1196 lines
55 KiB
Plaintext
1196 lines
55 KiB
Plaintext
BTN: Birmingham Telecommunications News
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COPYRIGHT 1989
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September 1989 Volume 2, Issue 9
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Table Of Contents
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-----------------
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Article Title Author
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Policy Statement and Disclaimer................Idiot-In-Chief
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Editorial Column...............................Randy Hilliard
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User Interfaces: MicroSoft Windows............Eric Hunt
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Insights.......................................Ron Albright
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Battle Chess...................................Randy Hilliard
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Top Ten List...................................Chris Mohney
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Cybernetic Languages...........................Dr. EBCDIC
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ProFile: Steve Turner.........................Chris Mohney
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Gun Control & Computer Wizards.................Douglas Reinsch
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Gamer's Corner.................................Eric Hunt
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Our Local Bulletin Board Systems...............Mark Maisel
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From The Kitchen...............................Chez Stephan
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Message Board..................................Barry Bowden
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Known BBS Numbers..............................Mark Maisel
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-----------------------------------------------------------------------
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Disclaimer and Statement of Policy for BTN
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We at BTN try our best to assure the accuracy of articles and
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information in our publication. We assume no responsibility for
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damage due to errors, omissions, etc. The liability,if any for BTN, its
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editors and writers, for damages relating to any errors or omissions,
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etc., shall be limited to the cost of a one year subscription to BTN,
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even if BTN, its editors or writers have been advised of the likelihood
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of such damages occurring.
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With the conclusion of that nasty business, we can get on with our
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policy for publication and reproduction of BTN articles. We publish
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monthly with a deadline of the fifteenth of the month prior to
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publication. If you wish to submit an article, you may do so at any
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time but bear in mind the deadline if you wish for your work to appear
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in a particular issue. It is not our purpose to slander or otherwise
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harm a person or reputation and we accept no responsibility for the
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content of the articles prepared by our writers. Our writers own their
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work and it is protected by copyright. We allow reprinting of articles
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from BTN with only a few restrictions. The author may object to a
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reprint, in which case he will specify in the content of his article.
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Otherwise, please feel free to reproduce any article from BTN as long as
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the source, BTN, is specified, and as long as the author's name and the
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article's original title are retained. If you use one of our articles,
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please forward a copy of your publication to:
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Mark Maisel
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Editor, BTN
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221 Chestnut St.
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BHM, AL 35210-3219
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We thank you for taking the time to read our offering and we hope that
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you like it. We also reserve the right to have a good time while doing
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all of this and not get too serious about it.
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-----------------------------------------------------------------------
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Editorial Column
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By Randy Hilliard
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The people who attended Woodstock were lucky (at the time) because
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it lasted only three days. We have now been inundated with Woodstock
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stories, musicals, paraphernalia, talk shows, articles etc... for a
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month or more! I mean... Look, I am of the generation of people who
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attended Woodstock (I was not there though) and at the time it was a
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great thing to have imagined yourself to have been at but geeze! this
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thing has stuck around longer this time than a chili belch!
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Woodstock happened in the late sixties; they were into free love,
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beads, bathtub chemistry, and "No more war!"
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This is the late eighties: we are into safe sex, stocks, vitamins,
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Money (speaking of which, where is my raise Mark?) , and "Let's kick
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Khadaffy square in the butt!"
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A bit of a difference eh? Could you imagine Woodstock if it
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happened today?
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Instead of walking, hitchhiking, and VW minibuses we would arrive
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in Winnebagos, Saabs, and Lincolns.
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Instead of asking "What's your sign?," we would be asking "Who is
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your broker?"
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Instead of taking hallucinogens to see 'butterflies in the sky' we
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would be booting up the latest graphics package on our laptop computers
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so we could view the butterflies in VGA.
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Meanwhile back at the BTN ranch...
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We have a good issue this month; lots of really good articles and
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one mediocre one (mine).
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Ron Albright is back this month with Insights. This time Insights
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is a thought provoking article dealing with our mental image of who is
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on the other side of the modem.
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Doug Reinsch also returns to grace the pages of BTN (I love these
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return writers; they're such masochist). Doug's article is on Gun
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Control & Computer Wizards. Only one paragraph dedicated to gun control
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and the rest dedicated to the wizards of our industry.
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Eric Hunt has two articles this month: the first is User's
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Interface and covers MicroSoft Windows. The second is a rebirth of the
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Gamer's Corner which Osman Guner wrote for us until he left the
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Birmingham area.
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Want a Rolling Stone ticket? Chris Mohney tells us of 10 possible
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methods of obtaining these scarce items.
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We have a newcomer! Dr. EBCDIC has donated an article this month on
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the arcane and obscure art of cybernetic languages.
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We have one article on Battle Chess that we included just as a
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filler and because we felt sorry for the author. Let's see, its by...
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Whoops! Me. Disregard all of the above, its a fine article.
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Chez Stephan has given us the details for a new gastronomic
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experience that I cannot pronounce but sounds good.
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Oh wow, lemme see... We also have Chris Mohney's Profile (on Steve
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Turner this month) and out Idiot-in-Chief's local BBS spotlight (on Role
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Players Paradise this month).
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I can't stand it; I feel as if I have to add just ONE more
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'instead' to close this out: instead of "Turn on, tune in, drop out," we
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now say "Boot up, dial in, log on."
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My Gawd... just think of what might have happened had these people
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had an issue of BTN to read while they waited for the next band to come
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on... I mean, this stuff melts in your mind, not in your mouth (or is it
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melts your mind... I'll have to check).
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.
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.
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SPEAKING OF MASOCHISTS: Now that I have your attention let me close
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with one more item: I have finally found a suc... er, I mean volunteer
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for this editorial who is on a one issue contract with an option to
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continue depending on the abuse. I may do some editorializing in the
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future, probably some editing, and certainly some writing. I would like
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to take this moment to tell you that despite all of the complaints I
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made that I actually enjoyed it (if you have a mind capable of believing
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that, I have a wonderful deal for you. Cash only and in small
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bills...).
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-----------------------------------------------------------------------
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User Interfaces: MicroSoft Windows, an Overview
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by Eric Hunt
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As I sit in front of Q&A Write writing this, I am thinking about
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the future of computers and more importantly the future of the user
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interface, that part of the computer that the user sees and works with.
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Also, I am thinking (and hoping) that Mark will be receptive to the idea
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of a Windows column or series, and use this column for the betterment of
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his BTN readers.
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(Please note that I am not writing this using a Windows application due
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to hardware constraints, mainly the fact that Ami requires an AT or
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better machine and I am stuck with a lowly XT)
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Windows is an attempt by software developers to ease the initial
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computer shock that so many first time users are faced with. These new
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users have a brand new computer that is capable of changing their life
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if they let it. When one is faced with a manual five inches thick and a
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very unfriendly c: prompt, the productive nature of the computer is
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decreased greatly until the user has waded through the manual and fully
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understands the in's and out's of the particular operating system, be it
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MS-DOS, UNIX, or whatever. Software developers now see that the cryptic
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character based systems have a much greater learning curve and are
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slowly being rejected by the buying public at large. Windows is an
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attempt to change this situation by introducing an intuitive, icon-based
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user interface that the new computer user can pick up and run without
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having to pour through tons of documentation. While I am not saying that
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Windows can be fully exploited to its highest potential and fully
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understood without reading the thorough documentation that accompanies
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it, I am saying that Windows is a giant step forward toward that
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ultimate goal: No documentation needed.
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Windows: Graphics!
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Windows attempts to accomplish the goal of smoothing the user
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learning curve by designing a "shell" of sorts that bypasses the DOS C:\
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prompt and replaces it with a graphical interface that allows one to do
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the usual file maintenance and other things and also allows programs to
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be run from the graphical interface, and, if designed specifically for
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Windows, to retain the exact same interface during the execution of the
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program, thereby standardizing many common functions.
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Windows: No more keyboard.
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To make the interface much easier to use and learn, Windows
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implements the use of a "mouse", a hand held device that controls the on
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screen cursor. My moving the mouse and pressing the buttons (usually two
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or three), all of the functions within Windows can be accessed. Of
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course, if a mouse is not available, keyboard equivalents of all
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functions are available.
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Windows: Applications abound.
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With the graphical interface and mouse, most users can go around
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the screen clicking and selecting and experimenting without having to be
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bothered with manuals. The consistent interface across applications
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helps. There are many applications available to Windows users in many
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fields. The Windows program itself comes with several, including a
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limited yet powerful word processor with true **WYSIWYG word processing
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(WYSIWYG is true of all Windows applications, since Windows is not
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constrained by hardware characters. Windows makes use of the HiRes
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graphics display to display text as bit mapped graphics), a small note
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card filer, a handy on screen analog clock that has to be seen to
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believed, a B&W graphics paint program that has some extensive features,
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and other small maintenance programs. Commercial programs available
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under the Windows interface are numerous. Here is a short list with a
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description of each:
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* Ami - Word Processor with spell checker.
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* CrossTalk for Windows - Windows version of popular
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communications program
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* Xerox Presents 1.0 - Presentation quality graphics
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* hDC Windows Express - Enhances user interface
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* Adobe Illustrator - Draw program for the serious
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artist
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* Aldus PageMaker - Desktop publishing powerhouse
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* Tempo for Windows - Powerful macro processor
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* Q + E 2.06 - dBASE utility
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* Excel - Advanced spreadsheet capabilities
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While this list is far from complete, it does represent a wide
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variety of applications available to the Windows user. Various
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applications are also springing up on the Shareware front and are
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proving their worth once again as valuable software.
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Windows: A look back and ahead.
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In the coming months, I will be reviewing Windows itself, the
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applications contained in it and commercial and shareware applications.
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If you know of a shareware application and would like me to review it,
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send me E-mail on The Crunchy Frog, 956-1755.
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If you have any comments about Windows, this article, or the future of
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graphics based user interfaces, leave me E-mail at the above BBS.
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**Editor's note - WYSIWYG is pronounced "whizywig" by those in the know
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and it stands for "What you see is what you get".
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-----------------------------------------------------------------------
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Insights: Electronic Friends
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by Ronald G. Albright, Jr., M.D.
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Copyright (c) 1989
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When John Naisbitt discusses one of the imperatives of the coming
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"Megatrends", he coined (I think) the term "high-tech/high-touch". The
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term, as Naisbitt defines it, means that "the more technology we
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introduce into society, the more people will aggregate, will want to be
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with other people." His examples relate to the popularity of shopping
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malls, which have now become the third most frequented space in our
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lives (behind home and work place), and the relative lack of success of
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computer shopping and electronic banking (as we appear to want the
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"high-touch" experience of meeting with a familiar bank teller and
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visiting our favorite storefronts). He briefly touches on
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teleconferencing by predicting its failure as an adequate substitute for
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meeting face to face.
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Naisbitt neglects one aspect of "high-tech/high-touch" that has
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made the electronic medium a success - if not for business, certainly
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for pleasure. Charles Bowen, a contributing editor to "Online,"
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CompuServe's monthly magazine, touched on the same activity in his
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November, 1985 column called "Computerized Conversations". He states:
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"Friendships grow quickly because of the environment, you are what you
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think - or, at least, what you say you think. You just can't get much
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closer to people than inside their thoughts."
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Bowen's comments primarily relate to the "CB Simulator" segment of
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CompuServe where "conversations" are carried out on several electronic
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channels by participants from their keyboards which are sent through
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phone lines to CompuServe's Ohio mainframes and, in turn, transmitted to
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the other participants computer. It has been a regular popular feature
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of CIS for several years. So popular that CIS themselves sponsor a
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party each year for the regular CB'ers in Columbus, Ohio. Attended by
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hundreds of users, it is the first chance for most to meet their
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computer companions from across the country. Surely, the electronic
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conversations thereafter were soiled, at least to some extent, with the
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stark realities of the physical, social, and economic attributes of the
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previously faceless friends. While, to my knowledge, the effects on the
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subsequent exchanges by these attendees through telecommunications after
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meeting in person has never been studied, one would suspect that they
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would be altered in some measurable way.
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Am I proposing that electronic friends never meet face to face? No,
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for I think, over time, people with shared interests will form
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friendships that can "survive" and even flourish after personal contact.
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There are examples of both successes and failures after real-life
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meetings. What I am proposing is that there is something pure and
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uncluttered about relationships fostered in a completely electronic
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environment.
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There are a number of factors that inhibit the formation of
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friendships in the sphere of face to face contact. Our biases on age,
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hair length, social class, and, yes, even race (still) inhibit exploring
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most of those that we meet in our daily contacts. We pick and choose
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with whom we exchange our thoughts with based, at least initially,
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entirely on physical appearance and that critical "first impression." We
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may be forced to spend time with others we do not particular enjoy due
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to job or other pressures but the majority of the time we follow these
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prejudices. We deny ourselves what could be incredibly close
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relationships due to superficial incompatibility. That person is 15
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years old and, therefore, there is nothing we could have in common, or
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that I could learn from him. That person appears to be a blue-collar
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laborer, what could we have to share? We walk away (mentally or
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physically) before exploring the possibilities any further. With
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electronic communications, we are blind to all physical attributes. All
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we are privy to are the thoughts (in the form of words on a computer's
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monitor) of the other party. Certainly, you can judge as the words flow
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back and forth perhaps the age of the person, his marital status, and
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other socioeconomic data, but not the voice or the habitus. We can make
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inferences about more detailed characteristics as the conversations
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progress and even, out of curiosity, may ask specifics about religion,
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political party, birthplace and the like, but the limits exist on the
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physical. What we exchange through this medium is ideas and only the
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most cursory attention to the non-mental is possible. Thus, the
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exchanges are unadulterated information - true conversation.
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A further attribute of the electronic medium is that the exchanges
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are assimilated well. Teachers and lecturers for years lamented the
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lack of attention devoted by the audience to the spoken work. It is
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estimated that we are only about 25 per cent efficient at retaining and
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understanding what we are told. In the electronic medium the efficient
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appears much higher. We have a case of forced attention - the eyes used
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to acquire the information more than the ears. The focus is on the
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small computer rather than the entire room and background. We are not
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forced into being distracted by gestures and facial expressions. While
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these surely are additive in the overall efficiency of communication -
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no one would play poker by electronic mail - they are not imperative and
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do force a division of our cognitive abilities. The ideas flow at a
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variable speed (undoubtedly slower than the spoken word even with the
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fastest of typists) and we are able to comprehend and reflect on them
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with more ease and leisure. Vocal inflections can be mimicked
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adequately with the liberal use of exclamation points and capital
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letters judiciously applied. As the medium is used more frequently, one
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can even suggest that unique symbols will be developed to convey at
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least the rudimentary elements of physical expression - for example, a
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series of symbols to denote a laugh, or a frown, or a head nod.
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Eventually, as we become more proficient at using non-verbal
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communication, we will transcend the need for even these symbols and be
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able to convey emotional responses simply by our choice of words, but
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the symbols will help the process until that occurs. We are only
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beginning to operate in an electronic culture and, with time, will
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become much more skilled in it.
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The underlying fact remains that the qualitative content of
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communication can, even today, be conveyed without the aid of vocal
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inflections or body language for the most part(despite the import given
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this skill by social psychologists). The medium forces the clear
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expression of ideas literally without the benefit of the "easier"
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application of vocal intonation and the posturing. Because the
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facilities used for this new form of conversation is a relatively
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expensive one, and charges by the hour for it's use, the electronic
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medium forces (to all but the wealthy) succinct and concise
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communication skills. When "the meter is running", the exchange of
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information becomes, by financial necessity, organized and clearly
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stated. We are forced to think about what we are about to "say" and
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what we intend for our statement to be interpreted as meaning. For
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every time we have to restate or clarify, it costs us money.
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That is not to imply that frivolity will die on the computer
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networks. There is a place for humor in the digital world. It is to
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say, however, that when information is to be exchanged, it will be more
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lucid. Clarity is the imperative. With clarity comes, what computerists
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are fond of calling "transparency", meaning, literally, the ability to
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see through to the essence. In personal conversations, most of us have
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become adept at skirting issues through either circumferential rhetoric
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or physical distraction (even as a child we could use, "I think I hear
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my mother calling me") On-line, if we are to honestly participate in the
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conversation, we have to bear up to the private and the uncomfortable
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with either a reply or refusal (always an option). If we are to transfer
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our ideas, notions and feelings, rhetoric becomes more "transparent" to
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the recipient and distractions are useless. One could argue that vocal
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inflections and the gestures themselves are strong clues to getting at
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the truth, and they are to the perceptive listener. But the very
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process of having to concentrate on these extraneous clues is a
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difficult vigil to maintain. The electronic medium allows one to direct
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this mental effort to the gist of the exchange.
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A final attribute of electronic friendships is that they can be
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formed by the introverted individual. Almost as a form of therapy, the
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shy individual is allowed to foster relationships with others
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unencumbered by some of the reasons why they may shun face to face
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meetings (for example, self-perceived physical unattractiveness, a
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speech impediment, or whatever reason). Devoid of the features which the
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individual perceives as hindering in-person contact, the shy individual
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is able to gain confidence in himself and the information he has to
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offer to others. Once the individual has had conversations on-line,
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they might gain higher self-esteem and come to realize that, despite
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what they believe is a hindering personal quality, they are, indeed,
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interesting people and have something to share with others. Electronic
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conversations could, conceivably, help to "cure" some participants of
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their shyness. I am unaware of this being used as a form of
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psychological therapy but, certainly, it appears to be worthy of
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exploring.
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So, where else can we have a 55 year old electrical engineer
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discussing information about the world around him with a 15 year high
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school student or a 38 year old physician sharing the latest computer
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gossip with a 26 year old house painter? The electronic forum allows
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unlikely interchanges to occur. As we have seen, they are possible
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because of the medium itself, Open, free, and uncluttered. The methods
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will continue to evolve and become even more efficient as our
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experiences with it progresses. The friendships formed over the
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computer terminal are no less personal than those formed in our day to
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day lives. They are different, though, in ways we have yet to explore.
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And where they will lead us in the future will have an enhancing effect
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of all our lives.
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-----------------------------------------------------------------------
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Battle Chess
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By Randy Hilliard
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I had heard a few friends talking about Battle Chess so when I went
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into a software store looking for a particular LAN program I also asked
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if they had Battle Chess. I blew out on the LAN but the Battle Chess
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was in stock. I'm not much of a games person but I do enjoy a good game
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of chess and the price was reasonable so I bought a copy of it.
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I came home and made a backup copy of it (it is not copy protected)
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and ran the simple install program. It made a sub-directory on my hard
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disk called (what else) CHESS and copied the programs to it.
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Like most people, I immediately went to the executable file and ran
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it; a lovely intro screen came up which I admired for a few moments
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before hitting a key to move on. A chess board appeared on the screen
|
|
tilted toward me (far end high, near end low) to give it a 3-D effect.
|
|
Before I could spend much time admiring the new board an overlay
|
|
appeared on the screen with a more than somewhat cryptic message: (3)
|
|
Spassky -- Ghitescu, 1967. White (12).
|
|
|
|
(?) Beg pardon? Thinking I had done something wrong I hit a few
|
|
keys expecting the screen to go away or at least a help message to
|
|
appear; no such luck. It continued to ask me esoteric questions and I
|
|
could not get out of it except to reboot. I tried again with the same
|
|
results. My wife was reading the instructions and with a few curt words
|
|
to her I managed to get it away and began to read.
|
|
|
|
Within a few moments of reading I discovered that although Battle
|
|
Chess is not copy protected, the authors did manage to put in a neat
|
|
twist; in the back of the book is a table of twenty famous world class
|
|
games between masters. What the program had asked for was for me to
|
|
enter the correct move from the back of the book. Once I entered the
|
|
move the program set up a normal game in 3-D. Think of it as a password
|
|
from a book.
|
|
|
|
I began playing the computer and examining the animation. The game
|
|
plays along strict chess rules with the pieces walking from square to
|
|
square as you (or the computer) directs them to. Where in an actual
|
|
chess game one piece is said to 'capture' another, within Battle Chess
|
|
one piece 'kills' another. As you move a piece onto an occupied square
|
|
the two pieces face off and a battle follows. The 'incumbent' piece
|
|
always loses but the battle is amusing complete with groans, screams,
|
|
and explosions (I forgot to mention it had sound effects, didn't I?).
|
|
|
|
All of the pieces have their own personalities and it may help you
|
|
to understand the flavor of the game a bit if I describe them.
|
|
|
|
Pawns - Low and underhanded when attacking, scaredy-cats when
|
|
attacked. They fight with a sort of spear.
|
|
Rooks - Appear as stone castles when stationary but change into
|
|
stone behemoths when moving or fighting. They fight with
|
|
their hands.
|
|
Knights - Big tough guys who remind you of street punks on
|
|
steroids. They fight with a sword.
|
|
Bishops - Sneaky characters who fight with staves. The sneaky part
|
|
occurs when the knife blade snaps out of the end of the
|
|
stave.
|
|
Queen - Has a lovely sashay when she walks. She fights with
|
|
spells.
|
|
King - Plods along as if he were an old man. Watch out when he
|
|
reaches in his coat; anything from a 45 to a bomb may
|
|
come out.
|
|
|
|
The game supports IBM, Tandy, and 100% compatibles in operations.
|
|
EGA, CGA, Tandy CGA (same as PC jr, I think) and 16 colors in VGA & MCGA
|
|
modes are available as are mouse, joystick, and keyboard movements. I
|
|
tried the game on my wife's Tandy 1000 (4.77, 20 MB 68 ms and Logitech
|
|
mouse) and it worked fine. For CGA the graphics were very good but
|
|
Tandy uses a proprietary CGA (like I said, I think it is the same as PC
|
|
jr graphics). I also ran it on my Packard Bell PB 900 (16 mhz AT, 40 MB
|
|
28 ms, VGA, and Logitech mouse) and although it worked fine and a little
|
|
faster, I was somewhat disappointed in the quality of the graphics. The
|
|
display on the Tandy was almost as good as the VGA. (This machine will
|
|
display VGA GIF pix that are as good if not better than a photograph
|
|
blown up to the same size so it is the program, not the machine.)
|
|
|
|
The 3-D graphics are nice but due to the height of some of the
|
|
figures, I had a difficult time playing a serious game. I found myself
|
|
toggling between 3-D and 2-D mode so I could be sure what pieces were
|
|
where. I tended to blame lack of clarity on the computer winning for a
|
|
while till I started playing almost exclusively in 2-D mode. After that
|
|
I didn't know what to blame it on.
|
|
|
|
Ten levels of play are recognized by the program to provide a game
|
|
within most people's playing needs. Like I mentioned before toggling
|
|
2-D to 3-D and back is available as well as: playing another human,
|
|
having the computer play itself, playing another human across a modem
|
|
connection, saving/restoring a game, forcing a move, taking back a move,
|
|
board set up, and suggesting a move.
|
|
|
|
Battle Chess provides good 3-D graphics, good 2-D graphics, and
|
|
plays a good game of Chess. At a local purchase price of $40 I feel as
|
|
if I got a good deal and would recommend it to anyone who is into both
|
|
chess and graphics.
|
|
|
|
Battle Chess is a trademark of Interplay Productions.
|
|
|
|
Battle Chess
|
|
$39.95 for an animated 3-D chess game
|
|
|
|
Interplay Productions
|
|
1575 Corporate Drive
|
|
Costa Mesa, CA 92626
|
|
(714) 549-2411
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
TOP TEN LIST
|
|
by Chris Mohney
|
|
|
|
This feature is an unashamed copy of the regular sketch of the same
|
|
name on "Late Night with David Letterman". The entire thing is a joke,
|
|
and should be seen as such; no offense is ever intended, it's just
|
|
something to laugh about. If you do have any complaints, write them on
|
|
the back of a postage stamp along with return address and I will do my
|
|
best to ignore them. Thank you.
|
|
|
|
|
|
TOP TEN WAYS TO STILL GET TICKETS FOR THE UPCOMING
|
|
"ROLLING STONES" CONCERT
|
|
|
|
|
|
10 - Successfully open the "Safecracker" Door on Wells American BBS.
|
|
|
|
9 - Become an elected city official.
|
|
|
|
8 - Walk around the stadium at odd hours with a "Stage Crew" T-shirt
|
|
on.
|
|
|
|
7 - Put the names of all the EZNet nodes into a single sentence that
|
|
has nothing to do with EZNet.
|
|
|
|
6 - Drop Jay Enterkin's name at the door, then slip in unnoticed in the
|
|
ensuing barrage of assault rifle fire.
|
|
|
|
5 - Show up at the band entrance claiming to be the glockenspiel player
|
|
(bring glockenspiel).
|
|
|
|
4 - Set your wargames dialer to call I-95, Rock-99, and Kicks 106 every
|
|
three seconds.
|
|
|
|
3 - Walk around Southside with your elbow in your ear screaming
|
|
"Cheetohs! Cheetohs! Cheetohs!" This probably won't get you
|
|
tickets, but it might get you on Oprah Wynfrey.
|
|
|
|
2 - Have a love affair with Mick Jagger, but then dump him after the
|
|
concert.
|
|
|
|
1 - Threaten to plant a charge of plastic explosive to Vulcan's groin
|
|
unless the tickets are mailed to your house.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
Cybernetic Languages
|
|
by Dr. Ebcdic
|
|
|
|
What is CYBERNETICS you say? Does it really have its own Language?
|
|
To begin with I should give a definition of Cybernetics. Cybernetics is
|
|
the science that deals with the principles of control and communication
|
|
as they apply both to the operation of complex machines and the
|
|
functions of organisms. In other words, Computer Programming could fall
|
|
into the category of Cybernetic Engineering. Therefore, Cybernetics
|
|
does have its own Languages.
|
|
|
|
I have been avidly going over past issues of BTN noticing there
|
|
are not many articles that deal with Programming, per se. After all
|
|
with out the capability to talk to your modem, Telecommunications would
|
|
not be possible. There are a myriad number of Programming Languages
|
|
available to write communications packages in. Today we will discuss
|
|
one such Language.
|
|
|
|
Let's take a stroll back in time to the Institute Fur Informatik of
|
|
ETH Zurich. Once there we meet a man named Niklaus Wirth. Niklaus is
|
|
the programmer who designed and implemented the Programming Language
|
|
known as Pascal. Pascal was designed as a teaching aid for Niklaus, and
|
|
since it's implementation in 1970 has gained wide usage. Another
|
|
Language called Modula had been defined and implemented experimentally
|
|
by 1975, Modula had emerged from experiments in Multi-programming.
|
|
|
|
In 1977 a Research Project with the goal to design a Computer
|
|
System (Hardware & Software) in an integrated approach was launched at
|
|
the Institute. This system (later called LILTH) was to be programmed in
|
|
a single High-Level Language including Low-Level Programming of parts
|
|
that closely interact with the giving Hardware. Modula-2 emerged from
|
|
this Project as a Language that includes ALL aspects of Pascal and
|
|
extends them with the important MODULE concept and those of
|
|
Multi-programming. Since its syntax was more in line with that of
|
|
Modula, the chosen name was Modula-2.
|
|
|
|
A first implementation of Modula-2 became operational on the PDP-11
|
|
Computer in 1979, and the Languages definition was published as a
|
|
Technical Report in March 1980. Since then the Language has been in
|
|
daily use at the Institute. After a year's use and testing, the
|
|
Compiler was released for outside users in March 1981. There are a
|
|
number of Public Domain versions of the Compiler. Some of these PD
|
|
Compilers have modules for communications including XModem Transfer
|
|
Protocols. Modula-2 is a powerful Language with English like Syntax,
|
|
for instance there is a REPEAT UNTIL command and a LOOP command. There
|
|
is an IMPORT command to include library Modules, and much much more. An
|
|
example of a Program to find the Greatest Common Divisor of two numbers
|
|
X and Y would look like this.
|
|
|
|
MODULE gcd;
|
|
FROM InOut IMPORT ReadInt,WriteString,WriteLn,WriteInt;
|
|
VAR x,y:INTEGER;
|
|
BEGIN
|
|
WriteString("X= ");ReadInt(x);WriteLn;
|
|
WriteString("Y= ");ReadInt(y);WriteLn;
|
|
WHILE x#y Do
|
|
IF x>y THEN x:=x-y
|
|
ELSE y:=y-x
|
|
END
|
|
END;
|
|
WriteString("gcd= ");WriteInt(x,6);WriteLn;
|
|
END gcd.
|
|
|
|
Where the symbol # means "unequal" and the symbol := means
|
|
"Equals". WriteLn,WriteString,ReadInt and WriteInt are not part of the
|
|
Language itself. They are defined in another Module called InOut. The
|
|
Procedure WriteString outputs a sequence of characters (enclosed in
|
|
quotes). The Procedure WriteLn terminates a line in the output text
|
|
(ie. ends the line on the screen and moves to the next line). ReadInt(x)
|
|
will read whatever the user inputs into the Variable X, and ReadInt(y)
|
|
will read input into the Variable Y. WriteInt(x,6) will write up to 6
|
|
digits of the number X out to the screen. Some of you Programmers or
|
|
would be Programmers should consider giving Modula-2 a try.
|
|
|
|
LATER ALL, ========== THE DOC ==========
|
|
A.K.A. Ferlin Scarborough
|
|
|
|
References.
|
|
Programming in Modula-2 4th Edition By Niklaus Wirth.
|
|
Reader's Digest Great Encyclopedic Dictionary.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
PROFILE
|
|
by Chris Mohney
|
|
|
|
The Pro File is a short, half-serious biographical sketch given to
|
|
various computer telecommunications personalities around Birmingham.
|
|
Victims are selected randomly from a group of names put into the
|
|
notorious Hat. Anyone who thinks himself brave or witty enough may
|
|
petition for admittance to the Hat by leaving E-Mail to me (Chris
|
|
Mohney, most boards around town) to that effect. Anyone who wishes to
|
|
suggest more questions or sneakily nominate someone without their
|
|
knowledge may take the same route ....
|
|
|
|
---------
|
|
|
|
Pro File on STEVE TURNER
|
|
|
|
---------
|
|
|
|
Age: Pushing 40
|
|
|
|
Birthplace: Birmingham
|
|
|
|
Occupation: Senior Customer Engineer for XEROX Computers and Laser Printers
|
|
|
|
My hobbies include: Trying to run a BBS, Camping, Taking long Sunday drives
|
|
through the country and playing with electronics.
|
|
|
|
Years telecomputing: 4
|
|
|
|
Sysop, past/present/future of: The ST BBS / ST's 'Nother Node
|
|
|
|
My oddest habit is: PYROTECHNICS
|
|
|
|
My greatest unfulfilled ambition is: Earning a college degree.
|
|
|
|
The single accomplishment of which I am most proud is: Finding the perfect
|
|
wife!
|
|
|
|
My favorite performers are: Jessica Lange, Margot Kidder, my wife!
|
|
|
|
The last good movie I saw was: ALIEN
|
|
|
|
The last good book I read was: HOW TO AVOID AUTO-INCENERATION WHILE
|
|
USING A FRY-DADDY
|
|
|
|
If they were making a movie of my life, I'd like to see my part played by:
|
|
Henry Winkler
|
|
|
|
My pet peeves are: Telephone Solicitors and grass that needs cutting.
|
|
|
|
When nobody's looking, I like to: (too personal to answer, but it's fun!!)
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
Gun Control and Computer Wizards
|
|
by Douglas A. Reinsch
|
|
|
|
You know how things are. You're just bopping along minding your
|
|
own business, and up pops Mark Maisel. He asks politely, "Well, where
|
|
is your next article for BTN?" You answer with one of many excuses that
|
|
you simply haven't done one this time. Mark proceeds to pull out a gun,
|
|
but its not JUST a gun....ITS AN ASSAULT RIFLE!!!! This, my friends, is
|
|
the ultimate justification for gun control. Would you sell a gun to
|
|
this man? Moreover, HAVE you sold a gun to this man? If so, my attorney
|
|
would like to talk with you.
|
|
|
|
Now that I have your attention, we can get to the REAL story.
|
|
|
|
It seems to me that in recent years we have begun a shift in the
|
|
computer education "caste system" if you will. The evolution of
|
|
personal computers to become the dominant class of computers, replacing
|
|
mainframes and minicomputers in the marketplace, is helping to fan the
|
|
flames of change in corporate America. "Oh Wow!", you think, "this is
|
|
too deep for me." Well it isn't. We are witnessing the death of the
|
|
"Computer Middle Class".
|
|
|
|
Corporations want their employees to be generic, capable of
|
|
fitting any task which is placed in front of them and capable of
|
|
adjusting to the computer equipment for that job quickly and easily.
|
|
This has necessarily caused rapid growth in the area of office
|
|
automation and user interfaces which are also generic. Essentially, the
|
|
computers are being required to provide more and more friendly user
|
|
interfaces, which in turn require less and less thought/training on the
|
|
part of the user.
|
|
|
|
Here is the problem though. In our haste to create the perfect
|
|
user environment we have built a wall, and with that wall we have
|
|
created two separate definitions for the term "computer literate". On
|
|
the one hand, someone is called computer literate if they know how to
|
|
operate computers in a fundamental way. On the other hand, we call
|
|
someone computer literate only if they are capable of extensive,
|
|
complicated surgery on computer hardware, software or both. You may not
|
|
think this to be a major change, but really it is. The knowhow required
|
|
to create and build these marvelous new computers requires a tremendous
|
|
amount of specialization in a handful of computer related fields. Each
|
|
designer must know his/her part of the final product intimately, but the
|
|
end result is a powerful, fast, user friendly tool, one that can be used
|
|
even by children to do things that they could not possibly have done
|
|
several years ago.
|
|
|
|
Because of the nature of computers however, we see a great
|
|
distinction between "gurus" and "novices". Anyone unfortunate enough to
|
|
fall between those categories is often termed as having dangerous
|
|
knowledge, and in fact they do. They know almost enough to handle any
|
|
computer problem, which is just enough to get them into a lot of
|
|
trouble.
|
|
|
|
Recently, I witnessed an argument concerning the merits (or lack
|
|
thereof) of Microsoft DOS. It was argued that DOS is just too limiting
|
|
and not friendly enough. I would like to propose that these are
|
|
features which we may want to encourage. With the proper tools and
|
|
guidance, a novice or novice-guru can perform complicated computer tasks
|
|
adequately with DOS. There may be a better way to do a certain task, but
|
|
there is no requirement for that user to try the better way. A
|
|
structured but less than perfect backbone provides an excellent training
|
|
ground for these new users, and it will guarantee that computer gurus
|
|
will never become some elite, closed society who control the world due
|
|
to their essential expertise.
|
|
|
|
The MacIntosh is a prime example of where the end-user has been
|
|
completely divorced from the technology used to generate a computer.
|
|
Consequently, MacIntosh users can usually pick up the required knowledge
|
|
to run their computer quickly, but they never evolve into true power
|
|
users (some do, but the environment discourages this).
|
|
|
|
Basically what I am driving at is that having what we want (the
|
|
perfect user interface) may not really BE what we want, and may
|
|
ultimately undermine the technology surge that brought computers to
|
|
where they are today. The joy in life is the journey, not the
|
|
destination, and the same holds true for computers. Problem solvers
|
|
will only evolve from an environment where existing problems (which have
|
|
known solutions) can be used to prepare them for the unknown problems of
|
|
the future. If all users are given the perfect tool (with no knowledge
|
|
of the inner workings), then they will never (can never) help that tool
|
|
evolve into something even better.
|
|
|
|
Perhaps we should be trying to make operating systems more
|
|
fundamental but provide them with extensive tools to become whatever the
|
|
user is capable of creating. It might actually save the next generation
|
|
of computers from an unwanted abortion.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
Gamer's Corner
|
|
by Eric Hunt
|
|
|
|
Backgammon Door
|
|
|
|
It's back! Revived from the dead and back in full force, the
|
|
Gamer's corner is back. When I volunteered (gasp!) to write for BTN,
|
|
Mark ran down his wish list and Gamer's corner caught my fancy. In each
|
|
issue I will review one or two of the game doors currently available on
|
|
the various Birmingham BBS systems.
|
|
|
|
The first game I will look at, my personal favorite among all the
|
|
classic games, is Backgammon, and only one system to my knowledge has a
|
|
copy of the Backgammon door, the ST BBS. Backgammon is a classic game
|
|
that people of all ages and skill can play. One doesn't play a computer
|
|
in this version of Backgammon, but another real life opponent. When you
|
|
first enter the door, the program searches its records to see if you are
|
|
involved currently in a game and if so, it notifies you if it is
|
|
presently your turn. If you are not involved in a game at that time, you
|
|
have the option of either starting a new game yourself and waiting for
|
|
an opponent or joining a game that is waiting for an opponent. Once a
|
|
game is started, the computer rolls the dice and you decide your moves.
|
|
Each point on the board is labeled with a letter of the alphabet and
|
|
the ever famous bar extends down the middle. To make a move, you simply
|
|
type the letter of the point to which you wish to move and the game will
|
|
indicate if the move is legal or not. Other options include quitting
|
|
(throwing the game), leaving a message for your opponent to see the next
|
|
time he plays, not moving at all (in the case of you being barred with
|
|
no open spots to de-bar to), and removing a chip (when that time in the
|
|
game comes.)
|
|
|
|
After you are finished with your moves for the day, the main menu
|
|
of the program has other options for you:
|
|
|
|
* SEE A GAME THAT IS ALREADY UNDERWAY.
|
|
This option allows you to choose a game that is presently being
|
|
played and observe its game board, number of moves, etc.
|
|
|
|
* LIST THE CURRENT GAMES, PLAYERS, AND WHO'S WHO.
|
|
|
|
* (The all important) INSTRUCTIONS
|
|
|
|
* PAGE THE SYSOP FOR A GAME.
|
|
To start an online game with the sysop.
|
|
ST does not know how to play Backgammon, don't try this. The
|
|
best you can do is get a conversation going with ST.
|
|
|
|
* LIST YOUR CURRENT STATUS.
|
|
This checks all the games and determines in which games it
|
|
is your turn.
|
|
|
|
Summary: This game is an excellent rendition of Backgammon and
|
|
hopefully will be enjoyed by many people.
|
|
|
|
Next month: Battleship!
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
Our Local Bulletin Board Systems
|
|
Number Five In A Series
|
|
by Mark Maisel
|
|
|
|
Name: A Role Player's Paradise
|
|
|
|
Sysop: Todd Simmons
|
|
|
|
Software: PCBoard 14.0 /D
|
|
|
|
Been Around: 1 year
|
|
|
|
Baud Rates: 300-2400
|
|
|
|
Bulletins: Bulletins 1-3 are rules for the bbs. remaining bulletins
|
|
describe conferences, list scores in the various games, etc.
|
|
|
|
Conferences: Advanced Dungeons & Dragons, Middle Earth Role Playing,
|
|
Star Trek, Hints Hotline, Diplomacy, TROAD, Geraldo
|
|
(discussion), EZNET node #10
|
|
|
|
Computers Supported: IBM & compatibles but not very much as we are
|
|
oriented about games.
|
|
|
|
Files Available: Documentation for the online games
|
|
|
|
Doors Available: Trade Wars 200, T W 500, T W 1000, Masters of the
|
|
Universe, Planet Busters, Turbo Chess, PCB Verify
|
|
Door, ProDoor 3.0b
|
|
|
|
Special Information: We are devoted to games
|
|
|
|
Q. Why did you start your BBS?
|
|
A. Basically, I felt that there was a need for a games oriented bbs.
|
|
There are very few in the southeast and they are popular elsewhere.
|
|
|
|
Q. What has been your greatest reward from running your BBS?
|
|
A. I have met many interesting people.
|
|
|
|
Q. What are your greatest regrets and annoyance associated with running a
|
|
BBS?
|
|
A. Hard drive space runs out far too fast. Other than that, nothing
|
|
worth mentioning.
|
|
|
|
Q. What are your future plans for the BBS?
|
|
A. Move up to a 386 based machine and a 9600 baud modem. I would
|
|
eventually like to add another line.
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Q. What is the funniest thing that has happened on your BBS?
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|
A. Mr. Williams, supposedly from the FBI, called and accused two young
|
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men, who shall remain nameless, of running a pirate bbs and told
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them to turn themselves in.
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Q. What is your favorite hobby/pastime outside of your BBS and computers
|
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in general?
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A. I enjoy playing role playing games.
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Q. What do you think your system offers that might cause someone to
|
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prefer your board over others?
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A. We provide conferences and games that other boards don't. We are one
|
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of the only gaming oriented bbs' in the southeast.
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Q. Why?
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A. Because I fulfill the needs of game players in this area with the
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services of the board.
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-----------------------------------------------------------------------
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From The Kitchen
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by Chez Stephan
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Well guys and dolls, if you have never tried anything we had to
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offer here, then now is the time to start. This meal is served at the
|
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famous French restaurant Chez Francois. It is a marvelous dinner and
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will impress the king and queen if you are having them over for a dine
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|
and a bit of chat. Give it a try as it is the top of dining pleasure.
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Serves 4
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Les Mignous de Bouf, Veau et Ligneau Gourmandise:
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(Tenderloins of Beef, Veal and Lamb)
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1 1/2 pounds veal tenderloins
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1 1/2 pounds lamb tenderloins
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1 1/2 pounds beef tenderloins
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Salt and Pepper
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1 1/2 sticks of butter
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4 tablespoons vegetable oil
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|
4 teaspoons finely minced shallots
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2 teaspoons finely minced garlic
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2 teaspoons finely chopped parsley
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2 teaspoons lemon juice
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1 pound mushrooms, washed and quartered
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Sauce:
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1/4 cup dry white wine
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|
1 teaspoon finely minced shallots
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1/8 teaspoon cracked black peppercorns
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|
1 cup of beef or veal stock
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|
1 tablespoon butter
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Pinch finely minced garlic
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|
2 to 3 drops lemon juice
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|
Salt
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|
|
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Trim any fat and silver skin from the tenderloins. Slice each lion
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|
into 8 strips, approximately 1/2 inch thick. Lightly pound the veal to
|
|
1/4 inch thickness. Season all the meat with salt and pepper, and
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dredging only the veal in the flour, shaking off the excess.
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|
|
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Saute the three meats individually as follows: Using a heavy
|
|
skillet, melt 3 tablespoons of the butter and 1 tablespoon of the oil
|
|
over high heat. When the butter begins to brown, quickly sear the veal.
|
|
Brown one side, then the other, approximately 1 1/2 minutes per side.
|
|
Just before removing the meat, scatter 1 teaspoon shallots and 1/2
|
|
teaspoon garlic over the meat; toss several times, allowing the shallots
|
|
and garlic to cook a few moments. Sprinkle 1/2 teaspoon each of the
|
|
parsley and lemon juice on the meat, toss once or twice and transfer the
|
|
meat to a shallow platter. Wipe out the pan and saute the lamb and beef
|
|
in the same manner.
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|
|
|
Lastly, heat 3 tablespoons of butter and 1 tablespoon of oil over
|
|
a high heat. Saute the mushrooms 3 to 4 minutes, season with salt and
|
|
pepper, and add the remaining shallots, garlic, parsley, and lemon juice
|
|
in the same sequence as for the meats.
|
|
|
|
To Prepare The Sauce:
|
|
|
|
Pour the fat out of the skillet in which the meats were prepared.
|
|
Add the wine, shallots, and peppercorns; place over high heat and reduce
|
|
to a glaze. Add the stock and bring to a boil. Remove from the heat;
|
|
stir in butter, garlic and lemon juice with a whisk. Adjust seasonings
|
|
and keep warm. If a thicker sauce is desired then thicken the sauce with
|
|
a small amount of cornstarch.
|
|
|
|
Alternate the six slices of meat down the center of each oven
|
|
proof plate.
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|
|
|
Divide the mushrooms evenly around the meats.
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|
|
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Warm the plates a minute or two in the oven.
|
|
|
|
Pour 2 to 3 tablespoons of the warm sauce around the meat. Serve
|
|
the extra sauce separately in a warm sauce boat.
|
|
|
|
The vegetables that go with this meal:
|
|
|
|
Carottes et Petits Oignous Glaces:
|
|
(Glazed Carrots and Onions)
|
|
|
|
2 quarts water
|
|
2 tablespoons salt
|
|
1 pound Pearl Onions
|
|
1 pound carrots, pared and cut into 1/2-by-2 inch sticks
|
|
8 tablespoons butter
|
|
2 tablespoons granulated sugar
|
|
1 teaspoon minced shallots
|
|
Salt and Pepper
|
|
|
|
Bring salted water to a boil in a 3-quart saucepan. Drop in the
|
|
onions and cook them for 8 to 10 minutes. DO NOT OVERCOOK. The onions
|
|
must remain slightly firm. Lift the onions out of the pan with a slotted
|
|
spoon and plunge into cold water.
|
|
|
|
In the same water used for the onions, boil the carrots for 5 to 7
|
|
minutes. Again, keep them slightly firm. After cooking remove with a
|
|
slotted spoon and plunge into cold water.
|
|
|
|
Drain the vegetables well prior to sauteing.
|
|
|
|
Melt 4 tablespoons of the butter in a medium saute pan. Add the
|
|
onions and a pinch on salt. Cook over high heat tossing once or twice.
|
|
Then sprinkle with 1 tablespoon of the sugar. Keep tossing and cooking
|
|
for 4 to 5 minutes or until the sugar is slightly caramelized. Add 1/2
|
|
teaspoon of the shallots and give a final toss or two to evenly
|
|
distribute. Remove from the heat. Pour into a bowl and keep warm while
|
|
you saute the carrots.
|
|
|
|
Wipe out the saute pan used for the onions and repeat the same
|
|
procedure for the carrots.
|
|
|
|
Cover and keep warm until time to serve.
|
|
|
|
Pommes de Terre Sautes Lyonnaise:
|
|
(Sauteed Potatoes and Scallions)
|
|
|
|
1 1/2 pounds potatoes
|
|
3 tablespoons vegetable oil
|
|
1 1/2 tablespoons butter
|
|
3 scallions, finely minced
|
|
Salt and Pepper to Taste
|
|
|
|
Wash potatoes. Place unpeeled in a 2 quart sauce pan and cover
|
|
with cold water. Bring to a boil, reduce heat, and simmer about 15
|
|
minutes. Potatoes must be only partly cooked. Cool the potatoes under
|
|
cold running water.
|
|
|
|
Peel the potatoes, cut them in half and then into slices 1/4 inch
|
|
thick.
|
|
|
|
Heat the oil and butter in a heavy skillet. When the butter begins
|
|
to brown, add the potato slices. Cook the potatoes until well browned
|
|
and crisp, tossing frequently, approximately 5 minutes.
|
|
|
|
Add the scallions, a pinch of salt and pepper. Toss and Serve.
|
|
|
|
|
|
This is a meal that is sure to please. I suggest this a meal when
|
|
entertaining but it will do nicely when you want to please that certain
|
|
someone.
|
|
|
|
Next issue I will try something a little lighter and easier for
|
|
you home bodies. We might even get the grill out that one last time.
|
|
|
|
|
|
Until Later
|
|
Ciao,
|
|
Chez Stephan
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
MESSAGE BOARD
|
|
by Barry Bowden
|
|
|
|
|
|
SEPTEMBER 1989
|
|
|
|
S M T W T F S
|
|
1 2
|
|
3 4 5 6 7 8 9
|
|
10 11 12 13 14 15 16
|
|
17 18 19 20 21 22 23
|
|
24 25 26 27 28 29 30
|
|
|
|
|
|
September 3 BIPUG
|
|
September 2 FAOUG
|
|
September 12 CCS (C64/C128)
|
|
September 10 BCCC
|
|
September 11 BACE
|
|
September 19 CADUB
|
|
September 15 BEPCUG
|
|
September 25 CCS (Amiga)
|
|
September 26 CCS (C64/C128)
|
|
September 24 BCCC
|
|
|
|
BEPCUG CCS
|
|
Birmingham East PC Users Group Commodore Club South
|
|
Jefferson Sate Jr. College Springville Road Library
|
|
Ruby Carson Hall, Rm 114 2nd & 4th Tuesday (C64/C128)
|
|
3rd Friday, 7-9 PM 3rd Monday (Amiga)
|
|
Paula Ballard 251-6058 (after 5PM) 7:30-10 PM
|
|
Maurice Lovelady 684-6843
|
|
|
|
BCCC BIPUG
|
|
Birmingham Commodore Computer Club Birmingham IBM-PC Users Group
|
|
POB 59564 UAB Nutrition Science Blg
|
|
Birmingham, Al 35259 RM 535/541
|
|
UAB School of Education, Rm 153 1st Sunday (delayed one week
|
|
2nd and 4th Sundays, 2 PM if meeting is a holiday)
|
|
Rusty Hargett 854-5172 Marty Schulman 967-5883
|
|
|
|
BACE FAOUG
|
|
Birmingham Atari Computer First Alabama Osborne Users
|
|
Enthusiast Group
|
|
Vestavia Library, downstairs Homewood Library
|
|
2nd Monday, 7 PM 1st Saturday, 1PM
|
|
Benny Brown 822-5059 Ed Purquez 669-5200
|
|
|
|
CADUB
|
|
CAD Users of Birmingham
|
|
Homewood Library
|
|
3rd Tuesday, 6:30PM-8:30PM
|
|
Bobby Benson 791-0426
|
|
|
|
If you belong to or know of a user group that is not listed, please let
|
|
me know by sending E-Mail to me thru EzNet or on The Bus System BBS.
|
|
Please leave the group name and a contact person/phone number.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
Known BBS Numbers For The Birmingham Area
|
|
|
|
NAME NUMBER BAUD RATES SUPPORTED MODEM TYPE
|
|
|
|
America Online Nodes 1-4 323-2016 300, 1200, 2400
|
|
America Online Node 5 251-2344 300, 1200, 2400, 9600 HST
|
|
*American BBS 674-1851 300, 1200, 2400
|
|
*Bus System BBS 595-1627 300, 1200, 2400
|
|
*Byte Me 979-2983 1200, 2400
|
|
*Channel 8250 744-8546 300, 1200, 2400
|
|
Club Phoenix 942-0252 300, 1200, 2400
|
|
*Crunchy Frog 956-1755 300, 1200, 2400
|
|
D3 Systems BBS 663-2759 300, 1200, 2400
|
|
Duck Pond BBS 822-0956 300, 1200, 2400
|
|
Eazy's Playhouse 870-0434 300, 1200
|
|
Elite Fleet 853-1257 300, 1200
|
|
Gateway BBS 854-5131 300, 1200, 2400
|
|
Gizmo's Atari BBS 854-0698 300, 1200
|
|
I.S.A. BBS 995-6590 300, 1200, 2400
|
|
Jim's Place 787-5512 300, 1200, 2400
|
|
*Joker's Castle 744-6120 300, 1200, 2400
|
|
LZ Birmingham 870-7770 300, 1200, 2400
|
|
*Magnolia BBS 854-6407 300, 1200, 2400, 9600 HST
|
|
ProSoft Systems BBS 853-8718 300, 1200, 2400
|
|
Radio Free TROAD 592-2545 300, 1200, 2400
|
|
Role Player's Paradise 631-7654 300, 1200, 2400
|
|
Smitty's BBS 849-7349 300, 1200
|
|
Sperry BBS 853-6144 300, 1200, 2400, 9600 Hayes
|
|
*ST BBS 836-9311 300, 1200, 2400
|
|
*The Connection Node 1 854-9074 1200, 2400
|
|
*The Connection Node 2 854-2308 1200, 2400
|
|
The Islands BBS 870-7776 300, 1200
|
|
The Modem Mission 491-8946 300, 1200
|
|
*The Outer Limits 969-3262 1200, 2400, 9600 HST
|
|
*The Professional's Board 856-0679 300, 1200, 2400
|
|
Twilight Zone 856-3783 300, 1200
|
|
Ultra-Vision BBS 856-1593 300, 1200, 2400
|
|
Willie's DYM Node 1 979-1629 300, 1200, 2400
|
|
Willie's DYM Node 2 979-7739 300, 1200, 2400
|
|
Willie's RBBS 979-7743 300, 1200, 2400
|
|
Ziggy Unaxess 991-5696 300, 1200
|
|
|
|
Boards with a "*" before their name are members of our local network,
|
|
EzNet, and public messages left in the EzNet Conferences of any of these
|
|
boards will be echoed to all members.
|
|
|
|
|