648 lines
29 KiB
Plaintext
648 lines
29 KiB
Plaintext
___________________________________
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ZMAGAZINE NOVEMBER
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___________________________________
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NOVEMBER 11, 1986 ISSUE 2.6
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___________________________________
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PUBLISHER:
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EDITOR IN CHIEF: RON KOVACS
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___________________________________
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COORDINATOR: LARRY MIHALIK
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PUBLISHING ASSISTANT: KEN KIRCHNER
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___________________________________
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Xx Editor Column
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Welcome to Zmag!!
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This week we cover a number of new Atari ST releases, New Basic Column
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debuts, News and Ken White replies with a commentary in Antic/Analog Blues
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Part 3.
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In the very near future, Our new Editor will be here performing the tasks
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required. Alan Kloza of the Surf City BBS will be assisting me with
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Editorial duties. Issue 2.4 of Zmag was not issued out to all BBS systems.
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This issue pertains to Assembly Language Programming which is 433 sectors
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long and is a corrolation of all the columns about the subject that were in
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past issues of Zmag. If you are interested in getting a copy, you can call
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the Syndicate BBS at (201) 968-8148 or the Atari Connection BBS at
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(315)622-1952. The next Special Edition of Zmag will be issue number 3.0
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which will be devoted entirely to the Zmag BBS systems. It will have all
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of the Systems Logon info and Title Menus.
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___________________________________
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Xx ATARI OWNERS TOLD OF SUSPECTED
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FAULTY HARD DRIVES
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Supra Corp. has notified owners of Supra 30MB Hard Drives manufactured by
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NEC that the drives may develop encoding problems. In a message sent to
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users of the Atari Developers Forum on CompuServe, Supra said that some
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disk drives manufactured between August 15 and October 15, 1986, have been
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known to fail after extended use.
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Encoding problems can lead to scrambling of the disk directory and
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subsequent loss of data.
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To determine if your Supra 30MB drive was manufactured during the suspected
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problem period, check the identification plate on the bottom of the drive.
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The manufacturing date shown is in the format of MDDYY or MMDDYY. Users
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who suspect a problem with their drive should contact:
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Supra Tech Support (503)967-9081.
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___________________________________
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Xx Product Releases
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BACKUP! by Dave Clemans
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When a hard-drive crashes, there isn't any noise. No smoke, no fire, no
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broken glass or twisted metal. Physically, everything remains pretty much
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intact. But datawise... 20 megabytes of amnesia? Well, you just start
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over. From scratch. And hope it never happens again...
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Backups, what about backups? How often do you make backups of a quarter
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billion bytes of computer memory? And even so, are they accurate and up-
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to-date? Would you stake a month's lost labor on it? Or even a week's?
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Probably not.
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And now you don't need to. MichTron's new Backup utility is for those of us
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who like things quick and simple.
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Backup duplicates the contents of your hard-drive to floppy disks,
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minimizing the risk of loss. It also lets you restore the floppy backups
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back to the hard-drive after an accident, reducing any actual loss to an
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absolute minimum.
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But much more than that, Backup's specialized routines are very fast, and
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the program orchestrates the entire backup procedure for you, minimizing
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time and effort as well.
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There's no longer any reason not to make backups. Especially when it's
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this easy.
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Backup uses GEM pull-down menus to make things even more convenient. You
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can select numerous options and run different types of backups and restores
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with a click of the mouse.
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-Intelligent- routines give you the option of making full backups of the
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entire hard-drive, backups of only newly created or modified files, or
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backups simply by date. You might even decide to make an -image- backup,
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transferring logical sectors to counterpart floppies, saving even more
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time.
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Whatever method you need, the support is waiting for you in Backup!
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There's even a detailed Help menu available in the program.
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Backup is available from MichTron for $39.95 and runs on any Atari ST with
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a hard-drive. MichTron, a growing company in Pontiac, Michigan, is
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currently the largest producer of software for the Atari ST.
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**Pinball Factory** by Kary McFadden The video game comes full circle in
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this glorious tribute to the original! Classic pinball springs to life
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with fresh new angles that only the computer can offer.
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In addition to playing a great game of pinball, you can enjoy hours of
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creative pleasure as you design, build, and edit your own screens!
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Change the board - Imagine the perfect pinball machine. Choose from a
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multitude of bumpers, tabs, and other devices, and place them anywhere you
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like to get the action just right. Then using a powerful graphic drawing
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system, put in the walls and solid barriers.
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You can even illustrate your playing board with pictures, arrows, or
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whatever you like--the ball will pass right over them! The versatility and
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the possibilities are endless!
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Of course, Pinball Factory comes complete with a sample screen, ready to
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play and enjoy. Change the logo - Add flair to a screen you've just
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designed, or set the mood for one in the works. The built-in drawing
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system has the power of a full- fledged art program!
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Commands include Draw, Line, Ray, Frame, Round frame, Box, Round box,
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Circle, Disk, Detail to magnify small areas, Fill, Bigtype and Smalltype
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for adding text, and Airbrush and Shadow for special effects.
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You can change any of the Atari ST's 16 palette colors, giving you complete
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control and -artistic expression- as you sort through and select from over
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500 different shades.
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Change the rules - Alter gravity, bounce, and scoring, and change the
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bumper strength and tab bonuses. You can even change the speed of the game
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and the number of balls for each of four players to -handicap- a multi-
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player game! Test and edit your screen until everything is perfect. You can
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Save and Load your favorite creations to disk.Multi-ball action - Special
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-capture- devices let you have up to three balls in play at once! That's
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enough fun, excitement, and challenge for the most avid pinball fan!Simple
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to use - All commands and menus are mouse controlled for easy use. Even
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the drawing commands are as easy as point and click!Complete realism -
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Crisp, colorful graphics and fast, smooth action give this machine-language
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arcade game a realistic, responsive feel you'll hardly believe! Special
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-tilt- controls even let you -bump- the machine!Pinball Factory is
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available from MichTron for $39.95 and runs on any Atari ST computer with
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color monitor or television hookup.
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___________________________________
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Xx THE DENTIST IS IN
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Want the scoop on cavities, plaque, tartar and root canal work? Once again,
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your modem rides to the rescue.Two dentists/teachers in Winston- Salem,
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N.C., have opened a computer bulletin board system to dispense free
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information. Dentistry On-Line was opened a month ago by Roger Horton of
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the Wake Forest University medical school, and Houck Medford, of the Bowman
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Gray School of Medicine.So far, says The Associated Press, the two have
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notified only health professionals about the free service, and they
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received 10 to 12 calls a day. Now they're advertising the board to the
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general public.In addition, they hope to receive funding from area
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hospitals to expand the board into a multi-user system.The BBS can be
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reached with a modem call to 919/748-2168.
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___________________________________
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Xx JUSTICE DEPT. FINES VIRGINIA
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COMPUTER FIRM $5.1 MILLION
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C3 Inc., which was fined $5.1 million earlier this week for overcharging
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the Army on a computer contract, has hired the New York investment banking
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firm Kidder Peabody Co. to examine a possible sale or restructuring of the
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Reston, Va.-based company, reports The Washington Post.C3 -- which stands
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for -computers, communications and control- -- entered a guilty plea to
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criminal charges on Monday, finally releasing it from the threat of
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prolonged litigation. This move, although preceded by several years of
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fighting the charges, will make it a more attractive candidate for
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acquisition.In addition to the hefty fine, C3's chairman, John G.
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Ballenger, and director, John D. Vazzana, who are the firm's largest
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stockholders, were forced by the Department of Justice to step down and
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play no role in the company for the next two years.Financial analysts
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interviewed by The Post, said the two may be looking to sell their interest
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in C3, which has been plagued by low earnings and sales the last few
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years.The 16-year-old company enjoyed booming growth in the 1970s and early
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1980s by supplying computer systems and software to government agencies. In
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1982 it was briefly suspended from military business when it was charged
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with overcharging on a contract to supply minicomputers for the Army
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Material Development and Readiness Command.According to The Post, C3 has
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been under continuous criminal investigation ever since, making it
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difficult for the company to expand and causing a severe decline in
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growth.C3 maintained its innocence for years, and on Monday pleaded guilty
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to 200 counts of making false statements in connection with the Army
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contract. The multi-million dollar fine was levied to cover the alleged
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overcharges.The Army agreed not to suspend C3 from further military work as
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long as Ballenger and Vazzana resigned. The settlement caused a surge in
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the company's stock, apparently due to speculation about a sale, notes The
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Post.
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___________________________________
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Xx NEW PRODUCT
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Abacus Software has released new software for the 1040ST.ST PaintPro is a
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graphics program that uses up to three windows and allows free form
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sketching, lines, circles, ellipses, boxes, and more.ST TextPro is a
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professional word processor that features multicolumn output, automatic
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indexing, fast text input and scrolling.ST FilePro is a simple yet
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versatile data management package that allows easy file design and input of
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data through screen templates.
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Each of these programs retail for $49.95
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For more information, contact:
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Abacus Software 2201 Kalamazoo S.E. Grand Rapids, MI 49507 or call: 616-
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241-5510
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Midisoft Corporation is now shipping METATRAK, a multitrack MIDI sequencer
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for Atari ST computers. METATRAK features real-time and step-time
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recording, three modes of quantization, and cut/paste editing between
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tracks.
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MIDI system real-time commands (STOP, START, and CONTINUE) and MIDI song
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pointer commands are utilized to provide full synchronization with external
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MIDI devices such as drum machines and other sequencers.
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The suggested retail price of METATRAK is $99.00.
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For additional information please contact:
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Midisoft Corporation Box 1000 Bellevue, WA 98009 (206) 827-0750
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___________________________________
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Xx Basic Review
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Power & Ease BASIC XL/BASIC XE
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by Tom Smith First Atari Computer Club of Spokane
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Atari BASIC may come with Atari computers, but it is not the BASIC that you
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should be using. BASIC XL and BASIC XE are the BASIC languages that
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everyone should be using. This is a bold statement, but let us take a look
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at these superior BASICs from OSS.
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OSS was the original producers of Atari BASIC, and they did a fine job of
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placing it in 8K. BASIC XL is the second generation of Atari BASIC and its
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total size has been increased to 16K. This jump in size was not done at a
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loss to the amount of memory available for programming. OSS uses a bank
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selected cartridge, so that at any time only 8K of the cartridge shows
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itself at a time. BASIC XE follows along the same lines, and is a further
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enhancement to BASIC XL. BASIC XE uses the same 16K bank selected
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cartridge, but on an XL/XE series computers it will load from disk an
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additional 11K of extensions and place this under the Operating System.
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This gives BASIC XE a total size of 27K with no loss of programming space.
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BASIC XL/BASIC XE share most of the same basic features that I will be
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discussing in this article, so I will just refer to BASIC XL for the rest
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of the article. I will leave this one final note on BASIC XE. If you own a
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XL/XE series computer (especially if you have or intend on getting a memory
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upgrade) then BASIC XE is your definite choice (with 128K of memory BASIC
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XE can give you 64K for program space and 32K for variables).
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The one big thing I enjoy about BASIC XL is its ease of use. BASIC XL
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makes a lot of tedious jobs associated with programming a snap. Have you
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ever had a problem of remembering to go back to CAPS after typing in a
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PRINT statement in lower case. Well, BASIC XL does not care what case your
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in when entering programs, you can ever be in inverse video. This makes
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program entry easy, and produces a easy to read listing. Also, Error
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messages are not given in cryptic numbers, but are given as a number with a
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word description of the malfunction. I should mention here that error
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codes are the same in BASIC XL as in Atari BASIC (Atari BASIC programs are
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100% compatible with BASIC XL). Two more features that make BASIC XL
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friendly to use are Auto Line Numbering and program Renumbering. You can
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also delete either single lines or a range of lines with the DEL command.
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This is much cleaner and faster than typing a bunch of line numbers
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followed by 'Carriage Returns'. When it comes time to debug your programs
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two neat functions are the LVAR command and TRACE mode. LVAR produces a
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listing of all the variables used by a program and also the line numbers
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that they are used in. For those errors that you don't have a clue as to
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their origins you have the ability to TRACE a programs execution. In TRACE
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mode you run the program and the line number of the line about to be
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executed is displayed on the screen surrounded by square brackets. This
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continues until either; 1) an error occurs 2) the end of the program is
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encountered 3) you stop execution with the 'Break' key.
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You will be absolutely amazed at how these features can make your
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programming a much more joyful experience over Atari BASIC. But wait,
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there is one more thing that makes your life easier. Are you tired of
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having to go to DOS for simple directory listing that gets erased anyway
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when you go back to BASIC ? BASIC XL solves this problem by having its own
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mini-DOS. You can get Directory listings, Protect & Unprotect files, Erase
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files, and Rename files without leaving BASIC XL. Talk about convenience !
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The features discussed so far are just things that make your life easier in
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the immediate mode of BASIC XL. Now we can get into all the nifty new
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commands that you can use in the program mode. All the commands and
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structures of Atari BASIC are exactly the same in BASIC XL with the
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addition of the commands listed below. For the sake of space I will list
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the commands followed by only a short description (just enough to wet your
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appetite).
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FAST Usually the first statement of your program. Allows your programs to
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run significantly faster than normal.
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BGET/BPUT allows you to input/output a specified # of bytes from memory to
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a given device.
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DIM A$(4,40) string arrays
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DPOKE/DPEEK Poke/Peek two bytes of data into/ out(of) memory (High/Low byte
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order)
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ELSE IF something THEN do this ELSE do this instead
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INPUT -....-;A a statement can be printed before the computer waits for an
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input.
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MOVE move chunks of memory around at machine language speed
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PRINT USING you can define the format of a printed line by setting up a
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format string containing format commands and then supplying a list of the
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variables that contain the info you wish displayed in the different fields.
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RGET/RPUT allows you to input/output fixed length records made of any
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combination of string and numeric data
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TAB computer will TAB out a given number of spaces
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WHILE/ENDWHILE While a given statement is true this loop will continue to
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execute until it turns false
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ERR can either return the # of the last error -OR- the line # where the
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last error occurred
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FIND searches a string for a given sub-string and if found returns the
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location at which the sub-string starts.
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HSTICK detects only horizontal movement of the joystick returning either
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0,1,-1
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VSTICK same as HSTICK but detects vertical movement only
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PEN returns the values in the lightpen registers
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LEFT$/RIGHT$/MID$ allows you to pull a given # of characters from either
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the Left/ Right side of a string or from the Middle(MID).
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HEX$ allows you to convert a decimal # in a four digit Hexadecimal number
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(BASIC XL) allows you to use HEX #'s in your programs by placing a '$'
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before the number
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Player Missile Support
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BUMP detects collisions between Players, Missiles, and Playfields
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PMADR returns the location in memory that a given Player/Missile is
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occupying
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PMCLR Clears a Player/Missile
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PMCOLOR Specify color for Player/Missile
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PMGRAPHICS Enable/Disable PM (Player/Missile) graphics
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PMMOVE Move PM to any location on screen
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PMWIDTH Define resolution of PM
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MISSILE Allows parent Player to shoot a Missile
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Well there you have it. A very brief overview of the capabilities of
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BASIC XL/BASIC XE over Atari BASIC. You cannot go wrong investing the $39
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(BASIC XL) or $49 (BASIC XE) to give your Atari the power of one these
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premier BASICs. From the beginner to advanced programmer these two
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languages have it all.
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P.S. Prices quoted are Mail-Order
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___________________________________
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Xx Basic Programming Part One
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In this column we will provide descriptions and easy type in programs for
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various commands and functions available in Atari Basic.
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We will continue on a weekly basis in aplhabetical order. Example: ABS,CLR
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etc....
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This weeks coverage is:
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ABS, ADR, AND, ASC
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ABS ---
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This function returns the absolute value of its argument. A numbers
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absolute value is its value without regard to sign.
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Example:
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ABS(argument)
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(argument) can be any numeric expression or numeric constant.
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Example:
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PRINT ABS(-81),ABS(82) 81 82
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ADR ---
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This function returns the absolute memory address of the argument. The
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argument must be a predimenshioned string variable or a string constant.
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In BASIC, a machine language program can be put in a string variabe.
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However, the operating system moves variables around to use the memory
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efficiently. As a result, to call a machine language routine, the ADR
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function may be used to locate the string.
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ADR(argument)
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Example:
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X=USR(ADR(-Lx d -))
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typing this line is equivalent to turning off the power to your computer.
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Upon executing this line, you will erase any RAM-resident program and will
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cause your Atari to behave as if it had just been turned on.
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The string argument of the command line is the machine language command to
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cold start the Atari. The USR function executes this command by finding
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it's address using ADR.
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AND ---
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This is an operator function. This word is generally used to combine two
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comparisons in the context of an IF--THEN statement.
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expression1 AND expression2
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If an expression is non-zero, that expression will be evaluated as true.
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Likewise, an expression with a value of zero will be evaluated as false.
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The following is the truth table for AND
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X Y X AND Y
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----------------------------
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true true true
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true false false
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false true false
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false false false
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In Atari Basic, a true is 1 and a false by a 0.
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Example:
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10 X=10
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20 Y=30
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30 IF X=10 AND Y>100 THEN END
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40 PRINT -CONDITIONS WERE NOT MET-
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RUN
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CONDITIONS WERE NOT MET
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In this example, AND is used in an IF--THEN statement which ends the
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program if both conditions are true. The first expression of the AND
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statement is X=10. This is true because X is assigned the value of 10 in
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line 10. The second expression Y>100, is false because Y is assigned the
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value of 30 in line 20. The result is expression1 is true and expression2
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is false. This will match the second line of the truth table. Example:
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PRINT (3=1+2) AND (-5) In this example, 3 is compared to the result of
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1+2, so the first expression evaluates as true. The second expression (-5)
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is non-zero so it also evaluates as true. If you re-read the truth AND
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truth table, if both expressions are true, then the whole expression is
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true. Therefore, 1 is printed. ASC --- This function returns the ASCII
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code for the first character of a string. The argument of ASC can be a
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string variable or constant. ASC(argument) Example: 10 DIM B$(10) 20
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B$=-ZEBRA- 30 PRINT ASC(B$) RUN 90 Next week we will continue with part
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2. With functions, ATN, BYE, CHR$, CLOAD, CLOG, CLOSE, CLR.
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___________________________________
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Xx Zmag Calendar
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N O V E M B E R 1 9 8 6
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-------------------------
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2-6 FALL JOINT COMPUTER CONFRENCE
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DALLAS, TEXAS
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-------------------------
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10-14 COMDEX/FALL '86
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LAS VEGAS, NEVADA
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INFO:THE INTERFACE GROUP, INC 300 FIRST AVENUE NEEDHAM, MA 02194 800-325-
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3330
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-------------------------
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17-18 COMPUTER NETWORKING SYMPOSIUM
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WASHINGTON, DC
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INFO:COMPUTER NETWORKING SYMPOSIUM 1730 MASSACHUSETTES AVENUE, NW
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WASHINGTON, DC 20036-1903 202-371-0101
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-------------------------
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18-20 LOCALNET '86
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SAN FRANSISCO, CA
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INFO:ONLINE INTERNATIONAL 989 AVENUE OF THE AMERICAS NEW YORK, NY 10018-
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5485 212-279-8890
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-------------------------
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18-21 WESCON '86
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ANAHIEM, CA
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INFO:DALE LITHERLAND, DIRECTOR OF EDUCATION, ELECTRONIC- CONVENTIONS
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MANAGEMENT 8110 AIRPORT BLVD LOS ANGELES, CA 90045 213-772-2965
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-------------------------
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19-21 ADA EXPO '86
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CHARLESTON, WEST VIRGINIA
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INFO:BECCA ESSMAN, EXPO MANAGER POST OFFICE BOX 868 FREDERICK, MD 21701
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301-662-9400
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___________________________________
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Xx Antic Analog Blues Part 3 By Ken White
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I read with a fair amount of annoyance the recent column by Jack H. Lee
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decrying the -excessive- support that Antic and Analog are giving to the ST
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line of Atari computers. Upfront, let me say that I'm an ST owner. I'm
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|
also an 8-bit owner, and have been for more than three years. When the
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|
ST's were first shown a year and a half ago, I was VERY interested. The
|
|
amount of power they promised for a minimal price seemed to make them
|
|
perfect for my needs (which are primarily in the field of word processing.)
|
|
My only source of information about the machines at that time was the two
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|
Atari-specific magazines on the market - Antic and Analog. I devoured each
|
|
issue, looking for new information about the machines, about software
|
|
coming out for them, about anything that had to do with the Atari ST; as a
|
|
prospective buyer, I wanted to know as much as possible about my
|
|
prospective purchase. As Mr. Lee will remember, we 8-bit users were in the
|
|
middle of a bit of a slump at that time, in both the hardware and the
|
|
software arenas. Except for those few software companies that have
|
|
supported Atari since the Warner Communication days, nobody wanted anything
|
|
to do with the 8-bit line. Lo and behold, the ST's are released. Atari
|
|
starts making some money. Atari looks like it might just be around for a
|
|
few more years, so software companies (and some hardware companies as well)
|
|
perk up their ears and start paying attention. Trip Hawkins of Electronic
|
|
Arts makes an ill-advised decision not to support the ST's and he gets
|
|
inundated by mail from loyal Atarians, both ST owners (a small number at
|
|
the time) AND 8-bit owners. There was still some solidarity in the ranks.
|
|
Fast forward a year. Suddenly, the ranks are filled with dissent. It's no
|
|
longer -us- (ALL Atarians) against -them- (everybody else).... now it's
|
|
-us- (the 8-bit users) against -them- (ST users and everybody else). I
|
|
read user group newsletters from all over the country every month, and the
|
|
story is the same in about 60% of the Atari user groups - -Oh, how are we
|
|
gonna handle the ST - separate groups, separate newsletters, separate
|
|
meetings.- ....or....-We don't have enough ST users in our group to justify
|
|
any special treatment, so we're gonna pretend they don't exist...maybe
|
|
someday down the road when we have a few of them....- Give me a break! If
|
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Mr. Lee and those of his ilk had their way, those of us who either use or
|
|
plan to someday use an ST would be sent off to some little ST -ghetto-
|
|
somewhere, where we could discuss our machines, read news about upcoming
|
|
products, and run our programs without tainting the purity of the Atari
|
|
way-of-life. When I first got started in computing, I chose an Atari 800
|
|
because I liked the feel of the keyboard, because it ran the software I
|
|
needed, and because Atari had a reputation for service and reliability.
|
|
The magazines I read to learn more about my new machine? Antic and Analog.
|
|
When I decided to buy an ST, and finally did buy an ST, what magazines did
|
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I CONTINUE to read? Antic and Analog. Neither one of them is perfect.
|
|
Neither one meets my needs entirely. Sometimes I'd like to toss an issue
|
|
right into the garbage five minutes after opening it. But the fact remains
|
|
that I own TWO computers and I therefore have a vital interest in coverage
|
|
of BOTH machines. What, exactly, is Mr. Lee afraid of? That pretty soon
|
|
everybody's going to forget about the 8-bit Atari computer line? Possible.
|
|
Not probable, but possible. A whole lot more probable than the Commodore
|
|
64 fading into obscurity. Because there's 6 million of those suckers out
|
|
there, and only 2 million 8-bit Atari machines. And 8-bit technology is
|
|
rapidly becoming a technology that has reached the last leg of its race.
|
|
It's unfortunate, but it happens to the best of computers. Seven years
|
|
ago, a knowledgable computer guy was trying to convince me to buy an Exidy
|
|
Sorcerer. Best machine around, he said. Blows the others away, he
|
|
said....You run into many people with Sorcerers? I sure haven't. The
|
|
machine was superceded by the Apples, the Ataris, the Commodores, the
|
|
IBMs.... And ultimately the 8-bit Ataris will be superceded by the STs,
|
|
the Amigas, and the machines that will ultimately supercede the 16 bit
|
|
wonders of today. It's a matter of changing technology - if something can
|
|
do things better and cheaper, it's gonna win. Which is not to say that
|
|
there's anything wrong with the 8-bit machines, or that anybody should take
|
|
a sledgehammer to their trusty 800XL and run (not walk) to their local ST
|
|
or Amiga or Apple IIGS dealer....if the machine does what you want it to
|
|
do, with reasonable speed, then hang onto it till the keys fall off. I
|
|
bought an ST because I'm going to game design for the machine, and I
|
|
obviously needed one. Had I not needed one immediately, I probably would
|
|
have waited another six months, or maybe even a year. My 8-bit handled my
|
|
needs just fine. But to somehow -fear- the ST, and coverage it is getting
|
|
in the Atari-specific magazines seems to me to be the equal to sticking
|
|
ones head in the sand and refusing to see what's happening outside ones own
|
|
little 8-bit world. The two magazines seem to have the same amount of 8-
|
|
bit coverage, and I've been reading them for three years - of course, you
|
|
do have to wade through some ST material too.... Face it - the STs are
|
|
Ataris too, and Antic and Analog are committed to covering the ATARI line
|
|
of computers - not just the 8-bit line OR just the ST line. If you don't
|
|
have the interest in STs that others do, just turn the page. Don't try to
|
|
deny others access to information just because YOU aren't interested. Do
|
|
that, and you're hurt
|
|
___________________________________
|
|
Xx NATIONWIDE ZMAGAZINE BBS SYSTEMS
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|
--------------------------------
|
|
Starting with this list each system will have a Zmag System number. If
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you leave a message or drop a letter to us, Please let us know which system
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you are reading Zmag on.
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|
|NEW JERSEY|
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------------
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|
1. THE SYNDICATE BBS..(201)968-8148
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2. THE LIONS DEN BBS..(201)396-0867
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3. THE BACKSTAGE BBS..(201)944-1196
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4. TEMPLE OF DOOM BBS.(201)656-6439
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5. THE BOTTOM LINE....(201)991-5546
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6. THE GATEWAY BBS....(609)931-3014
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7. THE CAVE BBS.......(609)882-9195
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8. EAST BRUNSWICK BBS.(201)254-6449
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9. THE CULT BBS.......(201)727-2274
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10.SURF CITY BBS......(201)929-9351
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11.THE SANDY BEACH BBS(201)356-8411
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12.THE DEEP...........(201)583-5254
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13.M.J.A.C............(201)469-4474
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|
|
|CALIFORNIA|
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------------
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14.THE W.C. SYNDICATE.(415)825-2952
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|INDIANA|
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---------
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15.M.O.U.S.E. BBS.....(219)674-9288
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16.ONE STONE BBS......(219)875-8205
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|FLORIDA|
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---------
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17.THE CARINA BBS.....(305)793-2975
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18.ATARI COMPUTER CLUB(305)734-6026
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|
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|NEW YORK|
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----------
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19.NEW YORK CITY BBS..(718)604-3323
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20.ATARI CONNECTION...(315)622-1952
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|KANSAS|
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--------
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21.THE HELP BBS.......(316)683-7514
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|OHIO|
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------
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22.MEGA VISION BBS....(216)441-3816
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23.THE BALLOON WORKS..(419)289-8392
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|
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|MICHIGAN|
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----------
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24.C.H.A.O.S. BBS.....(517)371-1106
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|ILLINOIS|
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----------
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25.RUNEQUEST BBS......(312)430-4234
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|
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|WASHINGTON STATE|
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------------------
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|
27.KNOTTS NOOK BBS....(206)631-8056
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|
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|COMPUSERVE|
|
|
------------
|
|
DATA LIBRARY 7......BRO /KEY ZMAG
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|
|
|
|DELPHI|
|
|
--------
|
|
DATABASE
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|
|
|
[Ed. This list is current to 11/01/86 and if your system carries Zmag and
|
|
is not on this list. Please leave me a message on Compuserve User ID:
|
|
71777,2140 or drop us a line to: Zmagazine Post Office Box 74 Middlesex,
|
|
NJ 08846-0074 Attn: Ron Kovacs
|
|
___________________________________
|
|
Zmagazine New Jersey
|
|
November 8, 1986 Issue 2.6
|
|
___________________________________
|
|
Please Contribute!!
|
|
|
|
[Ed. Please excuse typing error on top of file. Should be November 8th,
|
|
not November 11th.]
|