646 lines
30 KiB
Plaintext
646 lines
30 KiB
Plaintext
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[ USAlliance ]
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Echelon Full Dox
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Typed By: Codex Warrior
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Operating Classifications:
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There are three general classifications for operation of your spacecraft.
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1. Scientific: Exploration and training without engaging enemy aircraft. To
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activate this level of play do the following:
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1 - Press the Data Link Key ( -> )
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2 - Press '2' (Game Options)
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3 - Press '1' (Combat)
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4 - Press '1' (No Enemies)
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6 - Press 'X' (Terminate)
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2. Patrol: Encounter mild resistance from enemy spacecraft while exploring the
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unknown. This is the normal playing level.
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3. Military: For non-stop enemy attacks follow the steps outlined above patrol
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except in step (5) choose:
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'4' Medium or '5' Heavy or '6' Very Heavy
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You may change classifications at any time, simply by re-entering the Data Link.
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To return to Patrol Class, follow the same steps for the Scientific Class except
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in step '5' select '3' (very light enemies).
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Your Patrol Zone:
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The ZONE is a partially explored region of the planet ISIS that is 840
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kilometers square. Within the ZONE are 36 smaller regions called AREAS (6 rows x
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6 columns).
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Each AREA is 140 kilometers square and is also sub-divided into smaller regions
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(14 rows x 14 columns). They are called Sectors and each is 10,000 meters
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square. There are 196 sectors in each area.
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Your Base Station:
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Your base of operations is a fully equipped orbiting base station. The Station
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is located in area B3, Sector G7 at altitude 10,000 meters. The orbit is
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geosynchronous so that the base will always remain in a fixed location. You must
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return here to Dock your spacecraft and receive more munitions or fuel or to
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repair any damage.
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Your C-104 Spacecraft:
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This ship is state of the art technology in a space exploration and combat
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vehicle. Your craft is equipped with twin laser fusion drive engines and three
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100 ton magnetic flux generators. Two of these generators power the anti-gravity
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hover system while the third unit powers the shield defense envelope. The fusion
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drive engines use deuterium pellets for fuel and are capable of delivering 2
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million pounds each of forward and reverse thrust.
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Viewing Screens:
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This vessel is completely computer monitored and controlled. Information from
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the infrared and microwave scanners are fed to the computer for interpretation.
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The computer then displays this information on two viewing screens. The main
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screen shows point of view images of buildings, vehicles, terrain, etc. This
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screen will also display a blue grid which indicates the planet's surface. You
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can selectively shut off all or part of the surface grid. This is normally done
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to increase the rate at which the display is updated.
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The smaller screen is the top view or overhead view. This is the computer's
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interpretation of an outside view looking down on your spacecraft.
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Your ship is represented in outline form as 7 flashing dots. The dot in the
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center locates the center of your spacecraft. The green vertical and horizontal
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lines represent sector boundaries, the TOP VIEW can be turned on or off as
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needed by press 'T'.
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Note: When the RPV view is selected, both screens will display images from the
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RPV's point of view.
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________________________________________________________________
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| [Exploration pts] (1) (2) [Combat points] |
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|---------------------------------------------------------------|
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| - | | - |
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| - | | - |
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|(3)| |(4)|
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| - | Main Screen | - |
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|(5)| |(6)|
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| - | | - |
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| - |_______________________________________________________| - |
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|___|_______________________________________________________|___|
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| | -- -- -- |
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| | ======== ========== ============ |
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| | _________ _________________ ______ ______ |
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| | |___(7)___| | | |_(8)__||_(19)_| |
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| | |___(9)___| | Top View | ______ _(20)_ |
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| | |__(11)___| | | |_(10)_||_(21)_|(24)|
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| | |__(12)___| | (17) | ______ _(22)_ (25)|
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| | |__(13)___| | | |_(14)_||_(23)_|(26)|
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| | |__(15)___| | | (27)|
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| | |__(16)___| |_________________| ___________________ |
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| | __________________________ |_______(28)________||
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| | |___________(18)___________| |
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|___|___________________________________________________________|
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1 & 2) RPV View Indicators (Turn white when RPV View is selected)
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3) Forward Ship Velocity
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4) Ascending Vertical Speed Indicator
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5) Reverse Ship Velocity
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6) Descending Vertical Speed Indicator
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7) Control Mode (C-104 or RPV)
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8) Pitch Indicator
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9) Current AREA
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10) Bank indicator
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11) Current Sector
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12) X-coordinate
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13) Z-coordinate
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14) Heading indicator
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15) Altitude
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16) Shield Level
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17) Center of Ship
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18) Fuel
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19) Pitch Readout
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20) Pitch Auto-Center (On=White)
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21) Bank Readout
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22) Bank Auto-Center (On=White)
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23) Heading Readout
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24) Hover
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25) Grid Display (Full = Blue, Partial = White, Off = Black)
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26) RPV Indicator (Deployed = Blue, On Board = Black, Destroyed = White)
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27) Tracking (On = White, Off = Black)
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28) Zoom Indicator
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Coordinate System
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Your current location within the Zone is always defined in terms of AREA,
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SECTOR, and then coordinates and altitude within the sector. Since each sector
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is 10,000 meters across, coordinates are given as follows:
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X Coordinate = 0 thru 10,000 (west to east)
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Z Coordinate = 0 thru 10,000 (south to north)
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Z = 10,000 __________________________________
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- North |
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- | |
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Z = 5,000- West ------------------- East |
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- South |
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Z=0 |________________ _________________|
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X=0 X=5000 X=10,000
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Your altitude will range from 0 at the planet's surface to a max of 13,500
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meters. Your ship's computer will not allow you to leave the zone or to fly
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above 13,500 meters without special authorization.
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Velocity Indicators:
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There are two sets of velocity indicators on your instrument panel. The display
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on the left indicates forward or reverse velocity.
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The display on the right is the vertical speed indicator and shows the rate of
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climb or descent. Rate of climb or descent while hovering is also shown.
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Zoom indicator:
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Both the MAIN and TOP VIEW screens have zoom capabilities. When one of the Zoom
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in or out keys are pressed, these indicators will show the amount of
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magnification being used. Main screen zoom has a range of 1X normal to 16X max.
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Top view has range of 1X normal to 22X max.
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RPV View indicators:
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If these console lights are white, they indicate that the main screen is now
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displaying the view from the RPV camera. If lights are black, the main screen is
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displaying the view from the C-104.
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Scoring Indicators:
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There are two separate scoring displays. The left display is the 'E' or
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Exploration score. Points are awarded here based on credits received through
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artifact and clue retrieval. The right display is the 'C' or combat score.
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Points are awarded here based on enemy ships destroyed. You are also awarded
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combat points for target practice and combat simulation. Virtually any structure
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or terrain on the planet can be a target. However, the ship's computer will not
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allow you to destroy structures that are not hostile. If you fire at a hostile
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target, the computer will simulate the sequence on the screen. If the target was
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hit the image will be removed from the screen and points will be awarded.
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Weapons:
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Laser: These anti-matter packets are suspended in a magnetic field until fired.
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Once released, the disintegrate rapidly but are very effective at short range
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(up to 4000 meters).
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Photon Cannon: This unit is basically a very high intensity pulse laser. The
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pulse power is supplied by rapidly discharging a P.C. power cell and the cell
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casing is ejected after each round is fired. The cannons are good at short to
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medium range (up to 4600 meters).
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Missiles: These are medium to long range, solid fuel rockets with micro-nuclear
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detonators. (Acronym: LRN). They have no external guidance system which
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virtually neutralizes and electronic counter measure techniques (effective range
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6300 meters).
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Teleporter:
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One of the most important functions of your spacecraft is teleporting objects
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aboard. There are hundreds of objects in the Patrol Zone that contain
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information needed to solve the maps and locate the Pirate Base. The RPV is also
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retrieved by the teleporter. To teleport objects, use the following procedure.
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1. Locate an Object -
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Objects that are teleportable are shown as flashing hourglasses on the viewing
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screen. From a distance the object appears as a small flashing dot.
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Note: (to follow this procedure while attempting to teleport an actual object,
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fly to area B-2, sector J-7)
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2. Approach -
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When an object appears on screen, it may be in the adjacent sector. Fly towards
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the object and adjust your controls so that the object remains in the center of
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the screen. When your spacecraft gets close, the object will begin moving more
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rapidly. Lower your speed and altitude and continue your approach. If the
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spacecraft continues forward when you are very near the object it may disappear
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from the front view as the spacecraft begins to pass over it.
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3. Activate 'Down' Screen -
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To teleport an object, your spacecraft must be directly over it. Press the down
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view key ('5') to activate the down screen. The down screen shows the object
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directly below your spacecraft. There is a blind spot between front and down
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view screens and when the object passes out of view from the front screen, it is
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not immediately seen in the down screen.
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4. Maneuver Your Spacecraft Over The Object -
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If the object is in front of your craft, begin moving slowly forward so that the
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spacecraft passes over the object. The object should now be visible on the down
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screen. If the object passes outside the down view are, use the other views to
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locate the object again. Use the down view teleport sight (small cross hairs) to
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line up the object. Maneuver the spacecraft so that the object is still
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partially visible when you are at or below 50 meters.
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Note: Objects cannot be teleported unless your altitude is 50 meters or below.
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5. Begin Teleportation Sequence -
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Once the object is within teleport range (inside the screen are with the
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spacecraft below 50 meters), press the Teleport Key ( <- ). This will activate
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the teleport sequence and bring the object on board. If the object is not
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properly lined up, the message "No object within range" will appear. This means
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either your craft is too high (over alt. 50) or not enough of the object is
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inside the screen area.
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Combat
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If you wish to battle enemy spacecraft, enter the Data Link Combat Section and
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set enemy strength to a value other than 1.
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The Planet is broken down into a number of Patrol Zones. Since there is only one
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C-104 per zone, it's up to you to defend it. When your ship comes under attack,
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a small audio signal will sound. Enemy spacecraft should be visible on the top
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view screen. They will be identified as small dots moving toward your
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spacecraft. Activate one of your weapons by pressing 'B', 'N' or 'M' and get
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ready for combat.
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The only direction your weapons fire is directly ahead. Look at the top view
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screen and identify which of the enemy aircraft is the closest and position your
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spacecraft to view the approach from the front screen. When you are hit by an
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enemy weapon, the screen will flash white and strength will be taken from your
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shields.
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The RPV
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The RPV is a remote piloted vehicle and is used for all types of exploration and
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observation work outside the spacecraft. The RPV has its own propulsion system
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and can fly in much the same manner as the C-104. It also has a camera that
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allows the pilot to monitor the RPV's viewing area.
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RPV Controls:
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To deploy the RPV, the C-104 must be at alt. 00. Once on the ground, press the
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'9' key. A message and the small figure in the lower left corner of the panel
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will change color. The RPV will always be deployed to the north of you.
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The RPV is operated by using the same controls that are used with the C-104. To
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switch the controls from the C-104 to the RPV, press 'C'. The control indicator
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should read RPV. Press 'C' again will change control back to the C-104.
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To switch to RPV view, press '6'. If you have not moved the RPV from where it
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was deployed, you will see the outside view of your spacecraft. To switch the
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view back to the C-104, press one of the Ship View keys.
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You can use the RPV to explore buildings and structures or to fly around the
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sectors. The RPV responds to the controls in the same manner as the C-104. If
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the RPV collides with the C-104, the RPV will be destroyed.
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To retrieve your RPV, press the teleport key ( <- ). The C-104 must be in
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control and you must be stopped.
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Remote Control Flying
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The tracking function allows you to fly the C-104 like a remote control
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aircraft. To try this, do the following:
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1. Set your altitude at 00
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2. Deploy RPV
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3. Switch to RPV view ('6'). You should see the C-104 in front of you.
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4. Switch the controls to the C-104 ('C')
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5. Press the Tracking Key ('0')
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With the tracking on, the RPV will follow the C-104's flight pattern. If you get
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disoriented or lose track of your position, simply stop the C-104, switch to
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front view and press the teleport key. Your lost droid will be beamed aboard.
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Training Courses
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There are six different training courses designed to improve your skills in
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flying and operating the spacecraft.
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1. Touch and Go: The object of the touch and go course is to set your spacecraft
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down on landing pads that are located in Area C-4, sectors H-6 through H-10.
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Start on the arrow ( ---> ) located in sector H-5 and at altitude 200. The
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landing pads are small yellow squares with a red X inside. They are located in
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the sectors directly east. Begin moving forward and try to set your spacecraft
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directly on top of the landing pad. This requires using the down screen view.
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Positioning your spacecraft over the landing pads is very similar to positioning
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your ship over teleportable objects. This course will improve your skills.
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2. Floating Tunnel Obstacle Course: This course is also designed to improve
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maneuvering skills but you also need to watch your altitude and pitch carefully.
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The course is in Area A-3 and starts in sector F-7 at X=369, Z=1029, alt=534.
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The course is a series of rectangles that you must fly through.
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3. Aerial Target Range: The aerial target range is to increase your proficiency
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in the use of weapons. There is a target range located in Area A-2, Sectors H-4
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through H-10. Start at Sector H-3 X=7884, Z=5281, alt=5175. The object is to fly
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through the range hitting as many targets as you can in the least amount of
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time. There are 14 triangle type figures staggered from Sectors H-4 to H-10.
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4. Target Range: The target range located in area B-2 starts in sector J-10 and
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goes through several connected sectors. The object is to increase your weapon
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proficiency by flying through the sectors hitting as many targets as quickly as
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possible.
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The Data Link
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Press --> to request up-link to Echelon Headquarters. When the link comes on
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line you have 4 selections from the main menu.
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1. Docking
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2. Game Options
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3. Pirate Maps
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X. Terminate
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1 - Docking
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1. Docking procedures: This gives instructions on how to re-dock once leaving
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the base station. Any time during flight you can return to the base station to
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re-energize your shields, get more fuel, ammunition or droids. Any damage that
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your craft has sustained will be repaired.
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2. Weapons and Fuel: This option allows you to select the amount of fuel and the
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amount of ammunition for each of your weapons. This can be done up to the
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maximum capacity (in weight) that can be held by the ship. To activate a
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category press the Space Bar. Use the (+) or (-) keys to add or subtract the
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amount of ammunition or fuel. To exit press '/'.
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3. Default weapons/fuel: This option automatically selects the normal loading of
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ammunition and fuel. You may then make adjustments if you wish. Press '/' to
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exit.
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2 - Game Options:
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1. Combat: There are two choices you can make under this category.
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- Enemy strength - This allows you to vary the enemy strength between 6
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different levels.
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- Structure Display - This allows you to either leave the structures or
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buildings on screen during combat or to not display them during combat. Having
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the structures not displayed speeds up game play.
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2. Load/Save/Restart: This option allows you to SAVE a game in progress, LOAD a
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previously saved game and resume play, FORMAT a disk, or RESTART a game without
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re-booting. Please follow the instructions outlined on the screen carefully. You
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cannot save games onto the Echelon disk.
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3. Controls: This option allows you to select between keyboard and joystick
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controls. The Default is keyboard. If you wish to use a joystick, you must use
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this option to select joystick mode.
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4 - Pirate Maps
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This allows you to view the pieces displayed on the pirate maps. The maps start
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with no information but gradually fill in each time objects are teleported.
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There are six different maps and each is used to help locate the Pirate Base.
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Docking
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1. The main base is located in area B-3, Sector G-7. Fly to this location at an
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altitude of 10,000 meters.
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2. To get to the docking area, you must fly through one of the four entry bays.
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3. Line your spacecraft up (at alt. 10,000 meters) directly in front of one of
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the bay entry doors and slowly begin to approach the opening.
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4. As your spacecraft begins to enter the bay, your speed will automatically be
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reduced.
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5. Keep your ship in the center of the entry bay. If you hit the sides of the
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bay, you'll hear a thud. You cannot fly through the walls of the space station.
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6. Keep an eye on your X and Z coordinates. When your coordinates are
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approximately X=5000, Z=5000 at altitude 10,000 meters you have reached the
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docking bay.
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7. Rotate the spacecraft to a heading of 00 and the docking system will
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automatically be engaged.
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ISIS - The 10th Planet
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History if ISIS
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Scientists had long suspected the existence of a 10th planet. In 1821, 40 years
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after the discovery of the seventh planet, Uranus, French Astronomer Alexis
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Bouvard noticed that Uranus' observed position did not agree with its calculated
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orbit. Uranus was being pulled slightly off course by the gravitational
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attraction of an outer planet. This led to the search and discovery of Neptune,
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the eighth planet. But the mass of Neptune did not account for the distortion in
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Uranus' orbit so a search began for the ninth planet. When Pluto was discovered
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in 1930, it's mass was much too small to fully account for Uranus' wobble, so an
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earnest search for a tenth planet had been continuing at the U.S. Naval
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Observatory (USNO) since the early 1980's. In 1996 a research team from the USNO
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announced the discovery of Isis, the 10th Planet in out solar system. The
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Planet's mass, approximately five times that of earth, was so sufficient in size
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to effect the gravitational field of Uranus. Isis has a thin atmosphere made up
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of primarily Oxygen, Carbon Dioxide, Nitrogen and Argon. Its orbit is elliptical
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and it takes over 340 earth years to orbit the sun. The biggest surprise
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however, was yet to come. In 2011, the first unmanned landing probe reached
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Isis. The photographs and data sent back finally verified that Earth was not the
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only planet where life has existed. Signs of an ancient civilization were
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observed on the surface of the planet, but life was no longer present. Evidence
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indicated a great cataclysm had taken place and large areas of the planet showed
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incredible devastation. Upon analysis of the information, general consensus
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among scientists was that since conditions were too harsh and too cold for life
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to have evolved on the planet at its current position in our solar system, Isis
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must have been part of another star system in the Universe. The star exploded or
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died and the planets were released from the stars gravitational pull and
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wandered off to different parts of the Universe. Isis traveled through space
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until it was caught by the gravitational pull of our sun, thus becoming the
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tenth planet.
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Statistics for Isis:
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Mean distance from Sun 6.5 billion km
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Period of orbit 341 earth years
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Period of rotation 47 earth hours
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Diameter 28,940 Km
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Mass relative to Earth 5.3
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Surface gravity relative to earth 1.25
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Historical Time Line
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1996 - Discovery of 10th planet.
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2011 - First unmanned landing probe reaches Isis - Discovers ancient
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civilization once flourished on Isis when it was part of another Solar System.
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2012 - United Nations organizes the International Space Federation (ISF).
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2015 - First manned spacecraft sent to Isis.
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2017 - Scientific team arrives on Planet. Discovery of Dylidium, a new element.
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2020 to 2030- Five more scientific expeditions are made to Isis.
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2031 - Development of Laser Fusion Drive, cuts travel time to planet to 1.2
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years.
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2035 - First Martian Colonies developed and settled.
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2037 - Miners arrive to collect Dylidium and other precious metals on Isis.
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2041 - Alphan War Period begins when an ISF spacecraft accidentally destroys and
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alien vessel. Skirmishes between Alphan spacecraft and ISF spacecraft continue.
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2043 - Major battle of Alphan war takes places over what is now Zone 106, Area
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A-2. Five ISF spacecraft destroyed; three Alphan spacecraft destroyed.
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2045 - Contact finally made with Alphan officials and a non-aggression pact is
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reached. However, isolated random attacks still occur.
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2054 - McAdams Penitentiary established on Isis. Prisoners of this facility are
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used to mind Dylidium.
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2056 to 2081 - Exploration and mining continues - Many new colonies established
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between earth and Isis.
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2082 - Prison riots occur at McAdams Penitentiary, 350 prisoners escape. Over
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200 prisoners and guards are killed. ISF closes the Penitentiary.
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2083 - Pirates begin raiding ISF facilities. Many pirates are believed to be
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escapees from the prison. Others are colonists who have grown disenchanted with
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ISF controls and regulations and want to set up their own systems of commerce.
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2093 - Raid on Isis outposts continue. Pirates begin to control and dominate the
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area. Pirates have developed sophisticated disruption equipment which allows
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them to block communications between ISF spacecraft and their bases. In
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addition, Pirate space craft are equipped with stealth capabilities and are
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undetectable on long range scanners. The Pirates are not strong enough for a
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full attack on the ISF, but their guerrilla tactics have become increasingly
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more effective.
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2094 - Establishment of ECHELON headquarters on Isis. Patrol Zones are set up to
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cover selected areas of the planet. Eight of the more strategic Patrol Zones
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have stationary orbit Base Stations for refueling, maintenance, supplies and
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sleeping quarters. These Base stations are fully automated and have a level 3
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perimeter defense system. Only top military personnel are assigned to Echelon.
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Its presence on Isis will hopefully help the ISF regain control of this are of
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space from the Pirates. 2095 - Major Thomas Allen attempts to infiltrate the
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pirate organization. He is not heard from again. 2096 - The completion of a new
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combat and exploration vehicle, C-104 Tomahawk. The C-104 spacecraft has the
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latest in advanced weaponry and scientific equipment. A limited number of new
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spacecraft being delivered to Echelon will be flown by only the best ISF pilots.
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Your Mission - Classified
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Briefing: Space pirates have been a problem to the ISF since their appearance
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over a decade ago. Their past raids had mainly been restricted to isolated
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spacecraft and outposts. Then three years ago, major technological improvements
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in their equipment and weaponry occurred. Since then, their raids have become
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more daring. Equipped with electronic disruption equipment and stealth
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capabilities, they have caused an increasing amount of damage to ISF facilities.
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The ISF established Echelon two years ago to regain firm control inside the
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area. Progress, however, has been marginal. Major Thomas Allen was given the
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task of infiltrating the pirate organization over 16 months ago, but his status
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at this point is unknown. Pirates continue to use the element of surprise and
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have enjoyed an increasing amount of success against ISF facilities throughout
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the area.
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Objective: Your assignment is to locate the Space Pirates Main Base of
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operation. According to Intelligence reports, it is somewhere inside your Patrol
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Zone. Your investigation requires to retrieve artifacts and information
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throughout the zone to find the answer. Any pirate spacecraft spotted inside
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your assigned area should be neutralized. Good Luck, Commander!
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The Pirate Code
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The Pirate base is somewhere inside your Patrol Zone. Finding the base will take
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a great deal of 'detective work'. Through intelligence reports, we know that the
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space Pirates have developed a secret code to encrypt all messages and
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transmissions. Your teleporter's material analyzer is programming to decipher as
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much of this code as possible. Many of the objects and artifacts that you
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teleport aboard will contain writings and inscriptions. Some of these are clues
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and many are written in Pirate Code. Breaking the code is essential to the
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solution of the game.
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The Six Steps
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We also know that the Pirates have developed a sophisticated cloaking system
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which constantly keeps their base invisible and undetectable by our scanners.
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Latest reports indicate that there is a special sequence of 6 steps that can be
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performed to de-activate the cloaking devices. Apparently the designers set up
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this sequence to serve as an emergency override in the event of a major
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malfunction in the system. These steps must be performed in the proper sequence.
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If any of the steps are executed out of order, one must start again.
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The Six Maps
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Each of the six steps is represented by a map. The maps are in your Data Link
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System. The Maps have no information to begin with, but portions of a map will
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fill in each time an object is teleported aboard. Each map has a graphic and
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text section. Every time an object is teleported, a new piece of text and
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graphic will be revealed. (If you cash in the object for credit).
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The Maps are identified by color. When an object is teleported, the computer
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will give its description, the number of credits available, and the color of its
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as xxxsociated map.
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_________________________________________
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| |
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| Description: |
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| Space Debris |
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| Credits: 10 White <--------- Map Color
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|_________________________________________|
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If you cash the object in for credit, the map will be shown and the graphic and
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text pieces will appear. (Note: Be sure to save the game periodically. This must
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be done to preserve the map pieces between playing sessions.)
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When all the objects in the patrol Zone have been teleported, all 6 maps will be
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filled in. The text with each map gives instructions on how to complete one of
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the six steps. This text, however, is in pirate code and must be deciphered.
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Completing Your Mission
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To solve the mystery and complete your mission, do the following.
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1. Fill in the maps by teleporting objects aboard your spacecraft.
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2. Write down clues. Each map has its own important clues that pertain to that
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particular map. Most important clues will be encoded.
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3. Break the Pirate code and interpret the instructions for each of the 6 steps.
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Scattered throughout the Zone are clues to the meanings of the Pirate Code.
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These clues are on teleported objects as well as written on walls or buildings.
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Each time you decipher a letter or number, write it down.
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4. Determine the correct order of the steps. Once you finish all 6 maps and
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break the code, you will be able to read the instructions on how to complete
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each of the 6 steps. All steps involve flying to a specific point and performing
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specific maneuvers with your spacecraft. If you successfully follow the
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instruction for that step, a sign will be given. Thus you will receive 6 signs
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for successfully completing 6 steps. There is a problem, however. You must
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complete the 6 steps in a specific order to deactivate the cloaking system and
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win the game.
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Hint: Look for clues of the form: "Something PRECEDES something" These are very
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important and should always be written down.
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Hint: Each MAP graphic is important. It represents something within the zone and
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is related to a 'Precedes' clue.
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5. Complete the 6 steps in their proper order. As each step is completed, the
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sign for that step will be given, but there will be no indication given as to
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whether or not you are sill on the correct sequence. You will have to wait until
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all 6 steps are completed to find out. If you find the proper order, you'll know
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it. If not, try again. Use the PRECEDES clues. Without them, you may have a
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rough time. There are 720 different combinations.
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-END-
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