2652 lines
91 KiB
Plaintext
2652 lines
91 KiB
Plaintext
---------------------------------------------------------------------------
|
|
|
|
PC 3D Graphics Accelerators FAQ
|
|
|
|
|
|
v 0.9
|
|
27 September 1995
|
|
|
|
|
|
---------------------------------------------------------------------------
|
|
[*]http://www.cs.columbia.edu/~bm/3dcards/3d-cards1.html
|
|
[*]http://www.cs.columbia.edu/~bm/3dcards/3d-cards2.html
|
|
[*]ftp://ftp.cs.columbia.edu/pub/bm/3d-cards.1
|
|
[*]ftp://ftp.cs.columbia.edu/pub/bm/3d-cards.2
|
|
|
|
|
|
Changes and additions to [*]bm@cs.columbia.edu
|
|
|
|
This document provides a partial--and not comprehensive--list
|
|
of 3D graphics accelerators for PCs. In particular, I am interested
|
|
in PCI-based accelerators. You can help make it more comprehensive
|
|
by sending me additional information and/or updates. This information
|
|
is abstracted and condensed from the posts of many different contributors.
|
|
No guarantees are made regarding its accuracy.
|
|
|
|
The original motivation for this document came from a list of accelerators
|
|
compiled by Chris Hinch, Management Information Systems, Dunedin
|
|
City Council, PO Box 5045, Dunedin, New Zealand ([*]chris@dcc.govt.nz)
|
|
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
ÿÿÿ
|
|
ÿÿÿChanges since version 0.8
|
|
New entries:
|
|
ÿÿÿ
|
|
ÿÿÿ[*]CS05) NVidia/SGS-THOMSON NV1/STG-2000 Multimedia Accelerators
|
|
ÿÿÿ
|
|
ÿÿÿ[*]GLINT08) Creative Labs' 3D Blaster
|
|
ÿÿÿ[*]GLINT09) Microstep AGC-3D
|
|
ÿÿÿ[*]NVIDEA01) Diamond Edge 3D Accelerators
|
|
|
|
Changed entries:
|
|
ÿÿÿ
|
|
ÿÿÿ[*]GLINT02) Working URL added. Better information.
|
|
ÿÿÿ[*]GLINT03) now available
|
|
ÿÿÿ[*]GLINT04) Change entry name to Omnicomp 3Demon VR
|
|
ÿÿÿ[*]GLINT05) now available in Europe
|
|
ÿÿÿ[*]GLINT06) now available in Japan
|
|
ÿÿÿ[*]ARTIST01) Was the B09) entry in v0.8, but was moved due
|
|
ÿÿÿto reorganization.
|
|
ÿÿÿ[*]B01) Added information on the AG500
|
|
|
|
|
|
ÿÿÿChanges since version 0.7
|
|
New entries:
|
|
ÿÿÿ
|
|
ÿÿÿ[*]CS04) ARTIST Graphics 3GA Graphics Processor
|
|
ÿÿÿB09) ARTIST 2000
|
|
|
|
|
|
ÿÿÿ[*]Older changes at the end
|
|
|
|
|
|
---------------------------------------------------------------------------
|
|
TODO:
|
|
ÿÿÿ
|
|
ÿÿÿorganize the information a bit better, remove some extraneous or
|
|
ÿÿÿduplicate info.
|
|
ÿÿÿanswer some frequently asked questions
|
|
ÿÿÿget more hard data comparing the boards, such as the output of
|
|
ÿÿÿthe OpenGL viewperf program. If any manufacturers want to
|
|
ÿÿÿsend me a demo unit, or donate one to our group, my address
|
|
ÿÿÿis above.
|
|
ÿÿÿadd more info, as people request and provide it!
|
|
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
Contents of Part 1
|
|
|
|
|
|
ÿÿÿ[*]Introduction
|
|
ÿÿÿ[*]Disclaimer
|
|
ÿÿÿ[*]Section I: Frequently Asked Questions
|
|
ÿÿÿ
|
|
ÿÿÿ[*]Q01) Are there any 3D graphics accelerators for PCs?
|
|
ÿÿÿ[*]Q02) How does the performance of these cards compare to
|
|
ÿÿÿgraphics workstations such as those produced by SGI, Sun,
|
|
ÿÿÿDEC, etc?
|
|
|
|
|
|
ÿÿÿ[*]Section II: 3D Chipsets
|
|
ÿÿÿ
|
|
ÿÿÿ[*]CS01) 3DLabs GLINT 300SX
|
|
ÿÿÿ[*]CS02) Lockheed Martin Real3D (not yet available)
|
|
ÿÿÿ[*]CS03) S-MOS SPC1500 Geometry Processor
|
|
ÿÿÿ[*]CS04) ARTIST Graphics 3GA Graphics Processor
|
|
ÿÿÿ[*]CS05) NVidia/SGS-THOMSON NV1/STG-2000 Multimedia Accelerators
|
|
ÿÿÿ
|
|
|
|
ÿÿÿ[*]Section III: Boards using Chips in Section II
|
|
ÿÿÿ
|
|
ÿÿÿ[*]GLINT01) Omnicomp 3DEMON
|
|
ÿÿÿ[*]GLINT02) Fujitsu Sapphire 2SX
|
|
ÿÿÿ[*]GLINT03) ELSA GLoria
|
|
ÿÿÿ[*]GLINT04) Omnicomp 3Demon VR (was Media Labs Inc. 3DMedia)
|
|
ÿÿÿ
|
|
ÿÿÿ[*]GLINT05) SPEA FireGL
|
|
ÿÿÿ[*]GLINT06) Force Inc. 3DE-300SX
|
|
ÿÿÿ[*]GLINT07) Densan PCI-300SX (availability unknown)
|
|
ÿÿÿ[*]GLINT08) Creative Labs' 3D Blaster
|
|
ÿÿÿ[*]GLINT09) Microstep AGC-3D
|
|
ÿÿÿ[*]R3D01) Lockheed Martin R3D/100 (not yet available)
|
|
ÿÿÿ[*]ARTIST01) ARTIST Graphics 2000 Series
|
|
ÿÿÿ[*]NVIDEA01) Diamond Edge 3D Accelerators
|
|
|
|
|
|
Contents of Part 2
|
|
|
|
|
|
ÿÿÿ[*]Section V: Other boards
|
|
ÿÿÿ
|
|
ÿÿÿ[*]B01) AccelGraphics AG300 and AG500
|
|
ÿÿÿ[*]B02) ISC PowerGL
|
|
ÿÿÿ[*]B03) Evans & Sutherland Freedom
|
|
ÿÿÿ[*]B04) Matrox Impression Plus
|
|
ÿÿÿ[*]B05) Oki TrianGL
|
|
ÿÿÿ[*]B06) Intergraph GLZ Series
|
|
ÿÿÿ[*]B07) Division's VPX Image Generator and ProVision Systems
|
|
ÿÿÿ[*]B08) Reality Simulation Systems Little Squirt
|
|
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
Introduction
|
|
|
|
|
|
The original motivation for compiling this list was to compare
|
|
the features of various 3D graphics accelerators becoming available
|
|
for microcomputers. In particular, I am interested in PCI-based
|
|
cards which support OpenGL under Windows NT, Linux, Solaris x86
|
|
(none yet!), etc. and support stereo head mounted displays.
|
|
(In fact, of the currently available boards, only one qualifies.
|
|
See if you can figure out which one.)
|
|
|
|
Information which falls in that category will obviously be more
|
|
complete. Other information will be included if someone sends it
|
|
to me, but I won't be actively researching it myself. As such,
|
|
there is little or no information right now about 3D accelerators
|
|
for high-end machines such as those produced by SGI, Sun, HP,
|
|
DEC, etc, except as the ones listed may also work in those machines.
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
Disclaimer
|
|
|
|
|
|
I haven't seen or used many of these cards, and all figures are the
|
|
manufacturers own, as near as I can verify. I am not promoting
|
|
any one card or company over any other. Any anecdotes, speed
|
|
comparisons, etc., that I collect will be included on a purely
|
|
informational level. USE AT YOUR OWN RISK. Of course, I will
|
|
not include anything I do not believe or know to be false.
|
|
|
|
No representation is made as to the accuracy of these figures/technical
|
|
specs. If you are going to buy/bet the farm/otherwise invest
|
|
in one of these products, CONTACT THE MANUFACTURER first and
|
|
make sure that what you want is what you'll get!!!
|
|
|
|
CAVEAT EMPTOR!!!
|
|
|
|
All trademarks etc are copyright of their respective owners etc.
|
|
etc.
|
|
|
|
Furthermore, many of these boards are not yet available, so you
|
|
should find out delivery dates before getting your heart set on
|
|
any given one.
|
|
---------------------------------------------------------------------------
|
|
|
|
Section I: Frequently Asked Questions
|
|
|
|
[[*]return to index]
|
|
---------------------------------------------------------------------------
|
|
|
|
Q01) Are there any 3D graphics accelerators for PCs?
|
|
|
|
|
|
I'm glad you asked. There are quite a few, with more coming out
|
|
all the time. See the rest of this document for more information.
|
|
|
|
|
|
(Ok, it's a stupid question, but I needed something in the FAQ section)
|
|
|
|
|
|
Q02) How does the performance of these cards compare to graphics
|
|
workstations such as those produced by SGI, Sun, DEC, etc?
|
|
|
|
|
|
This question is difficult to answer because there are so many factors
|
|
affecting the overall 3D performance on a PC. Most importantly,
|
|
while many of the boards listed below have impressive numbers in
|
|
terms of maximum number of polygons/second, most only accelerate
|
|
rendering. What this means is that you are still bounded by the speed
|
|
at which your processor can transform a 3D data stream to a 2D perspective
|
|
with lighting and material effects and then ship these numbers over
|
|
the bus to the graphics card. So, the processor, processor speed,
|
|
bus type and speed, software design, etc., all effect the final throughput.
|
|
Thus, a board may perform differently on two different machines that
|
|
have the same "specs" (ie. 90Mhz Pentium, PCI bus) if the bus was
|
|
designed differently, or if there are other cards on the bus taking
|
|
up bandwidth.
|
|
|
|
What is really needed is a set of comprehensive benchmarks that give
|
|
some more realistic numbers about the various combinations of hardware.
|
|
The NCGA (National Computer Graphics Association) GPC (Graphics Performance
|
|
Committee) (comprised of the major vendors along with UNC and SDSC)
|
|
is an organization primarily concerned with developing benchmark
|
|
standards and performance characterizations for graphics hardware.
|
|
|
|
|
|
Check out
|
|
[*]http://sunsite.unc.edu/gpc/gpc.html
|
|
for information about the GPC activities.
|
|
|
|
Unfortunately, the GPC Quarterly is about US$200/year, which is beyond
|
|
my budget. Thus, to get their benchmark results, you'll have to
|
|
talk to them. However, the benchmarking tool they use to measure
|
|
OpenGL performance, called Viewperf, is available for free. From
|
|
the README that comes with Viewperf:
|
|
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
What is this Thing Called 'Viewperf'
|
|
-----------------------------------
|
|
Rob Putney, OPC Vice Chairman
|
|
4/21/95
|
|
|
|
Viewperf is a portable OpenGL performance benchmark program
|
|
written in C. It was developed by IBM. Viewperf provides a vast amount of
|
|
flexibility in benchmarking OpenGL performance. At the current time,
|
|
the program runs on most implementations of UNIX, Windows NT, and OS/2.
|
|
The OpenGL Performance Characterization (OPC) Committee has endorsed
|
|
Viewperf as its first OpenGL benchmark and results
|
|
were first published using it in 4Q94 version of The GPC Quarterly.
|
|
|
|
OPC member companies have ported the Viewperf code to their operating
|
|
system and window environments. The OPC Committee maintains a single
|
|
source code version of the Viewperf code that is available to the
|
|
public.
|
|
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
|
|
In future versions of this FAQ, performance measurements will be
|
|
added in another section at the end. Stay tuned. If you have any
|
|
measurements using Viewperf, please send them to me ([*]bm@cs.columbia.edu)
|
|
|
|
|
|
Viewperf can currently be obtained from
|
|
[*]ftp://net1.uspro.fairfax.va.us/pub/gpc/opc/viewperf/
|
|
If that directory does not work, try looking on the OpenGL home page
|
|
at
|
|
[*]http://www.sgi.com/Technology/openGL/opengl.html which should
|
|
contain a pointer to ViewPerf.
|
|
---------------------------------------------------------------------------
|
|
|
|
Section II: 3D Chipsets available now or in the near future.
|
|
|
|
There are numerous 3D chipsets being worked on, but these 2 happen
|
|
to be the ones I have detailed information both on the chips and
|
|
on boards built using them. If I get more information on other chips,
|
|
I will include them here.
|
|
|
|
[[*]return to index]
|
|
---------------------------------------------------------------------------
|
|
|
|
CS01) 3DLabs GLINT 300SX
|
|
|
|
|
|
First, a comment about the GLINT 300SX chip, which I will make because
|
|
it was not clear to me when I first read their specs. They mention
|
|
texture mapping acceleration, but on the 300SX texture maps are held
|
|
in host memory and per pixel information is sent to the chip which
|
|
performs the necessary interpolations and applications. For the upcoming
|
|
300TX, the texture maps are held in local memory on the graphics
|
|
card (the "localbuffer") and the host just sends per vertex information
|
|
to the chip which performs all the texture mapping calculations.
|
|
|
|
|
|
Information on the 300SX can be obtained from the 3DLabs home page
|
|
at
|
|
[*]http://www.3Dlabs.com/3Dlabs/ or by sending email to [*]info@3Dlabs.com.
|
|
|
|
|
|
The technical specs below were copied directly from the page [*]http://www.3Dlabs.com/3Dlabs/300SXinf.html
|
|
|
|
|
|
GLINT 300SX Overview
|
|
|
|
|
|
The GLINT 300SX high performance graphics processor combines workstation
|
|
class 3D graphics acceleration and state-of-the-art 2D performance
|
|
in a single chip.
|
|
|
|
GLINT is capable of processing 300,000 shaded, depth buffered and
|
|
anti-aliased polygons/second. The chip provides complete 32-bit color,
|
|
2D and 3D acceleration, an on-chip PCI-compliant local bus interface
|
|
and integrated LUT-DAC control, making a complete graphics subsystem
|
|
possible with minimal chip count.
|
|
|
|
All the rendering operations of OpenGL are accelerated by the GLINT
|
|
300SX, including Gouraud shading, depth buffering, anti-aliasing,
|
|
alpha blending, and texture mapping.
|
|
|
|
|
|
3D ACCELERATION
|
|
ÿÿÿ
|
|
ÿÿÿ100% OpenGL compliant rendering operations in hardware
|
|
ÿÿÿPoint, line, rectangle and polygon primitives
|
|
ÿÿÿGouraud shading, depth buffering, anti-aliasing, dithering, depth
|
|
ÿÿÿcueing, texture map filtering and alpha blending
|
|
ÿÿÿ2.5 Giga operations per second
|
|
ÿÿÿ300K Gouraud shaded, depth buffered triangles/sec
|
|
|
|
|
|
2D AND GUI ACCELERATION
|
|
ÿÿÿ
|
|
ÿÿÿTrue color acceleration of window systems such as Win32 and X11
|
|
ÿÿÿ
|
|
ÿÿÿAccelerated bitBLT, line drawing, fills, text and window clipping
|
|
ÿÿÿ
|
|
|
|
SPECIAL FEATURES
|
|
ÿÿÿ
|
|
ÿÿÿ64-bit hyper-pipelined architecture
|
|
ÿÿÿVertex level interface
|
|
ÿÿÿ112-bit pixel datapath to memory
|
|
ÿÿÿHigh quality 16 and 8-bpp dithering of 24-bit graphics images
|
|
ÿÿÿFast frame and depth buffer clears
|
|
ÿÿÿShared framebuffer interface for easy multimedia integration
|
|
ÿÿÿVRAM block fill and bit masking
|
|
ÿÿÿAnti-aliasing for high quality images at 4x4 and 8x8 sub-pixel
|
|
ÿÿÿresolution
|
|
|
|
|
|
DISPLAY MODES
|
|
ÿÿÿ
|
|
ÿÿÿResolutions up to 2560x2048
|
|
ÿÿÿ8, 16 or 32-bits per pixel RGBA and 4 or 8-bit color indexed
|
|
ÿÿÿPacked 8, 16 and 32-bit pixels
|
|
ÿÿÿSupports advanced modes: double buffering, stereo and overlays
|
|
ÿÿÿ
|
|
|
|
GLINT 300SX Graphics Architecture
|
|
|
|
|
|
The GLINT 300SX delivers 3D and GUI rendering functionality to improve
|
|
the performance and quality of graphics applications and APIs.
|
|
|
|
ÿÿÿ
|
|
ÿÿÿGouraud shading
|
|
ÿÿÿDepth buffering
|
|
ÿÿÿAnti-aliasing
|
|
ÿÿÿDithering
|
|
ÿÿÿDepth cueing and fog
|
|
ÿÿÿTexture mapping
|
|
ÿÿÿScissor and stipple masking
|
|
ÿÿÿAlpha blending
|
|
ÿÿÿLogical Operations (e.g. XOR)
|
|
|
|
|
|
The unique hyper-pipelined architecture and 112-bit memory datapath
|
|
ensure that multiple rendering operations can be combined with no
|
|
performance penalty - allowing a Gouraud shaded polygon to be processed
|
|
just as fast when depth buffering, dithering and anti-aliasing are
|
|
enabled.
|
|
|
|
FRAMEBUFFER CONTROLLER
|
|
|
|
The 64/32-bit framebuffer controller directly interfaces to VRAM
|
|
or DRAM framebuffers and supports a wide range of pixel depths, resolutions
|
|
and memory sizes - enabling systems to be tuned to meet specific
|
|
price/performance targets.
|
|
ÿÿÿ
|
|
ÿÿÿ1-32 MBytes VRAM or DRAM
|
|
ÿÿÿ8,16 or 32-bit RGBA color
|
|
ÿÿÿ4 or 8-bit color indexed
|
|
ÿÿÿ2, 4, 8 pixels per 64-bit word
|
|
ÿÿÿ640x480 to 2560x2048
|
|
ÿÿÿVRAM arbitrary shape block fill
|
|
ÿÿÿVRAM bit masking
|
|
ÿÿÿFramebuffer bypass mode
|
|
|
|
|
|
LOCALBUFFER CONTROLLER
|
|
|
|
The localbuffer holds optional off-screen information for each pixel
|
|
including; depth (Z) values, stencil data, arbitrary window clip
|
|
planes, plus a control field for fast window clearing. The format
|
|
for each field is user defined, up to a maximum of 48 bits.
|
|
ÿÿÿ
|
|
ÿÿÿ0-48 MBytes DRAM
|
|
ÿÿÿ0-48-bits wide
|
|
Depth: 0, 16, 24, 32-bit
|
|
Stencil: 0, 4, 8-bit
|
|
Window clipping: 0, 4-bit
|
|
Fast depth clear: 4, 8-bit
|
|
ÿÿÿLocalbuffer bypass mode
|
|
|
|
|
|
INTEGRATED VIDEO TIMING
|
|
|
|
An internal timing generator and VRAM transfer controller are incorporated
|
|
into the GLINT 300SX processor. Advanced systems requiring overlays,
|
|
stereo, interlace or very large framebuffers can be supported using
|
|
an external timing generator.
|
|
|
|
SHARED FRAMEBUFFER
|
|
|
|
The GLINT 300SX's on-chip shared framebuffer interface is a fully
|
|
integrated implementation of S3's interface, allowing GLINT to use
|
|
video and multimedia co-processors, or for the GLINT to be used as
|
|
a 3D coprocessor to an S3 device.
|
|
|
|
UPGRADE PATH
|
|
|
|
The GLINT 300SX is the first of a family of GLINT graphics processors
|
|
that are designed to meet the demands of the graphics designer. The
|
|
GLINT300TX, is a second generation pin compatible processor that
|
|
enhances the SX's texture capabilities - supporting local texture
|
|
storage and pixel address generation for all OpenGL texturing modes.
|
|
|
|
|
|
NOTICE: 3Dlabs reserves the right to change the above specifications
|
|
without notice.
|
|
|
|
From looking at the various boards, it appears that typical performance
|
|
quotes are in the following range:
|
|
|
|
|
|
ÿÿÿ3D Gouraud shaded, depth buffered, window clipped, stippled, dithered,
|
|
ÿÿÿand alpha tested rendering performance with 24-bit RGB color
|
|
ÿÿÿdepth is the following:
|
|
ÿÿÿ
|
|
ÿÿÿ300K 25 pixel triangles/sec
|
|
ÿÿÿ500K 10 pixel vectors/sec
|
|
ÿÿÿ8M independent points/second
|
|
ÿÿÿ500K 9x13 pixels characters/second
|
|
|
|
|
|
ÿÿÿ2D Graphics performance
|
|
ÿÿÿ
|
|
ÿÿÿ1M 10 pixel vectors/sec
|
|
ÿÿÿ500K 10x10 pixel, flat shaded rectangles/sec
|
|
ÿÿÿ500K 9x13 pixels characters/second
|
|
ÿÿÿScroll Rate 48M pixels/second - 8 bits/pixel
|
|
|
|
|
|
[[*]return to index]
|
|
---------------------------------------------------------------------------
|
|
|
|
CS02) Lockheed Martin Real3D
|
|
|
|
|
|
Information on the Lockheed Martin Read3D chipset was obtained from
|
|
their WWW server at the following URL:
|
|
[*]http://www.mmc.com/real3d/
|
|
Check there for more information, or call 1-800-393-7730, or send
|
|
email to [*]real3d@mmc.com.
|
|
|
|
The following is taken from a press release found at that site:
|
|
|
|
The REAL3D(tm) chipset is based on real-time computer image generation
|
|
technology that gives a combination of dynamic response and realism
|
|
previously available only on dedicated graphics workstations and
|
|
high end custom image generators.
|
|
|
|
The first product will be the R3D/100 graphics accelerator. Key
|
|
performance attributes of the new chip set include an embedded 100
|
|
MFLOPS geometry processor, pixel write rates of up to 33 million
|
|
pixels per second, up to 750,000 polygons per second, line processing
|
|
up to 1.5 million per second, and provides up to 192 color texture
|
|
maps (128 x 128 mipmapped) in real-time.
|
|
|
|
The new product is an outgrowth of Lockheed Martin's proprietary
|
|
computer graphics technology previously used in high performance
|
|
military simulation, engineering research and training applications
|
|
first developed for astronaut training and military flight simulators.
|
|
|
|
|
|
The chip set provides faster processing through its patented hardware
|
|
design which incorporates geometry processing, rasterization and
|
|
texture mapping. The R3D/100 embedded floating point geometry processor
|
|
removes significant processing burden from the host CPU. The patented
|
|
texture processor applies color mipmapped texture to polygons in
|
|
true 3D corrected perspective.
|
|
|
|
Designed as a true polygon processor with texture processing and
|
|
scaleable texture memory from the outset, the R3D/100 chip set includes
|
|
dedicated hardware acceleration of mipmapped texturing that provides
|
|
continuous high fidelity image quality. This chip set simulates spotlights,
|
|
fog and realistic curved surfaces. Additionally, improved image quality
|
|
is provided with multi-pass anti-aliasing.
|
|
|
|
The R3D/100 chip set directly interfaces with Microsoft 3D/DDI and
|
|
supports all 3D/DDI-compliant APIs, such as OpenGL(tm) and comes
|
|
with device driver software and a device driver kit.
|
|
|
|
[[*]return to index]
|
|
---------------------------------------------------------------------------
|
|
|
|
CS03) S-MOS SPC1500 3D Graphics Geometry Processor
|
|
|
|
|
|
S-MOS Systems is offering the industry's first commercially available
|
|
single chip 3D geometry accelerator for the PC marketplace.
|
|
|
|
The SPC1500 will work together with any 3D rendering processors to
|
|
accelerate 3D graphics up to 300K+ lighted triangles per second.
|
|
|
|
|
|
Why is geometry processing acceleration important?
|
|
Rendering processors alone, even on Pentium class machines, can not
|
|
deliver true workstation class performance. This is because even
|
|
the fastest CPUs today are quickly overcome by the amount of algorithmic
|
|
processing necessary to transform a 3D data stream to a 2D perspective
|
|
with lighting and material effects.
|
|
|
|
The SPC1500 integrates a 150Mflop dual floating point engine, an
|
|
on-chip DMA processor, on-chip ROM to store the algorithm instruction
|
|
set, and an on-chip RAM cache to store customer instructions in a
|
|
single 223 pin PGA package.
|
|
|
|
Easy integration
|
|
S-MOS Systems provides a complete design package for the system integrator
|
|
and board vendor.....
|
|
|
|
PCI Reference Designs
|
|
S-MOS Systems provides reference designs and evaluation kits showing
|
|
the capabilities of the SPC1500 running OpenGL on the WindowsNT platform.
|
|
Full technical manuals, electronic gerber files, and applications
|
|
notes are available.
|
|
|
|
WindowsNT and OS/2 Support
|
|
S-MOS Systems provides OpenGL compliant software and system utilities
|
|
for the WindowsNT platform. This software supports any rendering
|
|
board (2D or 3D) that supports 3D DDI. It will also supports direct
|
|
data transfer to the leading 3D rendering board vendors.
|
|
|
|
MacOS Support
|
|
S-MOS Systems will will support software drivers and system utilities
|
|
for Quickdraw3D.
|
|
|
|
An Acrobat version of the SPC1500 Datasheet is available via their
|
|
page at
|
|
[*]http://www.smos.com/standard/spc1500.htm
|
|
|
|
For more information contact Giri Venkat, Product Marketing Engineer,
|
|
S-MOS Systems (E-Mail: [*]venkat@smos.com).
|
|
---------------------------------------------------------------------------
|
|
|
|
CS04) ARTIST Graphics 3GA Graphics Processor
|
|
|
|
|
|
The 3GA is a 2D and 3D graphics coprocessor with a fast VGA core
|
|
which means that boards designed around the 3GA will not only run
|
|
the next generation of software, but will run the software programs
|
|
of today faster than ever before. Bus support for PCI, ISA, and MicroChannel
|
|
means that the 3GA is one of the most flexible graphics chips available,
|
|
as well as the most powerful.
|
|
|
|
The 3GA's features include built-in Windows acceleration, 2D and
|
|
3D lines, flat-shading, Gouraud-shading, and texture-mapping. Initial
|
|
benchmarks show that the 3GA is significantly faster than the S3
|
|
968 Windows accelerator.
|
|
|
|
Technical information about the [*]chip design is also available,
|
|
and if you have Acrobat, you can view the full [*]24 page datasheet.
|
|
|
|
|
|
Information on the 3GA can be obtained from the ARTIST Graphics home
|
|
page at
|
|
[*]http://artgraphics.com/
|
|
|
|
The technical specs below were copied directly from that page.
|
|
Features
|
|
|
|
High performance 3D graphics processor
|
|
ÿÿÿ
|
|
ÿÿÿ16 bit Z-buffer for automatic hidden surface removal
|
|
ÿÿÿSecondary 16 bit Z-buffer for arbitrary frontal Z clipping
|
|
ÿÿÿGouraud shading for realistic 3D rendering
|
|
ÿÿÿDithering for superior shading at 8 and 16 bits per pixel
|
|
ÿÿÿTexture mapping to map 2D textures onto 3D surfaces
|
|
ÿÿÿSix arithmetic raster operations (Add, Add with Saturation,
|
|
ÿÿÿSub, Sub with Saturation, Min, Max)
|
|
|
|
Powerful 2D GUI accelerator
|
|
ÿÿÿ
|
|
ÿÿÿAccelerated drawing at 8, 16, 24 and 32 bits per pixel
|
|
ÿÿÿ256 Microsoft Windows raster operations in hardware
|
|
ÿÿÿColor expanding BitBLTs provide extremely fast text
|
|
ÿÿÿOn-chip 8 x 8 color expanding pattern
|
|
ÿÿÿVariable sized color pattern up to 64 x 64 pixels
|
|
ÿÿÿRectangular and arbitrary region clipping
|
|
ÿÿÿMulticolored "styled" lines and polylines
|
|
ÿÿÿEight stencil modes
|
|
|
|
Display controller
|
|
ÿÿÿ
|
|
ÿÿÿVRAM based display controller for maximum performance
|
|
ÿÿÿSupports displays up to 2048 x 2048 pixels
|
|
ÿÿÿRefresh rates up to 90Hz at 1600 x 1200 resolution
|
|
ÿÿÿVESA DPMS support for green applications
|
|
|
|
Video interface
|
|
ÿÿÿ
|
|
ÿÿÿShared frame buffer interface for multimedia
|
|
ÿÿÿSupports S3 Vision/VA full video with a shared frame buffer
|
|
|
|
Flexible local memory
|
|
ÿÿÿ
|
|
ÿÿÿ64 bit wide memory bus
|
|
ÿÿÿVRAM block write support
|
|
ÿÿÿSupports 1 to 4 megabytes VRAM display memory
|
|
ÿÿÿSupports 0 to 8 megabytes of off screen DRAM for Z-buffers, fonts,
|
|
ÿÿÿetc.
|
|
|
|
Single chip accelerator
|
|
ÿÿÿ
|
|
ÿÿÿOn-chip 32 bit VGA for fast DOS performance
|
|
ÿÿÿSupport for Microsoft Plug & Play ISA specification
|
|
ÿÿÿInterfaces directly to VESA VL-Bus and PCI with no glue logic
|
|
ÿÿÿInterfaces to ISA bus with two 74F245 buffers
|
|
ÿÿÿ128 byte host FIFO for passing data and commands
|
|
ÿÿÿ240 pin plastic quad flat pack
|
|
ÿÿÿ50 MHz clock frequency
|
|
|
|
Software drivers
|
|
ÿÿÿ
|
|
ÿÿÿWindows 3.1, Windows NT, Windows '95, OS/2 2.1 and OS/2 Warp
|
|
ÿÿÿAutoCAD
|
|
ÿÿÿHoops
|
|
ÿÿÿOpenGL
|
|
ÿÿÿ3D APIs: Argonaut BRender, Criterion Software RenderWare, Rendermorphic
|
|
ÿÿÿReality Lab, Inter 3DR
|
|
|
|
|
|
System Overview
|
|
|
|
A graphics system designed around the 3GA graphics accelerator requires
|
|
only VRAM, a video DAC, clock generator, and a small number of external
|
|
buffers. The 3GA graphics accelerator supports a 64 bit wide data
|
|
path to its local memory array and contains interfaces to an external
|
|
clock generator, DAC, and ROM BIOS.
|
|
|
|
Performance
|
|
|
|
Estimated performance, based on 8 bits per pixel, 10 pixel lines,
|
|
50 pixel triangles, 90 MHz Pentium CPU, PCI bus.
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
2D lines........................................1,600,000 lines/second
|
|
3D lines (shades, Z-buffered).....................280,000 lines/second
|
|
2D texture mapped triangles........................75,000 triangles/second
|
|
3D texture mapped triangles (Z-buffered)...........65,000 triangles/second
|
|
3D Gouraud shaded triangles (Z-buffered)..........110,000 triangles/second
|
|
Screen-to-screen BitBLTs.......................80,000,000 pixels/second
|
|
Memory-to-screen BitBLTs (color expanding)....245,000,000 pixels/second
|
|
Fill rate...................................1,100,000,000 pixels/second
|
|
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
CONTACT INFORMATION:
|
|
|
|
You can contact the [*]ARTIST Sales Team on the Web, or by phone
|
|
at:
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
Tel: (800) 627 8478
|
|
(612) 631 7800
|
|
Fax: (612) 631 7802
|
|
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
or by sending email to [*]sales@artgraphics.com
|
|
|
|
COMMENTS:
|
|
There is OpenGL support under NT.
|
|
|
|
[[*]return to index]
|
|
---------------------------------------------------------------------------
|
|
|
|
CS05) NVidia/SGS-THOMSON NV1/STG-2000 Multimedia Accelerators
|
|
|
|
The information I currently have is from the press releases on the
|
|
NVIDEA Home page at
|
|
[*]http://www.nvidea.com/
|
|
|
|
NVIDIA Corporation and SGS-THOMSON, today announced the introduction
|
|
of the NV1 and STG2000 Multimedia Accelerators. The first complete
|
|
multimedia accelerators, the NV1 and STG2000 represent the culmination
|
|
of a strategic partnership that began over a year ago. The technology
|
|
will deliver powerful multimedia capabilities exceeding that of next
|
|
generation game consoles, while preserving the versatility of the
|
|
personal computer. Available now, they are single-chip Multimedia
|
|
Accelerators that delivers the power of real-time photorealistic
|
|
3D graphics, full-motion video and special effects, and concurrent
|
|
high-fidelity audio for interactive multimedia.
|
|
|
|
They feature stunning 3D graphics capabilities with texture-mapping,
|
|
lighting effects, and a special feature called video texturing. This
|
|
unique feature allows developers to texture a 3D object with full-
|
|
motion video, creating new levels of realism never before possible
|
|
in a PC application. In addition, they deliver concurrent high-fidelity
|
|
wave-table audio, full-motion video acceleration, world-class GUI
|
|
acceleration, enhanced digital game port, and an internal synchronization
|
|
timer for multimedia.
|
|
|
|
Market coverage will be provided by two versions of the multimedia
|
|
accelerator. NVIDIA will market and sell the NV1 (VRAM version) while
|
|
SGS-THOMSON will market and sell the STG2000 (DRAM version). Both
|
|
products are available with PCI and VL bus interfaces. The NV1 or
|
|
STG2000 allow leading-edge adapter card and PC OEMs to offer a multimedia
|
|
sub-system with dazzling 3D, wave-table audio, GUI acceleration,
|
|
enhanced game port performance, and video acceleration--on a single-
|
|
card with a street price of around $200.
|
|
|
|
Information Contacts:
|
|
|
|
Bruce Brough, PR Contact
|
|
NVIDIA Corporation
|
|
Tel : (408) 438-0204
|
|
Fax : (408) 438-0204
|
|
|
|
J.P. Rossomme, PR Contact
|
|
SGS-THOMSON
|
|
Tel : (617)259-2534
|
|
Fax : (617)259-9423
|
|
|
|
COMMENTS:
|
|
There are no current plans to do an NT driver, or OpenGL, although
|
|
some third parties have expressed interest. They don't think consumers
|
|
will be running applications on OpenGL or NT. The chips does not
|
|
support texture memory. They do forward texture mapping: specify
|
|
the control points (4 for bilinear, 9 for quadratic surface), specify
|
|
the subdivision of the texture, then write texels. As you write each
|
|
texel the chip computes its location on-screen, optionally computes
|
|
a blend value for it, and it shows up on-screen.
|
|
|
|
I'm not sure, but it doesn't not appear to have a Z-buffer, either.
|
|
|
|
|
|
[[*]return to index]
|
|
---------------------------------------------------------------------------
|
|
|
|
Section III: Boards using Chips in Section II
|
|
|
|
|
|
The descriptions of the boards in this section will attempt to give
|
|
information not common to all boards based on the chips in Section
|
|
II.
|
|
|
|
[[*]return to index]
|
|
---------------------------------------------------------------------------
|
|
|
|
GLINT01) Omnicomp 3DEMON
|
|
|
|
|
|
FROM THE SPEC SHEET:
|
|
|
|
3DEMON 3-D Graphics Accelerator for PCI Local Bus Technical Brief
|
|
|
|
|
|
The 3DEMON provides workstation class 3-D graphics and high performance
|
|
2-D acceleration using the GLINT (tm) 300SX 3-D processor from 3Dlabs.
|
|
|
|
|
|
Frame buffer:
|
|
ÿÿÿ
|
|
ÿÿÿ4 Mbyte high speed VRAM
|
|
ÿÿÿ8,12,16, and 24/32 bits per pixel
|
|
|
|
|
|
Local buffer:
|
|
ÿÿÿ
|
|
ÿÿÿ4 or 8 Mbyte DRAM
|
|
|
|
|
|
3DEMON Model SX44
|
|
ÿÿÿ
|
|
ÿÿÿ4 MByte frame buffer, 4 MByte local buffer
|
|
ÿÿÿDouble Buffered Resolutions
|
|
800x600 24/32-bit (3-D)
|
|
1024x768 16-bit (3-D)
|
|
ÿÿÿSingle Buffered Resolutions
|
|
1024x768 24/32-bit (3-D)
|
|
1280x1024 16-bit (2-D)
|
|
|
|
|
|
3DEMON Model SX48
|
|
ÿÿÿ
|
|
ÿÿÿ4 MByte frame buffer, 8 MByte local buffer
|
|
ÿÿÿDouble Buffered Resolutions
|
|
800x600 24/32-bit (3-D)
|
|
1024x768 16-bit (3-D)
|
|
1280x1024 8-bit (3-D)
|
|
ÿÿÿSingle Buffered Resolutions
|
|
1024x768 24/32-bit (3-D)
|
|
1280x1024 16-bit (3-D)
|
|
|
|
|
|
Software Compatibility
|
|
ÿÿÿ
|
|
ÿÿÿMicrosoft's implementation of OpenGL under Windows NT (tm) 3.5
|
|
ÿÿÿand Windows 95 (tm) (included)
|
|
ÿÿÿ2-D drivers for Microsoft Windows 3.x, Windows 95, and Windows
|
|
ÿÿÿNT 3.5 (included)
|
|
ÿÿÿHOOPS, 3DR, and other industry standard 3-D APIs
|
|
ÿÿÿReality Lab, RenderWare, BRender, and other 3-D games APIs
|
|
ÿÿÿAccelerated-X drivers for The X-Window System by X-Inside
|
|
ÿÿÿSpecific applications such as AutoCAD, Microstation, CadKey, and
|
|
ÿÿÿ3D Studio
|
|
|
|
|
|
Hardware Compatibility
|
|
ÿÿÿ
|
|
ÿÿÿMinimum OpenGL platform of Pentium processor, Windows NT 3.5, and
|
|
ÿÿÿ32MB RAM recommended
|
|
ÿÿÿWindows NT 3.5 support for PowerPC and MIPS processors is under
|
|
ÿÿÿdevelopment
|
|
|
|
|
|
CONTACT INFORMATION:
|
|
|
|
Steve Gillaspy
|
|
Omnicomp Graphics Corp.
|
|
1734 W. Sam Houston Pkwy N.
|
|
Houston, TX. 77043
|
|
Phone: 713-464-2990
|
|
Fax: 713-827-7540
|
|
email: [*]omnicmp@phoenix.phoenix.net
|
|
|
|
COMMENTS: From Chris Hinch ([*]chris@dcc.govt.nz):
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
These guys are brilliant - they are responsive, and have been really
|
|
helpful in my own research, often pointing me in the direction of
|
|
other people and companies who can help, as well as showing a solid
|
|
technical understanding of my requirements and making recommendations
|
|
based on that understanding.
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
|
|
Here's some pricing information, as of Thursday, 30 March 1995.
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
3DEMON SX44 (4MB VRAM, 4MB DRAM)
|
|
-------------------------------
|
|
List US$2,170
|
|
Educational US$1,995
|
|
Quantity 1-9 US$1,845
|
|
Quantity 10-24 US$1,715
|
|
Quantity 25-99 US$1,605
|
|
|
|
3DEMON SX48 (4MB VRAM, 8MB DRAM)
|
|
-------------------------------
|
|
List US$2,590
|
|
Educational US$2,380
|
|
Quantity 1-9 US$2,200
|
|
Quantity 10-24 US$2,045
|
|
Quantity 25-99 US$1,915
|
|
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
[[*]return to index]
|
|
---------------------------------------------------------------------------
|
|
|
|
GLINT02) Fujitsu Sapphire 2SX
|
|
|
|
|
|
The Sapphire 2SX from [*]Fujitsu Microelectronics, Inc. integrates
|
|
GLINT 300SX technology with a 4MB framebuffer and a 4 MB localbuffer.
|
|
The Sapphire 2SX provides full 32-bit true color at 1024 x 768 resolution
|
|
(maximum is 1600 x 1200).
|
|
|
|
Fujitsu Microelectronics has developed a proprietary technology called
|
|
PixelBus which offers unprecedented multi-channel capabilities. PixelBus
|
|
allows you to link multiple Sapphire cards together to get increased
|
|
speed. PixelBus also supports a synchronized output mode for panoramic
|
|
and CAVE display systems.
|
|
|
|
Highly optimized drivers for OpenGL, Windows NT, Autocad and 3D Studio
|
|
are currently available and many others are under development. The
|
|
Sapphire 2SX is compatible with Intel and DEC Alpha processors. Support
|
|
for other processors is under development
|
|
|
|
For more information contact:
|
|
|
|
Hiten Patel
|
|
Tel: (408) 922-9770
|
|
Fax: (408) 922-9857
|
|
E-mail: hpatel@fmi.fujitsu.com
|
|
3545 North First Street, MS 255, San Jose, CA 9513l
|
|
[[*]return to index]
|
|
---------------------------------------------------------------------------
|
|
|
|
GLINT03) ELSA GLoria
|
|
|
|
|
|
FROM THE SPEC SHEET:
|
|
|
|
Based on the S3-Vision968 and 3Dlabs' GLINT 300SX. Has a 250Mhz
|
|
RAMDAC with built-in digital video acceleration provided by the S3
|
|
chip. Includes a DCI driver. Comes with optimized Windows 3.X/NT/'95,
|
|
OpenGL and OS/2 drivers and utilities. Includes drivers for multi-
|
|
screen support as well as Display List Drivers for MicroStation and
|
|
AutoCAD DOS/Windows for R12/R13/LT.
|
|
|
|
3D features are similar to all GLINT 300SX cards.
|
|
|
|
GLoria-8
|
|
ÿÿÿ
|
|
ÿÿÿ8 MByte frame buffer, 8 MByte local buffer, 250Mhz pixel clock
|
|
ÿÿÿ
|
|
ÿÿÿDouble Buffered Resolutions
|
|
up to 1600x1200 at 32-bit per pixel
|
|
1920x1080 at 16-bit
|
|
|
|
GLoria-4
|
|
ÿÿÿ
|
|
ÿÿÿ4 MByte frame buffer, 8 MByte local buffer, 220Mhz pixel clock
|
|
ÿÿÿ
|
|
ÿÿÿDouble Buffered Resolutions
|
|
up to 1024x768 at 32-bit per pixel
|
|
1280x1024 at 24 bpp
|
|
1600x1200 at 16 bpp
|
|
1920x1080 at 8 bpp
|
|
|
|
|
|
CONTACT INFORMATION:
|
|
Joy Li
|
|
ELSA Inc. Graphics Corp.
|
|
2041 Mission College Blvd.
|
|
Suite 165
|
|
Santa Clara, CA 95054
|
|
Phone: 800-272-3572
|
|
Phone: 408-565-9669
|
|
Fax: 408-565-9650
|
|
email: [*]joyl@elsa-usa.mhs.compuserve.com
|
|
|
|
[[*]return to index]
|
|
---------------------------------------------------------------------------
|
|
|
|
GLINT04) Omnicomp 3Demon VR
|
|
|
|
|
|
(was Media Labs Inc. 3DMedia)
|
|
|
|
|
|
Formerly the Media Labs Inc. 3DMedia. The name changed when Media
|
|
Labs was aquired by Omnicomp. The former 3DMedia SR (which I'll call
|
|
the 3Dmedia VR (SR?)) is a true high performance 3D accelerator based
|
|
on the 3DLabs GLINT 300SX chip.
|
|
|
|
The 3Demon VR (formerly the 3DMedia SX) provides the same features
|
|
as the SR, plus additional features such as genlocking to eliminate
|
|
annoying scrolling bars due to magnetic interference between two
|
|
monitors in a dual-headed configuration. Furthermore, in provides
|
|
an on-board studio quality encoder which outputs video in NTSC, PAL
|
|
or S-Video formats.
|
|
|
|
|
|
3Demon VR (SR?)
|
|
|
|
3D Acceleration:
|
|
ÿÿÿ
|
|
ÿÿÿSimilar to other GLINT 300SX boards
|
|
|
|
|
|
Flexible output:
|
|
ÿÿÿ
|
|
ÿÿÿSoftware selectable standard as well as custom display
|
|
ÿÿÿformats, interlaced and non-interlaced, are available with a
|
|
ÿÿÿ
|
|
ÿÿÿmaximum resolution of two million pixels.
|
|
|
|
|
|
Optimized Bandwidth
|
|
ÿÿÿ
|
|
ÿÿÿPCI local bus, rev 2.0.
|
|
ÿÿÿTarget and Read Master interface achieves 20M pixel/second sustained
|
|
ÿÿÿimage download rate.
|
|
ÿÿÿRefresh rates in excess of 200Hz.
|
|
|
|
|
|
Product Specification:
|
|
ÿÿÿ
|
|
ÿÿÿPCI Rev 2.0 Target and Read Master interface
|
|
ÿÿÿ4M Byte framebuffer
|
|
ÿÿÿ4 MByte localbuffer. Extra 4M available as an option.
|
|
ÿÿÿSupports 64-bit/pixel, 8/8/8/8 for RGBA, 24-bit depth, 4-bit stencil,
|
|
ÿÿÿ4-bit fast clear
|
|
ÿÿÿDouble buffering at all resolutions and depths.
|
|
ÿÿÿISO and VESA Display refresh rates.
|
|
ÿÿÿStandard and custom resolutions up to 1280x1024.
|
|
ÿÿÿPseudo color, true color and direct color output.
|
|
ÿÿÿColor depths of 4/8/12/15/24 bits with alpha channel for RGB color
|
|
ÿÿÿformats.
|
|
ÿÿÿVGA PAss-through at any VGA resolution and color depth.
|
|
ÿÿÿRS-343A Graphics output level.
|
|
ÿÿÿSync-on-green and external TTL sync support.
|
|
ÿÿÿFCC Class B certification.
|
|
ÿÿÿOutput Support:
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
RGB Resolution NI Colors supported Max Refresh
|
|
in pixels 256 65K 16.7M Rates
|
|
1280x1024 yes yes yes 76
|
|
1152x900 yes yes yes yes 100
|
|
1024x768 yes yes yes yes 125
|
|
800x600 yes yes yes yes 175
|
|
640x480 yes yes yes yes 250
|
|
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
|
|
3Demon VR
|
|
|
|
|
|
All of the features described above, plus:
|
|
|
|
More flexible output:
|
|
ÿÿÿ
|
|
ÿÿÿSupport for stereoscopic, field sequential RGB and VR displays
|
|
ÿÿÿis implemented in hardware reducing host overhead.
|
|
ÿÿÿTelevision and video tape recorders are driven by the studio quality
|
|
ÿÿÿencoder. Square pixel, CCIR and 4x video resolutions can be selected
|
|
ÿÿÿin NTSC, PAL or S-Video format.
|
|
|
|
|
|
Phase locking:
|
|
ÿÿÿ
|
|
ÿÿÿLine-lock to external sync signals, such as VGA or other sources,
|
|
ÿÿÿenables windowing and external video multiplexing.
|
|
ÿÿÿAn independent 3D window can be opened within the GUI display,
|
|
ÿÿÿsuch as VGA, by activating the line-locking feature.
|
|
ÿÿÿIndependent color depth between the GUI and 3D graphics is now
|
|
ÿÿÿpossible, depending on the operating system used.
|
|
|
|
|
|
Product Specification additions:
|
|
ÿÿÿ
|
|
ÿÿÿMax 135MHz video clock.
|
|
ÿÿÿStandard and custom resolutions up to 1600x1200
|
|
ÿÿÿSupports standard, stereoscopic, field sequential RGB, VR Glasses
|
|
ÿÿÿand other display devices.
|
|
ÿÿÿProgrammable video clock.
|
|
ÿÿÿLine-lock to external sync signals.
|
|
ÿÿÿStudio quality encoder with support for different NTSC, PAL, and
|
|
ÿÿÿS-Video resolutions.
|
|
ÿÿÿOutput Support in addition to those above:
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
RGB Resolution NI Colors supported Max Refresh
|
|
in pixels 256 65K 16.7M Rates
|
|
1920x1080 yes yes 45
|
|
1600x1280 yes yes 50
|
|
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
|
|
Use the contact information for the [*]3Demon above. The former
|
|
Contact Information:
|
|
Media Labs, Inc.
|
|
806 Winbern Ste 1
|
|
Houston, TX 77002
|
|
Tel: (713) 942-0670
|
|
Fax: (713) 784-5144
|
|
|
|
COMMENTS:
|
|
From Blair MacIntyre:
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
The SX is available now, the SR is not. The pricing is as follows
|
|
(as of Feb 1, 95):
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
3Demon VR44: Quantity Price
|
|
4M VRAM, 4M DRAM, Encoder, Linelock 1-99 US$1895
|
|
100-999 US$1795
|
|
1000+ CALL
|
|
3Demon VR48:
|
|
4M VRAM, 8M DRAM, Encoder, Linelock 1-99 US$2295
|
|
100-999 US$2195
|
|
1000+ CALL
|
|
|
|
3Demon VR (SR?): Quantity Price
|
|
4M VRAM, 4M DRAM 1-99 US$1595
|
|
100-999 US$1495
|
|
1000+ CALL
|
|
3Demon VR (SR8?):
|
|
4M VRAM, 8M DRAM 1-99 US$1995
|
|
100-999 US$1895
|
|
1000+ CALL
|
|
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
One year warranty.
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
[[*]return to index]
|
|
---------------------------------------------------------------------------
|
|
|
|
GLINT05) SPEA FireGL
|
|
|
|
|
|
(Preliminary Product Information, as of Feb. 95)
|
|
|
|
Summary:
|
|
ÿÿÿ
|
|
ÿÿÿDual processor 2D and 3D Graphics System
|
|
ÿÿÿPCI bus Support
|
|
|
|
|
|
Hardware - 3D Acceleration
|
|
ÿÿÿ
|
|
ÿÿÿ3Dlabs GLINT 300SX Rendering Processor
|
|
ÿÿÿSupports advanced modes : double-buffering, stereo and overlays
|
|
ÿÿÿ
|
|
ÿÿÿAccelerates OpenGL, HOOPS, SP3D and other 3D API4s
|
|
ÿÿÿ8 Mbyte local Memory - expandable to 12 Mbyte
|
|
|
|
|
|
Hardware - 2D Acceleration
|
|
ÿÿÿ
|
|
ÿÿÿ64-bit S3 Vision968 GUI Accelerator
|
|
ÿÿÿ175 MHz Pixelclock
|
|
ÿÿÿ8 Mbyte high speed Video memory (VRAM)
|
|
ÿÿÿMultimedia ready through S3 Multimedia extensions
|
|
ÿÿÿIntegrated Video Acceleration
|
|
|
|
|
|
Software & Miscelleanous
|
|
ÿÿÿ
|
|
ÿÿÿ100 % OpenGL compatible
|
|
ÿÿÿSPEA 3D Software drivers for AutoCAD and MicroStation
|
|
ÿÿÿThird party applications based on SP3D, Criterion Renderware,
|
|
ÿÿÿRenderMorphics RL, Intel 3DR
|
|
ÿÿÿGUI Support : Windows 3.1, Windows 95 and Windows NT
|
|
ÿÿÿMulti-lingual documentation
|
|
ÿÿÿSoftware Updates via SPEA BBS or CompuServe
|
|
ÿÿÿ3 years warranty
|
|
|
|
|
|
Video Modes
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
Resolution Color depth (bit/pixel) Line Frequency (KHz) Refresh Rate (Hz)
|
|
---------- ----------------------- -------------------- -----------------
|
|
640 x 480 8, 16, 32 31,5 - 52,5 60 - 100
|
|
800 x 600 8, 16, 32 37,9 - 64,0 60 - 100
|
|
1024 x 768 8, 16, 32 48,4- 80,9 60 - 100
|
|
1280 x 1024 8, 16, (32) 64,0 - 100,0 60 - 95 (75)
|
|
1600 x 1200 8, 16 74,5 - 84,6 60 - 68
|
|
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
|
|
Available now in Europe.
|
|
|
|
CONTACT:
|
|
[*]David_Fink@spea.ccmail.compuserve.com
|
|
|
|
[[*]return to index]
|
|
---------------------------------------------------------------------------
|
|
|
|
GLINT06) Force Inc. 3DE-300SX
|
|
|
|
|
|
The 3DE-300SX from Force Inc. combines the GLINT 300SX with 4 Mbytes
|
|
of VRAM and up to 8 Mbytes of DRAM. Both IBM PC-AT Japanese DOS/V
|
|
and NEC PC98 are supported plus Windows NT 3.5, OpenGL and RenderWare
|
|
1.4.
|
|
|
|
Available now in Japan. For more detailed information, please contact:
|
|
|
|
|
|
Kenyu Uema, Manabu Igarashi or Tatsuya Takagi
|
|
Tel: +81 3 3490 1172
|
|
Fax: +81 3 3490 2277
|
|
6-15-9-2F, NishiGotanda Shinagawa-ku,Tokyo 141, Japan
|
|
|
|
[[*]return to index]
|
|
---------------------------------------------------------------------------
|
|
|
|
GLINT07) Densan PCI-300SX
|
|
|
|
|
|
The PCI-300SX is a GLINT based PCI card including 4 Mbytes of VRAM
|
|
framebuffer, 8 Mbytes of DRAM localbuffer, 64-bit IBM RGB525 RAMDAC
|
|
and VGA pass thru implementation. Optimized drivers are provided
|
|
for Windows NT 3.5 and OpenGL.
|
|
|
|
For more detailed information, please contact:
|
|
|
|
Tetsuya Kawamoto or Zhang Yuanli
|
|
Tel: +81 3 3329 3871
|
|
Fax: +81 3 3329 9266
|
|
5-42-1, Kamikitazawa Setagaya-Ku, Tokyo, Japan
|
|
|
|
[[*]return to index]
|
|
---------------------------------------------------------------------------
|
|
|
|
GLINT08) Creative Labs' 3D Blaster
|
|
|
|
The information in this section is taken from the Creative Lab's
|
|
Press release at: [*]http://www.creaf.com/www/corporate/press.htm/p950816a.html
|
|
|
|
and from the 3DLabs Press release at: [*]http://www.3Dlabs.com/3Dlabs/3Dblaster.html
|
|
|
|
|
|
3D Blaster is based on a custom variation of the [*]GLINT 300SX chip
|
|
from 3DLabs that has been optimized for the 3D gaming market.
|
|
|
|
3D Blaster is a graphics display card with hardware-accelerated 3D
|
|
rasterization. A fully Plug-n-Play product, 3D Blaster delivers
|
|
compelling 640x480 resolution by 16-bit color at an engaging 30 frames
|
|
per second. It also supprts perspective corrected texture mapped
|
|
images. The system also features double buffered graphics, Z buffering,
|
|
alpha transparency, hardware fogging and texture anti-aliasing.
|
|
|
|
The Creative Labs 3D Blaster card operates as a 2D Windows accelerator
|
|
and 3D graphics accelerator. It comes with 2 megabytes of memory.
|
|
|
|
|
|
Minimum system requirements suggested for use with the 3D Blaster
|
|
include:
|
|
ÿÿÿ
|
|
ÿÿÿIBM-compatible PC VESA VL bus (PCI to be available 1996)
|
|
ÿÿÿ486-DX2 running at 66 Mhz
|
|
ÿÿÿ4 MB RAM
|
|
ÿÿÿWindows 3.1 or higher
|
|
|
|
|
|
The VL-bus version of 3D Blaster will be available in November,
|
|
1995, at an estimated street price of about $349. A PCI version of
|
|
3D Blaster will be available in the first quarter of 1996.
|
|
|
|
CONTACT INFORMATION
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
Theresa Pulido Lisa Kimura
|
|
Creative Labs, Inc. Copithorne & Bellows
|
|
(408) 428-6600, ext. 6416 (415) 284-5200, ext. 209
|
|
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
[[*]return to index]
|
|
---------------------------------------------------------------------------
|
|
|
|
GLINT09) Microstep AGC-3D
|
|
|
|
|
|
MicroStep, Inc., a California based company, specializes in the design
|
|
and manufacture of high performance computer graphics and imaging
|
|
controllers. Within 10 years, the company has developed a full line
|
|
of graphics products, including the world's highest resolution display
|
|
controller.
|
|
|
|
AGC-3D is the first of MicroStep's 3D graphics accelerator family.
|
|
Based on the GLINT 300SX chip from 3Dlabs, AGC-3D delivers workstation
|
|
class performance for all 2D and 3D rendering operations, including
|
|
Gouraud shading, anti-aliasing, depth buffering, alpha blending and
|
|
texture mapping assistance.
|
|
|
|
AGC-3D incorporate 4MB of VRAM for display memory, 4/8MB of DRAM
|
|
for Z-buffering, stencil, etc., and PCI local bus. The supported
|
|
display modes include 1280x1024x16, 1152x900x24 and 1024x768x16 double
|
|
buffering, etc.
|
|
|
|
Availability: Q3, 1995
|
|
|
|
For more information contact:
|
|
|
|
Ping Hu
|
|
Tel: (818) 964 5048
|
|
Fax: (818) 964 6278
|
|
17800 Castleton Street, Suite 135, City of Industry, CA 91748.
|
|
|
|
[[*]return to index]
|
|
---------------------------------------------------------------------------
|
|
|
|
R3D01) Lockheed Martin R3D/100
|
|
|
|
|
|
Based on the [*]R3D/100 chipset described above. No other information
|
|
available.
|
|
|
|
CONTACT INFORMATION:
|
|
email: [*]real3d@mmc.com
|
|
voice: 800-393-7730
|
|
fax: 407-826-3358
|
|
|
|
COMMENTS:
|
|
From Chris Hinch ([*]chris@dcc.govt.nz):
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
Contact these people and ask for the glossy brochure - WOW!!!! (ok,
|
|
so I'm not being objective...I like poring over glossy brochures
|
|
as much as the next person...*grin*)
|
|
|
|
Their staff were also really helpful and responsive.
|
|
|
|
Apparently, application notes will be available in August of this
|
|
year, with sample chipsets and reference boards available in November.
|
|
Production quantities will be available in the first quarter of 1996.
|
|
Price for the reference board is in the US$2,800 area.
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
[[*]return to index]
|
|
---------------------------------------------------------------------------
|
|
|
|
ARTIST01) ARTIST Graphics 2000 Series
|
|
|
|
These graphics boards have been specifically designed to accelerate
|
|
PC CAD programs. They contain the [*]3GA chipset:
|
|
ARTIST 2000
|
|
|
|
This high speed, high power graphics controller accelerates all graphic
|
|
intensive programs including Windows and OS/2. See the 2000 Pro
|
|
for details.
|
|
ARTIST 2000 Pro
|
|
|
|
This card is the ARTIST 2000 bundled with high-speed CAD drivers
|
|
and graphical application software designed to accelerate CAD development.
|
|
Supports PCI, VL and ISA buses.
|
|
|
|
The ARTIST 2000 Pro is available with two and four MB of VRAM. The
|
|
processor, memory and DAC were carefully selected and integrated
|
|
with GT Express Professional, ARTIST's CAD utility software, to create
|
|
the ideal controller for the CAD marketplace. You get ARTIST's legendary
|
|
quality at a remarkably competitive price, backed by a five-year
|
|
warranty.
|
|
|
|
|
|
ARTIST 2000 Twin Pro
|
|
|
|
This card has dual monitor outputs each with resolutions up to 1600
|
|
x 1200 and refresh rates up to 85 Hz, allowing a total displayed
|
|
image of up to 3200 x 1200 spread across two adjacent monitors.
|
|
Supports PCI and ISA buses. The ARTIST 2000 TwinPro comes with 4
|
|
MB of VRAM. Its processor, memory and DAC were carefully selected
|
|
and integrated with GT Express Professional, ARTIST's CAD utility
|
|
software, to create the ideal controller for the CAD marketplace.
|
|
You get ARTIST's legendary quality at a remarkably competitive price,
|
|
backed by a five-year warranty.
|
|
Technical Data
|
|
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
Video Bandwidth: to 250 MHz
|
|
|
|
Horizontal Scan Rate: 31.5 - 106 KHz
|
|
|
|
Video Output: Analog RGB video output, separate horizontal and
|
|
vertical sync, 15 pin D-sub connector
|
|
|
|
Maximum Colors: True color
|
|
|
|
Color Palette: 16.7 million
|
|
|
|
Supported GUIs: Windows 3.1, Windows NT, OS/2 2.1, OS/2 Warp,
|
|
Windows 95
|
|
|
|
Supported Software: Includes high performance drivers for Windows,
|
|
including Command View; AutoCAD for DOS and Windows
|
|
with Flexicon 30
|
|
|
|
Technical Support: End user assistance available through telephone,
|
|
mail, FAX, E-mail, BBS or World Wide Web
|
|
|
|
Warranty: Five-year limited warranty
|
|
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
Model Resolution Colors Frequency
|
|
|
|
ARTIST 2000 Pro 1600 x 1280 256 60 - 80 Hz
|
|
2 MB VRAM 1600 x 1200 256 60 - 85 Hz
|
|
1280 x 1024 256 60 - 120 Hz
|
|
1152 x 870 256/6KK 60 - 150 Hz
|
|
1024 x 768 256/65K 60 - 200 Hz
|
|
800 x 600 256/65K/16.7M 60 - 300 Hz
|
|
640 x 480 256/65K/16.7M 60 - 500 Hz
|
|
|
|
ARTIST 2000 Pro 1600 x 1280 256/65,000 60 - 80 Hz
|
|
4 MB VRAM 1600 x 1200 256/65,000 60 - 85 Hz
|
|
1280 x 1024 256/65,000 60 - 120 Hz
|
|
1152 x 870 256/16.7M 60 - 150 Hz
|
|
1024 x 768 256/16.7M 60 - 200 Hz
|
|
800 x 600 256/65 /16.7M 60 - 300 Hz
|
|
640 x 480 256/65K/16.7M 60 - 500 Hz
|
|
|
|
ARTIST 2000 1600 x 1280 256 60 - 80 Hz
|
|
TwinPro 1600 x 1200 256 60 - 85 Hz
|
|
4 MB VRAM 1280 x 1024 256 60 - 120 Hz
|
|
1152 x 870 256/65K 60 - 150 Hz
|
|
1024 x 768 256/65K 60 - 200 Hz
|
|
800 x 600 256/65K/16.7M 60 - 300 Hz
|
|
640 x 480 256/65K/16.7M 60 - 500 Hz
|
|
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
Prices
|
|
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
Board Model VRAM Bus Max. Resolution Retail Price
|
|
|
|
ARTIST 2000 2 MB PCI 1280 x 1024 @ 75 Hz $395
|
|
|
|
ARTIST 2000i 2 MB PCI 1600 x 1280 @ 80 Hz $595
|
|
2MB ISA 1600 x 1200 @ 85 Hz $595
|
|
|
|
ARTIST 2000i 4 MB PCI 1800 x 1440 @ 70 Hz $895
|
|
4MB ISA 1800 x 1350 @ 75 Hz $895
|
|
|
|
ARTIST 2000i 4 MB PCI 1600 x 1200 @ 85 Hz $1095
|
|
TwinPro ISA 1600 x 1200 @ 85 Hz $1095
|
|
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
|
|
[[*]return to index]
|
|
---------------------------------------------------------------------------
|
|
|
|
NVIDEA01) Diamond Edge 3D Accelerators
|
|
|
|
The information on these boards were obtained from Diamond Multimedia
|
|
Systems home page at
|
|
[*]http://www.diamondmm.com/
|
|
|
|
They contain the [*]NVidia/SGS-THOMSON NV1/STG-2000 chipset.
|
|
|
|
The boards are PCI-based and sport a digital gameport for precise
|
|
joystick control, as well as two video gameports that allow specialized,
|
|
multi-player versions of Sega Saturn titles, such as the arcade hit
|
|
Virtua Fighter Remix, to be played on Windows 95 PCs. It is expected
|
|
to be initially shipped in late October at consumer prices starting
|
|
from $249 - $299.
|
|
|
|
With Diamond Edge 3D accelerators, game developers can support resolutions
|
|
as high as 1024x768 with 65,000 colors while still achieving fast,
|
|
realistic action. In the past, this type of technology was available
|
|
only to engineers and designers with prices topping $2,000.
|
|
|
|
The 3D functions of the Diamond Edge 3D were designed specifically
|
|
for the consumer multimedia market where the primary application
|
|
is interactive entertainment. Traditionally, 3D graphics were created
|
|
by drawing large numbers of successive polygons using the CPU, which
|
|
resulted in a tradeoff between detailed graphics and speed of interactivity.
|
|
With the Diamond Edge 3D, the hardware engine accelerates polygon
|
|
rendering of real-time, texture-mapped 3D images at the highest possible
|
|
frame rates without unduly slowing the CPU. In addition, the Diamond
|
|
Edge 3D can create realistic 3D graphics by using nine control points
|
|
to create a curved surface, called quadratic texture mapping (QTM).
|
|
|
|
|
|
Features of the Diamond Edge 3D engine include fast polygon rendering,
|
|
texture-mapping for photo-realism, quadratic texture-mapping for
|
|
perspective correction and rendering of curved surfaces, as well
|
|
as special effects including diffused lighting, specular highlights,
|
|
reflection mapping and alpha blending for fog, smoke and transparency.
|
|
|
|
High Performance 2D Acceleration
|
|
|
|
|
|
The Diamond Edge 3D delivers fast 2D Windows acceleration at resolutions
|
|
as high as 1280x1024, color depths to 1 billion and refresh rates
|
|
of up to 120Hz.
|
|
|
|
The DRAM version of the Diamond Edge 3D, based on SGS Thomson's STG2000
|
|
multimedia accelerator chip, is available for PCI-bus in 1MB upgradable
|
|
to 2MB (the Diamond Edge 3D 2120XL) or 2MB standard (the Diamond
|
|
Edge 3D 2200XL.) The VRAM configuration, based on NVIDIA Corp.'s
|
|
NV1 multimedia accelerator chip, is available for PCI in 2MB upgradable
|
|
to 4MB (the Diamond Edge 3D 3240XL) or 4MB standard (the Diamond
|
|
Edge 3D 3400XL.) Both chips are based on NVIDIA's NV1 technology.
|
|
Diamond estimates pricing for the 2000 series to start at $249 to
|
|
$299 and for the 3000 series to start at $399 to $449.
|
|
How to Contact Diamond Multimedia
|
|
|
|
There are many ways to reach Diamond for sales support, technical
|
|
assistance, driver updates and general information:
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
The Main Phone Number is 408-325-7000; Fax: 408-325-7070
|
|
Product Support Voice: 408-325-7100; Product Support Fax: 408-325-7171
|
|
24-Hour Fax On Demand Service: 1-800-380-0030
|
|
America OnLine (Keyword: DIAMOND)
|
|
CompuServe (GO DMNDONLINE or GO GRAPHBVEN) [75300,3673]
|
|
Microsoft Network: GOTO DIAMONDONLINE
|
|
Internet Web Site: [*]http://www.diamondmm.com
|
|
FTP Site: ftp.diamondmm.com
|
|
For information on Diamond products: 1-800-468-5846
|
|
BBS numbers at 408-325-7080 (to 14.4K baud) or 408-325-7175 (to 28.8K baud)
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
Section V: Other boards
|
|
|
|
[[*]return to index]
|
|
---------------------------------------------------------------------------
|
|
|
|
B01) AccelGraphics AG300 and AG500
|
|
|
|
The AG300 and AG500 are very similar. I'll describe the AG300 first
|
|
and then outline the differences. Both support a dual screen configuration
|
|
with two of the same card.
|
|
ACCELGRAPHICS AG300
|
|
|
|
|
|
Accelgraphics is a spinoff of Kubota Graphics, which was Kubota Pacific
|
|
before that. They made the Denali graphics subsystem for DEC's Alpha-
|
|
based workstation (they were a partner with DEC).
|
|
|
|
Features
|
|
ÿÿÿ
|
|
ÿÿÿPCI option card (short form factor)
|
|
ÿÿÿAccelerates OpenGL under Windows NT
|
|
ÿÿÿ24-bit true color and 16-bit Z buffering
|
|
ÿÿÿ32 color planes with 16-bit double buffering
|
|
ÿÿÿ1280 x 1024 @ 60-74 Hz, non-interlaced
|
|
|
|
|
|
Performance
|
|
ÿÿÿ
|
|
ÿÿÿ1 Million 2D vectors per second (10 pixel, 24-bit)
|
|
ÿÿÿ1 Million 3D vectors per second (10 x 1 pixels,
|
|
ÿÿÿsmooth shaded, Z buffered)
|
|
ÿÿÿ205k 3D triangles/sec (50 pixels, smooth shaded mesh,
|
|
ÿÿÿlit, Z buffered)
|
|
|
|
|
|
Benefits
|
|
ÿÿÿ
|
|
ÿÿÿPerformance of a US$25k+ Unix workstation for under
|
|
ÿÿÿUS$10,000.
|
|
ÿÿÿStandard applications with Windows NT (including
|
|
ÿÿÿWindows 3.1 applications compiled for Intel cpu).
|
|
ÿÿÿScalable architecture delivers increased graphics
|
|
ÿÿÿperformance with higher performance host cpu.
|
|
|
|
|
|
Hardware Features
|
|
ÿÿÿ
|
|
ÿÿÿScalable architecture efficiently leverages the system CPU; a
|
|
ÿÿÿfaster CPU yields faster graphics
|
|
ÿÿÿ7.5 MB of total RAM
|
|
ÿÿÿ
|
|
ÿÿÿ5 MB VRAM used as a 32 plane frame buffer, supporting:
|
|
ÿÿÿ
|
|
ÿÿÿresolutions up to 1280 x 1024 pixels with up to 16.7
|
|
ÿÿÿmillion colors (24 bit true color)
|
|
ÿÿÿ16 bit double buffering
|
|
ÿÿÿ8 bit color index
|
|
|
|
|
|
ÿÿÿ2.5 MB DRAM used as a 16 bit Z-buffer
|
|
|
|
|
|
ÿÿÿRectangle clipping, Alpha blending and Dithering
|
|
|
|
|
|
Graphics application programming interfaces
|
|
ÿÿÿ
|
|
ÿÿÿOpen GL
|
|
ÿÿÿHOOPS and 3DR planned for early 1995
|
|
|
|
|
|
Supported Operating System Environments
|
|
ÿÿÿ
|
|
ÿÿÿDOS 6.0 or later, Windows 3.1 or later, Windows 95 (Chicago),
|
|
ÿÿÿWindows NT 3.5 with Open GL (Daytona)
|
|
|
|
|
|
Supported Applications
|
|
ÿÿÿ
|
|
ÿÿÿPro/ENGINEER and Pro/JR. from Parametric Technology Corporation
|
|
ÿÿÿ
|
|
ÿÿÿAutoCAD Release 11, 12, and 13 from Autodesk
|
|
ÿÿÿMicroStation version 4 and 5 from Bentley Systems (including
|
|
ÿÿÿMOGLE)
|
|
ÿÿÿAny OpenGL application
|
|
|
|
|
|
Platforms supported: Intel, Alpha, MIPS, & PowerPC platforms
|
|
|
|
System requirements
|
|
ÿÿÿ
|
|
ÿÿÿOne free PCI slot
|
|
ÿÿÿVGA or SVGA compatible graphics adapter
|
|
|
|
|
|
ACCELGRAPHICS AG500
|
|
|
|
|
|
Similar to the AG300. However, it has 12.5M Memory on board and
|
|
a list price 3,495.
|
|
|
|
The extra ram adds 8 GL Stencil planes and a 24bit Z-buffer.
|
|
|
|
The AG500 also has 4 hardware "lookup tables", including:
|
|
ÿÿÿ
|
|
ÿÿÿtwo 256 x 24 tables for color index
|
|
ÿÿÿone 256 x 24 table for single-buffered overlay
|
|
ÿÿÿone 16 x 24 table for double-buffered overlay
|
|
|
|
|
|
Contact Information:
|
|
|
|
Corporate Headquarters:
|
|
AccelGraphics, Inc.
|
|
1942 Zanker Road
|
|
San Jose, CA 95112
|
|
408-441-1556
|
|
408-441-1599 fax
|
|
|
|
Western Region:
|
|
Kim Rawlings
|
|
714-589-2453
|
|
714-589-2483 fax
|
|
[*]Kim_Rawlings@ag3d.com
|
|
|
|
Central Region:
|
|
Dan Vitale
|
|
513-858-1400
|
|
513-858-2905 fax
|
|
[*]Dan_Vitale@ag3d.com
|
|
|
|
Southern Region:
|
|
John Caravello
|
|
407-834-7275
|
|
407-834-9052 fax
|
|
[*]John_Caravello@ag3d.com
|
|
|
|
Europe:
|
|
David Holman
|
|
011-44-1635-40122
|
|
011-44-1635-551-147 fax
|
|
[*]davidh@perform.hiway.co.uk
|
|
|
|
[[*]return to index]
|
|
---------------------------------------------------------------------------
|
|
|
|
B02) ISC PowerGL
|
|
|
|
|
|
The PowerGL card is the Accelgraphics AG300 being sold OEM by ISC,
|
|
which is described above. Since the AG300 and the PowerGL are the
|
|
exact same card, I won't repeat the specs here. Talk to both companies,
|
|
see which one better suits your needs.
|
|
|
|
CONTACT INFORMATION:
|
|
|
|
International Software Corporation (ISC)
|
|
Suite 275
|
|
433 Park Point Drive
|
|
Golden, CO 80401
|
|
|
|
Orders: 1-800-488-4721
|
|
Fax: 303-526-0581
|
|
E-mail: [*]76516.2544@compuserve.com
|
|
|
|
[[*]return to index]
|
|
---------------------------------------------------------------------------
|
|
|
|
B03) Evans & Sutherland Freedom
|
|
|
|
|
|
PRESS RELEASE:
|
|
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
EVANS & SUTHERLAND BRINGS 3D GRAPHICS EXPERTISE TO THE PERSONAL
|
|
COMPUTER
|
|
|
|
SALT LAKE CITY, March 2, 1995 Evans & Sutherland Computer Corporation
|
|
(NASDAQ: ESCC) today announced Freedom Graphics(tm) for the Personal
|
|
Computer. Freedom Graphics is the first product to bring the 3D
|
|
graphics technology of E&S to the personal computing environment.
|
|
|
|
|
|
Freedom Graphics is an implementation of the specialized features
|
|
that 3D graphics applications require for smooth, fast execution.
|
|
Users can produce impressive realistic images with the product's
|
|
rich feature set and high-performance graphics for Windows/NT(r)
|
|
applications.
|
|
|
|
The graphics card supports the OpenGL(r) software application programming
|
|
interface and is designed to accelerate OpenGL in the PC environment.
|
|
Freedom Graphics is a PCI bus-based card that incorporates the same
|
|
technology as the Freedom Series graphics accelerators which supply
|
|
high-end graphics for the world's largest workstation vendors. Ideal
|
|
markets to take advantage of the extensive feature set of Freedom
|
|
Graphics are CAD, Industrial Design, Simulation, Visualization, Animation,
|
|
Entertainment and Game Development. Supported PC processors include
|
|
MIPS(tm), Pentium(r) and Power PC(tm).
|
|
|
|
"The interest being generated by Freedom Graphics is extraordinary,
|
|
" said Jim Oyler, President and CEO of Evans & Sutherland. "Freedom
|
|
Graphics allows a low-cost PC-based system to achieve the performance
|
|
of a much more expensive workstation. This is going to be an explosive
|
|
market in the very near future."
|
|
|
|
Evans & Sutherland is the only 3D graphics vendor with a product
|
|
line that spans the entire computing industry from the personal computer
|
|
up to multi-million dollar flight simulators and location-based entertainment
|
|
systems.
|
|
|
|
"We are pleased that Evans & Sutherland has applied their knowledge
|
|
and experience in high-performance real-time 3D graphics to the PC
|
|
marketplace," said Tom Coull, President of Sense8 Corporation. "WorldToolKit
|
|
and Freedom Graphics will offer a definitive hardware-accelerated
|
|
solution for texture-mapped virtual reality applications."
|
|
|
|
Freedom Graphics' feature set includes real-time 3D graphics rendering
|
|
and animation, hardware based 24-bit texture acceleration, scalable
|
|
texture memory up to 16 MBytes, bi-linear and tri-linear MIP-mapping,
|
|
specular highlights, fast set-up calculations, full scene antialiasing,
|
|
transparency and depth cueing. The additional experience of E&S
|
|
with OpenGL will also result in significant performance advantages
|
|
for applications using the OpenGL library from E&S.
|
|
|
|
According to Ian Reid, Vice-President of Marketing at Advanced Visual
|
|
Systems, "Freedom Graphics offers a new level of capability for the
|
|
PC user and AVS/Express allows any PC developer to take immediate
|
|
advantage of features such as hardware texture-mapping and transparency.
|
|
It's the ideal combination."
|
|
|
|
Freedom Graphics performance under Windows/NT and OpenGL is 300,000
|
|
triangles/second. The card will list price at US$2450 with second
|
|
quarter availability through OEMs and VARs. Freedom Graphics was
|
|
first shown at Fall Comdex '94 in Las Vegas.
|
|
|
|
The significance of Freedom Graphics lies in its delivery of a graphics
|
|
feature set at unsurpassed performance levels. Advanced features
|
|
such as texture mapping are still unavailable from any other vendor
|
|
for under US$10,000. Freedom Graphics also provides performance
|
|
not yet seen in the 3D PC graphics market. Nearest competitors for
|
|
performance provide minimal feature sets and are only available at
|
|
much higher prices.
|
|
|
|
Evans & Sutherland is a leader in advanced 3D graphics and visualization
|
|
systems for science, industry, education, and entertainment. The
|
|
Graphics Systems Division provides graphics hardware and software
|
|
solutions that are sold and supported by DEC, HP, IBM, and Sun Microsystems.
|
|
Evans & Sutherland was founded in 1968 and is based in Salt Lake
|
|
City, Utah.
|
|
|
|
Freedom Graphics, and Freedom Series are trademarks of Evans &
|
|
Sutherland. OpenGL is a registered trademark of Silicon Graphics,
|
|
Inc. All other trade names are trademarks or registered trademarks
|
|
of their respective holders.
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
|
|
Freedom Graphics(tm) for the Personal Computer
|
|
|
|
High-Speed Realism from Evans & Sutherland
|
|
|
|
Evans & Sutherland pioneered the computer graphics industry over
|
|
25 years ago. Since then our graphics know-how has been engineered
|
|
into everything from multi-million dollar flight simulators to high-
|
|
end graphics accelerators for workstations. Now, the same technology
|
|
used in those high-end workstations is available for the personal
|
|
computer with Freedom Graphics. Freedom Graphics is a 3D graphics
|
|
card that delivers high-performance, workstation-class 3D graphics
|
|
for your Windows NT applications. Freedom Graphics is a masterful
|
|
implementation of the specialized features that 3D graphics applications
|
|
require for smooth, fast execution. Users will be impressed by the
|
|
realistic images they can produce with the well-crafted feature set.
|
|
|
|
|
|
Freedom Graphic Advantages
|
|
ÿÿÿ
|
|
ÿÿÿReal time 3D graphics rendering and animation
|
|
ÿÿÿ24 bit texture acceleration
|
|
ÿÿÿPerspective acceleration of colors & textures
|
|
ÿÿÿBi-linear & tri-linear MIP-mapping
|
|
ÿÿÿColor modulation
|
|
ÿÿÿFast set-up calculations
|
|
ÿÿÿAntialiased vectors and polygons
|
|
ÿÿÿHigh resolution support
|
|
ÿÿÿProgrammable antialiasing filter
|
|
ÿÿÿHardware window clipping
|
|
ÿÿÿTransparency & Depth cueing
|
|
ÿÿÿHardware cursor support
|
|
ÿÿÿLine-slope intensity correction
|
|
|
|
|
|
Software Programming Environment
|
|
|
|
Freedom Graphics supports the OpenGL(tm) software application programming
|
|
interface and was designed to accelerate OpenGL in the personal computing
|
|
environment."
|
|
|
|
FROM THE SPEC SHEET:
|
|
|
|
Technical Specifications
|
|
ÿÿÿ
|
|
ÿÿÿ3D Graphics Engine by Evans & Sutherland
|
|
ÿÿÿDisplay Memory - 4MByte of VRAM
|
|
ÿÿÿZ buffer Memory - 4MByte of DRAM
|
|
ÿÿÿTexture Memory (optional)
|
|
ÿÿÿ1, 4 or 16 MByte user installable SIMM 3D Resolutions (1280x1024,
|
|
ÿÿÿ1024x768, 800x600, 640x480)
|
|
ÿÿÿDisplay Colors - 8, 12, 24 bit color support
|
|
ÿÿÿMaximum Vertical Refresh Rates of 72Hz non-interlaced at all supported
|
|
ÿÿÿresolutions
|
|
ÿÿÿPCI local bus
|
|
ÿÿÿPhysical dimensions 12.28" Length x 4.2" Height (PCI Full Length
|
|
ÿÿÿCompliant)
|
|
ÿÿÿCPU Support: Power PC, MIPS, Pentium
|
|
|
|
|
|
Software Support - 2D/3D Drivers
|
|
ÿÿÿ
|
|
ÿÿÿWindows NT 3.5, OpenGL, DDI (Windows95/OpenGL when available)
|
|
|
|
|
|
Monitor
|
|
|
|
Video timing supports any monitor capable of displaying the listed
|
|
resolutions in non-interlaced mode. 15 pin D-shell VGA connector
|
|
|
|
|
|
Availability
|
|
|
|
The Freedom Graphics product will be initially sold through OEM's
|
|
and Value-Added Resellers, who will be announced along with the product.
|
|
The product will be available on the product announcement date.
|
|
|
|
Freedom Graphics is a trademark of Evans & Sutherland Computer
|
|
Corporation. OpenGL is a registered trademark of Silicon Graphics
|
|
Inc. All other products are trademarks of their respective companies.
|
|
|
|
|
|
CONTACT INFORMATION:
|
|
|
|
Jennifer Hughes
|
|
Evans & Sutherland
|
|
[*]jhughes@dsd.es.com
|
|
Phone: 1-800-367-7460
|
|
Facsimile: (801) 582-0524
|
|
|
|
[[*]return to index]
|
|
---------------------------------------------------------------------------
|
|
|
|
B04) Matrox Impression Plus
|
|
|
|
FROM THE SPEC SHEET:
|
|
|
|
Windows Features:
|
|
ÿÿÿ
|
|
ÿÿÿ40 million Winmarks
|
|
ÿÿÿ175 MHz DAC or optional 220 MHz DAC
|
|
ÿÿÿ1600 x 1200 in 256 and 65K colors
|
|
ÿÿÿ1280 x 1024 in 16.7m colors
|
|
ÿÿÿ110 Hz refresh at 1280 x 1024 resolution
|
|
ÿÿÿ120 Hz refresh at 1024 x 768 resolution
|
|
ÿÿÿWindows resolution and colours: (* requires 4Mb VRAM)
|
|
ÿÿÿ
|
|
ÿÿÿ1600 x 1200 256, 65k*
|
|
ÿÿÿ1280 x 1024 256, 65k*, 16.7m*
|
|
ÿÿÿ1152 x 882 256, 65k, 16.7m*
|
|
ÿÿÿ1024 x 768 256, 65k, 16.7m*
|
|
ÿÿÿ800 x 600 256, 65k, 16.7m
|
|
ÿÿÿ640 x 480 256, 65k, 16.7m
|
|
|
|
|
|
Multimedia Features:
|
|
ÿÿÿ
|
|
ÿÿÿMicrosoft DCI software video acceleration (Indeo, Cinepak, Video
|
|
ÿÿÿfor Windows)
|
|
ÿÿÿ24 frames per second playback
|
|
|
|
|
|
MGA Video XL Upgrade Module: (Q1 95)
|
|
ÿÿÿ
|
|
ÿÿÿSupport for VESA Media Channel (VM Channel) video expansion standard
|
|
ÿÿÿand PowerPlay64
|
|
ÿÿÿ32 bit connector for increased video datapath (100 Mb/second)
|
|
ÿÿÿ
|
|
ÿÿÿAccepts up to 15 video peripherals
|
|
ÿÿÿSupport for multiple live video windows
|
|
ÿÿÿVideoLogic PowerPlay64 add-on module for smooth, video playback
|
|
ÿÿÿat 1280 x 1024 at 30 frames/second
|
|
ÿÿÿresolution scaling using Pixel Interpolation
|
|
ÿÿÿcolor space conversion from YUV to RGB
|
|
|
|
|
|
Real-Time 2D and 3D Features:
|
|
ÿÿÿ
|
|
ÿÿÿAccelerated 3D Gouraud shaed displays at 1152 x 882 in 65K colors,
|
|
ÿÿÿand 800x600 in 16.7 m colors
|
|
ÿÿÿ150,000 Gouraud shaded polygons per second
|
|
ÿÿÿAccelerated double buffering and z-buffering
|
|
ÿÿÿSupport for industry standard 3D API's : 3DR, OpenGL, HOOP's and
|
|
ÿÿÿVAGI
|
|
ÿÿÿDynaView 2D and 3D Drivers for AutoCAD and Microstation under Windows
|
|
ÿÿÿand DOS
|
|
ÿÿÿRealtime 3D Wireframe Resolutions and Color Depths: (*requires
|
|
ÿÿÿ4Mb VRAM)
|
|
ÿÿÿ
|
|
ÿÿÿ1600 x 1200 256*
|
|
ÿÿÿ1280 x 1024 256*
|
|
ÿÿÿ1152 x 882 256, 65k*
|
|
ÿÿÿ1024 x 768 256, 65k*
|
|
ÿÿÿ800 x 600 256, 65k, 16.7m*
|
|
ÿÿÿ640 x 480 256, 65k, 16.7m*
|
|
|
|
|
|
ÿÿÿRealtime 3D Gouraud Shaded Resolutions and Color Depths: (*requires
|
|
ÿÿÿ4Mb VRAM)
|
|
ÿÿÿ
|
|
ÿÿÿ1600 x 1200
|
|
ÿÿÿ1280 x 1024
|
|
ÿÿÿ1152 x 882 256*
|
|
ÿÿÿ1024 x 768 256*
|
|
ÿÿÿ800 x 600 256, 65k*
|
|
ÿÿÿ640 x 480 256, 65k*
|
|
|
|
|
|
Models Available:
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
MGA-IMP+/P: PCI Bus
|
|
2Mb VRAM upgradable to 4 Mb
|
|
1600 x 1200 in 256 colors
|
|
800 x 600 in 16.7m colors
|
|
VM Channel upgradable
|
|
|
|
MGA-IMP+/V: VL Bus
|
|
2Mb VRAM upgradable to 4 Mb
|
|
1600 x 1200 in 256 colors
|
|
800 x 600 in 16.7m colors
|
|
VM Channel upgradable
|
|
|
|
MGA-IMP+/A: AT Bus
|
|
2Mb VRAM upgradable to 4 Mb
|
|
1600 x 1200 in 256 colors
|
|
800 x 600 in 16.7m colors
|
|
VM Channel upgradable
|
|
|
|
MGA-IMP+/P/220: PCI Bus
|
|
2Mb VRAM upgradable to 4 Mb
|
|
220 MHz DAC for 85Hz @1600x1200
|
|
Other specifications same as MGA-IMP+/P
|
|
|
|
MGA-IMP+/V/220: VL Bus
|
|
2Mb VRAM upgradable to 4 Mb
|
|
220 MHz DAC for 85Hz @1600x1200
|
|
Other specifications same as MGA-IMP+/V
|
|
|
|
MGA-IMP+/A/220: AT Bus
|
|
2Mb VRAM upgradable to 4 Mb
|
|
220 MHz DAC for 85Hz @1600x1200
|
|
Other specifications same as MGA-IMP+/A
|
|
|
|
MGA-MOD/2Mb/1 2Mb upgrade for MGA Impression Plus
|
|
1600x1200 in 256 and 65K colors
|
|
1280x1024 in 16.7m colors
|
|
|
|
MGA-MOD/VMC VideoLogic PowerPlay64 video accelerator chip
|
|
1280 x 1024 at 30 frames per second
|
|
|
|
MGA-MOD/VMC/2MB 2 Mb upgrade for MGA Impression Plus and VideoLogic
|
|
PowerPlay64 video accelerator chip for 1280 x 1024 at 30 frames per second.
|
|
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
|
|
CONTACT INFORMATION:
|
|
|
|
Telephone 1-800-361-1408
|
|
|
|
Matrox Graphics Inc.
|
|
1055 St Regis Blvd
|
|
Dorval, Quebec
|
|
Canada H9P 2T4
|
|
|
|
Telephone: 514.685.2630
|
|
Facsimile: 514.685.2853
|
|
|
|
COMMENT: From Chris Hinch ([*]chris@dcc.govt.nz):
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
I heard comments on comp.sys.opengl that, at the moment, the Impression
|
|
Plus doesn't have "true" OpenGL support under Windows NT. I don't
|
|
know if this is correct or not.
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
From Blair MacIntyre:
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
This is partially true. Someone from Microsoft posted saying that
|
|
NT 3.51 will include the appropriate driver for OpenGL for this card.
|
|
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
[[*]return to index]
|
|
---------------------------------------------------------------------------
|
|
|
|
B05) Oki TrianGL
|
|
|
|
|
|
More information on Oki and their products can be found on their
|
|
web page ([*]www.oki.com) or by sending email to [*]triangl@oki.com
|
|
|
|
|
|
The information here was extracted from the page
|
|
[*]http://www.oki.com/products/TrianGL.html
|
|
|
|
Oki's TrianGL is aimed at 3D applications using the OpenGL graphics
|
|
API.
|
|
|
|
At the heart of the TrianGL is a custom, high-performance rendering
|
|
ASIC--a drawing engine which provides both 2D and 3D acceleration.
|
|
The chip interfaces directly to multiple banks of video RAM via a
|
|
80-bit data bus, boosting overall drawing performance.
|
|
|
|
The four banks of VRAM, 10 MBytes in all, each operate independently
|
|
to maximize the performance efficiency of the rendering ASIC. For
|
|
many drawing primitives, all the banks can operate in parallel.
|
|
However, for certain primitives, such as vector drawing or triangle
|
|
drawing, address and color values are sent from the ASIC to the appropriate
|
|
memory banks in a pipelined, serial fashion. TrianGL's use of triangle
|
|
drawing primitives gives the board a major performance advantage
|
|
over other products which use simpler span primitives.
|
|
|
|
Two separate RGB buffers allow true hardware double buffering for
|
|
smooth, artifact-free animation. An independent 24-bit Z buffer is
|
|
dedicated for hidden surface removal during 3D object rendering.
|
|
And finally, eight utility planes support board-specific video options
|
|
such as overlays, window types and RGB double buffering. In order
|
|
to support VGA compatibility, a VESA standard VGA passthrough interface
|
|
is included on the board.
|
|
|
|
Accelerated Drawing Operations
|
|
ÿÿÿ
|
|
ÿÿÿSolid Rectangle Fill - 266 M pixels/second
|
|
ÿÿÿPattern Rectangle Fill - 66 M pixels/second (8-bit), 33 M pixels/second
|
|
ÿÿÿ(24-bit)
|
|
ÿÿÿScreen to Screen Copy - 33 M pixels/second (8-bit), 16 M pixels/second
|
|
ÿÿÿ(24-bit)
|
|
ÿÿÿRaster Operations - 33 M pixels/second
|
|
ÿÿÿLine (2D) - 33 M pixels/second, 1.4 M 10-pixel lines/ second, random
|
|
ÿÿÿorientation
|
|
ÿÿÿTriangles (3D Gouraud shaded) - 22 M pixels/second, 250K 50-pixel
|
|
ÿÿÿtriangles/second, random orientation
|
|
|
|
|
|
TrianGL Features
|
|
ÿÿÿ
|
|
ÿÿÿEnables Workstation-class 3D performance on PCs
|
|
ÿÿÿAccelerates OpenGL API compatible graphics under Windows NT for
|
|
ÿÿÿ2-D and 3D applications
|
|
ÿÿÿAllows fully configured 3D systems for under US$10,000 (TrianGL
|
|
ÿÿÿpricing has not been set, but it should be around US$2500)
|
|
ÿÿÿ
|
|
ÿÿÿTrue 24-bit graphics
|
|
ÿÿÿFully double-buffered 24-bit VRAM buffers
|
|
ÿÿÿ24-bit hardware Z-buffer
|
|
ÿÿÿ8 bits of hardware utility planes
|
|
ÿÿÿLarge 8 kbyte FIFO allows independent host operation
|
|
ÿÿÿFast internal RAM for storing patterns,line styles, and intermediate
|
|
ÿÿÿdata
|
|
ÿÿÿ64 x 64 hardware cursor
|
|
ÿÿÿHost to Screen Copy
|
|
ÿÿÿScreen to Host Copy
|
|
ÿÿÿColor Expansion
|
|
ÿÿÿColor Interpolation
|
|
ÿÿÿLinear Frame Buffer Support
|
|
|
|
|
|
Specifications
|
|
ÿÿÿ
|
|
ÿÿÿDimensions - Full-length VLbus/ISA board 13.5" length x 5" height
|
|
ÿÿÿ
|
|
ÿÿÿPower Dissipation - 15 Watts typical (20 Watts maximum)
|
|
ÿÿÿBus Interface - VESA VLbus Local Bus Standard, Rev. 1.1 Local Bus
|
|
ÿÿÿTarget, 32-bit data path
|
|
ÿÿÿVGA Support - VESA Standard VGA passthrough
|
|
ÿÿÿMonitor Support - Software-programmable 1024 x 768, non-interlaced,
|
|
ÿÿÿvertical refresh rates from 60 to 76 Hz
|
|
ÿÿÿFrame Buffers - Two 24-bit, 1024 x 768 RGB
|
|
ÿÿÿZBuffer - 24-bit, 1024 x 768
|
|
ÿÿÿMemory - 10 Mbytes VRAM, 512 bytes internal RAM
|
|
ÿÿÿFIFO - 8k x 32-bit for graphics commands and data
|
|
|
|
|
|
Software Support
|
|
|
|
Oki supports TrianGL on PC and RISC PC platforms with host software
|
|
drivers for Windows NT 3.5. OpenGL and DDI support are available
|
|
for Intel and Mips platforms. Other popular APIs, including AutoCAD,
|
|
will be supported in future software releases.
|
|
|
|
Look for future TrianGL versions with higher resolution, and a PCI
|
|
bus interface.
|
|
|
|
[[*]return to index]
|
|
---------------------------------------------------------------------------
|
|
|
|
B06) Intergraph GLZ Series
|
|
|
|
|
|
The GLZ series accelerates OpenGL[tm] graphics on Intergraph Computer
|
|
Systems' TDZ workstations. GLZs let you manipulate Gouraud-shaded
|
|
3D models by adding realistic effects such as lighting, translucency,
|
|
and textured surfaces; and performing spectacular flythroughs, walkthroughs,
|
|
and animations--all in real time, at high resolutions, and in true
|
|
color.
|
|
|
|
By performing shading and geometry operations in dedicated hardware,
|
|
GLZs ease the load on the TDZ's Pentium[tm] processor(s) and cut
|
|
down traffic on the PCI bus, which results in dramatic improvements
|
|
in graphics performance.
|
|
|
|
The GLZ family supports Intergraph's 17- and 21-inch multi-sync monitors
|
|
and 21- and 27-inch InterVue monitors at resolutions up to 1,600
|
|
x 1,280 pixels. The GLZs support dual screens and are ready for stereoscopic
|
|
display on any stereo-ready monitor. (LCD shutter glasses and emitter
|
|
modules are required and are available from Intergraph Computer Systems.)
|
|
|
|
|
|
The GLZ family offers a selection of 34, 24, or 12 megabytes of VRAM.
|
|
24 megabytes of VRAM supports resolutions up to 1,600 x 1,280 with
|
|
16.8 million colors (true color). 12 megabytes of VRAM suppots true
|
|
color at a maximum resolution of 1,152 x 854. 34 megabytes of VRAM
|
|
supports a 32-bit Z buffer, double-buffered true color, and display
|
|
capabilities such as translucency and overlay at resolutions up to
|
|
1,600 x 1,280.
|
|
|
|
Intergraph Computer Systems offers six different GLZ configurations.
|
|
|
|
|
|
GLZ6--photorealism in real time
|
|
|
|
The top of our 3D graphics accelerator line--offers shading acceleration,
|
|
geometry acceleration, and texture-processing for fast, real-time
|
|
rendering of complex and detailed designs.
|
|
|
|
Product highlights
|
|
ÿÿÿ
|
|
ÿÿÿ34 MB of high-speed VRAM for 126 bit planes of video memory at
|
|
ÿÿÿall display resolutions, providing:
|
|
ÿÿÿ
|
|
ÿÿÿ24-bit, double-buffered image planes
|
|
ÿÿÿ32-bit Z buffer
|
|
ÿÿÿ8-bit, double-buffered
|
|
ÿÿÿ8-bit alpha buffer
|
|
ÿÿÿOther planes for additional features and further acceleration
|
|
ÿÿÿ
|
|
|
|
ÿÿÿTexture processing fully supported in hardware with 8 megatextels
|
|
ÿÿÿof texture memory (32 MB of DRAM) for full trilinear
|
|
ÿÿÿinterpolation of mip-mapped images
|
|
ÿÿÿGeometry acceleration to speed up lighting and transforms
|
|
ÿÿÿSupport for the OpenGL industry-standard graphics library
|
|
ÿÿÿFull hardware support for Gouraud and flat shading of 3D triangle
|
|
ÿÿÿmeshes
|
|
ÿÿÿAnti-aliased vector support to eliminate anomalies of standard
|
|
ÿÿÿraster displays
|
|
ÿÿÿIndustry-standard PCI bus interface with high-speed DMA engine
|
|
ÿÿÿ
|
|
ÿÿÿGenlock support for dual screens, eliminating the visual beat
|
|
ÿÿÿfrequency effect that can occur when two monitors are placed
|
|
ÿÿÿclose together
|
|
ÿÿÿSupport for Intergraph Computer Systems' 21- and 27-inch InterVue
|
|
ÿÿÿmonitors and 17- and 21-inch multi-sync monitors
|
|
ÿÿÿStereo-ready display for 3D viewing, which enhances cartographic
|
|
ÿÿÿapplications and design visualization
|
|
ÿÿÿMultiple video resolution support for resolutions ranging from
|
|
ÿÿÿ640 x 480 pixels to 1,600 x 1,280 pixels
|
|
ÿÿÿEight hardware color tables, allowing multiple windows to simultaneously
|
|
ÿÿÿdisplay using independent color palettes for instantaneous
|
|
ÿÿÿcolor refinement in demanding imaging applications (see
|
|
ÿÿÿp.11)
|
|
ÿÿÿ10-bit gamma correction using state-of-the-art, 10-bit digital-
|
|
ÿÿÿto-analog converters, enabling user control of gamma values
|
|
ÿÿÿwith no loss of color resolution
|
|
|
|
|
|
GLZ5--cost-effective photorealism
|
|
|
|
Our GLZ5 offers the same high-performance shading and geometry acceleration
|
|
as does GLZ6. With 12 MB of VRAM, GLZ5 supports resolutions up to
|
|
1,152 x 864. Two megatexels (8 megabytes of texture memory) provide
|
|
more than enough texture storage for adding patterns to furniture,
|
|
waves to water, or trees to parks and forests.
|
|
|
|
GLZ5's low price may even tempt you to invest in dual screens and
|
|
LCD shutter glasses for a stereoscopic adventure into virtual reality!
|
|
|
|
|
|
Product highlights (same as the GLZ6, except where noted)
|
|
ÿÿÿ
|
|
ÿÿÿ12 MB of high-speed VRAM for 92 bit planes of video memory at
|
|
ÿÿÿresolutions up to 1,152 x 864, providing:
|
|
ÿÿÿ
|
|
ÿÿÿ24-bit, double-buffered image planes
|
|
ÿÿÿ24-bit Z buffer
|
|
ÿÿÿ1-bit, double-buffered overlay
|
|
ÿÿÿOther planes for additional features and further acceleration
|
|
ÿÿÿ
|
|
|
|
ÿÿÿTexture processing fully supported in hardware with 2 megatextels
|
|
ÿÿÿof texture memory (8 MB of DRAM) for full trilinear interpolation
|
|
ÿÿÿof mip-mapped images
|
|
ÿÿÿSupport for Intergraph Computer Systems' 17- and 21-inch
|
|
ÿÿÿmulti-sync monitors
|
|
ÿÿÿMultiple video resolution support for resolutions ranging
|
|
ÿÿÿfrom 640 x 480 pixels to 1,152 x 864
|
|
|
|
|
|
GLZ4 and GLZ3--accelerated geometry and shading
|
|
|
|
GLZ4 and GLZ3 support both shading and geometry acceleration. If
|
|
you need fast, accurate rendering of complex solid models but don't
|
|
normally require realtime texture processing for photorealism, GLZ4
|
|
(24 MB of VRAM) or GLZ3 (12 MB of VRAM) will give you performance
|
|
that more than meets your expectations. Don't worry if you occasionally
|
|
need to render a textured image. Thanks to OpenGL, texture processing
|
|
is fully supported in software.
|
|
|
|
Product highlights
|
|
ÿÿÿ
|
|
ÿÿÿ24 MB (GLZ4) of high-speed VRAM for 92 bit planes of video
|
|
ÿÿÿmemory at all display resolutions, providing:
|
|
ÿÿÿ
|
|
ÿÿÿ24-bit, double-buffered image planes
|
|
ÿÿÿ24-bit Z buffer
|
|
ÿÿÿ1-bit, double-buffered overlay
|
|
ÿÿÿOther planes for additional features and further acceleration
|
|
ÿÿÿ
|
|
|
|
ÿÿÿ12 MB (GLZ3) of high-speed VRAM for 92 bit planes of video
|
|
ÿÿÿmemory at resolutions up to 1,152 x 864, providing:
|
|
ÿÿÿ
|
|
ÿÿÿ
|
|
ÿÿÿ24-bit, double-buffered image planes
|
|
ÿÿÿ24-bit Z buffer
|
|
ÿÿÿ1-bit, double-buffered overlay
|
|
ÿÿÿOther planes for additional features and further acceleration
|
|
ÿÿÿ
|
|
|
|
ÿÿÿGeometry acceleration to speed up lighting and transforms
|
|
ÿÿÿSupport for the OpenGL industry-standard graphics library
|
|
ÿÿÿFull hardware support for Gouraud and flat shading of 3D
|
|
ÿÿÿtriangle meshes
|
|
ÿÿÿAnti-aliased vector support
|
|
ÿÿÿIndustry-standard PCI bus interface with high-speed DMA engine
|
|
ÿÿÿ
|
|
ÿÿÿGenlock support for dual screens
|
|
ÿÿÿSupport for the following Intergraph Computer Systems' monitors:
|
|
ÿÿÿ17- and 21-inch multi-sync monitors (GLZ3 and GLZ4)
|
|
ÿÿÿ21- and 27-inch InterVue monitors (GLZ4)
|
|
ÿÿÿStereo-ready display for 3D viewing
|
|
ÿÿÿMultiple video resolution support for resolutions ranging
|
|
ÿÿÿfrom 640 x 480 to 1,600 x 1,280 pixels (GLZ4)
|
|
ÿÿÿMultiple video resolution support for resolutions ranging
|
|
ÿÿÿfrom 640 x 480 to 1,152 x 864 pixels (GLZ3)
|
|
ÿÿÿEight hardware color tables, allowing multiple windows to
|
|
ÿÿÿsimultaneously display using independent color palettes
|
|
ÿÿÿ10-bit gamma correction
|
|
|
|
|
|
GLZ2 and GLZ1--cost-effective 3D rendering
|
|
|
|
Product highlights
|
|
ÿÿÿ
|
|
ÿÿÿ24 MB (GLZ2) of high-speed VRAM for 92 bit planes of video
|
|
ÿÿÿmemory at all display resolutions, providing:
|
|
ÿÿÿ
|
|
ÿÿÿ24-bit, double-buffered image planes
|
|
ÿÿÿ24-bit Z buffer
|
|
ÿÿÿ1-bit, double-buffered overlay
|
|
ÿÿÿOther planes for additional features and further acceleration
|
|
ÿÿÿ
|
|
|
|
ÿÿÿ12 MB (GLZ1) of high-speed VRAM for 92 bit planes of video
|
|
ÿÿÿmemory at resolutions up to 1,152 x 864, providing:
|
|
ÿÿÿ
|
|
ÿÿÿ
|
|
ÿÿÿ24-bit, double-buffered image planes
|
|
ÿÿÿ24-bit Z buffer
|
|
ÿÿÿ1-bit, double-buffered overlay
|
|
ÿÿÿOther planes for additional features and further acceleration
|
|
ÿÿÿ
|
|
|
|
ÿÿÿSupport for the OpenGL industry-standard graphics library
|
|
ÿÿÿFull hardware support for Gouraud and flat shading of 3D
|
|
ÿÿÿtriangle meshes
|
|
ÿÿÿAnti-aliased vector support
|
|
ÿÿÿIndustry-standard PCI bus interface with high-speed DMA engine
|
|
ÿÿÿ
|
|
ÿÿÿGenlock support for dual screens
|
|
ÿÿÿSupport for the following Intergraph Computer Systems' monitors:
|
|
ÿÿÿ
|
|
ÿÿÿ
|
|
ÿÿÿ17- and 21-inch multi-sync monitors (GLZ1 and GLZ2)
|
|
ÿÿÿ21- and 27-inch InterVue monitors (GLZ2)
|
|
|
|
|
|
ÿÿÿStereo-ready display for 3D viewing
|
|
ÿÿÿMultiple video resolution support for resolutions ranging
|
|
ÿÿÿfrom 640 x 480 to 1,600 x 1,280 pixels (GLZ2)
|
|
ÿÿÿMultiple video resolution support for resolutions ranging
|
|
ÿÿÿfrom 640 x 480 to 1,152 x 864 pixels (GLZ1)
|
|
ÿÿÿEight hardware color tables, allowing multiple windows to
|
|
ÿÿÿsimultaneously display using independent color palettes
|
|
ÿÿÿ10-bit gamma correction
|
|
|
|
|
|
GLZ configurations at a glance
|
|
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
GLZ Hardware Hardware Hardware Texture Frame Max
|
|
model rendering geometry texture DRAM buffer resolution
|
|
accel accel processing VRAM (in pixels)
|
|
|
|
GLZ6 Yes Yes Yes 32 MB 34 MB 1,600 x 1,280
|
|
(8 megatexels)
|
|
GLZ5 Yes Yes Yes 8 MB 12 MB 1,152 x 864
|
|
(2 megatexels)
|
|
GLZ4 Yes Yes No No 24 MB 1,600 x 1,280
|
|
GLZ3 Yes Yes No No 12 MB 1,152 x 864
|
|
GLZ2 Yes No No No 24 MB 1,600 x 1,280
|
|
GLZ1 Yes No No No 12 MB 1,152 x 864
|
|
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
|
|
Performance specifications for GLZ2, GLZ4, and GLZ6
|
|
|
|
The following table summarizes hardware performance for GLZs supporting
|
|
resolutions up to 1,600 x 1,280 (GLZ2, GLZ4, and GLZ6) on Intergraph
|
|
Computer Systems' 21- and 27-inch InterVue monitors and 17- and 21-
|
|
inch multi-sync monitors.
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
3D graphics performance*
|
|
|
|
3D requests (with Z buffering) Performance
|
|
|
|
Triangle, 50-pixel, Gouraud shaded 450,000 triangles/second
|
|
Triangle, 25-pixel, Gouraud shaded 515,000 triangles/second
|
|
Vector, 10-pixel, solid color 1,150,000 vectors/second
|
|
Vector, 10-pixel, Gouraud shaded 1,000,000 vectors/second
|
|
Vector, 10-pixel, antialiased 550,000 vectors/second
|
|
|
|
Texturing performance (GLZ6)*
|
|
|
|
Textured areas, 512 x 512 (trilinear 15 megatexels/second
|
|
interpolated, mip-mapped)
|
|
|
|
2D graphics performance*
|
|
|
|
2D requests Performance
|
|
|
|
Vector, 10-pixel, solid color 1,450,000 vectors/second
|
|
Vector, 10-pixel, antialiased 550,000 vectors/second
|
|
Blit: screen to screen, 64 Bit 26 megapixels/second
|
|
(R,G,B,A,Z)
|
|
Fills 400 megapixels/second
|
|
Text, 9 x 13 240,000 characters/second
|
|
|
|
*These performance numbers are the maximum hardware rate. Actual
|
|
system performance depends on host processor speed and application.
|
|
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
|
|
Performance specifications for GLZ1, GLZ3, and GLZ5
|
|
|
|
The following table summarizes hardware performance for GLZs supporting
|
|
resolutions up to 1,152 x 864 (GLZ1, GLZ3, and GLZ5) on Intergraph
|
|
Computer Systems' 17- and 21-inch multi-sync monitors.
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
3D graphics performance*
|
|
|
|
3D requests (with Z buffering) Performance
|
|
|
|
Triangle, 50-pixel, Gouraud shaded 230,000 triangles/second
|
|
Triangle, 25-pixel, Gouraud shaded 425,000 triangles/second
|
|
Vector, 10-pixel, solid color 800,000 vectors/second
|
|
Vector, 10-pixel, Gouraud shaded 800,000 vectors/second
|
|
Vector, 10-pixel, antialiased 285,000 vectors/second
|
|
|
|
Texturing performance (GLZ5)*
|
|
|
|
Textured areas, 512 x 512 (trilinear 15 megatexels/second
|
|
interpolated, mip-mapped)
|
|
|
|
2D graphics performance*
|
|
|
|
2D requests Performance
|
|
|
|
Vector, 10-pixel, solid color 1,150,000 vectors/second
|
|
Vector, 10-pixel, antialiased 285,000 vectors/second
|
|
Blit: screen to screen, 64 Bit 13 megapixels/second
|
|
(R,G,B,A,Z)
|
|
Fills 200 megapixels/second
|
|
Text, 9 x 13 190,000 characters/second
|
|
|
|
*These performance numbers are the maximum hardware rate. Actual
|
|
system performance depends on host processor speed and application.
|
|
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
Display support
|
|
|
|
GLZ2, GLZ4, and GLZ6 support Intergraph Computer Systems' 21- and
|
|
27-inch InterVue monitors and our 17- and 21-inch multi-sync monitors
|
|
at resolutions up to 1,600 x 1,280 pixels. The following table indicates
|
|
the currently supported screen resolutions in full 24-bit, true-color,
|
|
double-buffered mode.
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
Resolutions Colors Maximum
|
|
supported supported refresh
|
|
16.8 M rates
|
|
|
|
1,600 x 1,280 X 76 Hz
|
|
1,600 x 1,200 X 81 Hz
|
|
1,280 x 1,024 X 94 Hz
|
|
1,280 x 960 X 100 Hz
|
|
1,152 x 864 X 85 Hz
|
|
1,024 x 768 X 122 Hz
|
|
800 x 600 X 153 Hz
|
|
640 x 480 X 186 Hz
|
|
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
|
|
GLZ1, GLZ3, and GLZ5 support Intergraph Computer Systems' 17- and
|
|
21-inch multi-sync monitors at resolutions up to 1,152 x 864. The
|
|
following table indicates the currently supported screen resolutions
|
|
in full 24-bit, true-color, double-buffered mode.
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
Resolutions Colors Maximum
|
|
supported supported refresh
|
|
6.8 M rates
|
|
|
|
1,152 x 864 X 72 Hz
|
|
1,024 x 768 X 85 Hz
|
|
800 x 600 X 85 Hz
|
|
640 x 480 X 85 Hz
|
|
|
|
|
|
-=- [PREFORMATTED] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
|
|
|
|
For more information or the number of a sales representative or Intergraph
|
|
Computer Center near you, call:
|
|
|
|
U.S. and Canada : 800-763-0242
|
|
Asia-Pacific : 852-2893-3621
|
|
Europe : 31-2503-66576
|
|
Middle East : 971-4-367555
|
|
Other areas : 1-205-730-5441
|
|
Or reach us on the Internet at [*]http://www.intergraph.com.
|
|
|
|
[[*]return to index]
|
|
---------------------------------------------------------------------------
|
|
|
|
B07) Division's VPX Image Generator and ProVision Systems
|
|
|
|
Division's VPX image generator board in an extended EISA board which
|
|
offers up to 300,000 fully texture-mapped, z-buffered polygons per
|
|
second, with screen-fill performance of more than 997 megapixels
|
|
per second. The VPX board can render a single image (or a stereo
|
|
image on the VPX-Stereo version only) in NTSC composite or Y/C video,
|
|
or field-sequential RGB formats.
|
|
|
|
The VPX is available as an OEM PC card, for integration into the
|
|
OEM's own PC platforms, or as a fully-configured development platform.
|
|
|
|
|
|
The ProVision Merlin development platform for the VPX card includes
|
|
a high-performance Pentium(R) processor, one, two, or three VPX graphics
|
|
cards, standard MS-DOS PC I/O, and software development tools. The
|
|
ProVision Merlin is a complete solution for manufacturers who want
|
|
to immediately start development.
|
|
|
|
The VPX board is also available in Division's ProVision 10 immersive
|
|
virtual reality accelerator for the HP 700 range of UNIX workstations,
|
|
or in Division's ProVision 100 fully-integrated virtual reality workstation,
|
|
which includes an HMD, tracker, 3D audio, and all software required
|
|
to create complex virtual environments without programming.
|
|
|
|
A key feature of the VPX board is the outstanding pixel fill-rate
|
|
needed to fill the large numbers of textured polygons required for
|
|
visually-realistic, real-time applications. The VPX board has been
|
|
developed from the outset for high-end simulation and entertainment
|
|
applications, and is capable of a sustained 20-30Hz frame-rate with
|
|
very rich visual content and 3D depth. The VPX is based on the University
|
|
of North Carolina's patented Pixel-Planes (tm) massively parallel
|
|
image generator technology.
|
|
|
|
|
|
PRICING
|
|
|
|
ProVision Merlin - PC/DOS based graphics System, Pentium Option
|
|
ÿÿÿ
|
|
ÿÿÿPVMVPX1-PM: US$19,400
|
|
|
|
The ProVision Merlin is an advanced virtual reality, simulation,
|
|
or entertainment computer system with the VPX Pixel-Planes(tm) graphics.
|
|
This 66 MHz Intel(R) Pentium(R) PC includes a compact, rugged, industrial-
|
|
class chassis, 300 watt power supply, 4 available EISA slots, a keyboard,
|
|
mouse, 16Mbytes RAM, 500Mbyte Disk, 14" color monitor, MS DOS, MS
|
|
Windows, and a VPX-Mono image generator board. The ProVision Merlin
|
|
supports mono head mounted displays and NTSC video monitors. The
|
|
graphics system includes Division's dPL graphics runtime library
|
|
for the VPX. One VPX-Mono image generator is included in this system.
|
|
|
|
|
|
ÿÿÿVPX-Mono image generator board DBE0150-M: US$14,900
|
|
(For OEM sales only. Requires upgraded power supply and cooling in
|
|
host PC.)
|
|
ÿÿÿVPX-Stereo image generator board DBE0150-S: US$21,450
|
|
(For OEM sales only. Requires upgraded power supply and cooling in
|
|
host PC.)
|
|
|
|
The ProVision Merlin is also available in configurations with two
|
|
or three VPX image generator boards, thus achieving up to six simultaneous
|
|
out-the-window displays and 900,000 fully photo-textured, z-buffered
|
|
polygons per second.
|
|
|
|
For more information, contact:
|
|
|
|
Pierre duPont [*]dupontp@division.co.uk
|
|
Marketing Director, Division Limited
|
|
19 Apex Court, Woodlands, Bristol UK BS12 4JT
|
|
phone: +44 1454 615554
|
|
fax: +44 1454 615532
|
|
|
|
|
|
They also have a web page at [*]http://www.division.com.
|
|
|
|
[[*]return to index]
|
|
---------------------------------------------------------------------------
|
|
|
|
B08) Reality Simulation Systems Little Squirt
|
|
|
|
They had an experimental WWW server running, but it has been down.
|
|
The URL is [*]http://www.simsys.com/
|
|
You can get more info about the company by
|
|
1) [*]finger @simsys.com
|
|
2) mail [*]info@simsys.com
|
|
|
|
For more information, contact:
|
|
|
|
Reality Simulation Systems, Inc.
|
|
1223 Peoples Ave.
|
|
Troy, NY 12180
|
|
Phone: 518.276.3073
|
|
Fax: 518.276.6380
|
|
|
|
[[*]return to index]
|
|
---------------------------------------------------------------------------
|
|
|
|
Complete Change History
|
|
|
|
|
|
ÿÿÿChanges since version 0.6
|
|
Original now kept in html form and text version created by
|
|
saving as text from Netscape.
|
|
Changed entries:
|
|
ÿÿÿ
|
|
ÿÿÿB08) Added snail mail and phone contacts.
|
|
|
|
|
|
ÿÿÿChanges since version 0.5
|
|
ÿÿÿ
|
|
ÿÿÿQ02) added pointers to the OpenGL home page and the Viewperf
|
|
ÿÿÿftp directory
|
|
|
|
|
|
ÿÿÿChanges since version 0.4
|
|
Changed Entries:
|
|
ÿÿÿ
|
|
ÿÿÿGLINT04) Fixed area code in telephone number
|
|
|
|
|
|
ÿÿÿChanges since version 0.3
|
|
New entries:
|
|
ÿÿÿ
|
|
ÿÿÿB07) Division's VPX Image Generator and ProVision Systems
|
|
ÿÿÿB08) Reality Simulation Systems Little Squirt
|
|
|
|
|
|
ÿÿÿChanges since version 0.1
|
|
New entries:
|
|
ÿÿÿ
|
|
ÿÿÿQ02) How does the performance of these cards compare to graphics
|
|
ÿÿÿworkstations such as those produced by SGI, Sun, DEC, etc?
|
|
ÿÿÿ
|
|
ÿÿÿCS03) S-MOS SPC1500 Geometry Processor
|
|
ÿÿÿB05) Oki TrianGL
|
|
ÿÿÿB06) Intergraph GLZ Series
|
|
|
|
|
|
Changed entries:
|
|
ÿÿÿ
|
|
ÿÿÿCS01) Changed address of www site and added email contact.
|
|
ÿÿÿGLINT01) added pricing information
|
|
ÿÿÿB01) Historical correction.
|
|
ÿÿÿB04) Small change (VLbus parts may not exist)
|
|
---------------------------------------------------------------------------
|