193 lines
11 KiB
Plaintext
193 lines
11 KiB
Plaintext
WARNING: This article contains spoiler information regarding this week's TNG
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episode, "The Game". Those not wishing to have the plot and related beasties
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spoilt for them should probably move on.
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Hmm. Well, it had its moments...
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...but not necessarily many of them. I'll have to mull this over for a bit.
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Fortunately, I can mull and write a synopsis at the same time :-) :
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A few days after Riker is introduced to a strange new game while vacationing
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on Risa, he brings it back to the Enterprise, which is running a little ragged
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with a large science investigation underway. The game quickly spreads (to
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Deanna, and then to Beverly), as Wesley comes back on board for a vacation
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from the Academy.
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Wes and Data talk for a bit about their mutual experiences at the Academy
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(among other topics, the Sadie Hawkins dance and practical jokes), and Wes
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then meets and quickly takes a shine to Ensign Robin Lefler, who has friends
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back at the Academy who've mentioned Wes to her. Meanwhile, Beverly calls
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Data to sickbay to help her with something--but when he arrives, she
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deactivates him, moves him onto a med-table, and begins positronic brain
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surgery.
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Picard and Wes talk for a bit about Wes's experiences at the Academy, only to
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be interrupted by a call from Bev about how Data's suddenly gone into the
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android equivalent of a coma. Geordi and Riker check Data's quarters to see
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if he's left behind any records about what to do in cases like this, but find
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nothing--and Riker says that Geordi looks tired, and needs a break--and he has
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just the thing...
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Wes's and Robin's relationship is taking a turn for the better--enough so that
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Wes, hurrying for a dinner date, doesn't have time to try the game, despite
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Beverly's best efforts. At dinner, conversation eventually turns to the game
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(everyone but the two of them seem to be playing it), and they eventually get
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a copy and test it on a med-simulation, which reveals that it stimulates the
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pleasure centers of the brain directly, and is highly addictive. (It also is
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somehow affecting the brain's higher reasoning centers, although they're not
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sure how.) Wes runs to tell Picard about this, who promises a full
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investigation--but as soon as Wes leaves, Picard straps on his own copy...
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Wes and Robin, besieged by requests and demands to try the game, decide to see
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what's wrong with Data, correctly reasoning that his sudden injury was just a
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little too convenient. They find that a few of his positronic pathways have
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been severed--severed so finely, in fact, that only Beverly or Geordi would
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have the expertise to do it. Something more than a simple addiction is
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clearly going on. As a ship comes into range, Picard orders copies of the
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game distributed shipwide, including to Wesley. Worf and Beverly find Wes and
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Robin hooked already, and leave--and Wes and Robin remove their fake games,
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relieved. Robin heads for Engineering (she's on duty), and the nearby ship
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comes close enough for Picard to hail her. "The Enterprise has been secured.
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We await your further instructions."
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Those instructions involve spreading the game to other ships and
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starbases--and, with Wes's presence, the Academy. Wes eventually goes to
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Engineering with a plan, but finds Robin hooked, and Riker and Worf in wait.
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He eludes them for a while, but eventually is caught, taken to the bridge, and
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forcibly made to "play". Just then, the lights dim, and a very functional
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Data (whom Wes managed to repair) shines a palm beacon with a particular
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series of flashes that snaps everyone out of it. The Kitarian ship is
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captured easily and taken to starbase 82, and Wes and Robin bid each other
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fond farewells as Wes returns to the Academy.
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There, that should do. Now for my thoughts (such as they are).
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I must admit to very mixed feelings here. On the one hand, this show had a
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fairly old and tired premise (addictive games, as were pointed out back when
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the preview aired, have appeared similarly in both "Max Headroom" and "Red
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Dwarf"), and rejuvenated a cliche I hoped long dead (Wes saving the ship). On
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the other hand, in between that, there were some nice character bits--and much
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of the plot was executed well.
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First, a few plot holes (though not many...certainly not nearly as many as in
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"Disaster", although that's not exactly high praise :-) ). Firstly, how did
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Data (and/or Wes) know that the bright flashes were going to work? How did
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they even think to try them? Secondly, since the game was clearly visual in
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nature (the addiction wasn't, but the initial "hook" was), how was Geordi
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suborned?
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Most of my other particular plot complaints (specific details, that is) center
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around Wes. Wes was just too much the wonder kid and not enough the bright
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teenager in many places. Let's see--he's an Engineering expert (no
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problem--that's old news), a medical expert (he knew everything that game was
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doing to the simulation), and suddenly enough of an expert in cybernetics to
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fix Data (something which he couldn't do in "Datalore" for a much simpler
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problem). It was just too much for me.
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It could have been worse--Wes did have feet of clay in a few places, to be
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sure (mostly in his tactics--going straight to Picard and telling him
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everything was a bad move, but a very welcome one). But given that the
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primary reason for the antipathy some fans (though not I...I happen to like
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Wes, thank you very much) have for Wesley is that "he's always the one who
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saves everything!", I think this was poor judgement. Having him be involved
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in solving it, yes. Having him use some experience from the Academy to help
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himself out of a situation, yes. Having him be almost singlehandedly
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responsible for saving the Federation--no. No thanks.
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On the other hand, I rather enjoyed the non-Wonder-Boy bits of Wes, which were
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numerous. All but one of the scenes between himself and Robin, in fact, were
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probably the best "casual" scenes of Wes that TNG has made [the one exception
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being their examination of Data, when Robin suddenly turns into Ensign Plot
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Exposition, unfortunately]. Wil Wheaton's come a long way since the dark days
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of the first season (and occasional throwbacks like "The Dauphin"--the
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difference between his scenes with Salia there and his scenes with Robin here
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is phenomenal), and I do welcome his return.
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While I'm on the subject, kudos to Ashley Judd, the actress who played Robin
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Lefler. Her delivery was a little weird here and there (but then again, so is
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the character, deliberately so :-) ), but she and Wil played off each other
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extremely well. (It also helps that I thought she was *very* cute, but that's
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not a fair criterion. :-) ) I'd like to see a few more supporting characters
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here and there--with luck, we'll see more of Ms. Lefler.
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Most of the other character bits were good as well. Wes's conversations with
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Data and Picard were both about what I'd expect to hear from him, and both
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well done. (I cheered up a lot as soon as Wes mentioned Boothby and "A.F."
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:-) ) The Riker/Troi scene in Ten-Forward began and ended well, although I
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have to ask who made the decision to suddenly turn Troi into Space Bimbo from
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Hell--I mean, that chocolate scene was *waaaaaay* too much to swallow, pun not
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intended. (The beginning was great, though--"Would you like me to leave you
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two alone?" :-) )
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(And I want to hear more about Wes's practical jokes. An antimatter regulator
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that sprays chili sauce? *That* I want to see.)
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A couple of other things that bugged me involved Geordi. Given the events of
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"The Mind's Eye", I think he should have had a slightly wary reaction to
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things from Risa (although since he presumably knew about Riker's trip before
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he left, I'll forgive this), and should have had a *much* stronger reaction to
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being brainwashed again. "I can't believe what we almost did," indeed--that's
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way too calm. If they redeem this by having him react very strongly to
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Romulans in "Unification", I'll forgive it--but if not, they've dropped the
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good Geordi threads from "The Mind's Eye". Sigh...
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If I seem to be skimping on discussing the plot, it's deliberate--I don't have
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much to say about it. The plot itself was tired, as I've said, and not enough
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new stuff came out of it to really justify it. Some of the execution,
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however, was excellent. Both Bev's ambush of Data and Data's appearance on
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the bridge come to mind--both were a little bit telegraphed, but were
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presented well enough that I still seemed a little surprised--and Data's
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silhouette in the 'lift doorway was a striking image. To a lesser degree, the
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same applies to the "revelation" about Picard being hooked--it was telegraphed
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so far ahead that anyone who hadn't guessed it before he strapped on the game
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had to be brain-dead, but Picard's spinning chair somehow added a little flair
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to it for me. I'm not sure why. :-)
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The chase sequence was well done (aside from its beginning--I find it a little
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hard to believe that Wes could get away with the old "run around the table"
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trick, but whatever). Wes's two decoys [the site transport and the repeating
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phaser] were ones I could readily accept, and he got about as far with it as
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I'd expect him to (i.e. he bought a few minutes, but that's all). Wes isn't
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Data--if the whole ship's against him, he should lose--and if he'd lasted much
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longer than he had, or actually escaped, I'd have been rather annoyed.
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Fortunately, the writers were bright enough not to do that. (The chase
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sequence was also good in that it was the only time the music caught my
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attention this go-round. Maybe Chattaway *is* slipping, if he only made five
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minutes or so of it that worthwhile.)
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(One quick gripe--the teaser. Okay, I think I see what they were *trying* to
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do with this, but it really didn't work. This was probably the most boring
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teaser I've seen in a long time.)
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I really don't know that there's much else I can think of to say here. My
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mind's not really into this this week, I guess. (I'm sure I'll come up with
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things once I've seen some other posts about it. :-) ) I was happy to see
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Wes back, and look forward to his next visit--but I wish they hadn't fallen
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back on the old cliches.
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So, the numbers:
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Plot: 4. Old, but at least fairly well-knit.
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Plot Handling: 8. The surprises were only slightly telegraphed, and the
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whole thing was certainly presented well.
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Characterization: 6. Using Wes as the panacea hurt (and the Geordi problems
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didn't help either), but the bits NOT relating to the "jeopardy" angle
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were very nice.
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TOTAL: 6. Very watchable, but spectacular it's not.
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NEXT WEEK:
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Spock. Sarek. Vulcans. Romulans. Klingons. Shit. Fan. Mix ingredients,
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stir vigourously, and watch the ratings soar...yep, it's sweeps month, and
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"Unification"...
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Tim Lynch (Cornell's first Astronomy B.A.; one of many Caltech grad students)
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BITNET: tlynch@citjuliet
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INTERNET: tlynch@juliet.caltech.edu
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UUCP: ...!ucbvax!tlynch%juliet.caltech.edu@hamlet.caltech.edu
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"Chocolate is a serious thing."
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--D. Troi, "The Game"
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--
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Copyright 1991, Timothy W. Lynch. All rights reserved, but feel free to ask...
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