234 lines
6.9 KiB
Plaintext
234 lines
6.9 KiB
Plaintext
COMMUNICATION SKILLS "GAMES"
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The following is a series of "games" which have been found
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quite useful in helping "a bunch of interested people" learn to
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communicate! with each other, taking them one further step
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towards forming the "group mind" necessary to work together as a
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coven in circle.
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Monitor's Notes:
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There are a few brief rules which must be observed in order to
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make these games more productive for the participants. These
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are:
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1. NOTHING which is said during the games may be discussed
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outside the games without the consent of ALL parties
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involved in the subject. This is enforced by personal
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honour only, but must be stressed at the onset of the
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series.
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2. Everyone's attention should be on the two people involved in
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the conversation. No off-side comments or conversation will
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be tolerated.
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3. Each step of the series MUST be accomplished in the exact
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sequence necessary. Example:
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Person 1 - "Tell me something you like about me."
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Person 2 - "I like the clothes you choose."
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Person 1 - "Thank you."
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It is the Monitor's main task to see that each step is
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performed before going on to the next. The first step is
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Person 1's opening statement or question. Step two is
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Person 2's response. Step three, Person 1's acknowledgment.
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In the sequences with Person 1 asking (or stating) two
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communications, the steps are as follows: Person 1 opens
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with "Is there" or "There is", Person 2 respond with "yes"
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or "no". If "no", then Person 1 acknowledges, and moves to
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the next person. If "yes", then Person 1 opens, Person 2
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responds with "yes", Person 2 continues with statement or
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question asked for, then Person 1 acknowledges (or answers,
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whereupon Person 2 acknowledges).
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Without going into gory detail, the steps are similar in the
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games where Person 1 opens with "There is something I would
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like to tell/ask you." Person 2 responding with "Would you
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like to ask me now?", etc.
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4. The word WHY, either as question or as statement is NOT
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ALLOWED! There are too many defense mechanisms built-in to
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this word for productive answers to be given or understood.
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5. For any answer requested in the first five games, the
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answer-er has three options...They may tell the truth, they
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may lie, or they may refuse to answer. All must be
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accepted. In HOT SEAT only, are there only two options...In
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answering the questions you may lie or you may tell the
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truth, but you may not refuse to answer.
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6. Last, and most important...JUSTIFICATION OF REASONING OR
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ACTIONS IS DISALLOWED! This is the most judgmental ruling
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on the part of the Monitor. It is up to the Monitor alone
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to determine whether and answer is a statement of fact, or a
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defensive maneuver. This is the hardest part, so be alert.
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Finally, when in the course of the circular nature of things the
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Monitor comes due for a turn, Monitor-ship should be turned over
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to any other member of the group, and may change from turn to
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turn, depending on who is participating and who is Monitor. This
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can be accomplished with a simple "Stop", and something akin to
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the following:
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"Joe Schwartz, I designate you Monitor for the duration of my
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turn."
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With Joe S. returning Monitor-ship in a like manner when the turn
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is ended.
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The Games are i |