140 lines
4.0 KiB
Plaintext
140 lines
4.0 KiB
Plaintext
STAR TREK: THE NEXT GENERATION
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DRINKING GAME
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RULES
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Have one sip of beer per successfully met condition
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Anybody:
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'Open hailing frequencies'
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'Medical emergency'
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'Belay that order'
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'Energise'
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'Hell','Damn' and other swearing. See Rikers special swearing
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rules.
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Picard:
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'Make it so'
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'Engage'
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'Come' - two if said in personal quarters
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'Captain's log' - two if supplemental
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'Proceed'
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'Number One'
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Worf:
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'Impressive'
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'Admirable'
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'Grrrrr' ( A simple sneer qualifies)
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Data:
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'Fascinating'
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'Accessing'
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DRINK WHENEVER:
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Riker swears - two drinks; three if it's 'hell'; whole beer if he
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asks 'what the hell is going on'
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Riker walks forward as if he's trying to knock an imaginary door
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down with his forehead.
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A female character has flawless makeup after she's been through the
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ringer.
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Picard straightens his uniform
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Data's innards are revealed
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Data uses his strength
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Data is cut off mid sentence - two drinks if it's a list of
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synonyms.
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Geordie's visor is taken or knocked off
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Beverly can't figure out some bizarre medical problem
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Deanna senses something really shocking
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Deanna gives us Betazoid insight into something really obvious
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O'Brien has a line (this gets brutal after the third season - weak
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drinkers may pass)
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A crew member drinks - two if it's Picard; three if it's Picard
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drinking tea; four if the tea is identified as Earl
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Grey.
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A bridge officer is shown in casual clothes (one drink per scene,
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per officer) = two drinks if it's Beverly in a
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sweater; two drinks if it's Picard in his chest
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revealing bedwear.
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A bridge officer appears in dress uniform (one drink per scene, per
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officer)
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Every time somebody is addressed by his or her first name - two if
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there's some kind of sexual tension going on.
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Every time they use transporter room three.
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A shuttle craft seems like an unsafe place to be.
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Somebody reads a book.
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Somebody preaches the Prime Directive - two if it's NOT Picard
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Somebody preaches about Humanity's Unique Potential
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Picard has an accident or is attacked - two drink; three if it
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draws blood
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Picard is possessed - four drinks
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An 'old earth saying' is brought up - two if Data has to have it
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explained to him.
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Patrick Stewart tries to speak French
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Wesley talks back to his Mom.
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Somebody implies that Ten Forward is a Happening Place
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They fade for an advertisement playing the 'ominous horns'
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Klingon is spoken - two drinks per scene in which Klingons are
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alone and have no obvious reason to speak English
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but do anyway.
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Each scene in which a nifty new Romulan ship is shown
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There's a token alien in the background with no lines - two if it's
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a Vulcan.
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Yellow Alert - one drink
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Red Alert - two drinks
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Intruder Alert - three drinks
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Another Captain or Star Fleet Command officer is on screen.
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There's a countdown
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Every time a bridge command is handed over
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The Enterprise crew avoids a confrontation instead of blasting
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away.
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Each scene in which the Enterprise actually fights (shots must be
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fired) - two drinks.
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Whole beer whenever the saucer section separates.
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They contact somebody on the communicator/intercom without going to
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a panel or touching anything.
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A communicator isn't working or is blocked - two if it's out of
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range.
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New Trek contradicts a fact from Old Trek (Unfortunately, players
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may be too drunk to adjudicate this rule)
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You're thirsty
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-This game was designed and written by no attributable source.
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{ed Clearly a drinking game beyond the capacity of most humans.}
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ij'
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