of Aeon Flux over and
|
|
over...in slow motion..."
|
|
|
|
Peter: "Who are these people!?"
|
|
|
|
Peter went on to tell me about how he's having some difficulties
|
|
getting MTV to fund more episodes of Aeon Flux. Apparently, also, MTV
|
|
is entertaining the idea of creating a Liquid Television spin-off series
|
|
and is unsure which segment would bring in the most money. They've yet
|
|
to offer Chung an "acceptable budget" for more episodes, offering him
|
|
less than even the "cheapest" Saturday Morning cartoons.
|
|
|
|
Ed: "Well, we could just have a huge letter-writing campaign and bombard
|
|
MTV's offices with pro-Flux propaganda..."
|
|
|
|
Peter: "That would be great!"
|
|
|
|
You can write to: MTV/ Liquid Television: Abby Terkuhle/ 1515
|
|
Broadway/ 24th Floor/ NY, NY 10036 OR Colossal Pictures/ LTV/ Amy
|
|
Capen/ 101 15th St./ San Francisco, CA 94103.
|
|
|
|
Ed: "Here's one of the big questions that rose up around Aeon Flux's
|
|
seemingly superhuman abilities and her rejuvenations in the second
|
|
season....What is she, a robot, cyborg, clone?"
|
|
|
|
Peter: "Well, um...originally she died at the end of the first season.
|
|
My idea was not to bring her back...but they (MTV) wanted to bring her
|
|
back. I couldn't really find a credible way to (bring her back), I mean
|
|
I didn't want to pull something where you say 'she fell down but she
|
|
didn't really die' or 'they put her back together' or something like that
|
|
so. I just said 'the hell with it', I'm just going to bring her back,
|
|
I'm not going to explain it and she's going to die in every episode."
|
|
|
|
Ed: "That makes sense."
|
|
|
|
Peter: "Let people fill in the blanks the way they want. I hope people
|
|
aren't thinking she's a robot, I prefer that they didn't think that
|
|
because she's much more interesting if she's a real person."
|
|
|
|
Ed: "I've always subscribed to the clone theory and someday we'd arrive
|
|
in some huge cryonic sleep chamber with a bunch of Aeon Fluxes
|
|
(fluxi?)..."
|
|
|
|
Peter: "The idea that I was really going to pursue if I were really to
|
|
try to explain it is that she was somebody that was able to reproduce
|
|
asexually...which meant that she's able to split and become parallel
|
|
selves. But I didn't really pursue that but that would have been my
|
|
position. There aren't a whole lot of them...during the lapses between
|
|
episodes when you don't see it happen...it's like 'sysparis'
|
|
reproduction. Cell splitting. I was going to do a think where part of
|
|
the body gets cut off...like if you cut off her arm she'd grow a new arm
|
|
and the arm would grow a new body."
|
|
|
|
Ed: "By the way...is the main female's name Aeon Flux, or is that just
|
|
the name of the short?"
|
|
|
|
Peter: "It started out just being the name of the cartoon and then
|
|
eventually it stuck, so that's her name."
|
|
|
|
Ed: "What exactly was your intended plot for the first season's
|
|
episodes?"
|
|
|
|
Peter: "She was entering the fortress to assassinate the person who's
|
|
picture she carries around on the map. Her objective is to reach the top
|
|
of the fortress, where he is. Along the way she kills everybody in her
|
|
path. She comes across two people fighting over a briefcase...and
|
|
assuming that there's something of value in there she takes the briefcase
|
|
away from them. Opens it up and finds a bottle, doesn't know what it is
|
|
and throws out the contents. And puts a grenade in the bottle and kills
|
|
the other guy who we show is dying of a disease which is also afflicting
|
|
all the other soldiers that are her victims. Along the way she
|
|
encounters the man, whose name is Trevor Goodchild in the script but of
|
|
course the names are never mentioned. You get a sense that they know
|
|
each other, or that was the idea. She doesn't attack him, in fact she's
|
|
kind of aroused by watching him lick his girlfriend's ear in the
|
|
elevator. So what happens is that she reaches the top of the building
|
|
and she looks in the window and the guy, Trevor, you see him with the
|
|
same liquid that you saw earlier (that the two men were fighting
|
|
over)...then we see on tv, a news report comes on showing that all these
|
|
people that are laying dead that we'd previously seen killed by Aeon Flux
|
|
are revealed to have had this disease where green lines appear on their
|
|
skin. The virus is shown to have been spread by these little insects
|
|
that we saw the Trevor character put into his finger. So the woman
|
|
(watching tv) makes the connection and Trevor goes after her and gives
|
|
her a shot of the vaccine. The idea there was that I wanted the news
|
|
report to contradict what the viewer had already seen. Suggesting some
|
|
kind of....well you can interpret it either way you want....but it could
|
|
be seen as a cover up because she'd gone around killing all these people
|
|
but no mention was made of the fact that they'd been shot to death, it's
|
|
all attributed to the virus. In a way, rendering everything she'd done
|
|
up to that point futile. When she looks in the window, I don't know if a
|
|
lot of people see this...but...the guy in the photograph (on her map) is
|
|
laying dead on the bed of the bedroom. Some people picked that up.
|
|
There's a picture of the old man on the wall...right next to the picture
|
|
is the old man laying dead on the bed. That's one case where, after the
|
|
fact, I kind of regretted that I didn't linger there longer...or truck in
|
|
some more to emphasise it more. That was actually a pretty important
|
|
plot point that kind of got buried."
|
|
|
|
Ed: "After that, people were supposed to see Aeon Flux's mission was
|
|
futile?"
|
|
|
|
Peter: "Yeah, that was really the whole point. Basically about the
|
|
futility of violence, that kind of heroic violence. She falls off the
|
|
ledge and they, the mission control people, get rid of her body by
|
|
blowing it up and get rid of where she lives and the only thing that's
|
|
left of her after she's dead is the picture of her on a foot fetishist's
|
|
magazine cover."
|
|
|
|
Ed: "I thought that might have been part of her 'heaven' or 'dream'."
|
|
|
|
Peter: "Oh no...see, you've got to understand that the production process
|
|
toward the end of the series was really rushed and I was running out of
|
|
money and kind of had to slap it together. I'm not really satisfied with
|
|
how the ending came out. There were some things that were in the
|
|
original storyboard that didn't make it in the film. There's a bed in
|
|
her apartment and a camera pointing at her bed....the view through the
|
|
camera is the same view that we see on the magazine cover, of her
|
|
tickling her foot. There was supposed to be a feather on the bed but
|
|
that got lost along the way...would have helped it."
|
|
|
|
Chung had a few problems selling MTV on some of the imagery and
|
|
actions in Aeon Flux. Several things were cut from the original script
|
|
he'd made for the short, mostly due to financial and schedule
|
|
limitations. There were a few philisophical differences, though. He
|
|
fought MTV over a few little things, but ended up getting mainly what he
|
|
wanted. For instance, MTV had a problem with the scene where Goodchild
|
|
slits open his finger to release the bug and then scoops it's eggs from
|
|
the wound and eats them on a cracker, but that scene made it to the final
|
|
aired version. In that same scene there was a woman scrubbing the back
|
|
of another woman in a bathtub. It was suggestive, but not explicit.
|
|
Chung's original plans were to have those women naked together in the
|
|
bathtub massaging one another. There was another scene of sexual
|
|
explicity that was toned down. In the large elevator where Aeon watched
|
|
Goodchild as he licked the ear of the Breen woman, that scene started out
|
|
as being far more erotic. Interestingly enough, despite MTV's objection
|
|
to overt sexuality in Aeon Flux, they had no complaints about the extreme
|
|
level of violence depicted in the gunfights and slaughters. What does
|
|
that say to Chung? "This is America, is what that says."
|
|
|
|
Ed: "Does the plot from the first season carry over to season two?"
|
|
|
|
Peter: "The character relations do, but not the actual plot...What's
|
|
interesting to me about filmmaking is that it's not a literal, linear
|
|
medium...that's not to say that books necessarily are, but the
|
|
psychological dimension of a story told in film is something you have to
|
|
provide yourself. Because you can't really get inside a characters mind
|
|
the way you can in a book....it's all external imagery, it's all
|
|
physical. When you start to feel really intimate with what's happening
|
|
in a film...is when a film is really working. What that is is a process
|
|
of the viewer creating meaning, basically, out of connecting images that
|
|
are on the film. That's basically what drives my motive to make
|
|
films...all the films are mainly driven by that need."
|
|
|
|
Ed: "To create meaning in the sense that you dictate what the meaning is
|
|
or to create a MEANS by which people can extract meaning?"
|
|
|
|
Peter: "I think to provide for the viewer to sit down and use his
|
|
faculties for getting meaning out of something which, basically, could
|
|
just be images flickering on a screen. It's as much what the viewer does
|
|
in putting those images together in his head, using his analytical
|
|
interpretive faculties. When that happens, that, to me, is when the
|
|
process is complete. What I do is I just spew the images out there.
|
|
It's why I think filmmaking is interactive and why I'm not such a big fan
|
|
of all this new media that seems to be coming out....interactive cd-rom
|
|
and stuff."
|
|
|
|
Ed: "Too limiting in choice, is that what you're saying?"
|
|
|
|
Peter: "Well, it's presuming the wrong thing. To say that 'we're now
|
|
going to do interactive movies using this new technology, cd-rom', I
|
|
think is presuming that movies aren't interactive already. To me they
|
|
are...a good movie is. It doesn't...what's the word....isn't
|
|
declamatory, doesn't announce it's ideas. Lets the viewer...evokes an
|
|
experience in the viewer in an honest way."
|
|
|
|
GESTATION
|
|
How long does it take to make something like Aeon Flux? For
|
|
Chung, it's broken down into a fairly modular process. He spent about a
|
|
month writing and revising the script. Another month he took designing
|
|
the characters and backgrounds. For about a month after that, he was
|
|
working on the storyboard, a sort of preliminary layout and blueprint of
|
|
how the actual film would finally look. The following month encompassed
|
|
the actual laying out of the scenes and the process ended with two months
|
|
in Korea doing the actual production. This six month process resulted in
|
|
the first season's short that was broken down into six shorter episodes.
|
|
|
|
WHAT ELSE?
|
|
Chung has a project outside of Aeon Flux that he's being pretty
|
|
secretive about. He did give me a few tidbits to chew on, though. He
|
|
tells me it will be more "provocative" than Aeon Flux. He describes this
|
|
"secret project" as "surreal, sci-fi, sorta political and perverse".
|
|
Keep your ears pricked.
|
|
|
|
WORDS TO THE ASPIRING
|
|
"Self teaching is the best kind", claims Chung of learning to
|
|
animate. He attended Cal-Arts and studied animation, but says it only
|
|
"teaches you how to work in a studio" and not really create your own
|
|
films. He advises upstarts to merely practice animation techniques and
|
|
experiment with drawn motion, like he did while in high-school, rather
|
|
than jump into any huge projects. If one does opt to tackle a complete
|
|
film..."Plan everything thoroughly," he says, "nail it down in
|
|
storyboards and layout first."
|
|
|
|
STATIC IMAGE
|
|
For those of you wondering if there is, or ever will be, an Aeon
|
|
Flux comic book, Chung offers a firm "no". "I did a two-page comic once,
|
|
animation's far more satisfying to me." he explains. He emphasises that
|
|
Aeon Flux is purely cinematic and wouldn't translate well to comics. Not
|
|
writing off comics altogether, Chung does accept the possibility of doing
|
|
some other story in comic form. We tossed around the concept of an "art
|
|
of Aeon Flux" type of book, he was interested. The actual publication,
|
|
of course, would depend on if he could get it funded. Chung did mention
|
|
a comic called Hard Boiled, which he describes as the closest comic book
|
|
equivelant to Aeon Flux.
|
|
|
|
THEATRE OF THE MIND
|
|
Much of the architecture and imagery in Aeon Flux reminds me of
|
|
those within my nocturnal dreams, so I asked Chung if dreams influenced
|
|
the creation of his film. Not only did his dreams influence Aeon Flux,
|
|
they built it. Most, if not all, of the film is based on Chung's
|
|
dreamstate. He cited the whole grappling-hook-gun-
|
|
climb-to-the-catwalk-while-being-shot-at scene was straight out of a
|
|
dream. The "erotic elevator" scene, though toned down substancially, and
|
|
the megalithic structures were dream inspired as well. He doesn't keep a
|
|
dream diary because he believes that writing things down destroys your
|
|
actual memory of the event adding, "I remember what I need to." If the
|
|
hallucinations of his subconscious can influence him so much, the logical
|
|
progression in my mind was to hallucinagenic drugs. Regarding that,
|
|
Chung stated, "Drugs have very little influence on what I actually end up
|
|
doing, but they can be inspirational during the development process."
|
|
|
|
THEOLOGY, SOFTDRINKS AND CONCLUSION
|
|
|
|
Ed: "If you could say three words to God, what would they be?"
|
|
|
|
Peter: "'Thanks for nothing'...or, if God really existed and I were to
|
|
actually see him (instead of just addressing the 'idea' of God)...of
|
|
course I'd say something a little different, like, 'try harder, God'."
|
|
|
|
Ed: "What is your favorite softdrink?"
|
|
|
|
Peter: "Aquarius Neo (available in Japan and Korea, similar to Pocari Sweat
|
|
but less salty - an ion-supply drink). Stateside, Jolt Cola.
|
|
|
|
Grab your Jolt and settle down on the couch for some passive
|
|
ingestion of some LTV on MTV, that's an order. LTV plays on Tuesdays at
|
|
9pm, Sundays at 4:30pm and various other times on the rarely predictable
|
|
MTV schedule.
|
|
|
|
Plop.
|
|
--------------------------------------------------------------------------
|
|
(special thanks to Mr.Stone, sound editor on AF, who made this interview
|
|
possible)
|
|
|
|
AND A SPECIAL BONUS! The...
|
|
|
|
(The following "Life and Death of Aeon Flux" is the proposal that Peter
|
|
Chung gave to the producers....)
|
|
|
|
THE LIFE AND DEATH OF AEON FLUX
|
|
|
|
|
|
Format
|
|
|
|
2 1/2 minutes of cel animation per show consisting of six 2-minute
|
|
episodes plus a 30-second opening title sequence to be repeated at the
|
|
beginning of each episode.
|
|
|
|
Theme
|
|
|
|
The series takes the familiar conventions of commercial Hollywood
|
|
chauvinist propaganda, pushes them to their limits and throws them back
|
|
in our face in the form of absurd heroic entertainment.
|
|
|
|
Synopsis
|
|
|
|
Aeon Flux is a glamorous female secret agent on a mission to destroy
|
|
Mourad Ben-Jaffar and his mysterious foreign organization whose very
|
|
existence threatens our cherished way of life. Is she good? Are they
|
|
evil? It won't matter because their conflict is violent, fast-paced,
|
|
and fun enough to make such questions irrelevant. She's beautiful,
|
|
dressed in white and charming as she dances unscathed through storms of
|
|
gunfire while massacring her grotesque, anonymous enemies without
|
|
mussing her hair. Her enemies are dressed in black, fanatically devoted
|
|
to their cause and ominous music accompanies them wherever they go.
|
|
|
|
Just as Aeon finally approaches her final target, in bursts Trevor
|
|
Goodchild, dashing Anglo superspy who's even more heroic and wonderful
|
|
than our intrepid heroine. In the exciting commotion of his appearance,
|
|
we lose track of Aeon to follow his course through his perfectly planned
|
|
ballet of violence. He's on a mission of his own against Ben-Jaffar; he
|
|
kills everyone in sight, including Aeon, and flies away on his jet-
|
|
powered riding boots. We close in on one of the anonymous dying
|
|
"villains" and share intimately in the pain of his last moments. We
|
|
examine his past and his willingness to die for a cause -- maybe he's
|
|
someone else's hero.
|
|
|
|
In the afterlife, Aeon enters the astral plane where she is endowed with
|
|
godhood and unlimited powers of creation. Her life on Earth is but a dim
|
|
memory now. Before her outstretched hands, intricate structures both
|
|
geometric and organic rise, evolve and, replicate with accelerating
|
|
speed for the rest of eternity. Yet everything she creates is a
|
|
subconscious reflection of her past and it is here that she reveals
|
|
herself fully. The camera slowly fades to black as frightening images
|
|
of new worlds flash before our eyes without end.
|
|
|
|
|
|
---------------------------------------------------------------------
|
|
|
|
(the following is a prelminary plot draft of the first episode of Aeon
|
|
Flux...)
|
|
|
|
AEON FLUX episode 1
|
|
|
|
EXT. AT THE ENTRANCE OF A VAST CONCRETE FORTRESS. NIGHT.
|
|
|
|
Close up on a machine gun spitting bullets wildly. The flashes
|
|
of gunfire are drawn as beautiful bursts of light and color.
|
|
Aeon Flux stands gracefully atop a concrete wall firing away at
|
|
the oncoming Breens whose own relentless shower of bullets
|
|
whiz past her, missing by bare inches, but never connecting.
|
|
The Breen gunmen are hit and fall dead with unerring regularity
|
|
on every spurt of gunfire from Aeon. We never see blood spew
|
|
from their wounds; they twist and jerk almost comically as
|
|
they're hit, then simply collapse.
|
|
|
|
When she's had enough of this game, she jumps down on the
|
|
opposite side of the wall and runs into the great sprawling
|
|
concrete and steel fortress which seems to have no boundaries. A
|
|
series of Breen guards and killers attack her from behind every
|
|
corner with an endless variety of strange weapons; with her
|
|
superior agility, skill and firepower, Aeon easily prevails. She
|
|
is impervious to harm. Heroic theme music swells up periodically
|
|
throughout, perhaps clumsily at times.
|
|
|
|
INT. BREEN FORTRESS-- A LARGE EMPTY ROOM
|
|
Aeon enters a huge, high-ceilinged room that's completely empty
|
|
and brightly lit. The room has two doors, each on opposing
|
|
walls. She starts walking across the room, but suddenly stops as
|
|
she hears approaching footsteps from the door for which she was
|
|
heading. She turns back toward the door she came from, but
|
|
footsteps approach from that side as well. As she's exactly
|
|
halfway between the two doors, she retreats as far way from
|
|
both of them a she can, toward the center of one of the doorless
|
|
walls. When she reaches it, she notices a narrow catwalk built
|
|
into the top of the wall, a hundred feet up. The two ends of the
|
|
catwalk disappear into openings in the corners at either end of
|
|
the room.
|
|
Aeon fires her gun into one of the openings to see if the way is
|
|
clear. After a beat, a lone Breen guard cautiously appears on
|
|
the causeway, gun drawn. He looks down and sees Aeon directly
|
|
below. Just as he starts shooting down at her, the two ground
|
|
level doors slowly swing open at opposite sides of the room and
|
|
more Breens start stepping in. Aeon pulls her grappling-hook gun
|
|
from her belt. She aims and fires it at the guard above her.
|
|
The hook shoots through the catwalk rails and hits him in the
|
|
chest. He grabs it to pull it free, but he's immediately riddled
|
|
by Aeon's machine gun fire and topples over the railing with the
|
|
hook still in him. As he falls his weight pulls Aeon , attached
|
|
to the other end of the rope by her belt, Up off the floor and
|
|
above the heads of the oncoming Breens. As she's hoisted away,
|
|
rising majestically, she faces her attackers with a machine gun
|
|
in each hand, blazing nonstop, slaughtering them right and left.
|
|
Heroic music almost drowns out the already deafening gun bursts.
|
|
|
|
By chance, a stray Breen bullet hits the rope, severing it, but
|
|
Aeon's near enough to the catwalk that she grasps it with a
|
|
blindingly quick overhand arm maneuver and acrobatically flips
|
|
herself up onto it. The Breens hopelessly shoot after her, but
|
|
she quickly disappears into one of the openings.
|
|
|
|
INT. BREEN FORTRESS-- AN EMPTY CORRIDOR
|
|
Aeon follows the walkway into a dark and very narrow, but
|
|
vertically elongated corridor the walls of which seem to rise up
|
|
to infinity. A dim, flickering blue light emanates from a spot
|
|
in one of the walls very high up, accompanied by the faint
|
|
strains of lilting lounge music. She appears to recognize where
|
|
she is and pulls out a blueprint of the fortress from a pocket.
|
|
She traces a line with her finger of her passage thus far.
|
|
Clipped to the blueprint is a photo of a group of men at a
|
|
bizarre museum exhibit. 0ne distinguished looking man in the
|
|
foreground has a red circle drawn around his face. She looks
|
|
back up at the flickering light as she replaces her blueprint.
|
|
Without warning, the corridor lights up and the sound of running
|
|
footsteps approaches from one end. Aeon turns and runs in the
|
|
opposite direction.
|
|
|
|
INT. BREEN FORTRESS-- AT THE EDGE OF A CLIFF
|
|
After a series of twists and bends in the corridor, Aeon ends up
|
|
at the edge of a steep concrete cliff, facing a fifty meter gap
|
|
and a cliff on the opposite side which leads deeper into the
|
|
fortress' center.
|
|
|
|
Within the gap, hangs a swing consisting simply of a narrow
|
|
platform suspended by thin wires which seem to disappear, like
|
|
the walls, upward into infinity. The swing sways back and forth
|
|
between the two cliffs in an erratic rhythm impossible to
|
|
decipher, and does so far away enough from the edge of the cliff
|
|
that Aeon would have to make a daring leap just to get on.
|
|
|
|
The cliff on the far side is both at a higher level and farther
|
|
from the swing's central axis than the cliff where Aeon now
|
|
stands, so that once on the swing, she would need to increase its
|
|
momentum considerably to cross the gap.
|
|
|
|
Aeon hesitates repeatedly, allowing the swing to come and go
|
|
while the sound of approaching Breens grows ever louder. She
|
|
makes a wild leap and manages to get a grip on a wire to pull
|
|
herself up onto the swing's platform.
|
|
|
|
ON THE SWING BETWEEN THE TWO CLIFFS
|
|
She bends her legs deep to push her weight into the forward arc,
|
|
then stretches to pull the swing back as she builds up her
|
|
momentum. Electrical sparks start to light up the wires Aeon
|
|
grips in her gloved hands, as if the swinging motion were
|
|
generating electricity. The faster she swings and the wider her
|
|
arc gets, the stronger the current through the wires flows, until
|
|
it crackles with enough violence to force Aeon to jump back off
|
|
onto the cliff where she started.
|
|
|
|
BACK AT THE CLIFF'S EDGE
|
|
Clearly, swinging with the momentum needed to reach the opposite
|
|
cliff would be lethal. Aeon shakes her smoking hands to revive
|
|
them from their shock while following the swaying platform with
|
|
her eyes to try again. She jumps, this time grabbing onto the
|
|
platform instead of the wires.
|
|
|
|
BACK ON THE SWING
|
|
Hanging from the swing as from a trapeze, she quickly attains the
|
|
necessary momentum. Ferocious bolts of electricity crackle along
|
|
the wires without harm to Aeon. But from this lower body
|
|
position, it is impossible to jump up onto the far cliff. In
|
|
fact, due to the precise design of the swing's arc, when the
|
|
swing is forced far enough to reach the far cliff, the platform
|
|
runs straight into the higher wall of the gap's far side. A
|
|
person standing atop the platform would easily hop off onto the
|
|
opposite side, but anyone hanging from the platform would only
|
|
slam into the cliff wall.
|
|
|
|
Aeon can't help but be a little amused by this farce and betrays
|
|
it with an exasperated smile. She quickly moves her body against
|
|
the flow of the swing to slow it down.
|
|
|
|
With Breens starting to appear at the cliff behind her, she looks
|
|
down below into the vague darkness where no floor is visible.
|
|
Hanging from the swing with one hand, she draws a gun from her
|
|
belt and fires a single shot straight down. She sees a dim spark
|
|
of impact and judges it against its delayed sound. She lifts her
|
|
head up and studies the length of one of the wires which support
|
|
her. She aims her gun at a point high along the wire, pauses,
|
|
aims a little higher, and fires. The wire breaks, releasing the
|
|
swing from its horizontal position, while the loose end drops
|
|
smoothly toward the distant bottom to form a straight line down.
|
|
|
|
Breens arrive at the edge of the cliff unable to reach the now
|
|
static swing and fire their guns at Aeon who slides down the wire
|
|
head-first, using her steel-tipped boots to control her descent.
|
|
At least one of the Breens makes a mad suicide leap to try to
|
|
strike Aeon with his own plummeting body, but she easily avoids
|
|
him.
|
|
|
|
A light comes on from the floor below and more Breens come into
|
|
view firing away at Aeon diving down at the, her own guns
|
|
blazing. As sparks fly in the friction between boots and wire,
|
|
the familiar heroic theme music urges us to cheer her on.
|
|
|
|
By the time she reaches the bottom, all the Breens who'd been
|
|
firing up at her lie dead in big heaps. The end of the wire
|
|
she'd shot free hangs above the floor with just the right
|
|
distance to allow her to execute a double-axle back layout with a
|
|
full twist worthy of a gold medal. She hits the ground running
|
|
and rushes straight toward camera, her gunfire flashing nonstop
|
|
and finally filling the .screen with its blinding light.
|
|
|
|
|
|
(C) Copyright 1990 Peter Chung - AEON FLUX 4
|
|
|
|
--
|
|
Ed Stastny...ed@cwis.unomaha.edu or ed@sunsite.unc.edu [[ [ [[]] ] ]]
|
|
END PROCESS, SOUND N&A, OTIS PROJECT, MAGNESIUM SMELTER, ANT FARMER
|
|
Want GIFs? Want to distribute your own? FTP to: sunsite.unc.edu (/pub/
|
|
multimedia/pictures/OTIS) or 141.214.4.135 (projects/stmulate)....it's FUN!
|
|
-------------------------------
|
|
Would you now like to:
|
|
t - Type out (Re-read) this message
|
|
s - Read next unread message on same Subject
|
|
n - Read the next unread message
|
|
b - Back up - read the previous message
|
|
f - Post reply to this message
|
|
r - Reply via E-Mail to author of this message
|
|
d - Delete this message, if you are the author
|
|
RETURN - Go back to the list of headers
|
|
Enter Command: |