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PC 3D Graphics Accelerators FAQ
v 0.9
27 September 1995
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[*]http://www.cs.columbia.edu/~bm/3dcards/3d-cards1.html
[*]http://www.cs.columbia.edu/~bm/3dcards/3d-cards2.html
[*]ftp://ftp.cs.columbia.edu/pub/bm/3d-cards.1
[*]ftp://ftp.cs.columbia.edu/pub/bm/3d-cards.2
Changes and additions to [*]bm@cs.columbia.edu
This document provides a partial--and not comprehensive--list
of 3D graphics accelerators for PCs. In particular, I am interested
in PCI-based accelerators. You can help make it more comprehensive
by sending me additional information and/or updates. This information
is abstracted and condensed from the posts of many different contributors.
No guarantees are made regarding its accuracy.
The original motivation for this document came from a list of accelerators
compiled by Chris Hinch, Management Information Systems, Dunedin
City Council, PO Box 5045, Dunedin, New Zealand ([*]chris@dcc.govt.nz)
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ÿÿÿ
ÿÿÿChanges since version 0.8
New entries:
ÿÿÿ
ÿÿÿ[*]CS05) NVidia/SGS-THOMSON NV1/STG-2000 Multimedia Accelerators
ÿÿÿ
ÿÿÿ[*]GLINT08) Creative Labs' 3D Blaster
ÿÿÿ[*]GLINT09) Microstep AGC-3D
ÿÿÿ[*]NVIDEA01) Diamond Edge 3D Accelerators
Changed entries:
ÿÿÿ
ÿÿÿ[*]GLINT02) Working URL added. Better information.
ÿÿÿ[*]GLINT03) now available
ÿÿÿ[*]GLINT04) Change entry name to Omnicomp 3Demon VR
ÿÿÿ[*]GLINT05) now available in Europe
ÿÿÿ[*]GLINT06) now available in Japan
ÿÿÿ[*]ARTIST01) Was the B09) entry in v0.8, but was moved due
ÿÿÿto reorganization.
ÿÿÿ[*]B01) Added information on the AG500
ÿÿÿChanges since version 0.7
New entries:
ÿÿÿ
ÿÿÿ[*]CS04) ARTIST Graphics 3GA Graphics Processor
ÿÿÿB09) ARTIST 2000
ÿÿÿ[*]Older changes at the end
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TODO:
ÿÿÿ
ÿÿÿorganize the information a bit better, remove some extraneous or
ÿÿÿduplicate info.
ÿÿÿanswer some frequently asked questions
ÿÿÿget more hard data comparing the boards, such as the output of
ÿÿÿthe OpenGL viewperf program. If any manufacturers want to
ÿÿÿsend me a demo unit, or donate one to our group, my address
ÿÿÿis above.
ÿÿÿadd more info, as people request and provide it!
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Contents of Part 1
ÿÿÿ[*]Introduction
ÿÿÿ[*]Disclaimer
ÿÿÿ[*]Section I: Frequently Asked Questions
ÿÿÿ
ÿÿÿ[*]Q01) Are there any 3D graphics accelerators for PCs?
ÿÿÿ[*]Q02) How does the performance of these cards compare to
ÿÿÿgraphics workstations such as those produced by SGI, Sun,
ÿÿÿDEC, etc?
ÿÿÿ[*]Section II: 3D Chipsets
ÿÿÿ
ÿÿÿ[*]CS01) 3DLabs GLINT 300SX
ÿÿÿ[*]CS02) Lockheed Martin Real3D (not yet available)
ÿÿÿ[*]CS03) S-MOS SPC1500 Geometry Processor
ÿÿÿ[*]CS04) ARTIST Graphics 3GA Graphics Processor
ÿÿÿ[*]CS05) NVidia/SGS-THOMSON NV1/STG-2000 Multimedia Accelerators
ÿÿÿ
ÿÿÿ[*]Section III: Boards using Chips in Section II
ÿÿÿ
ÿÿÿ[*]GLINT01) Omnicomp 3DEMON
ÿÿÿ[*]GLINT02) Fujitsu Sapphire 2SX
ÿÿÿ[*]GLINT03) ELSA GLoria
ÿÿÿ[*]GLINT04) Omnicomp 3Demon VR (was Media Labs Inc. 3DMedia)
ÿÿÿ
ÿÿÿ[*]GLINT05) SPEA FireGL
ÿÿÿ[*]GLINT06) Force Inc. 3DE-300SX
ÿÿÿ[*]GLINT07) Densan PCI-300SX (availability unknown)
ÿÿÿ[*]GLINT08) Creative Labs' 3D Blaster
ÿÿÿ[*]GLINT09) Microstep AGC-3D
ÿÿÿ[*]R3D01) Lockheed Martin R3D/100 (not yet available)
ÿÿÿ[*]ARTIST01) ARTIST Graphics 2000 Series
ÿÿÿ[*]NVIDEA01) Diamond Edge 3D Accelerators
Contents of Part 2
ÿÿÿ[*]Section V: Other boards
ÿÿÿ
ÿÿÿ[*]B01) AccelGraphics AG300 and AG500
ÿÿÿ[*]B02) ISC PowerGL
ÿÿÿ[*]B03) Evans &amp Sutherland Freedom
ÿÿÿ[*]B04) Matrox Impression Plus
ÿÿÿ[*]B05) Oki TrianGL
ÿÿÿ[*]B06) Intergraph GLZ Series
ÿÿÿ[*]B07) Division's VPX Image Generator and ProVision Systems
ÿÿÿ[*]B08) Reality Simulation Systems Little Squirt
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Introduction
The original motivation for compiling this list was to compare
the features of various 3D graphics accelerators becoming available
for microcomputers. In particular, I am interested in PCI-based
cards which support OpenGL under Windows NT, Linux, Solaris x86
(none yet!), etc. and support stereo head mounted displays.
(In fact, of the currently available boards, only one qualifies.
See if you can figure out which one.)
Information which falls in that category will obviously be more
complete. Other information will be included if someone sends it
to me, but I won't be actively researching it myself. As such,
there is little or no information right now about 3D accelerators
for high-end machines such as those produced by SGI, Sun, HP,
DEC, etc, except as the ones listed may also work in those machines.
---------------------------------------------------------------------------
Disclaimer
I haven't seen or used many of these cards, and all figures are the
manufacturers own, as near as I can verify. I am not promoting
any one card or company over any other. Any anecdotes, speed
comparisons, etc., that I collect will be included on a purely
informational level. USE AT YOUR OWN RISK. Of course, I will
not include anything I do not believe or know to be false.
No representation is made as to the accuracy of these figures/technical
specs. If you are going to buy/bet the farm/otherwise invest
in one of these products, CONTACT THE MANUFACTURER first and
make sure that what you want is what you'll get!!!
CAVEAT EMPTOR!!!
All trademarks etc are copyright of their respective owners etc.
etc.
Furthermore, many of these boards are not yet available, so you
should find out delivery dates before getting your heart set on
any given one.
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Section I: Frequently Asked Questions
[[*]return to index]
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Q01) Are there any 3D graphics accelerators for PCs?
I'm glad you asked. There are quite a few, with more coming out
all the time. See the rest of this document for more information.
(Ok, it's a stupid question, but I needed something in the FAQ section)
Q02) How does the performance of these cards compare to graphics
workstations such as those produced by SGI, Sun, DEC, etc?
This question is difficult to answer because there are so many factors
affecting the overall 3D performance on a PC. Most importantly,
while many of the boards listed below have impressive numbers in
terms of maximum number of polygons/second, most only accelerate
rendering. What this means is that you are still bounded by the speed
at which your processor can transform a 3D data stream to a 2D perspective
with lighting and material effects and then ship these numbers over
the bus to the graphics card. So, the processor, processor speed,
bus type and speed, software design, etc., all effect the final throughput.
Thus, a board may perform differently on two different machines that
have the same "specs" (ie. 90Mhz Pentium, PCI bus) if the bus was
designed differently, or if there are other cards on the bus taking
up bandwidth.
What is really needed is a set of comprehensive benchmarks that give
some more realistic numbers about the various combinations of hardware.
The NCGA (National Computer Graphics Association) GPC (Graphics Performance
Committee) (comprised of the major vendors along with UNC and SDSC)
is an organization primarily concerned with developing benchmark
standards and performance characterizations for graphics hardware.
Check out
[*]http://sunsite.unc.edu/gpc/gpc.html
for information about the GPC activities.
Unfortunately, the GPC Quarterly is about US$200/year, which is beyond
my budget. Thus, to get their benchmark results, you'll have to
talk to them. However, the benchmarking tool they use to measure
OpenGL performance, called Viewperf, is available for free. From
the README that comes with Viewperf:
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
What is this Thing Called 'Viewperf'
-----------------------------------
Rob Putney, OPC Vice Chairman
4/21/95
Viewperf is a portable OpenGL performance benchmark program
written in C. It was developed by IBM. Viewperf provides a vast amount of
flexibility in benchmarking OpenGL performance. At the current time,
the program runs on most implementations of UNIX, Windows NT, and OS/2.
The OpenGL Performance Characterization (OPC) Committee has endorsed
Viewperf as its first OpenGL benchmark and results
were first published using it in 4Q94 version of The GPC Quarterly.
OPC member companies have ported the Viewperf code to their operating
system and window environments. The OPC Committee maintains a single
source code version of the Viewperf code that is available to the
public.
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
In future versions of this FAQ, performance measurements will be
added in another section at the end. Stay tuned. If you have any
measurements using Viewperf, please send them to me ([*]bm@cs.columbia.edu)
Viewperf can currently be obtained from
[*]ftp://net1.uspro.fairfax.va.us/pub/gpc/opc/viewperf/
If that directory does not work, try looking on the OpenGL home page
at
[*]http://www.sgi.com/Technology/openGL/opengl.html which should
contain a pointer to ViewPerf.
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Section II: 3D Chipsets available now or in the near future.
There are numerous 3D chipsets being worked on, but these 2 happen
to be the ones I have detailed information both on the chips and
on boards built using them. If I get more information on other chips,
I will include them here.
[[*]return to index]
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CS01) 3DLabs GLINT 300SX
First, a comment about the GLINT 300SX chip, which I will make because
it was not clear to me when I first read their specs. They mention
texture mapping acceleration, but on the 300SX texture maps are held
in host memory and per pixel information is sent to the chip which
performs the necessary interpolations and applications. For the upcoming
300TX, the texture maps are held in local memory on the graphics
card (the "localbuffer") and the host just sends per vertex information
to the chip which performs all the texture mapping calculations.
Information on the 300SX can be obtained from the 3DLabs home page
at
[*]http://www.3Dlabs.com/3Dlabs/ or by sending email to [*]info@3Dlabs.com.
The technical specs below were copied directly from the page [*]http://www.3Dlabs.com/3Dlabs/300SXinf.html
GLINT 300SX Overview
The GLINT 300SX high performance graphics processor combines workstation
class 3D graphics acceleration and state-of-the-art 2D performance
in a single chip.
GLINT is capable of processing 300,000 shaded, depth buffered and
anti-aliased polygons/second. The chip provides complete 32-bit color,
2D and 3D acceleration, an on-chip PCI-compliant local bus interface
and integrated LUT-DAC control, making a complete graphics subsystem
possible with minimal chip count.
All the rendering operations of OpenGL are accelerated by the GLINT
300SX, including Gouraud shading, depth buffering, anti-aliasing,
alpha blending, and texture mapping.
3D ACCELERATION
ÿÿÿ
ÿÿÿ100% OpenGL compliant rendering operations in hardware
ÿÿÿPoint, line, rectangle and polygon primitives
ÿÿÿGouraud shading, depth buffering, anti-aliasing, dithering, depth
ÿÿÿcueing, texture map filtering and alpha blending
ÿÿÿ2.5 Giga operations per second
ÿÿÿ300K Gouraud shaded, depth buffered triangles/sec
2D AND GUI ACCELERATION
ÿÿÿ
ÿÿÿTrue color acceleration of window systems such as Win32 and X11
ÿÿÿ
ÿÿÿAccelerated bitBLT, line drawing, fills, text and window clipping
ÿÿÿ
SPECIAL FEATURES
ÿÿÿ
ÿÿÿ64-bit hyper-pipelined architecture
ÿÿÿVertex level interface
ÿÿÿ112-bit pixel datapath to memory
ÿÿÿHigh quality 16 and 8-bpp dithering of 24-bit graphics images
ÿÿÿFast frame and depth buffer clears
ÿÿÿShared framebuffer interface for easy multimedia integration
ÿÿÿVRAM block fill and bit masking
ÿÿÿAnti-aliasing for high quality images at 4x4 and 8x8 sub-pixel
ÿÿÿresolution
DISPLAY MODES
ÿÿÿ
ÿÿÿResolutions up to 2560x2048
ÿÿÿ8, 16 or 32-bits per pixel RGBA and 4 or 8-bit color indexed
ÿÿÿPacked 8, 16 and 32-bit pixels
ÿÿÿSupports advanced modes: double buffering, stereo and overlays
ÿÿÿ
GLINT 300SX Graphics Architecture
The GLINT 300SX delivers 3D and GUI rendering functionality to improve
the performance and quality of graphics applications and APIs.
ÿÿÿ
ÿÿÿGouraud shading
ÿÿÿDepth buffering
ÿÿÿAnti-aliasing
ÿÿÿDithering
ÿÿÿDepth cueing and fog
ÿÿÿTexture mapping
ÿÿÿScissor and stipple masking
ÿÿÿAlpha blending
ÿÿÿLogical Operations (e.g. XOR)
The unique hyper-pipelined architecture and 112-bit memory datapath
ensure that multiple rendering operations can be combined with no
performance penalty - allowing a Gouraud shaded polygon to be processed
just as fast when depth buffering, dithering and anti-aliasing are
enabled.
FRAMEBUFFER CONTROLLER
The 64/32-bit framebuffer controller directly interfaces to VRAM
or DRAM framebuffers and supports a wide range of pixel depths, resolutions
and memory sizes - enabling systems to be tuned to meet specific
price/performance targets.
ÿÿÿ
ÿÿÿ1-32 MBytes VRAM or DRAM
ÿÿÿ8,16 or 32-bit RGBA color
ÿÿÿ4 or 8-bit color indexed
ÿÿÿ2, 4, 8 pixels per 64-bit word
ÿÿÿ640x480 to 2560x2048
ÿÿÿVRAM arbitrary shape block fill
ÿÿÿVRAM bit masking
ÿÿÿFramebuffer bypass mode
LOCALBUFFER CONTROLLER
The localbuffer holds optional off-screen information for each pixel
including; depth (Z) values, stencil data, arbitrary window clip
planes, plus a control field for fast window clearing. The format
for each field is user defined, up to a maximum of 48 bits.
ÿÿÿ
ÿÿÿ0-48 MBytes DRAM
ÿÿÿ0-48-bits wide
Depth: 0, 16, 24, 32-bit
Stencil: 0, 4, 8-bit
Window clipping: 0, 4-bit
Fast depth clear: 4, 8-bit
ÿÿÿLocalbuffer bypass mode
INTEGRATED VIDEO TIMING
An internal timing generator and VRAM transfer controller are incorporated
into the GLINT 300SX processor. Advanced systems requiring overlays,
stereo, interlace or very large framebuffers can be supported using
an external timing generator.
SHARED FRAMEBUFFER
The GLINT 300SX's on-chip shared framebuffer interface is a fully
integrated implementation of S3's interface, allowing GLINT to use
video and multimedia co-processors, or for the GLINT to be used as
a 3D coprocessor to an S3 device.
UPGRADE PATH
The GLINT 300SX is the first of a family of GLINT graphics processors
that are designed to meet the demands of the graphics designer. The
GLINT300TX, is a second generation pin compatible processor that
enhances the SX's texture capabilities - supporting local texture
storage and pixel address generation for all OpenGL texturing modes.
NOTICE: 3Dlabs reserves the right to change the above specifications
without notice.
From looking at the various boards, it appears that typical performance
quotes are in the following range:
ÿÿÿ3D Gouraud shaded, depth buffered, window clipped, stippled, dithered,
ÿÿÿand alpha tested rendering performance with 24-bit RGB color
ÿÿÿdepth is the following:
ÿÿÿ
ÿÿÿ300K 25 pixel triangles/sec
ÿÿÿ500K 10 pixel vectors/sec
ÿÿÿ8M independent points/second
ÿÿÿ500K 9x13 pixels characters/second
ÿÿÿ2D Graphics performance
ÿÿÿ
ÿÿÿ1M 10 pixel vectors/sec
ÿÿÿ500K 10x10 pixel, flat shaded rectangles/sec
ÿÿÿ500K 9x13 pixels characters/second
ÿÿÿScroll Rate 48M pixels/second - 8 bits/pixel
[[*]return to index]
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CS02) Lockheed Martin Real3D
Information on the Lockheed Martin Read3D chipset was obtained from
their WWW server at the following URL:
[*]http://www.mmc.com/real3d/
Check there for more information, or call 1-800-393-7730, or send
email to [*]real3d@mmc.com.
The following is taken from a press release found at that site:
The REAL3D(tm) chipset is based on real-time computer image generation
technology that gives a combination of dynamic response and realism
previously available only on dedicated graphics workstations and
high end custom image generators.
The first product will be the R3D/100 graphics accelerator. Key
performance attributes of the new chip set include an embedded 100
MFLOPS geometry processor, pixel write rates of up to 33 million
pixels per second, up to 750,000 polygons per second, line processing
up to 1.5 million per second, and provides up to 192 color texture
maps (128 x 128 mipmapped) in real-time.
The new product is an outgrowth of Lockheed Martin's proprietary
computer graphics technology previously used in high performance
military simulation, engineering research and training applications
first developed for astronaut training and military flight simulators.
The chip set provides faster processing through its patented hardware
design which incorporates geometry processing, rasterization and
texture mapping. The R3D/100 embedded floating point geometry processor
removes significant processing burden from the host CPU. The patented
texture processor applies color mipmapped texture to polygons in
true 3D corrected perspective.
Designed as a true polygon processor with texture processing and
scaleable texture memory from the outset, the R3D/100 chip set includes
dedicated hardware acceleration of mipmapped texturing that provides
continuous high fidelity image quality. This chip set simulates spotlights,
fog and realistic curved surfaces. Additionally, improved image quality
is provided with multi-pass anti-aliasing.
The R3D/100 chip set directly interfaces with Microsoft 3D/DDI and
supports all 3D/DDI-compliant APIs, such as OpenGL(tm) and comes
with device driver software and a device driver kit.
[[*]return to index]
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CS03) S-MOS SPC1500 3D Graphics Geometry Processor
S-MOS Systems is offering the industry's first commercially available
single chip 3D geometry accelerator for the PC marketplace.
The SPC1500 will work together with any 3D rendering processors to
accelerate 3D graphics up to 300K+ lighted triangles per second.
Why is geometry processing acceleration important?
Rendering processors alone, even on Pentium class machines, can not
deliver true workstation class performance. This is because even
the fastest CPUs today are quickly overcome by the amount of algorithmic
processing necessary to transform a 3D data stream to a 2D perspective
with lighting and material effects.
The SPC1500 integrates a 150Mflop dual floating point engine, an
on-chip DMA processor, on-chip ROM to store the algorithm instruction
set, and an on-chip RAM cache to store customer instructions in a
single 223 pin PGA package.
Easy integration
S-MOS Systems provides a complete design package for the system integrator
and board vendor.....
PCI Reference Designs
S-MOS Systems provides reference designs and evaluation kits showing
the capabilities of the SPC1500 running OpenGL on the WindowsNT platform.
Full technical manuals, electronic gerber files, and applications
notes are available.
WindowsNT and OS/2 Support
S-MOS Systems provides OpenGL compliant software and system utilities
for the WindowsNT platform. This software supports any rendering
board (2D or 3D) that supports 3D DDI. It will also supports direct
data transfer to the leading 3D rendering board vendors.
MacOS Support
S-MOS Systems will will support software drivers and system utilities
for Quickdraw3D.
An Acrobat version of the SPC1500 Datasheet is available via their
page at
[*]http://www.smos.com/standard/spc1500.htm
For more information contact Giri Venkat, Product Marketing Engineer,
S-MOS Systems (E-Mail: [*]venkat@smos.com).
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CS04) ARTIST Graphics 3GA Graphics Processor
The 3GA is a 2D and 3D graphics coprocessor with a fast VGA core
which means that boards designed around the 3GA will not only run
the next generation of software, but will run the software programs
of today faster than ever before. Bus support for PCI, ISA, and MicroChannel
means that the 3GA is one of the most flexible graphics chips available,
as well as the most powerful.
The 3GA's features include built-in Windows acceleration, 2D and
3D lines, flat-shading, Gouraud-shading, and texture-mapping. Initial
benchmarks show that the 3GA is significantly faster than the S3
968 Windows accelerator.
Technical information about the [*]chip design is also available,
and if you have Acrobat, you can view the full [*]24 page datasheet.
Information on the 3GA can be obtained from the ARTIST Graphics home
page at
[*]http://artgraphics.com/
The technical specs below were copied directly from that page.
Features
High performance 3D graphics processor
ÿÿÿ
ÿÿÿ16 bit Z-buffer for automatic hidden surface removal
ÿÿÿSecondary 16 bit Z-buffer for arbitrary frontal Z clipping
ÿÿÿGouraud shading for realistic 3D rendering
ÿÿÿDithering for superior shading at 8 and 16 bits per pixel
ÿÿÿTexture mapping to map 2D textures onto 3D surfaces
ÿÿÿSix arithmetic raster operations (Add, Add with Saturation,
ÿÿÿSub, Sub with Saturation, Min, Max)
Powerful 2D GUI accelerator
ÿÿÿ
ÿÿÿAccelerated drawing at 8, 16, 24 and 32 bits per pixel
ÿÿÿ256 Microsoft Windows raster operations in hardware
ÿÿÿColor expanding BitBLTs provide extremely fast text
ÿÿÿOn-chip 8 x 8 color expanding pattern
ÿÿÿVariable sized color pattern up to 64 x 64 pixels
ÿÿÿRectangular and arbitrary region clipping
ÿÿÿMulticolored "styled" lines and polylines
ÿÿÿEight stencil modes
Display controller
ÿÿÿ
ÿÿÿVRAM based display controller for maximum performance
ÿÿÿSupports displays up to 2048 x 2048 pixels
ÿÿÿRefresh rates up to 90Hz at 1600 x 1200 resolution
ÿÿÿVESA DPMS support for green applications
Video interface
ÿÿÿ
ÿÿÿShared frame buffer interface for multimedia
ÿÿÿSupports S3 Vision/VA full video with a shared frame buffer
Flexible local memory
ÿÿÿ
ÿÿÿ64 bit wide memory bus
ÿÿÿVRAM block write support
ÿÿÿSupports 1 to 4 megabytes VRAM display memory
ÿÿÿSupports 0 to 8 megabytes of off screen DRAM for Z-buffers, fonts,
ÿÿÿetc.
Single chip accelerator
ÿÿÿ
ÿÿÿOn-chip 32 bit VGA for fast DOS performance
ÿÿÿSupport for Microsoft Plug & Play ISA specification
ÿÿÿInterfaces directly to VESA VL-Bus and PCI with no glue logic
ÿÿÿInterfaces to ISA bus with two 74F245 buffers
ÿÿÿ128 byte host FIFO for passing data and commands
ÿÿÿ240 pin plastic quad flat pack
ÿÿÿ50 MHz clock frequency
Software drivers
ÿÿÿ
ÿÿÿWindows 3.1, Windows NT, Windows '95, OS/2 2.1 and OS/2 Warp
ÿÿÿAutoCAD
ÿÿÿHoops
ÿÿÿOpenGL
ÿÿÿ3D APIs: Argonaut BRender, Criterion Software RenderWare, Rendermorphic
ÿÿÿReality Lab, Inter 3DR
System Overview
A graphics system designed around the 3GA graphics accelerator requires
only VRAM, a video DAC, clock generator, and a small number of external
buffers. The 3GA graphics accelerator supports a 64 bit wide data
path to its local memory array and contains interfaces to an external
clock generator, DAC, and ROM BIOS.
Performance
Estimated performance, based on 8 bits per pixel, 10 pixel lines,
50 pixel triangles, 90 MHz Pentium CPU, PCI bus.
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
2D lines........................................1,600,000 lines/second
3D lines (shades, Z-buffered).....................280,000 lines/second
2D texture mapped triangles........................75,000 triangles/second
3D texture mapped triangles (Z-buffered)...........65,000 triangles/second
3D Gouraud shaded triangles (Z-buffered)..........110,000 triangles/second
Screen-to-screen BitBLTs.......................80,000,000 pixels/second
Memory-to-screen BitBLTs (color expanding)....245,000,000 pixels/second
Fill rate...................................1,100,000,000 pixels/second
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CONTACT INFORMATION:
You can contact the [*]ARTIST Sales Team on the Web, or by phone
at:
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tel: (800) 627 8478
(612) 631 7800
Fax: (612) 631 7802
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
or by sending email to [*]sales@artgraphics.com
COMMENTS:
There is OpenGL support under NT.
[[*]return to index]
---------------------------------------------------------------------------
CS05) NVidia/SGS-THOMSON NV1/STG-2000 Multimedia Accelerators
The information I currently have is from the press releases on the
NVIDEA Home page at
[*]http://www.nvidea.com/
NVIDIA Corporation and SGS-THOMSON, today announced the introduction
of the NV1 and STG2000 Multimedia Accelerators. The first complete
multimedia accelerators, the NV1 and STG2000 represent the culmination
of a strategic partnership that began over a year ago. The technology
will deliver powerful multimedia capabilities exceeding that of next
generation game consoles, while preserving the versatility of the
personal computer. Available now, they are single-chip Multimedia
Accelerators that delivers the power of real-time photorealistic
3D graphics, full-motion video and special effects, and concurrent
high-fidelity audio for interactive multimedia.
They feature stunning 3D graphics capabilities with texture-mapping,
lighting effects, and a special feature called video texturing. This
unique feature allows developers to texture a 3D object with full-
motion video, creating new levels of realism never before possible
in a PC application. In addition, they deliver concurrent high-fidelity
wave-table audio, full-motion video acceleration, world-class GUI
acceleration, enhanced digital game port, and an internal synchronization
timer for multimedia.
Market coverage will be provided by two versions of the multimedia
accelerator. NVIDIA will market and sell the NV1 (VRAM version) while
SGS-THOMSON will market and sell the STG2000 (DRAM version). Both
products are available with PCI and VL bus interfaces. The NV1 or
STG2000 allow leading-edge adapter card and PC OEMs to offer a multimedia
sub-system with dazzling 3D, wave-table audio, GUI acceleration,
enhanced game port performance, and video acceleration--on a single-
card with a street price of around $200.
Information Contacts:
Bruce Brough, PR Contact
NVIDIA Corporation
Tel : (408) 438-0204
Fax : (408) 438-0204
J.P. Rossomme, PR Contact
SGS-THOMSON
Tel : (617)259-2534
Fax : (617)259-9423
COMMENTS:
There are no current plans to do an NT driver, or OpenGL, although
some third parties have expressed interest. They don't think consumers
will be running applications on OpenGL or NT. The chips does not
support texture memory. They do forward texture mapping: specify
the control points (4 for bilinear, 9 for quadratic surface), specify
the subdivision of the texture, then write texels. As you write each
texel the chip computes its location on-screen, optionally computes
a blend value for it, and it shows up on-screen.
I'm not sure, but it doesn't not appear to have a Z-buffer, either.
[[*]return to index]
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Section III: Boards using Chips in Section II
The descriptions of the boards in this section will attempt to give
information not common to all boards based on the chips in Section
II.
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GLINT01) Omnicomp 3DEMON
FROM THE SPEC SHEET:
3DEMON 3-D Graphics Accelerator for PCI Local Bus Technical Brief
The 3DEMON provides workstation class 3-D graphics and high performance
2-D acceleration using the GLINT (tm) 300SX 3-D processor from 3Dlabs.
Frame buffer:
ÿÿÿ
ÿÿÿ4 Mbyte high speed VRAM
ÿÿÿ8,12,16, and 24/32 bits per pixel
Local buffer:
ÿÿÿ
ÿÿÿ4 or 8 Mbyte DRAM
3DEMON Model SX44
ÿÿÿ
ÿÿÿ4 MByte frame buffer, 4 MByte local buffer
ÿÿÿDouble Buffered Resolutions
800x600 24/32-bit (3-D)
1024x768 16-bit (3-D)
ÿÿÿSingle Buffered Resolutions
1024x768 24/32-bit (3-D)
1280x1024 16-bit (2-D)
3DEMON Model SX48
ÿÿÿ
ÿÿÿ4 MByte frame buffer, 8 MByte local buffer
ÿÿÿDouble Buffered Resolutions
800x600 24/32-bit (3-D)
1024x768 16-bit (3-D)
1280x1024 8-bit (3-D)
ÿÿÿSingle Buffered Resolutions
1024x768 24/32-bit (3-D)
1280x1024 16-bit (3-D)
Software Compatibility
ÿÿÿ
ÿÿÿMicrosoft's implementation of OpenGL under Windows NT (tm) 3.5
ÿÿÿand Windows 95 (tm) (included)
ÿÿÿ2-D drivers for Microsoft Windows 3.x, Windows 95, and Windows
ÿÿÿNT 3.5 (included)
ÿÿÿHOOPS, 3DR, and other industry standard 3-D APIs
ÿÿÿReality Lab, RenderWare, BRender, and other 3-D games APIs
ÿÿÿAccelerated-X drivers for The X-Window System by X-Inside
ÿÿÿSpecific applications such as AutoCAD, Microstation, CadKey, and
ÿÿÿ3D Studio
Hardware Compatibility
ÿÿÿ
ÿÿÿMinimum OpenGL platform of Pentium processor, Windows NT 3.5, and
ÿÿÿ32MB RAM recommended
ÿÿÿWindows NT 3.5 support for PowerPC and MIPS processors is under
ÿÿÿdevelopment
CONTACT INFORMATION:
Steve Gillaspy
Omnicomp Graphics Corp.
1734 W. Sam Houston Pkwy N.
Houston, TX. 77043
Phone: 713-464-2990
Fax: 713-827-7540
email: [*]omnicmp@phoenix.phoenix.net
COMMENTS: From Chris Hinch ([*]chris@dcc.govt.nz):
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These guys are brilliant - they are responsive, and have been really
helpful in my own research, often pointing me in the direction of
other people and companies who can help, as well as showing a solid
technical understanding of my requirements and making recommendations
based on that understanding.
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Here's some pricing information, as of Thursday, 30 March 1995.
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3DEMON SX44 (4MB VRAM, 4MB DRAM)
-------------------------------
List US$2,170
Educational US$1,995
Quantity 1-9 US$1,845
Quantity 10-24 US$1,715
Quantity 25-99 US$1,605
3DEMON SX48 (4MB VRAM, 8MB DRAM)
-------------------------------
List US$2,590
Educational US$2,380
Quantity 1-9 US$2,200
Quantity 10-24 US$2,045
Quantity 25-99 US$1,915
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GLINT02) Fujitsu Sapphire 2SX
The Sapphire 2SX from [*]Fujitsu Microelectronics, Inc. integrates
GLINT 300SX technology with a 4MB framebuffer and a 4 MB localbuffer.
The Sapphire 2SX provides full 32-bit true color at 1024 x 768 resolution
(maximum is 1600 x 1200).
Fujitsu Microelectronics has developed a proprietary technology called
PixelBus which offers unprecedented multi-channel capabilities. PixelBus
allows you to link multiple Sapphire cards together to get increased
speed. PixelBus also supports a synchronized output mode for panoramic
and CAVE display systems.
Highly optimized drivers for OpenGL, Windows NT, Autocad and 3D Studio
are currently available and many others are under development. The
Sapphire 2SX is compatible with Intel and DEC Alpha processors. Support
for other processors is under development
For more information contact:
Hiten Patel
Tel: (408) 922-9770
Fax: (408) 922-9857
E-mail: hpatel@fmi.fujitsu.com
3545 North First Street, MS 255, San Jose, CA 9513l
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GLINT03) ELSA GLoria
FROM THE SPEC SHEET:
Based on the S3-Vision968 and 3Dlabs' GLINT 300SX. Has a 250Mhz
RAMDAC with built-in digital video acceleration provided by the S3
chip. Includes a DCI driver. Comes with optimized Windows 3.X/NT/'95,
OpenGL and OS/2 drivers and utilities. Includes drivers for multi-
screen support as well as Display List Drivers for MicroStation and
AutoCAD DOS/Windows for R12/R13/LT.
3D features are similar to all GLINT 300SX cards.
GLoria-8
ÿÿÿ
ÿÿÿ8 MByte frame buffer, 8 MByte local buffer, 250Mhz pixel clock
ÿÿÿ
ÿÿÿDouble Buffered Resolutions
up to 1600x1200 at 32-bit per pixel
1920x1080 at 16-bit
GLoria-4
ÿÿÿ
ÿÿÿ4 MByte frame buffer, 8 MByte local buffer, 220Mhz pixel clock
ÿÿÿ
ÿÿÿDouble Buffered Resolutions
up to 1024x768 at 32-bit per pixel
1280x1024 at 24 bpp
1600x1200 at 16 bpp
1920x1080 at 8 bpp
CONTACT INFORMATION:
Joy Li
ELSA Inc. Graphics Corp.
2041 Mission College Blvd.
Suite 165
Santa Clara, CA 95054
Phone: 800-272-3572
Phone: 408-565-9669
Fax: 408-565-9650
email: [*]joyl@elsa-usa.mhs.compuserve.com
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GLINT04) Omnicomp 3Demon VR
(was Media Labs Inc. 3DMedia)
Formerly the Media Labs Inc. 3DMedia. The name changed when Media
Labs was aquired by Omnicomp. The former 3DMedia SR (which I'll call
the 3Dmedia VR (SR?)) is a true high performance 3D accelerator based
on the 3DLabs GLINT 300SX chip.
The 3Demon VR (formerly the 3DMedia SX) provides the same features
as the SR, plus additional features such as genlocking to eliminate
annoying scrolling bars due to magnetic interference between two
monitors in a dual-headed configuration. Furthermore, in provides
an on-board studio quality encoder which outputs video in NTSC, PAL
or S-Video formats.
3Demon VR (SR?)
3D Acceleration:
ÿÿÿ
ÿÿÿSimilar to other GLINT 300SX boards
Flexible output:
ÿÿÿ
ÿÿÿSoftware selectable standard as well as custom display
ÿÿÿformats, interlaced and non-interlaced, are available with a
ÿÿÿ
ÿÿÿmaximum resolution of two million pixels.
Optimized Bandwidth
ÿÿÿ
ÿÿÿPCI local bus, rev 2.0.
ÿÿÿTarget and Read Master interface achieves 20M pixel/second sustained
ÿÿÿimage download rate.
ÿÿÿRefresh rates in excess of 200Hz.
Product Specification:
ÿÿÿ
ÿÿÿPCI Rev 2.0 Target and Read Master interface
ÿÿÿ4M Byte framebuffer
ÿÿÿ4 MByte localbuffer. Extra 4M available as an option.
ÿÿÿSupports 64-bit/pixel, 8/8/8/8 for RGBA, 24-bit depth, 4-bit stencil,
ÿÿÿ4-bit fast clear
ÿÿÿDouble buffering at all resolutions and depths.
ÿÿÿISO and VESA Display refresh rates.
ÿÿÿStandard and custom resolutions up to 1280x1024.
ÿÿÿPseudo color, true color and direct color output.
ÿÿÿColor depths of 4/8/12/15/24 bits with alpha channel for RGB color
ÿÿÿformats.
ÿÿÿVGA PAss-through at any VGA resolution and color depth.
ÿÿÿRS-343A Graphics output level.
ÿÿÿSync-on-green and external TTL sync support.
ÿÿÿFCC Class B certification.
ÿÿÿOutput Support:
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
RGB Resolution NI Colors supported Max Refresh
in pixels 256 65K 16.7M Rates
1280x1024 yes yes yes 76
1152x900 yes yes yes yes 100
1024x768 yes yes yes yes 125
800x600 yes yes yes yes 175
640x480 yes yes yes yes 250
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
3Demon VR
All of the features described above, plus:
More flexible output:
ÿÿÿ
ÿÿÿSupport for stereoscopic, field sequential RGB and VR displays
ÿÿÿis implemented in hardware reducing host overhead.
ÿÿÿTelevision and video tape recorders are driven by the studio quality
ÿÿÿencoder. Square pixel, CCIR and 4x video resolutions can be selected
ÿÿÿin NTSC, PAL or S-Video format.
Phase locking:
ÿÿÿ
ÿÿÿLine-lock to external sync signals, such as VGA or other sources,
ÿÿÿenables windowing and external video multiplexing.
ÿÿÿAn independent 3D window can be opened within the GUI display,
ÿÿÿsuch as VGA, by activating the line-locking feature.
ÿÿÿIndependent color depth between the GUI and 3D graphics is now
ÿÿÿpossible, depending on the operating system used.
Product Specification additions:
ÿÿÿ
ÿÿÿMax 135MHz video clock.
ÿÿÿStandard and custom resolutions up to 1600x1200
ÿÿÿSupports standard, stereoscopic, field sequential RGB, VR Glasses
ÿÿÿand other display devices.
ÿÿÿProgrammable video clock.
ÿÿÿLine-lock to external sync signals.
ÿÿÿStudio quality encoder with support for different NTSC, PAL, and
ÿÿÿS-Video resolutions.
ÿÿÿOutput Support in addition to those above:
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RGB Resolution NI Colors supported Max Refresh
in pixels 256 65K 16.7M Rates
1920x1080 yes yes 45
1600x1280 yes yes 50
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Use the contact information for the [*]3Demon above. The former
Contact Information:
Media Labs, Inc.
806 Winbern Ste 1
Houston, TX 77002
Tel: (713) 942-0670
Fax: (713) 784-5144
COMMENTS:
From Blair MacIntyre:
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The SX is available now, the SR is not. The pricing is as follows
(as of Feb 1, 95):
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3Demon VR44: Quantity Price
4M VRAM, 4M DRAM, Encoder, Linelock 1-99 US$1895
100-999 US$1795
1000+ CALL
3Demon VR48:
4M VRAM, 8M DRAM, Encoder, Linelock 1-99 US$2295
100-999 US$2195
1000+ CALL
3Demon VR (SR?): Quantity Price
4M VRAM, 4M DRAM 1-99 US$1595
100-999 US$1495
1000+ CALL
3Demon VR (SR8?):
4M VRAM, 8M DRAM 1-99 US$1995
100-999 US$1895
1000+ CALL
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One year warranty.
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GLINT05) SPEA FireGL
(Preliminary Product Information, as of Feb. 95)
Summary:
ÿÿÿ
ÿÿÿDual processor 2D and 3D Graphics System
ÿÿÿPCI bus Support
Hardware - 3D Acceleration
ÿÿÿ
ÿÿÿ3Dlabs GLINT 300SX Rendering Processor
ÿÿÿSupports advanced modes : double-buffering, stereo and overlays
ÿÿÿ
ÿÿÿAccelerates OpenGL, HOOPS, SP3D and other 3D API4s
ÿÿÿ8 Mbyte local Memory - expandable to 12 Mbyte
Hardware - 2D Acceleration
ÿÿÿ
ÿÿÿ64-bit S3 Vision968 GUI Accelerator
ÿÿÿ175 MHz Pixelclock
ÿÿÿ8 Mbyte high speed Video memory (VRAM)
ÿÿÿMultimedia ready through S3 Multimedia extensions
ÿÿÿIntegrated Video Acceleration
Software &amp Miscelleanous
ÿÿÿ
ÿÿÿ100 % OpenGL compatible
ÿÿÿSPEA 3D Software drivers for AutoCAD and MicroStation
ÿÿÿThird party applications based on SP3D, Criterion Renderware,
ÿÿÿRenderMorphics RL, Intel 3DR
ÿÿÿGUI Support : Windows 3.1, Windows 95 and Windows NT
ÿÿÿMulti-lingual documentation
ÿÿÿSoftware Updates via SPEA BBS or CompuServe
ÿÿÿ3 years warranty
Video Modes
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Resolution Color depth (bit/pixel) Line Frequency (KHz) Refresh Rate (Hz)
---------- ----------------------- -------------------- -----------------
640 x 480 8, 16, 32 31,5 - 52,5 60 - 100
800 x 600 8, 16, 32 37,9 - 64,0 60 - 100
1024 x 768 8, 16, 32 48,4- 80,9 60 - 100
1280 x 1024 8, 16, (32) 64,0 - 100,0 60 - 95 (75)
1600 x 1200 8, 16 74,5 - 84,6 60 - 68
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Available now in Europe.
CONTACT:
[*]David_Fink@spea.ccmail.compuserve.com
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GLINT06) Force Inc. 3DE-300SX
The 3DE-300SX from Force Inc. combines the GLINT 300SX with 4 Mbytes
of VRAM and up to 8 Mbytes of DRAM. Both IBM PC-AT Japanese DOS/V
and NEC PC98 are supported plus Windows NT 3.5, OpenGL and RenderWare
1.4.
Available now in Japan. For more detailed information, please contact:
Kenyu Uema, Manabu Igarashi or Tatsuya Takagi
Tel: +81 3 3490 1172
Fax: +81 3 3490 2277
6-15-9-2F, NishiGotanda Shinagawa-ku,Tokyo 141, Japan
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GLINT07) Densan PCI-300SX
The PCI-300SX is a GLINT based PCI card including 4 Mbytes of VRAM
framebuffer, 8 Mbytes of DRAM localbuffer, 64-bit IBM RGB525 RAMDAC
and VGA pass thru implementation. Optimized drivers are provided
for Windows NT 3.5 and OpenGL.
For more detailed information, please contact:
Tetsuya Kawamoto or Zhang Yuanli
Tel: +81 3 3329 3871
Fax: +81 3 3329 9266
5-42-1, Kamikitazawa Setagaya-Ku, Tokyo, Japan
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GLINT08) Creative Labs' 3D Blaster
The information in this section is taken from the Creative Lab's
Press release at: [*]http://www.creaf.com/www/corporate/press.htm/p950816a.html
and from the 3DLabs Press release at: [*]http://www.3Dlabs.com/3Dlabs/3Dblaster.html
3D Blaster is based on a custom variation of the [*]GLINT 300SX chip
from 3DLabs that has been optimized for the 3D gaming market.
3D Blaster is a graphics display card with hardware-accelerated 3D
rasterization. A fully Plug-n-Play product, 3D Blaster delivers
compelling 640x480 resolution by 16-bit color at an engaging 30 frames
per second. It also supprts perspective corrected texture mapped
images. The system also features double buffered graphics, Z buffering,
alpha transparency, hardware fogging and texture anti-aliasing.
The Creative Labs 3D Blaster card operates as a 2D Windows accelerator
and 3D graphics accelerator. It comes with 2 megabytes of memory.
Minimum system requirements suggested for use with the 3D Blaster
include:
ÿÿÿ
ÿÿÿIBM-compatible PC VESA VL bus (PCI to be available 1996)
ÿÿÿ486-DX2 running at 66 Mhz
ÿÿÿ4 MB RAM
ÿÿÿWindows 3.1 or higher
The VL-bus version of 3D Blaster will be available in November,
1995, at an estimated street price of about $349. A PCI version of
3D Blaster will be available in the first quarter of 1996.
CONTACT INFORMATION
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Theresa Pulido Lisa Kimura
Creative Labs, Inc. Copithorne & Bellows
(408) 428-6600, ext. 6416 (415) 284-5200, ext. 209
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GLINT09) Microstep AGC-3D
MicroStep, Inc., a California based company, specializes in the design
and manufacture of high performance computer graphics and imaging
controllers. Within 10 years, the company has developed a full line
of graphics products, including the world's highest resolution display
controller.
AGC-3D is the first of MicroStep's 3D graphics accelerator family.
Based on the GLINT 300SX chip from 3Dlabs, AGC-3D delivers workstation
class performance for all 2D and 3D rendering operations, including
Gouraud shading, anti-aliasing, depth buffering, alpha blending and
texture mapping assistance.
AGC-3D incorporate 4MB of VRAM for display memory, 4/8MB of DRAM
for Z-buffering, stencil, etc., and PCI local bus. The supported
display modes include 1280x1024x16, 1152x900x24 and 1024x768x16 double
buffering, etc.
Availability: Q3, 1995
For more information contact:
Ping Hu
Tel: (818) 964 5048
Fax: (818) 964 6278
17800 Castleton Street, Suite 135, City of Industry, CA 91748.
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R3D01) Lockheed Martin R3D/100
Based on the [*]R3D/100 chipset described above. No other information
available.
CONTACT INFORMATION:
email: [*]real3d@mmc.com
voice: 800-393-7730
fax: 407-826-3358
COMMENTS:
From Chris Hinch ([*]chris@dcc.govt.nz):
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Contact these people and ask for the glossy brochure - WOW!!!! (ok,
so I'm not being objective...I like poring over glossy brochures
as much as the next person...*grin*)
Their staff were also really helpful and responsive.
Apparently, application notes will be available in August of this
year, with sample chipsets and reference boards available in November.
Production quantities will be available in the first quarter of 1996.
Price for the reference board is in the US$2,800 area.
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ARTIST01) ARTIST Graphics 2000 Series
These graphics boards have been specifically designed to accelerate
PC CAD programs. They contain the [*]3GA chipset:
ARTIST 2000
This high speed, high power graphics controller accelerates all graphic
intensive programs including Windows and OS/2. See the 2000 Pro
for details.
ARTIST 2000 Pro
This card is the ARTIST 2000 bundled with high-speed CAD drivers
and graphical application software designed to accelerate CAD development.
Supports PCI, VL and ISA buses.
The ARTIST 2000 Pro is available with two and four MB of VRAM. The
processor, memory and DAC were carefully selected and integrated
with GT Express Professional, ARTIST's CAD utility software, to create
the ideal controller for the CAD marketplace. You get ARTIST's legendary
quality at a remarkably competitive price, backed by a five-year
warranty.
ARTIST 2000 Twin Pro
This card has dual monitor outputs each with resolutions up to 1600
x 1200 and refresh rates up to 85 Hz, allowing a total displayed
image of up to 3200 x 1200 spread across two adjacent monitors.
Supports PCI and ISA buses. The ARTIST 2000 TwinPro comes with 4
MB of VRAM. Its processor, memory and DAC were carefully selected
and integrated with GT Express Professional, ARTIST's CAD utility
software, to create the ideal controller for the CAD marketplace.
You get ARTIST's legendary quality at a remarkably competitive price,
backed by a five-year warranty.
Technical Data
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Video Bandwidth: to 250 MHz
Horizontal Scan Rate: 31.5 - 106 KHz
Video Output: Analog RGB video output, separate horizontal and
vertical sync, 15 pin D-sub connector
Maximum Colors: True color
Color Palette: 16.7 million
Supported GUIs: Windows 3.1, Windows NT, OS/2 2.1, OS/2 Warp,
Windows 95
Supported Software: Includes high performance drivers for Windows,
including Command View; AutoCAD for DOS and Windows
with Flexicon 30
Technical Support: End user assistance available through telephone,
mail, FAX, E-mail, BBS or World Wide Web
Warranty: Five-year limited warranty
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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Model Resolution Colors Frequency
ARTIST 2000 Pro 1600 x 1280 256 60 - 80 Hz
2 MB VRAM 1600 x 1200 256 60 - 85 Hz
1280 x 1024 256 60 - 120 Hz
1152 x 870 256/6KK 60 - 150 Hz
1024 x 768 256/65K 60 - 200 Hz
800 x 600 256/65K/16.7M 60 - 300 Hz
640 x 480 256/65K/16.7M 60 - 500 Hz
ARTIST 2000 Pro 1600 x 1280 256/65,000 60 - 80 Hz
4 MB VRAM 1600 x 1200 256/65,000 60 - 85 Hz
1280 x 1024 256/65,000 60 - 120 Hz
1152 x 870 256/16.7M 60 - 150 Hz
1024 x 768 256/16.7M 60 - 200 Hz
800 x 600 256/65 /16.7M 60 - 300 Hz
640 x 480 256/65K/16.7M 60 - 500 Hz
ARTIST 2000 1600 x 1280 256 60 - 80 Hz
TwinPro 1600 x 1200 256 60 - 85 Hz
4 MB VRAM 1280 x 1024 256 60 - 120 Hz
1152 x 870 256/65K 60 - 150 Hz
1024 x 768 256/65K 60 - 200 Hz
800 x 600 256/65K/16.7M 60 - 300 Hz
640 x 480 256/65K/16.7M 60 - 500 Hz
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Prices
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Board Model VRAM Bus Max. Resolution Retail Price
ARTIST 2000 2 MB PCI 1280 x 1024 @ 75 Hz $395
ARTIST 2000i 2 MB PCI 1600 x 1280 @ 80 Hz $595
2MB ISA 1600 x 1200 @ 85 Hz $595
ARTIST 2000i 4 MB PCI 1800 x 1440 @ 70 Hz $895
4MB ISA 1800 x 1350 @ 75 Hz $895
ARTIST 2000i 4 MB PCI 1600 x 1200 @ 85 Hz $1095
TwinPro ISA 1600 x 1200 @ 85 Hz $1095
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NVIDEA01) Diamond Edge 3D Accelerators
The information on these boards were obtained from Diamond Multimedia
Systems home page at
[*]http://www.diamondmm.com/
They contain the [*]NVidia/SGS-THOMSON NV1/STG-2000 chipset.
The boards are PCI-based and sport a digital gameport for precise
joystick control, as well as two video gameports that allow specialized,
multi-player versions of Sega Saturn titles, such as the arcade hit
Virtua Fighter Remix, to be played on Windows 95 PCs. It is expected
to be initially shipped in late October at consumer prices starting
from $249 - $299.
With Diamond Edge 3D accelerators, game developers can support resolutions
as high as 1024x768 with 65,000 colors while still achieving fast,
realistic action. In the past, this type of technology was available
only to engineers and designers with prices topping $2,000.
The 3D functions of the Diamond Edge 3D were designed specifically
for the consumer multimedia market where the primary application
is interactive entertainment. Traditionally, 3D graphics were created
by drawing large numbers of successive polygons using the CPU, which
resulted in a tradeoff between detailed graphics and speed of interactivity.
With the Diamond Edge 3D, the hardware engine accelerates polygon
rendering of real-time, texture-mapped 3D images at the highest possible
frame rates without unduly slowing the CPU. In addition, the Diamond
Edge 3D can create realistic 3D graphics by using nine control points
to create a curved surface, called quadratic texture mapping (QTM).
Features of the Diamond Edge 3D engine include fast polygon rendering,
texture-mapping for photo-realism, quadratic texture-mapping for
perspective correction and rendering of curved surfaces, as well
as special effects including diffused lighting, specular highlights,
reflection mapping and alpha blending for fog, smoke and transparency.
High Performance 2D Acceleration
The Diamond Edge 3D delivers fast 2D Windows acceleration at resolutions
as high as 1280x1024, color depths to 1 billion and refresh rates
of up to 120Hz.
The DRAM version of the Diamond Edge 3D, based on SGS Thomson's STG2000
multimedia accelerator chip, is available for PCI-bus in 1MB upgradable
to 2MB (the Diamond Edge 3D 2120XL) or 2MB standard (the Diamond
Edge 3D 2200XL.) The VRAM configuration, based on NVIDIA Corp.'s
NV1 multimedia accelerator chip, is available for PCI in 2MB upgradable
to 4MB (the Diamond Edge 3D 3240XL) or 4MB standard (the Diamond
Edge 3D 3400XL.) Both chips are based on NVIDIA's NV1 technology.
Diamond estimates pricing for the 2000 series to start at $249 to
$299 and for the 3000 series to start at $399 to $449.
How to Contact Diamond Multimedia
There are many ways to reach Diamond for sales support, technical
assistance, driver updates and general information:
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The Main Phone Number is 408-325-7000; Fax: 408-325-7070
Product Support Voice: 408-325-7100; Product Support Fax: 408-325-7171
24-Hour Fax On Demand Service: 1-800-380-0030
America OnLine (Keyword: DIAMOND)
CompuServe (GO DMNDONLINE or GO GRAPHBVEN) [75300,3673]
Microsoft Network: GOTO DIAMONDONLINE
Internet Web Site: [*]http://www.diamondmm.com
FTP Site: ftp.diamondmm.com
For information on Diamond products: 1-800-468-5846
BBS numbers at 408-325-7080 (to 14.4K baud) or 408-325-7175 (to 28.8K baud)
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Section V: Other boards
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B01) AccelGraphics AG300 and AG500
The AG300 and AG500 are very similar. I'll describe the AG300 first
and then outline the differences. Both support a dual screen configuration
with two of the same card.
ACCELGRAPHICS AG300
Accelgraphics is a spinoff of Kubota Graphics, which was Kubota Pacific
before that. They made the Denali graphics subsystem for DEC's Alpha-
based workstation (they were a partner with DEC).
Features
ÿÿÿ
ÿÿÿPCI option card (short form factor)
ÿÿÿAccelerates OpenGL under Windows NT
ÿÿÿ24-bit true color and 16-bit Z buffering
ÿÿÿ32 color planes with 16-bit double buffering
ÿÿÿ1280 x 1024 @ 60-74 Hz, non-interlaced
Performance
ÿÿÿ
ÿÿÿ1 Million 2D vectors per second (10 pixel, 24-bit)
ÿÿÿ1 Million 3D vectors per second (10 x 1 pixels,
ÿÿÿsmooth shaded, Z buffered)
ÿÿÿ205k 3D triangles/sec (50 pixels, smooth shaded mesh,
ÿÿÿlit, Z buffered)
Benefits
ÿÿÿ
ÿÿÿPerformance of a US$25k+ Unix workstation for under
ÿÿÿUS$10,000.
ÿÿÿStandard applications with Windows NT (including
ÿÿÿWindows 3.1 applications compiled for Intel cpu).
ÿÿÿScalable architecture delivers increased graphics
ÿÿÿperformance with higher performance host cpu.
Hardware Features
ÿÿÿ
ÿÿÿScalable architecture efficiently leverages the system CPU; a
ÿÿÿfaster CPU yields faster graphics
ÿÿÿ7.5 MB of total RAM
ÿÿÿ
ÿÿÿ5 MB VRAM used as a 32 plane frame buffer, supporting:
ÿÿÿ
ÿÿÿresolutions up to 1280 x 1024 pixels with up to 16.7
ÿÿÿmillion colors (24 bit true color)
ÿÿÿ16 bit double buffering
ÿÿÿ8 bit color index
ÿÿÿ2.5 MB DRAM used as a 16 bit Z-buffer
ÿÿÿRectangle clipping, Alpha blending and Dithering
Graphics application programming interfaces
ÿÿÿ
ÿÿÿOpen GL
ÿÿÿHOOPS and 3DR planned for early 1995
Supported Operating System Environments
ÿÿÿ
ÿÿÿDOS 6.0 or later, Windows 3.1 or later, Windows 95 (Chicago),
ÿÿÿWindows NT 3.5 with Open GL (Daytona)
Supported Applications
ÿÿÿ
ÿÿÿPro/ENGINEER and Pro/JR. from Parametric Technology Corporation
ÿÿÿ
ÿÿÿAutoCAD Release 11, 12, and 13 from Autodesk
ÿÿÿMicroStation version 4 and 5 from Bentley Systems (including
ÿÿÿMOGLE)
ÿÿÿAny OpenGL application
Platforms supported: Intel, Alpha, MIPS, &amp PowerPC platforms
System requirements
ÿÿÿ
ÿÿÿOne free PCI slot
ÿÿÿVGA or SVGA compatible graphics adapter
ACCELGRAPHICS AG500
Similar to the AG300. However, it has 12.5M Memory on board and
a list price 3,495.
The extra ram adds 8 GL Stencil planes and a 24bit Z-buffer.
The AG500 also has 4 hardware "lookup tables", including:
ÿÿÿ
ÿÿÿtwo 256 x 24 tables for color index
ÿÿÿone 256 x 24 table for single-buffered overlay
ÿÿÿone 16 x 24 table for double-buffered overlay
Contact Information:
Corporate Headquarters:
AccelGraphics, Inc.
1942 Zanker Road
San Jose, CA 95112
408-441-1556
408-441-1599 fax
Western Region:
Kim Rawlings
714-589-2453
714-589-2483 fax
[*]Kim_Rawlings@ag3d.com
Central Region:
Dan Vitale
513-858-1400
513-858-2905 fax
[*]Dan_Vitale@ag3d.com
Southern Region:
John Caravello
407-834-7275
407-834-9052 fax
[*]John_Caravello@ag3d.com
Europe:
David Holman
011-44-1635-40122
011-44-1635-551-147 fax
[*]davidh@perform.hiway.co.uk
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B02) ISC PowerGL
The PowerGL card is the Accelgraphics AG300 being sold OEM by ISC,
which is described above. Since the AG300 and the PowerGL are the
exact same card, I won't repeat the specs here. Talk to both companies,
see which one better suits your needs.
CONTACT INFORMATION:
International Software Corporation (ISC)
Suite 275
433 Park Point Drive
Golden, CO 80401
Orders: 1-800-488-4721
Fax: 303-526-0581
E-mail: [*]76516.2544@compuserve.com
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B03) Evans &amp Sutherland Freedom
PRESS RELEASE:
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EVANS &amp SUTHERLAND BRINGS 3D GRAPHICS EXPERTISE TO THE PERSONAL
COMPUTER
SALT LAKE CITY, March 2, 1995 Evans &amp Sutherland Computer Corporation
(NASDAQ: ESCC) today announced Freedom Graphics(tm) for the Personal
Computer. Freedom Graphics is the first product to bring the 3D
graphics technology of E&ampS to the personal computing environment.
Freedom Graphics is an implementation of the specialized features
that 3D graphics applications require for smooth, fast execution.
Users can produce impressive realistic images with the product's
rich feature set and high-performance graphics for Windows/NT(r)
applications.
The graphics card supports the OpenGL(r) software application programming
interface and is designed to accelerate OpenGL in the PC environment.
Freedom Graphics is a PCI bus-based card that incorporates the same
technology as the Freedom Series graphics accelerators which supply
high-end graphics for the world's largest workstation vendors. Ideal
markets to take advantage of the extensive feature set of Freedom
Graphics are CAD, Industrial Design, Simulation, Visualization, Animation,
Entertainment and Game Development. Supported PC processors include
MIPS(tm), Pentium(r) and Power PC(tm).
"The interest being generated by Freedom Graphics is extraordinary,
" said Jim Oyler, President and CEO of Evans &amp Sutherland. "Freedom
Graphics allows a low-cost PC-based system to achieve the performance
of a much more expensive workstation. This is going to be an explosive
market in the very near future."
Evans &amp Sutherland is the only 3D graphics vendor with a product
line that spans the entire computing industry from the personal computer
up to multi-million dollar flight simulators and location-based entertainment
systems.
"We are pleased that Evans &amp Sutherland has applied their knowledge
and experience in high-performance real-time 3D graphics to the PC
marketplace," said Tom Coull, President of Sense8 Corporation. "WorldToolKit
and Freedom Graphics will offer a definitive hardware-accelerated
solution for texture-mapped virtual reality applications."
Freedom Graphics' feature set includes real-time 3D graphics rendering
and animation, hardware based 24-bit texture acceleration, scalable
texture memory up to 16 MBytes, bi-linear and tri-linear MIP-mapping,
specular highlights, fast set-up calculations, full scene antialiasing,
transparency and depth cueing. The additional experience of E&ampS
with OpenGL will also result in significant performance advantages
for applications using the OpenGL library from E&ampS.
According to Ian Reid, Vice-President of Marketing at Advanced Visual
Systems, "Freedom Graphics offers a new level of capability for the
PC user and AVS/Express allows any PC developer to take immediate
advantage of features such as hardware texture-mapping and transparency.
It's the ideal combination."
Freedom Graphics performance under Windows/NT and OpenGL is 300,000
triangles/second. The card will list price at US$2450 with second
quarter availability through OEMs and VARs. Freedom Graphics was
first shown at Fall Comdex '94 in Las Vegas.
The significance of Freedom Graphics lies in its delivery of a graphics
feature set at unsurpassed performance levels. Advanced features
such as texture mapping are still unavailable from any other vendor
for under US$10,000. Freedom Graphics also provides performance
not yet seen in the 3D PC graphics market. Nearest competitors for
performance provide minimal feature sets and are only available at
much higher prices.
Evans &amp Sutherland is a leader in advanced 3D graphics and visualization
systems for science, industry, education, and entertainment. The
Graphics Systems Division provides graphics hardware and software
solutions that are sold and supported by DEC, HP, IBM, and Sun Microsystems.
Evans &amp Sutherland was founded in 1968 and is based in Salt Lake
City, Utah.
Freedom Graphics, and Freedom Series are trademarks of Evans &amp
Sutherland. OpenGL is a registered trademark of Silicon Graphics,
Inc. All other trade names are trademarks or registered trademarks
of their respective holders.
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Freedom Graphics(tm) for the Personal Computer
High-Speed Realism from Evans &amp Sutherland
Evans &amp Sutherland pioneered the computer graphics industry over
25 years ago. Since then our graphics know-how has been engineered
into everything from multi-million dollar flight simulators to high-
end graphics accelerators for workstations. Now, the same technology
used in those high-end workstations is available for the personal
computer with Freedom Graphics. Freedom Graphics is a 3D graphics
card that delivers high-performance, workstation-class 3D graphics
for your Windows NT applications. Freedom Graphics is a masterful
implementation of the specialized features that 3D graphics applications
require for smooth, fast execution. Users will be impressed by the
realistic images they can produce with the well-crafted feature set.
Freedom Graphic Advantages
ÿÿÿ
ÿÿÿReal time 3D graphics rendering and animation
ÿÿÿ24 bit texture acceleration
ÿÿÿPerspective acceleration of colors &amp textures
ÿÿÿBi-linear &amp tri-linear MIP-mapping
ÿÿÿColor modulation
ÿÿÿFast set-up calculations
ÿÿÿAntialiased vectors and polygons
ÿÿÿHigh resolution support
ÿÿÿProgrammable antialiasing filter
ÿÿÿHardware window clipping
ÿÿÿTransparency &amp Depth cueing
ÿÿÿHardware cursor support
ÿÿÿLine-slope intensity correction
Software Programming Environment
Freedom Graphics supports the OpenGL(tm) software application programming
interface and was designed to accelerate OpenGL in the personal computing
environment."
FROM THE SPEC SHEET:
Technical Specifications
ÿÿÿ
ÿÿÿ3D Graphics Engine by Evans &amp Sutherland
ÿÿÿDisplay Memory - 4MByte of VRAM
ÿÿÿZ buffer Memory - 4MByte of DRAM
ÿÿÿTexture Memory (optional)
ÿÿÿ1, 4 or 16 MByte user installable SIMM 3D Resolutions (1280x1024,
ÿÿÿ1024x768, 800x600, 640x480)
ÿÿÿDisplay Colors - 8, 12, 24 bit color support
ÿÿÿMaximum Vertical Refresh Rates of 72Hz non-interlaced at all supported
ÿÿÿresolutions
ÿÿÿPCI local bus
ÿÿÿPhysical dimensions 12.28" Length x 4.2" Height (PCI Full Length
ÿÿÿCompliant)
ÿÿÿCPU Support: Power PC, MIPS, Pentium
Software Support - 2D/3D Drivers
ÿÿÿ
ÿÿÿWindows NT 3.5, OpenGL, DDI (Windows95/OpenGL when available)
Monitor
Video timing supports any monitor capable of displaying the listed
resolutions in non-interlaced mode. 15 pin D-shell VGA connector
Availability
The Freedom Graphics product will be initially sold through OEM's
and Value-Added Resellers, who will be announced along with the product.
The product will be available on the product announcement date.
Freedom Graphics is a trademark of Evans &amp Sutherland Computer
Corporation. OpenGL is a registered trademark of Silicon Graphics
Inc. All other products are trademarks of their respective companies.
CONTACT INFORMATION:
Jennifer Hughes
Evans &amp Sutherland
[*]jhughes@dsd.es.com
Phone: 1-800-367-7460
Facsimile: (801) 582-0524
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B04) Matrox Impression Plus
FROM THE SPEC SHEET:
Windows Features:
ÿÿÿ
ÿÿÿ40 million Winmarks
ÿÿÿ175 MHz DAC or optional 220 MHz DAC
ÿÿÿ1600 x 1200 in 256 and 65K colors
ÿÿÿ1280 x 1024 in 16.7m colors
ÿÿÿ110 Hz refresh at 1280 x 1024 resolution
ÿÿÿ120 Hz refresh at 1024 x 768 resolution
ÿÿÿWindows resolution and colours: (* requires 4Mb VRAM)
ÿÿÿ
ÿÿÿ1600 x 1200 256, 65k*
ÿÿÿ1280 x 1024 256, 65k*, 16.7m*
ÿÿÿ1152 x 882 256, 65k, 16.7m*
ÿÿÿ1024 x 768 256, 65k, 16.7m*
ÿÿÿ800 x 600 256, 65k, 16.7m
ÿÿÿ640 x 480 256, 65k, 16.7m
Multimedia Features:
ÿÿÿ
ÿÿÿMicrosoft DCI software video acceleration (Indeo, Cinepak, Video
ÿÿÿfor Windows)
ÿÿÿ24 frames per second playback
MGA Video XL Upgrade Module: (Q1 95)
ÿÿÿ
ÿÿÿSupport for VESA Media Channel (VM Channel) video expansion standard
ÿÿÿand PowerPlay64
ÿÿÿ32 bit connector for increased video datapath (100 Mb/second)
ÿÿÿ
ÿÿÿAccepts up to 15 video peripherals
ÿÿÿSupport for multiple live video windows
ÿÿÿVideoLogic PowerPlay64 add-on module for smooth, video playback
ÿÿÿat 1280 x 1024 at 30 frames/second
ÿÿÿresolution scaling using Pixel Interpolation
ÿÿÿcolor space conversion from YUV to RGB
Real-Time 2D and 3D Features:
ÿÿÿ
ÿÿÿAccelerated 3D Gouraud shaed displays at 1152 x 882 in 65K colors,
ÿÿÿand 800x600 in 16.7 m colors
ÿÿÿ150,000 Gouraud shaded polygons per second
ÿÿÿAccelerated double buffering and z-buffering
ÿÿÿSupport for industry standard 3D API's : 3DR, OpenGL, HOOP's and
ÿÿÿVAGI
ÿÿÿDynaView 2D and 3D Drivers for AutoCAD and Microstation under Windows
ÿÿÿand DOS
ÿÿÿRealtime 3D Wireframe Resolutions and Color Depths: (*requires
ÿÿÿ4Mb VRAM)
ÿÿÿ
ÿÿÿ1600 x 1200 256*
ÿÿÿ1280 x 1024 256*
ÿÿÿ1152 x 882 256, 65k*
ÿÿÿ1024 x 768 256, 65k*
ÿÿÿ800 x 600 256, 65k, 16.7m*
ÿÿÿ640 x 480 256, 65k, 16.7m*
ÿÿÿRealtime 3D Gouraud Shaded Resolutions and Color Depths: (*requires
ÿÿÿ4Mb VRAM)
ÿÿÿ
ÿÿÿ1600 x 1200
ÿÿÿ1280 x 1024
ÿÿÿ1152 x 882 256*
ÿÿÿ1024 x 768 256*
ÿÿÿ800 x 600 256, 65k*
ÿÿÿ640 x 480 256, 65k*
Models Available:
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MGA-IMP+/P: PCI Bus
2Mb VRAM upgradable to 4 Mb
1600 x 1200 in 256 colors
800 x 600 in 16.7m colors
VM Channel upgradable
MGA-IMP+/V: VL Bus
2Mb VRAM upgradable to 4 Mb
1600 x 1200 in 256 colors
800 x 600 in 16.7m colors
VM Channel upgradable
MGA-IMP+/A: AT Bus
2Mb VRAM upgradable to 4 Mb
1600 x 1200 in 256 colors
800 x 600 in 16.7m colors
VM Channel upgradable
MGA-IMP+/P/220: PCI Bus
2Mb VRAM upgradable to 4 Mb
220 MHz DAC for 85Hz @1600x1200
Other specifications same as MGA-IMP+/P
MGA-IMP+/V/220: VL Bus
2Mb VRAM upgradable to 4 Mb
220 MHz DAC for 85Hz @1600x1200
Other specifications same as MGA-IMP+/V
MGA-IMP+/A/220: AT Bus
2Mb VRAM upgradable to 4 Mb
220 MHz DAC for 85Hz @1600x1200
Other specifications same as MGA-IMP+/A
MGA-MOD/2Mb/1 2Mb upgrade for MGA Impression Plus
1600x1200 in 256 and 65K colors
1280x1024 in 16.7m colors
MGA-MOD/VMC VideoLogic PowerPlay64 video accelerator chip
1280 x 1024 at 30 frames per second
MGA-MOD/VMC/2MB 2 Mb upgrade for MGA Impression Plus and VideoLogic
PowerPlay64 video accelerator chip for 1280 x 1024 at 30 frames per second.
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CONTACT INFORMATION:
Telephone 1-800-361-1408
Matrox Graphics Inc.
1055 St Regis Blvd
Dorval, Quebec
Canada H9P 2T4
Telephone: 514.685.2630
Facsimile: 514.685.2853
COMMENT: From Chris Hinch ([*]chris@dcc.govt.nz):
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I heard comments on comp.sys.opengl that, at the moment, the Impression
Plus doesn't have "true" OpenGL support under Windows NT. I don't
know if this is correct or not.
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From Blair MacIntyre:
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This is partially true. Someone from Microsoft posted saying that
NT 3.51 will include the appropriate driver for OpenGL for this card.
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B05) Oki TrianGL
More information on Oki and their products can be found on their
web page ([*]www.oki.com) or by sending email to [*]triangl@oki.com
The information here was extracted from the page
[*]http://www.oki.com/products/TrianGL.html
Oki's TrianGL is aimed at 3D applications using the OpenGL graphics
API.
At the heart of the TrianGL is a custom, high-performance rendering
ASIC--a drawing engine which provides both 2D and 3D acceleration.
The chip interfaces directly to multiple banks of video RAM via a
80-bit data bus, boosting overall drawing performance.
The four banks of VRAM, 10 MBytes in all, each operate independently
to maximize the performance efficiency of the rendering ASIC. For
many drawing primitives, all the banks can operate in parallel.
However, for certain primitives, such as vector drawing or triangle
drawing, address and color values are sent from the ASIC to the appropriate
memory banks in a pipelined, serial fashion. TrianGL's use of triangle
drawing primitives gives the board a major performance advantage
over other products which use simpler span primitives.
Two separate RGB buffers allow true hardware double buffering for
smooth, artifact-free animation. An independent 24-bit Z buffer is
dedicated for hidden surface removal during 3D object rendering.
And finally, eight utility planes support board-specific video options
such as overlays, window types and RGB double buffering. In order
to support VGA compatibility, a VESA standard VGA passthrough interface
is included on the board.
Accelerated Drawing Operations
ÿÿÿ
ÿÿÿSolid Rectangle Fill - 266 M pixels/second
ÿÿÿPattern Rectangle Fill - 66 M pixels/second (8-bit), 33 M pixels/second
ÿÿÿ(24-bit)
ÿÿÿScreen to Screen Copy - 33 M pixels/second (8-bit), 16 M pixels/second
ÿÿÿ(24-bit)
ÿÿÿRaster Operations - 33 M pixels/second
ÿÿÿLine (2D) - 33 M pixels/second, 1.4 M 10-pixel lines/ second, random
ÿÿÿorientation
ÿÿÿTriangles (3D Gouraud shaded) - 22 M pixels/second, 250K 50-pixel
ÿÿÿtriangles/second, random orientation
TrianGL Features
ÿÿÿ
ÿÿÿEnables Workstation-class 3D performance on PCs
ÿÿÿAccelerates OpenGL API compatible graphics under Windows NT for
ÿÿÿ2-D and 3D applications
ÿÿÿAllows fully configured 3D systems for under US$10,000 (TrianGL
ÿÿÿpricing has not been set, but it should be around US$2500)
ÿÿÿ
ÿÿÿTrue 24-bit graphics
ÿÿÿFully double-buffered 24-bit VRAM buffers
ÿÿÿ24-bit hardware Z-buffer
ÿÿÿ8 bits of hardware utility planes
ÿÿÿLarge 8 kbyte FIFO allows independent host operation
ÿÿÿFast internal RAM for storing patterns,line styles, and intermediate
ÿÿÿdata
ÿÿÿ64 x 64 hardware cursor
ÿÿÿHost to Screen Copy
ÿÿÿScreen to Host Copy
ÿÿÿColor Expansion
ÿÿÿColor Interpolation
ÿÿÿLinear Frame Buffer Support
Specifications
ÿÿÿ
ÿÿÿDimensions - Full-length VLbus/ISA board 13.5" length x 5" height
ÿÿÿ
ÿÿÿPower Dissipation - 15 Watts typical (20 Watts maximum)
ÿÿÿBus Interface - VESA VLbus Local Bus Standard, Rev. 1.1 Local Bus
ÿÿÿTarget, 32-bit data path
ÿÿÿVGA Support - VESA Standard VGA passthrough
ÿÿÿMonitor Support - Software-programmable 1024 x 768, non-interlaced,
ÿÿÿvertical refresh rates from 60 to 76 Hz
ÿÿÿFrame Buffers - Two 24-bit, 1024 x 768 RGB
ÿÿÿZBuffer - 24-bit, 1024 x 768
ÿÿÿMemory - 10 Mbytes VRAM, 512 bytes internal RAM
ÿÿÿFIFO - 8k x 32-bit for graphics commands and data
Software Support
Oki supports TrianGL on PC and RISC PC platforms with host software
drivers for Windows NT 3.5. OpenGL and DDI support are available
for Intel and Mips platforms. Other popular APIs, including AutoCAD,
will be supported in future software releases.
Look for future TrianGL versions with higher resolution, and a PCI
bus interface.
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B06) Intergraph GLZ Series
The GLZ series accelerates OpenGL[tm] graphics on Intergraph Computer
Systems' TDZ workstations. GLZs let you manipulate Gouraud-shaded
3D models by adding realistic effects such as lighting, translucency,
and textured surfaces; and performing spectacular flythroughs, walkthroughs,
and animations--all in real time, at high resolutions, and in true
color.
By performing shading and geometry operations in dedicated hardware,
GLZs ease the load on the TDZ's Pentium[tm] processor(s) and cut
down traffic on the PCI bus, which results in dramatic improvements
in graphics performance.
The GLZ family supports Intergraph's 17- and 21-inch multi-sync monitors
and 21- and 27-inch InterVue monitors at resolutions up to 1,600
x 1,280 pixels. The GLZs support dual screens and are ready for stereoscopic
display on any stereo-ready monitor. (LCD shutter glasses and emitter
modules are required and are available from Intergraph Computer Systems.)
The GLZ family offers a selection of 34, 24, or 12 megabytes of VRAM.
24 megabytes of VRAM supports resolutions up to 1,600 x 1,280 with
16.8 million colors (true color). 12 megabytes of VRAM suppots true
color at a maximum resolution of 1,152 x 854. 34 megabytes of VRAM
supports a 32-bit Z buffer, double-buffered true color, and display
capabilities such as translucency and overlay at resolutions up to
1,600 x 1,280.
Intergraph Computer Systems offers six different GLZ configurations.
GLZ6--photorealism in real time
The top of our 3D graphics accelerator line--offers shading acceleration,
geometry acceleration, and texture-processing for fast, real-time
rendering of complex and detailed designs.
Product highlights
ÿÿÿ
ÿÿÿ34 MB of high-speed VRAM for 126 bit planes of video memory at
ÿÿÿall display resolutions, providing:
ÿÿÿ
ÿÿÿ24-bit, double-buffered image planes
ÿÿÿ32-bit Z buffer
ÿÿÿ8-bit, double-buffered
ÿÿÿ8-bit alpha buffer
ÿÿÿOther planes for additional features and further acceleration
ÿÿÿ
ÿÿÿTexture processing fully supported in hardware with 8 megatextels
ÿÿÿof texture memory (32 MB of DRAM) for full trilinear
ÿÿÿinterpolation of mip-mapped images
ÿÿÿGeometry acceleration to speed up lighting and transforms
ÿÿÿSupport for the OpenGL industry-standard graphics library
ÿÿÿFull hardware support for Gouraud and flat shading of 3D triangle
ÿÿÿmeshes
ÿÿÿAnti-aliased vector support to eliminate anomalies of standard
ÿÿÿraster displays
ÿÿÿIndustry-standard PCI bus interface with high-speed DMA engine
ÿÿÿ
ÿÿÿGenlock support for dual screens, eliminating the visual beat
ÿÿÿfrequency effect that can occur when two monitors are placed
ÿÿÿclose together
ÿÿÿSupport for Intergraph Computer Systems' 21- and 27-inch InterVue
ÿÿÿmonitors and 17- and 21-inch multi-sync monitors
ÿÿÿStereo-ready display for 3D viewing, which enhances cartographic
ÿÿÿapplications and design visualization
ÿÿÿMultiple video resolution support for resolutions ranging from
ÿÿÿ640 x 480 pixels to 1,600 x 1,280 pixels
ÿÿÿEight hardware color tables, allowing multiple windows to simultaneously
ÿÿÿdisplay using independent color palettes for instantaneous
ÿÿÿcolor refinement in demanding imaging applications (see
ÿÿÿp.11)
ÿÿÿ10-bit gamma correction using state-of-the-art, 10-bit digital-
ÿÿÿto-analog converters, enabling user control of gamma values
ÿÿÿwith no loss of color resolution
GLZ5--cost-effective photorealism
Our GLZ5 offers the same high-performance shading and geometry acceleration
as does GLZ6. With 12 MB of VRAM, GLZ5 supports resolutions up to
1,152 x 864. Two megatexels (8 megabytes of texture memory) provide
more than enough texture storage for adding patterns to furniture,
waves to water, or trees to parks and forests.
GLZ5's low price may even tempt you to invest in dual screens and
LCD shutter glasses for a stereoscopic adventure into virtual reality!
Product highlights (same as the GLZ6, except where noted)
ÿÿÿ
ÿÿÿ12 MB of high-speed VRAM for 92 bit planes of video memory at
ÿÿÿresolutions up to 1,152 x 864, providing:
ÿÿÿ
ÿÿÿ24-bit, double-buffered image planes
ÿÿÿ24-bit Z buffer
ÿÿÿ1-bit, double-buffered overlay
ÿÿÿOther planes for additional features and further acceleration
ÿÿÿ
ÿÿÿTexture processing fully supported in hardware with 2 megatextels
ÿÿÿof texture memory (8 MB of DRAM) for full trilinear interpolation
ÿÿÿof mip-mapped images
ÿÿÿSupport for Intergraph Computer Systems' 17- and 21-inch
ÿÿÿmulti-sync monitors
ÿÿÿMultiple video resolution support for resolutions ranging
ÿÿÿfrom 640 x 480 pixels to 1,152 x 864
GLZ4 and GLZ3--accelerated geometry and shading
GLZ4 and GLZ3 support both shading and geometry acceleration. If
you need fast, accurate rendering of complex solid models but don't
normally require realtime texture processing for photorealism, GLZ4
(24 MB of VRAM) or GLZ3 (12 MB of VRAM) will give you performance
that more than meets your expectations. Don't worry if you occasionally
need to render a textured image. Thanks to OpenGL, texture processing
is fully supported in software.
Product highlights
ÿÿÿ
ÿÿÿ24 MB (GLZ4) of high-speed VRAM for 92 bit planes of video
ÿÿÿmemory at all display resolutions, providing:
ÿÿÿ
ÿÿÿ24-bit, double-buffered image planes
ÿÿÿ24-bit Z buffer
ÿÿÿ1-bit, double-buffered overlay
ÿÿÿOther planes for additional features and further acceleration
ÿÿÿ
ÿÿÿ12 MB (GLZ3) of high-speed VRAM for 92 bit planes of video
ÿÿÿmemory at resolutions up to 1,152 x 864, providing:
ÿÿÿ
ÿÿÿ
ÿÿÿ24-bit, double-buffered image planes
ÿÿÿ24-bit Z buffer
ÿÿÿ1-bit, double-buffered overlay
ÿÿÿOther planes for additional features and further acceleration
ÿÿÿ
ÿÿÿGeometry acceleration to speed up lighting and transforms
ÿÿÿSupport for the OpenGL industry-standard graphics library
ÿÿÿFull hardware support for Gouraud and flat shading of 3D
ÿÿÿtriangle meshes
ÿÿÿAnti-aliased vector support
ÿÿÿIndustry-standard PCI bus interface with high-speed DMA engine
ÿÿÿ
ÿÿÿGenlock support for dual screens
ÿÿÿSupport for the following Intergraph Computer Systems' monitors:
ÿÿÿ17- and 21-inch multi-sync monitors (GLZ3 and GLZ4)
ÿÿÿ21- and 27-inch InterVue monitors (GLZ4)
ÿÿÿStereo-ready display for 3D viewing
ÿÿÿMultiple video resolution support for resolutions ranging
ÿÿÿfrom 640 x 480 to 1,600 x 1,280 pixels (GLZ4)
ÿÿÿMultiple video resolution support for resolutions ranging
ÿÿÿfrom 640 x 480 to 1,152 x 864 pixels (GLZ3)
ÿÿÿEight hardware color tables, allowing multiple windows to
ÿÿÿsimultaneously display using independent color palettes
ÿÿÿ10-bit gamma correction
GLZ2 and GLZ1--cost-effective 3D rendering
Product highlights
ÿÿÿ
ÿÿÿ24 MB (GLZ2) of high-speed VRAM for 92 bit planes of video
ÿÿÿmemory at all display resolutions, providing:
ÿÿÿ
ÿÿÿ24-bit, double-buffered image planes
ÿÿÿ24-bit Z buffer
ÿÿÿ1-bit, double-buffered overlay
ÿÿÿOther planes for additional features and further acceleration
ÿÿÿ
ÿÿÿ12 MB (GLZ1) of high-speed VRAM for 92 bit planes of video
ÿÿÿmemory at resolutions up to 1,152 x 864, providing:
ÿÿÿ
ÿÿÿ
ÿÿÿ24-bit, double-buffered image planes
ÿÿÿ24-bit Z buffer
ÿÿÿ1-bit, double-buffered overlay
ÿÿÿOther planes for additional features and further acceleration
ÿÿÿ
ÿÿÿSupport for the OpenGL industry-standard graphics library
ÿÿÿFull hardware support for Gouraud and flat shading of 3D
ÿÿÿtriangle meshes
ÿÿÿAnti-aliased vector support
ÿÿÿIndustry-standard PCI bus interface with high-speed DMA engine
ÿÿÿ
ÿÿÿGenlock support for dual screens
ÿÿÿSupport for the following Intergraph Computer Systems' monitors:
ÿÿÿ
ÿÿÿ
ÿÿÿ17- and 21-inch multi-sync monitors (GLZ1 and GLZ2)
ÿÿÿ21- and 27-inch InterVue monitors (GLZ2)
ÿÿÿStereo-ready display for 3D viewing
ÿÿÿMultiple video resolution support for resolutions ranging
ÿÿÿfrom 640 x 480 to 1,600 x 1,280 pixels (GLZ2)
ÿÿÿMultiple video resolution support for resolutions ranging
ÿÿÿfrom 640 x 480 to 1,152 x 864 pixels (GLZ1)
ÿÿÿEight hardware color tables, allowing multiple windows to
ÿÿÿsimultaneously display using independent color palettes
ÿÿÿ10-bit gamma correction
GLZ configurations at a glance
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
GLZ Hardware Hardware Hardware Texture Frame Max
model rendering geometry texture DRAM buffer resolution
accel accel processing VRAM (in pixels)
GLZ6 Yes Yes Yes 32 MB 34 MB 1,600 x 1,280
(8 megatexels)
GLZ5 Yes Yes Yes 8 MB 12 MB 1,152 x 864
(2 megatexels)
GLZ4 Yes Yes No No 24 MB 1,600 x 1,280
GLZ3 Yes Yes No No 12 MB 1,152 x 864
GLZ2 Yes No No No 24 MB 1,600 x 1,280
GLZ1 Yes No No No 12 MB 1,152 x 864
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Performance specifications for GLZ2, GLZ4, and GLZ6
The following table summarizes hardware performance for GLZs supporting
resolutions up to 1,600 x 1,280 (GLZ2, GLZ4, and GLZ6) on Intergraph
Computer Systems' 21- and 27-inch InterVue monitors and 17- and 21-
inch multi-sync monitors.
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
3D graphics performance*
3D requests (with Z buffering) Performance
Triangle, 50-pixel, Gouraud shaded 450,000 triangles/second
Triangle, 25-pixel, Gouraud shaded 515,000 triangles/second
Vector, 10-pixel, solid color 1,150,000 vectors/second
Vector, 10-pixel, Gouraud shaded 1,000,000 vectors/second
Vector, 10-pixel, antialiased 550,000 vectors/second
Texturing performance (GLZ6)*
Textured areas, 512 x 512 (trilinear 15 megatexels/second
interpolated, mip-mapped)
2D graphics performance*
2D requests Performance
Vector, 10-pixel, solid color 1,450,000 vectors/second
Vector, 10-pixel, antialiased 550,000 vectors/second
Blit: screen to screen, 64 Bit 26 megapixels/second
(R,G,B,A,Z)
Fills 400 megapixels/second
Text, 9 x 13 240,000 characters/second
*These performance numbers are the maximum hardware rate. Actual
system performance depends on host processor speed and application.
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Performance specifications for GLZ1, GLZ3, and GLZ5
The following table summarizes hardware performance for GLZs supporting
resolutions up to 1,152 x 864 (GLZ1, GLZ3, and GLZ5) on Intergraph
Computer Systems' 17- and 21-inch multi-sync monitors.
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
3D graphics performance*
3D requests (with Z buffering) Performance
Triangle, 50-pixel, Gouraud shaded 230,000 triangles/second
Triangle, 25-pixel, Gouraud shaded 425,000 triangles/second
Vector, 10-pixel, solid color 800,000 vectors/second
Vector, 10-pixel, Gouraud shaded 800,000 vectors/second
Vector, 10-pixel, antialiased 285,000 vectors/second
Texturing performance (GLZ5)*
Textured areas, 512 x 512 (trilinear 15 megatexels/second
interpolated, mip-mapped)
2D graphics performance*
2D requests Performance
Vector, 10-pixel, solid color 1,150,000 vectors/second
Vector, 10-pixel, antialiased 285,000 vectors/second
Blit: screen to screen, 64 Bit 13 megapixels/second
(R,G,B,A,Z)
Fills 200 megapixels/second
Text, 9 x 13 190,000 characters/second
*These performance numbers are the maximum hardware rate. Actual
system performance depends on host processor speed and application.
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Display support
GLZ2, GLZ4, and GLZ6 support Intergraph Computer Systems' 21- and
27-inch InterVue monitors and our 17- and 21-inch multi-sync monitors
at resolutions up to 1,600 x 1,280 pixels. The following table indicates
the currently supported screen resolutions in full 24-bit, true-color,
double-buffered mode.
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Resolutions Colors Maximum
supported supported refresh
16.8 M rates
1,600 x 1,280 X 76 Hz
1,600 x 1,200 X 81 Hz
1,280 x 1,024 X 94 Hz
1,280 x 960 X 100 Hz
1,152 x 864 X 85 Hz
1,024 x 768 X 122 Hz
800 x 600 X 153 Hz
640 x 480 X 186 Hz
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
GLZ1, GLZ3, and GLZ5 support Intergraph Computer Systems' 17- and
21-inch multi-sync monitors at resolutions up to 1,152 x 864. The
following table indicates the currently supported screen resolutions
in full 24-bit, true-color, double-buffered mode.
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Resolutions Colors Maximum
supported supported refresh
6.8 M rates
1,152 x 864 X 72 Hz
1,024 x 768 X 85 Hz
800 x 600 X 85 Hz
640 x 480 X 85 Hz
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
For more information or the number of a sales representative or Intergraph
Computer Center near you, call:
U.S. and Canada : 800-763-0242
Asia-Pacific : 852-2893-3621
Europe : 31-2503-66576
Middle East : 971-4-367555
Other areas : 1-205-730-5441
Or reach us on the Internet at [*]http://www.intergraph.com.
[[*]return to index]
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B07) Division's VPX Image Generator and ProVision Systems
Division's VPX image generator board in an extended EISA board which
offers up to 300,000 fully texture-mapped, z-buffered polygons per
second, with screen-fill performance of more than 997 megapixels
per second. The VPX board can render a single image (or a stereo
image on the VPX-Stereo version only) in NTSC composite or Y/C video,
or field-sequential RGB formats.
The VPX is available as an OEM PC card, for integration into the
OEM's own PC platforms, or as a fully-configured development platform.
The ProVision Merlin development platform for the VPX card includes
a high-performance Pentium(R) processor, one, two, or three VPX graphics
cards, standard MS-DOS PC I/O, and software development tools. The
ProVision Merlin is a complete solution for manufacturers who want
to immediately start development.
The VPX board is also available in Division's ProVision 10 immersive
virtual reality accelerator for the HP 700 range of UNIX workstations,
or in Division's ProVision 100 fully-integrated virtual reality workstation,
which includes an HMD, tracker, 3D audio, and all software required
to create complex virtual environments without programming.
A key feature of the VPX board is the outstanding pixel fill-rate
needed to fill the large numbers of textured polygons required for
visually-realistic, real-time applications. The VPX board has been
developed from the outset for high-end simulation and entertainment
applications, and is capable of a sustained 20-30Hz frame-rate with
very rich visual content and 3D depth. The VPX is based on the University
of North Carolina's patented Pixel-Planes (tm) massively parallel
image generator technology.
PRICING
ProVision Merlin - PC/DOS based graphics System, Pentium Option
ÿÿÿ
ÿÿÿPVMVPX1-PM: US$19,400
The ProVision Merlin is an advanced virtual reality, simulation,
or entertainment computer system with the VPX Pixel-Planes(tm) graphics.
This 66 MHz Intel(R) Pentium(R) PC includes a compact, rugged, industrial-
class chassis, 300 watt power supply, 4 available EISA slots, a keyboard,
mouse, 16Mbytes RAM, 500Mbyte Disk, 14" color monitor, MS DOS, MS
Windows, and a VPX-Mono image generator board. The ProVision Merlin
supports mono head mounted displays and NTSC video monitors. The
graphics system includes Division's dPL graphics runtime library
for the VPX. One VPX-Mono image generator is included in this system.
ÿÿÿVPX-Mono image generator board DBE0150-M: US$14,900
(For OEM sales only. Requires upgraded power supply and cooling in
host PC.)
ÿÿÿVPX-Stereo image generator board DBE0150-S: US$21,450
(For OEM sales only. Requires upgraded power supply and cooling in
host PC.)
The ProVision Merlin is also available in configurations with two
or three VPX image generator boards, thus achieving up to six simultaneous
out-the-window displays and 900,000 fully photo-textured, z-buffered
polygons per second.
For more information, contact:
Pierre duPont [*]dupontp@division.co.uk
Marketing Director, Division Limited
19 Apex Court, Woodlands, Bristol UK BS12 4JT
phone: +44 1454 615554
fax: +44 1454 615532
They also have a web page at [*]http://www.division.com.
[[*]return to index]
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B08) Reality Simulation Systems Little Squirt
They had an experimental WWW server running, but it has been down.
The URL is [*]http://www.simsys.com/
You can get more info about the company by
1) [*]finger @simsys.com
2) mail [*]info@simsys.com
For more information, contact:
Reality Simulation Systems, Inc.
1223 Peoples Ave.
Troy, NY 12180
Phone: 518.276.3073
Fax: 518.276.6380
[[*]return to index]
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Complete Change History
ÿÿÿChanges since version 0.6
Original now kept in html form and text version created by
saving as text from Netscape.
Changed entries:
ÿÿÿ
ÿÿÿB08) Added snail mail and phone contacts.
ÿÿÿChanges since version 0.5
ÿÿÿ
ÿÿÿQ02) added pointers to the OpenGL home page and the Viewperf
ÿÿÿftp directory
ÿÿÿChanges since version 0.4
Changed Entries:
ÿÿÿ
ÿÿÿGLINT04) Fixed area code in telephone number
ÿÿÿChanges since version 0.3
New entries:
ÿÿÿ
ÿÿÿB07) Division's VPX Image Generator and ProVision Systems
ÿÿÿB08) Reality Simulation Systems Little Squirt
ÿÿÿChanges since version 0.1
New entries:
ÿÿÿ
ÿÿÿQ02) How does the performance of these cards compare to graphics
ÿÿÿworkstations such as those produced by SGI, Sun, DEC, etc?
ÿÿÿ
ÿÿÿCS03) S-MOS SPC1500 Geometry Processor
ÿÿÿB05) Oki TrianGL
ÿÿÿB06) Intergraph GLZ Series
Changed entries:
ÿÿÿ
ÿÿÿCS01) Changed address of www site and added email contact.
ÿÿÿGLINT01) added pricing information
ÿÿÿB01) Historical correction.
ÿÿÿB04) Small change (VLbus parts may not exist)
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