176 lines
8.0 KiB
Plaintext
176 lines
8.0 KiB
Plaintext
-------------------------------------------------------------------------------
|
|
Spiderbot docs typed up by Twilight Zone.........Call (818) 446-0891 1200-9600
|
|
-------------------------------------------------------------------------------
|
|
|
|
-------------------------------------------------------------------------------
|
|
NOTICE: If you like surprises, DON'T READ THIS MANUAL! This game has a lot of
|
|
hidden surpises and twists which are described in the manual. For exploring
|
|
and discovering on your own, you won't need help from the manual.
|
|
|
|
If you decide to venture through the game alone, stop reading after the
|
|
INTRODUCTION - and good luck!
|
|
-------------------------------------------------------------------------------
|
|
|
|
|
|
INTRODUCTION
|
|
------------
|
|
|
|
Deep within the Citadel, three runaway chemical reactors are rapidly
|
|
approaching meltdown. These time bombs threaten to devastate the surrounding
|
|
electronic jungle. The only remaining SpiderDroid has been sent into the
|
|
territory of the Citadel to find and diffuse the reactors.
|
|
|
|
OBJECTIVE
|
|
---------
|
|
|
|
SpiderDroid is a one-legged robot that can move left or right, or jump straight
|
|
up. He can fire a net, which he uses to capture the strange creatures which
|
|
live near the entrance to the citadel.
|
|
|
|
SpiderDroid snares creatures in his net and stores them in his portable cage.
|
|
Later, on his journey, he can use the creatures to perform tasks for him in
|
|
exchange for their freedom. For example, one creature, called the Stinger,
|
|
will allow SpiderDroid to jump incredibly high. And the Big Borer can be used
|
|
to burrow through solid walls.
|
|
|
|
SpiderDroid starts out exploring the jungle and the world outside the Citadel,
|
|
in search of the creatures. Capturing creatures is only one part of his
|
|
perilous journey, however. The Citadel is protected by robot guards that fire
|
|
energy-draining plasma bullets. Unfortunately, the SpiderDroid has no defense
|
|
against these patrol guards. His only chance is to turn into SPIDERBOT, a two
|
|
legged, ceiling crawling robot that can fire radioactive bolts in self defense.
|
|
|
|
Scattered throughout the jungle area are the parts needed to allow SpiderDroid
|
|
to transform himself: two legs and a red power globe used to energize
|
|
Spiderbot. Only when he has collected these parts can he infiltrate the
|
|
citadel.
|
|
|
|
Once he has gathered the necessary leg parts, he must find the FIST to discover
|
|
the secret of becoming SpiderBot. Enlist the help of the Rock Hopper creature
|
|
to open the huge stone sculptured FIST.
|
|
|
|
There are, however, some barriers to success. Lasers are impassable when
|
|
activated. Electromagnets are impassable without a little "lifting help" from
|
|
a Ray. And there's no way to get around the stone walls unless a Big Borer is
|
|
used to gnaw through them.
|
|
|
|
HINTS: Throughout the game, be mindful of your power level, indecated by a
|
|
verical bar at the bottom of the screen. Various creatures, such as Malevolent
|
|
Men of War, Stingers, and Big Borers will sap your energy if you come in
|
|
contact with them (unless you are using them from your cage to perform a task).
|
|
The robot guards will drain quite a bit of energy with every shot they fire at
|
|
you. Falling from great heights as SpiderDroid will also drain some of your
|
|
power. When your energy gets very low the resulting energy crisis will allow
|
|
some of the creatures to escape from your cage. If your energy reserve level
|
|
drops to zero, the game is over.
|
|
|
|
Loading Instructions
|
|
--------------------
|
|
|
|
o Set up your Apple II computer as shown in the owner's manual.
|
|
o Plug your joystick in as shown in the owner's manual.
|
|
o Insert SPIDERBOT into the disk drive, label side up.
|
|
o Turn on the computer.
|
|
|
|
Make Your Selections
|
|
--------------------
|
|
|
|
When the game is loaded, you'll see the title screen of the game, then the
|
|
first screen. A bouncing pink Rock Hopper allows you to make your choice
|
|
between the Full or Short versions of the game. The Full game allows 30
|
|
minutes for you to capture the creatures you need, find the parts to SpiderBot,
|
|
and deactivate the reaactors.
|
|
|
|
A Short version of the game is provided that gives you 20 minutes to neutralize
|
|
the reactors. In the Short version, you alread have one of each creature, and
|
|
the parts needed to allow you to transform into SpiderBot. Move the Rock
|
|
Hopper left and right to select either Full or Short, and press the FIRE BUTTON
|
|
to make your choice and begin the game.
|
|
|
|
CONTROLS:
|
|
--------
|
|
|
|
Move the joystick left or right to move SpiderDroid left or right. To jump,
|
|
push the joystick back, then forward. The FIRE BUTTON is used to fire the net.
|
|
The net coninues to float across the screen until you release the FIRE BUTTON
|
|
to drop it. For a higher trajectory, push the joystick forward as you press
|
|
the FIRE BUTTON. You can hold up to eight of each type of creature in your
|
|
cage. Note: when you release a creature, do not fire a net while it is
|
|
helping you, because this will kill it.
|
|
|
|
Move the joystick back to get a display of the remaining time in the game. If
|
|
you press the FIRE BUTTON while the joystick is back, you get a menu of
|
|
pictures at the bottom of the screen. This menu lets you release any of the
|
|
creatures (displayed left to right), or transform back and forth from Spider-
|
|
Droid to SpiderBot. Move the joystick left and right to move the pointer to
|
|
the desired action, then press the FIRE BUTTON. The large E allows you to end
|
|
the game.
|
|
|
|
When you transform into SpiderBot, a parcel of energy is borrowed from Spider-
|
|
Droid's power supply. This energy level is shown to the right of SpiderDroid's
|
|
energy reserve level indicator. Keep an eye on the "Spark Indicator" at the
|
|
lower right corner of the screen for a visual display of SpiderBot's energy
|
|
level. You must change back to SpiderDroid before this energy runs out in
|
|
order to pay back the energy used or it will be lost forever.
|
|
|
|
While you are SpiderBot, you can push the joystick forward to "fall" upward.
|
|
Be aware, though, that SpiderBot consumes twice as much energy when
|
|
upside-down.
|
|
|
|
Keyboard Commands:
|
|
-----------------
|
|
|
|
I
|
|
J K
|
|
M
|
|
|
|
Press either the Open Apple or Closed Apple key in place of the joystick fire
|
|
button. Press Ctrl S to toggle the sound off and on.
|
|
|
|
Note: When using keyboard controls, be sure the Caps Lock key is engaged.
|
|
|
|
CAST OF CHARACTERS:
|
|
------------------
|
|
|
|
Big Borer: The Big Borer is a bad tempered beast that likes to lurk where it
|
|
can reach out and bite the unsuspecting passerby. If you move close to it
|
|
(but not close enough to get bit, which drains energy), you can draw it out
|
|
and then capture it. When released (and if SpiderDroid is pointed in the
|
|
right direction) it will gnaw through the solid walls.
|
|
|
|
Fist: A large fist-shaped stone, which holds the secret to SpiderBot's
|
|
success.
|
|
|
|
Malevolent Man of War: This electric jellyfish is dangerous because it drains
|
|
a lot of energy by stinging you. It cannot be captured unless first stunned
|
|
by one of SpiderBot's energy bolts. When released, it can fuse delicate
|
|
electronics within the reactors.
|
|
|
|
Ray: A harmless creature that glides back and forth. In exchange for its
|
|
freedom it will draw a blind eye over the Citadel's radar and help SpiderBot
|
|
enter unnoticed.
|
|
|
|
Rock Hopper: A nervous little bouncing creature, necessary for opening the
|
|
Fist.
|
|
|
|
|
|
Stinger: An irritating and aggressive insect. Its flying powers can be
|
|
harnessed to help SpiderDroid move upward.
|
|
|
|
End of Game
|
|
-----------
|
|
|
|
The game ends when you run out of time, out of energy, or successfully disable
|
|
the reactors. A percentage is then shown on the first screen of the game,
|
|
showing how many of the rooms you explored.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Spiderbot docs typed up by Twilight Zone
|
|
Call The Twilight Zone
|
|
(818) 446-0891
|
|
1200/2400/9600
|
|
-------------------------------------------------------------------------------
|
|
|
|
|
|
[ //e Transfers ]
|
|
[ Time Left: 05 ]: |